Diablo III |OT2| Queues Rise. Servers Fall.

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How much have you played your DH, and how much have you used SS? You do realize that even though you become invisible and invulnerable, and that even though the mobs arent supposed to be able to see you, that they CAN STILL SEE YOU, and will actually continue to CHASE you for around 2 seconds after you vanish right? With a skill like SS that costs loads of Discipline, it is very very very very very very VERY likely that you can vanish for 1 second and not be able to get distance on whatever lept/burrowed/vortexed you in Inferno.

The fact of the matter is, the skill should be useable even without the lingering fog rune. It should be effective at 1 second, but its really not. And two is moderately effective at best. Someone not being able to get range during the duration of SS isnt always 'their fuckup' friend, thats just the way the game is working. If mobs broke off of you immediately upon use, then maybe you would have a point.

One second is still pretty effective not just as an immunity shield but as a CC break. I do think this change should have also been accompanied by a lowering to 12 Discipline (with Secret Recipe pushing it down to 10) but all told that is not a deal breaker.

If things are still chasing you immediately after hitting SS and for the duration, you're probably solo (or at least duo and your partner isn't near enough). Your build should reflect this, whether that means running Tactical Advantage, or Evasive Fire with Displace, or Vault or some fucking way to create distance quickly on demand. If it doesn't, that's on you to fix it. SS alone isn't and shouldn't cut it all the time.
 
I wouldn't bother ever selling anything to the vendors, you should just salvage the items at the blacksmith instead.

Considering that you can purchase crafting items from the AH for far less than the vendor selling price of most magic gear, I'd say that it's probably worth it to just sell your magic items.
 
Wife got hacked.

Set a much more secure password and got an authenticator; and of course blizz couldn't do a restore of any sort.

Thankfully I'm sure the hackers got a ton of stuff off her level 29 ass /smh
 
If things are still chasing you immediately after hitting SS and for the duration, you're probably solo

The entire rest of your post following this is all based on this being true. And you are dead wrong. Im not going to argue this with you. You are playing the same game as me. I have chained looooooooong SS's with preparation and seen 4+ mobs still run up to me, then proceed to stand RIGHT NEXT to me as I mow them down from invulnerability while my partners are feet away.

It doesn't happen all of the time, but it does happen, and its not exactly rare. Mobs do not always leash like they should with you smoke screen man. Solo, Group play, whatever, they just don't, and that was with a 3 second duration. Cut that by 33% and we will see it a lot more.
 
I wouldn't bother ever selling anything to the vendors, you should just salvage the items at the blacksmith instead.

I'd sell the items. Low level crafting items are kinda worthless when you can get a full set of rare gear for under 1k per item. Craft items are also incredibly cheap in the AH. You save money by selling to vendors and then buying craft items from AH.
 
Considering that you can purchase crafting items from the AH for far less than the vendor selling price of most magic gear, I'd say that it's probably worth it to just sell your magic items.

I'm saying you should salvage the garbage items that you can't sell on the AH, I'd rather salvage it and then maybe sell the materials on the AH as opposed to selling it to a vendor.
 
My own personal hell is a small corridor with Plagued Arcane Enchanted Molten Fire Chains. I know that it'll eventually happen and it's the stuff of nightmares.

Arcane Enchanted anything is a nightmare, 25k HP gone in two seconds. Last night I had a group of mobs with Arcane Enchanted and Vortex 6 deaths only 1/4th HP gone. Lol fuck that.
 
Wife got hacked.

Set a much more secure password and got an authenticator; and of course blizz couldn't do a restore of any sort.

Thankfully I'm sure the hackers got a ton of stuff off her level 29 ass /smh

Decided to set up the SMS Protect option this morning just in case. Seems like a lot of people are getting hacked.
 
I'm saying you should salvage the garbage items that you can't sell on the AH, I'd rather salvage it and then maybe sell the materials on the AH as opposed to selling it to a vendor.

What I meant was that you should sell your gear to the actual in-game vendor. Even if you only get 100 gold, that's more than enough to purchase whatever crafting materials from that AH that you would have gotten from your artisan.

On the other hand, if they implemented a system where salvaging items leveled up your artisan slowly, that would've been nice. But sadly, that's not the case.
 
I wouldn't bother ever selling anything to the vendors, you should just salvage the items at the blacksmith instead.

I sell the blues at the vendor and get enough money to buy 3-4 times the amount of crafting materials on the auction house than I would through salvaging, at least at this point in the game. Right now, at least through my Normal and possibly my Nightmare playthrough, crafting materials is all I want to buy from the auction house.
 
It doesn't happen all of the time, but it does happen, and its not exactly rare. Mobs do not always leash like they should with you smoke screen man. Solo, Group play, whatever, they just don't, and that was with a 3 second duration. Cut that by 33% and we will see it a lot more.

I had it happen pretty often when I was on my DH rushing characters through difficulties. I'd SS and have enemies either peel off or just stand there stupidly. Pretty hit or miss.

When soloing, I really didn't care with the 3s duration; SS, Multi back my Discipline, rinse, repeat. If they ran off, cool. If they didn't, cool.

Arcane Enchanted anything is a nightmare, 25k HP gone in two seconds. Last night I had a group of mobs with Arcane Enchanted and Vortex 6 deaths only 1/4th HP gone. Lol fuck that.

I can basically tank any affix on Hell and, if the enemy type is right, two of those nasty affixes. If I get that nightmarish combination on Inferno and kill it, I may quit Diablo 3 altogether. I mean, shit, nothing else could ever happen to top that.
 
The entire rest of your post following this is all based on this being true. And you are dead wrong. Im not going to argue this with you. You are playing the same game as me. I have chained looooooooong SS's with preparation and seen 4+ mobs still run up to me, then proceed to stand RIGHT NEXT to me as I mow them down from invulnerability while my partners are feet away.

It doesn't happen all of the time, but it does happen, and its not exactly rare.

It literally doesn't even matter; the point is that when you are hitting SS you either need to be moving faster than them or using a gap creator instead of only hitting SS. Both of these things are doable as a DH and you only need .5 seconds of space before you can hit SS again if necessary.
 
I've been playing a WD (not much, only level 37-39 don't remember) and it FEELS OP while playing it. You may be weak, but your giant is tough and your dps out of scale.
 
It literally doesn't even matter; the point is that when you are hitting SS you either need to be moving faster than them or using a gap creator instead of only hitting SS. Both of these things are doable as a DH and you only need .5 seconds of space before you can hit SS again if necessary.

Listen man, my only issue was with you saying this

Like any situation where SS gets used and by the time it ends there are still things immediately able to hit you, I feel like maybe you fucked up somewhere.

Im sorry but thats bullshit. In inferno, you dont always have enough discipline sitting around to double vault away, or use another SS immediately after, some of the trash packs have speed and flat out run faster than you ever could, and mobs will still chase you well into a smoke screen on frequent occasion. So the statement that "If something is still within range after a 1 or 2 second SS gets used, the player fucked up" is just patently wrong.

That is going to happen in inferno, its going to happen.... period. Thats not to mention the teleporting ones, the mortar casting ones or vortexing ones either. You can often find yourself fresh out of a SS and still in harms way.
 
for those people wondering the best place to rush/farm have a look at diii.net article. (be past Act 3 to avoid spoilers...

http://diablo.incgamers.com/blog/comments/power-leveling-in-diablo-3-a-reality

Just to add, you can double up the EXP from the second turn-in by having the person rushing leaving -> resume game to make a new game on that quest for the bonus turn-in; you could theoretically just loop this forever but I don't know the minimum time a game has to be up before the Host can leave without it crashing.

Also, +EXP on Kill makes staying for the actual enemy kills not a terrible idea. Did this with ~+200 EXP/kill and ~+20% EXP Gem. Though, I guess just running through may be faster overall.

I do imagine that parts of it will be changed. Or at least removing the whole "skipped the entire game" you can do.
 
Uggh, can someone point me to the formulas for working out the bonus DPS items grant? Trying to determine whether a damage + item is better than a +int item with sockets.
 
Trickster: I disagree with loot findings: the CRAP loots - literally, SWIMMING IN CRAP - is part of Diablo legacy at this point, and you would get bored almost instantly with even a slight buff in that regards. Also, with Nephalem Valor, the issue goes away by a large margin. And that is before considering additional +MF gear.


I'm totally fine with finding tons of shitty items in the game. But if I never find interesting items, then It's not fun to play tbh. I'm not saying that everytime I do a boss run I should be guaranteed a legendary items, that wasn't a guarantee doing mephisto runs in d2 with a boatload of mf gear either. But every few runs you'd get a green or golden item, at minimum. That worked fine in diablo 2, don't see why it wouldn't work in d3.
 
In any case, I think my plan next is to test Inferno act II outside of trash packs. The message boards are claiming they nearly halved the HP of inferno normal mobs. Not the elites, but the trash. If this is the case, perhaps its Blizzards intent to have us build magic find sets and kill trash and the occasional manageable elite pack for a long while farming yellow drops that will allow us to advance further into Act 3 and 4.
 
Every class has its problems, and the game was definitely rushed to launch, considering the large changes they were making late in the beta. We just have to hope that they make large updates and continue to improve/support the game at a steady pace. This isn't Stacraft, so patches can happen without ruining the competitive metagame, and it isn't Warcraft where...changing anything takes 5 months.
 
Uggh, can someone point me to the formulas for working out the bonus DPS items grant? Trying to determine whether a damage + item is better than a +int item with sockets.

[(AverageWeaponDamage + OtherDamage) / (AttackSpeed * IAS)] * [1 + Stat/100] * [1 + DamageBonuses] * [1 + CriticalChance * CriticalDamage]

Edit: If it's a skill, there's some changes like IAS% not factoring for some skills (though, for the record, I believe most skills that do adjust with IAS% will adjust the tooltip to reflect this). So if you're just looking at damage dealt and not listed DPS:

[(AverageWeaponDamage + OtherDamage) * SkillMod] * [1 + Stat/100] * [1 + DamageBonuses] * [1 + CriticalChance * CriticalDamage]

"OtherDamage", for the record, just refers to +Damage on Armor. "DamageBonuses" would be things like Wizard's Glass Cannon. If IAS% is factored, it's multiplied by the SkillMod.
 
Listen man, my only issue was with you saying this



Im sorry but thats bullshit. In inferno, you dont always have enough discipline sitting around to double vault away, or use another SS immediately after, some of the trash packs have speed and flat out run faster than you ever could, and mobs will still chase you well into a smoke screen on frequent occasion. So the statement that "If something is still within range after a 1 or 2 second SS gets used, the player fucked up" is just patently wrong.

That is going to happen in inferno, its going to happen.... period.

The entire reason I inserted the word "maybe" when I wrote that sentence is because it isn't guaranteed. However the majority of the time you hit SS as a DH, it is possible to prevent something being able to hit you as soon as it ends. The window is .5 seconds, they literally have to be able to strike pretty much instantly. Even when they chase you without dropping aggro, they shouldn't be able to hit you as soon as it drops because you shouldn't be within range for that to happen.

Sure, this game with it's shitty server situation it's definitely possible that you don't make it because of latency or some set of circumstances. When latency isn't actually in the way, you have enough control over your movement as a DH that when you don't actually get away, usually it IS your fault.

Even if it isn't always easy to pull off, that doesn't mean it's a fault of game balance when you don't.
 
I'm totally fine with finding tons of shitty items in the game. But if I never find interesting items, then It's not fun to play tbh. I'm not saying that everytime I do a boss run I should be guaranteed a legendary items, that wasn't a guarantee doing mephisto runs in d2 with a boatload of mf gear either. But every few runs you'd get a green or golden item, at minimum. That worked fine in diablo 2, don't see why it wouldn't work in d3.

Green and gold items were 99% terrible in Vanilla D2. It's a mistake they've stupidly decided to repeat here.
 
Is the exp gained from NM enough to quickly move from 50-60? Might try this as my leveling has slowed down a lot.

Around 100k a run so you're looking at ~160-ish runs for 50-60. It's not awful by any means. Might as well get someone's alt up too.
 
So I'm still getting the inexplicable stuttering that I've seen since beta. The same stuttering that is NOT present in Torchlight 2 or Path of Exile.

I was thinking that everyone was getting these frame drops but most people didn't notice or didn't care. Yesterday, I showed my issue to someone I trust when it comes to this stuff and he instantly noticed the problem. It doesn't happen on his own computer either.

So I'm getting annoyed at Blizzard now since this has been happening for months and no fix is in sight despite their claims that everything was fine in the retail build. I'd like a refund, honestly.
The stuttering doesn't come around very often on my i7-970/AMD 6950 PC, but on my friend's Q6600/580 it was obscene how often it was occurring. The random-for-no-apparent-reason framerate drops, however, happen to me constantly. Oh, did I just move two feet in town with no baddies to be found anywhere? How about a nice 50% FPS drop? Thanks, Blizz!

Any other Witch Doctors want to enlighten me with their builds? I have a Spirit build which I love running with. The problem with it though, and it's a big one, is that I have no AOE to speak of. This isn't so much of a problem while I'm grouped with AOE-capable friends (which is most of the time), but while trying to solo I find I can get easily overrun by mass amounts of trash mobs.

Plus, I kind of want to play something different.

For the past two nights I've been trying to come up with a different build - some pets, frogs, spiders - but nothing really seems to work well. My Spirit-heavy build had such a great symmetry to it. Everything sort of fit. These other builds I'm trying feel clumsy. i.e. running out of mana, pets not doing what they're supposed to be, etc...

I tried so hard to love the frogs - any of them - but they all seem to suck. Three frogs that random hop around just doesn't cut it in the later difficulties. Giant toad, while completely awesome, has poor decision making abilities and seems useless against elites.

Bats are pretty good. I tried Dire bats a lot, but sort of ran into the same problem as with the frogs - they tend to miss their target. They're effective for shooting into large groups of enemies, but if I'm facing large groups I can think of better skills than Dire bats.

So here's my Spirit build:
Spirit Barrage - mana return
Haunt - life return
Horrify - increase radius
Spirit Walk - 3 seconds
Soul Harvest - 60 seconds
Garg - 15 second beast

Passives - 30% mana return from Spirit spells, 2 second cooldown reduction, 15% mana cost in life.

Anybody have an effective build that deviates greatly from this? It's a great build with amazing single-target DPS and almost no mana issues, but I just want to try something new. And as much as I love it, I'd like to get away from Soul Harvest. Feels like a crutch at this point.
What level are you?
 
Removing a bland gimmick build that relies on keeping skills on cooldowns and improving other skills to offset the change is probably exactly what the WD needs.

I still use the bears without Vision Quest. I mean as far as AOE goes we don't really have anything that approaches the damage of the Bears for a comparable cost.
 
They nerfed smoke screen down to 1 second? That kind of ruins it for what I use it for right now. I use smoke screen with the Displacement rune (35% speed increase while using smoke screen) and the Vengeance passive skill (extra hatred and health globes give you hatred and discipline) to quickly snatch up health globes mid fight to keep up my hatred and discipline. 1 second is kind of useless in that situation.

I imagine those at higher levels are hit much harder, since they utilize the skill just to survive.
 
Every time I hear that Bears is awesome, I keep thinking back to playing my WD....

I was kind of doubting them because I hated Zombie Charger and the previous runes, but 3 x 236% Weapon damage is amazing and the attack pattern they cast in ensures they will hit anyone in front of you and also enemies that are really close behind you.
 
Yay, one of the blue weapons I found in Act I of Nightmare sold for 50k. I thought I had over priced it when it wasn't selling after 2 hours or so, but I guess not. Make me wonder if I vastly under priced anther high DPS weapon I sold about an hour later.


It wasn't anything too great, but it was a Socketed 1H Mace for Level 32 that did 56 DPS without a Gem. It didn't have any plus int or whatnot, but it did give 30 Vit.
 
Green and gold items were 99% terrible in Vanilla D2. It's a mistake they've stupidly decided to repeat here.

There were plenty of usable set and unique items in d2. Granted, runewords and great rares beat most of them, but those things were also that much more expensive to acquire. But a lot of set and unique items were actually good or great.

Even sets where the stats on the items themselves might not have been great, could be good because of their set bonuses.

You also had low level sets and unique that were often usable for many levels above their level requirement.


Oh god inferno is like a brick wall. 90% of random elites are impossible for us.

Act 1 inferno is quite easy tbh, if you can't beat it you just need to gear up. Do some skeleton runs where you get 5 valor stacks, and you will quickly get a lot of gear.
 
You can make so much easy money in the AH. Just got these for 2200:

jzrwV.png


Not OMG amazing, but definitely worth more than 2200.
 
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