Diablo III |OT2| Queues Rise. Servers Fall.

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I think they're making things better for everyone.


Explain your viewpoints at least. How so? So a miniscule fraction of uber-geeks know a trick or two. The vast majority of their users won't know of these "tricks" to a character build. It's been a week and they're already nerfing skills and changing attributes before any dust settles. How does that make sense? It seems they're making changes for the short-term and not looking at the effect it will have in the long term. They have the ability to see how many people would use that system. If it became a problem, then fix it. But these seem like knee-jerk reactions instead of proper fixing and patching. I mean Bashiok blatantly said "yeah don't use that. it's going to be fixed later." That just seems like a really mediocre excuse coming from Blizzard. Either fix it now with a proper patch, or roll everything into one patch instead of these band-aid hotfixes that are pissing off their vocal userbase (re: the forums).
 
Yeah I was buying a LOT of that stuff last night for really cheap. Caught a hell of a chest with nice dex, vit, all resist, and 2 slots.

Maybe Barbarian stuff is just more expensive, but I can NEVER find anything with All Resist and a decent combination of STR and VIT, plus a socket for less than like 200k.

I've actually been sacrificing many other stats for All Resist and paying out the ear for it, and I think it's paying off. I have like almost 95% fire damage reduction, and 75-80% damage reduction on all other elements.

I almost wonder if it's possible to get damage reduction to 100% for every element.
 
"I feel like I can't play my character without the AH."

And people say D3 isn't broken.

Yup.

I had to buy all my stuff from the AH because after a certain point (not long after starting) nothing that drops is an upgrade anymore. The things you need for the difficulty you're at you can't farm because the shit that's dropping is for lower levels, you can only find what you need on the AH.

Not being able to farm gear for your own character is supposed to be Diablo? Finally at inferno I am getting things I needed in hell.
 
Yup.

I had to buy all my stuff from the AH because after a certain point (not long after starting) nothing that drops is an upgrade anymore. The things you need for the difficulty you're at you can't farm because the shit that's dropping is for lower levels, you can only find what you need on the AH.

Not being able to farm gear for your own character, that's Diablo?

Being able to farm gear for your own character in a short amount of time is also not Diablo.

Load up on MF gear and go to work, it takes time but it took time in old Diablo games too. You couldn't just power through the game.
 
Yup.

I had to buy all my stuff from the AH because after a certain point (not long after starting) nothing that drops is an upgrade anymore. The things you need for the difficulty you're at you can't farm because the shit that's dropping is for lower levels, you can only find what you need on the AH.

Not being able to farm gear for your own character, that's Diablo?

its true..and its annoying that AH isnt available in game..

sweat it out in hardcore..nothing drops for 3 levels..leave game..open AH, bid/buyout..leave...join game...repeat
 
Yup.

I had to buy all my stuff from the AH because after a certain point (not long after starting) nothing that drops is an upgrade anymore. The things you need for the difficulty you're at you can't farm because the shit that's dropping is for lower levels, you can only find what you need on the AH.

Not being able to farm gear for your own character is supposed to be Diablo? Finally at inferno I am getting things I needed in hell.

I got past normal fine and nightmare fine w/ nothing from AH. Hell though I just started buying from AH because I was receiving no good drops at all. So far in hell I've actually only gotten one decent thing (on Act 2 btw).
 
"I feel like I can't play my character without the AH."

And people say D3 isn't broken.
Because it's not, The game's been out for a week now and if people are expecting to be able to run through hell without farming other areas or trying for better loot than they are blind.

Diablo 2 was never like this where you could just run through hell with no problems and Diablo 3 shouldn't either.

I think this is being overblown for little to no reason.
 
I still haven't used the AH. The one time I wanted to browse it, it wasn't working so I said meh.

I figured after I complete normal I'd take the extra funds I had and invest in some bad ass gear to start up my co op runs.
 
"I feel like I can't play my character without the AH."

And people say D3 isn't broken.

it's not, in those regards. people just have no self control to not give themselves an easy quick boost.

I'm about to finish a3nm, having never visited the AH. And have only done trades with a RL friend - who doesnt use AH either.
 
Being able to farm gear for your own character in a short amount of time is also not Diablo.

Load up on MF gear and go to work, it takes time but it took time in old Diablo games too. You couldn't just power through the game.



I have over 100% magic find from armor alone. Got nothing but blues from every major boss at every single difficulty after the first time killing that boss (so did my friends). Killing these bosses over and over thinking eventually I'd get something that wasn't shit.

My friends who had 0% magic find on their gear are now getting a shit load of yellows from those same bosses with the level 60 stacking buff (that only goes to 75%), as am I. Too bad we're 60, on inferno and don't need them anymore.

The magic finds obviously work differently, with the former (from gear) being utterly useless. I've been through all this so don't tell me to load up on MF gear when you need to hit 60 and get a magic find buff to even get drops you needed for hell.
 
I wonder, with the shortened Smoke Screen duration, will they buff the other runes that rely on duration. 3 hatred for 14 discipline is pretty dumb.

They will probably revamp the whole thing with the first real patch. That nerf pretty much was somekind of an emergency break. The ability sure is now all over the place.
 
Global Warning, people

There are reportedly several account hacks happening due to session ID's being stolen when joining public games.
People with attached authenticators are losing their stuff, can even lead to total account hack.

Thread on GBA Temp
Thread on Battle Net
Another with Blue Post

Recommend not joining public games for the time being =/

lol is it safe too change my pass... not sure if I should this has got me a little worried.
 
I have over 100% magic find from armor alone. Got nothing but blues from every major boss at every single difficulty after the first time killing that boss (so did my friends).

My friends who had 0% magic find on their gear are now getting a shit load of yellows from those same bosses with the level 60 stacking buff (that only goes to 75%), as am I. Too bad we're 60, on inferno and don't need them anymore.

The magic finds obviously work differently, with the former (from gear) being utterly useless. I've been through all this and am on inferno so don't tell me to load up on MF gear when you need to hit 60 and get a magic find buff to even get drops you needed for hell.
Don't go and say that the game is automatically broken because your not getting the gear for your character when it's random.

You might or might not get the right gear for your class but that's how Diablo has always been.
 
Hey loot-GAF...

Whats the relationship between my Witch Doctor and Int? Is it just Mana?

All of my powers seem to be based on "weapon damage"
 
Don't go and say that the game is automatically broken because your not getting the gear for your character when it's random.

You might or might not get the right gear for your class but that's how Diablo has always been.

Has nothing to do with class, has to do with you're getting gear for the difficulty below you. I think you can tell who's been past hell act 1 and/or inferno here by who thinks you need to use the AH or not.
 
Ouch you're right.

I will say this makes Tactical advantage passive look a lot better for SS.

been using that passive already with it and to be completely honest the 60% movespeed should be able to get you clear of danger in a shortened time....granted i don't think 1 second is nearly enough. 1.5 would be sufficient though, barely me thinks.
 
On my Wizard I was using a spell which I think was called Magic Weapon which buffs your attack damage for 5 mins if I remember correctly. However, no buff icon appeared and my weapon's stats didn't seem to change.

Is this spell broken or am I missing something?
 
Hey loot-GAF...

Whats the relationship between my Witch Doctor and Int? Is it just Mana?

All of my powers seem to be based on "weapon damage"

INT is a damage multiplier on top of your Weapon Damage. Basically:

(Weapon Damage + DamageFromArmor) * (Skill Mod) * (1 + INT/100)
 
On my Wizard I was using a spell which I think was called Magic Weapon which buffs your attack damage for 5 mins if I remember correctly. However, no buff icon appeared and my weapon's stats didn't seem to change.

Is this spell broken or am I missing something?

Look at your dps in your inventory. There's no buff icon but you will see the number go up. Your weapon will also have a flame animation.
 
been using that passive already with it and to be completely honest the 60% movespeed should be able to get you clear of danger in a shortened time....granted i don't think 1 second is nearly enough. 1.5 would be sufficient though, barely me thinks.


You get 3 seconds of increased speed even if the SS wears off I'm sure.
 
On my Wizard I was using a spell which I think was called Magic Weapon which buffs your attack damage for 5 mins if I remember correctly. However, no buff icon appeared and my weapon's stats didn't seem to change.

Is this spell broken or am I missing something?

They could do with timers for all of the buff types stuff. You would think they would learn from that being the developers of WoW. Saying that, it was all the UI mods that added most of the important stuff.
 
I have over 100% magic find from armor alone. Got nothing but blues from every major boss at every single difficulty after the first time killing that boss (so did my friends).

My friends who had 0% magic find on their gear are now getting a shit load of yellows from those same bosses with the level 60 stacking buff (that only goes to 75%), as am I. Too bad we're 60, on inferno and don't need them anymore.

The magic finds obviously work differently, with the former (from gear) being utterly useless. I've been through all this so don't tell me to load up on MF gear when you need to hit 60 and get a magic find buff to even get drops you needed for hell.

I can echo this sentiment. I was Resplendent Chest farming yesterday (Inferno, Act II, Q3, Town Cellar Pre-Nerf) and I noticed zero difference in drops with Magic Find gear. A few yellows but it was the same as my battle gear that has little to no magic find.

However, having 5 Neph stacks makes rares pop out of every orafice with bosses and Resplendent Chests and Treasure Goblins while being sandwiched in an ocean of blues.
 
Look at your dps in your inventory. There's no buff icon but you will see the number go up. Your weapon will also have a flame animation.
Gotcha, thanks.

They could do with timers for all of the buff types stuff. You would think they would learn from that being the developers of WoW. Saying that, it was all the UI mods that added most of the important stuff.
haha that is true but kudos to Blizzard for eventually implementing most of the important stuff.
 
I have over 100% magic find from armor alone. Got nothing but blues from every major boss at every single difficulty after the first time killing that boss (so did my friends). Killing these bosses over and over thinking eventually I'd get something that wasn't shit.

My friends who had 0% magic find on their gear are now getting a shit load of yellows from those same bosses with the level 60 stacking buff (that only goes to 75%), as am I. Too bad we're 60, on inferno and don't need them anymore.

The magic finds obviously work differently, with the former (from gear) being utterly useless. I've been through all this so don't tell me to load up on MF gear when you need to hit 60 and get a magic find buff to even get drops you needed for hell.

By your logic, it has never been possible for anyone to get any piece of gear that was appropriate for the level of progression they were at, and therefore nobody should ever have progressed in the game at all.

Well, surprise surprise. Someone has beaten the game on Hell mode Hardcore. And since nobody else was that far yet, there was nothing on the Auction House at all.

So i don't really know what else to tell you other than one or more of your assumptions are wrong.
 
Being able to farm gear for your own character in a short amount of time is also not Diablo.

Load up on MF gear and go to work, it takes time but it took time in old Diablo games too. You couldn't just power through the game.

Because it's not, The game's been out for a week now and if people are expecting to be able to run through hell without farming other areas or trying for better loot than they are blind.

Diablo 2 was never like this where you could just run through hell with no problems and Diablo 3 shouldn't either.

I think this is being overblown for little to no reason.

Except a big difference is that this game is an extremely linear yellow WoW exclamation mark quest based game in 2012 that leads players to believe that 'if I've made it this far, I should be able to keep going.' There's not even a WoW style quest color system that says, "Oh shit, this area is RED or ORANGE, I might need to figure something else out before I go further."

You can't blame players for that--Blizzard designed a linear game with hardly any randomization that doesn't at all indicate that you ought to be required to spend more time in an area before you move on.

The whole game is a point to point escort quest funneled along a very narrow corridor. It's not a player's fault that they think they should be able to progress since the game very actively placed them in that position and directed them to move forward.

You can't absolve them of sins they are making today and say that "D2 was like that"--and then when someone wants a different aspect to be more D2 like, turn around and say, "Well, this isn't D2 anymore, sorry."
 
By your logic, it has never been possible for anyone to get any piece of gear that was appropriate for the level of progression they were at, and therefore nobody should ever have progressed in the game at all.

Well, surprise surprise. Someone has beaten the game on Hell mode Hardcore. And since nobody else was that far yet, there was nothing on the Auction House at all.

So i don't really know what else to tell you other than one or more of your assumptions are wrong.

Tip: they just now fixed some of the cheese that was used for a lot of these firsts. You didn't even need good gear if you were in the know because you were basically invincible.
 
Don't go and say that the game is automatically broken because your not getting the gear for your character when it's random.

You might or might not get the right gear for your class but that's how Diablo has always been.

This. Playing in groups minimizes this effect and I have a hard time believe with even 2 people you won't find gear that you can use. Everything in AH comes from grinding it's not like those selling got items out of thin air.

Find the right spots especially one that nearly got me in trouble and you will find a lot of good gear for the difficulty you're in in.

Most people are already posting good areas to get xp, loot or money abuse and just trust the fact in time you will get what you need. I barely used the AH and it's mostly for selling everything I got is between my raiding group and just exchanges.
 
Tip: they just now fixed some of the cheese that was used for a lot of these firsts. You didn't even need good gear if you were in the know because you were basically invincible.

To be fair, none of the changes mattered for the HC Barb besides the Resplendent Chest one.

Edit: Well, Dual Wielding Two-Handers.
 
Explain your viewpoints at least.

Sure.

These guys work out the late-game kinks before the rest of us can get there. Do you want to get into a level 60 build that Blizzard is forced to break because it's overpowered or simply not working as intended? Do you want to put up with ridiculously shitty legendary items at endgame? What about cheap off-screen instagib? I sure don't. I appreciate those who put up with it to smooth that experience out before I get there. There's just no way to test endgame content for a game like this at an adequately large scale; the extreme/pro gamer set fills the gap.

Half of the people bitching aren't even playing inferno yet, and precious few are playing hardcore. Everyone hates nerfs, but they will recover from the removal of exploits they were hypothetically hoping to take full advantage of someday. I have been bitching about stuff that doesn't directly impact me, either. It's a perfectly okay way to blow off steam, but it's important to keep things in perspective. Fact is, endgame will be a better experience when all is said and done, and most of us won't have to deal with many of the problems which exist today thanks to those folks who are willing to push the game to the edge.
 
I'm pretty sure no one even realized this until now.

I had. Displacement is also significantly nerfed by this: a 35% run speed buff for 1 second is much worse than a 35% run speed buff for 2 seconds.

Some possible responses to the SS nerf:

1) Keep running Smoke Screen anyway. It's still valuable.
2) Shadow Power + 65% damage reduction rune. Without testing, I'm not sure which is more valuable -- total invuln/cc removal for 1 second, or 65% damage reduction + 20% lifesteal for 3 seconds.
3) Night Stalker and Tactical Advantage passives for more defensive utility.

Also, for those who don't know, nether tentacles are currently sort of broken: when they pass through larger enemies, they often hit them 2-3 times for 360-465% weapon damage and 6-9% lifesteal on a 10 hatred cost.
 
It was fun while it lasted guys! Back to vault I go! Debating on whether or not to keep using preparation.

If only they 'hotfix' vault to not have that stupid delay.

"Here's your 'oh' button."

"'Oh'?"

"Ya, we were going to call it an 'Oh shit!' button, but you need to press it prior to realizing you're in deep shit, else you won't move in time."

"Oh."

"Exactly!"
 
I want to know what people are going to do after inferno. The itemization is shallow and the game itself is monstrously dull; what's the point?

Well, I'm not really playing on my inferno character atm. I'm using my time playing my alts to try out the other classes I find interesting, once I'm done with that that, and they still haven't fixed the loot. Then I'm done with the game until they actually make the loot worthwhile. Because like you say, the loot is really boring atm.
 
I'm getting owned in Act 1 Hell, at 'The Broken Sword' quest. Is something wrong with my build?

I don't really like the 2h xbow... they feel really slow... Rapid fire lack mobility, and you already have multishot. Multishot can be good but on certain area but I usually use frost elemental arrow + scatter shot hungering to kill everything in hell.
 
Also, for those who don't know, nether tentacles are currently sort of broken: when they pass through larger enemies, they often hit them 2-3 times for 360-465% weapon damage and 6-9% lifesteal on a 10 hatred cost.

Think that's working as intended. Same thing with cluster bomb. All 5 bombs hit them so they they take 1250% weapon damage for 40 hatred (but I gain hatred out the wazoo so I'm constantly throwing out 3 cluster bomb attacks every 4-5 seconds).
 
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