Diablo III |OT2| Queues Rise. Servers Fall.

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Pretty nice legendary shield I just found

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Lidless Wall...yay! Nostalgia factor.

I just found my first legendary. Its a shitass fist weapon.
 
There's another one in Act 2, but not nearly as fast.
Lower respawn rate and takes longer to get to.

If you had 2 people doing it it would work out decently ok I guess?

Sort of glad it's not nearly as good. Maybe go back to killing some things in Inferno.
 
I want to play some public games but I believe hacking is still rampant, correct? The game is so linear that the second time around it's such a snoozefest.
 
There's another one in Act 2, but not nearly as fast.
Lower respawn rate and takes longer to get to.

If you had 2 people doing it it would work out decently ok I guess?

Sort of glad it's not nearly as good. Maybe go back to killing some things in Inferno.

I'd do chest runs... if I was in Act II ;_;
 
So, I have an authenticator on my Android phone and I tried installing it on my ipod touch, but for some reason the touch code is always different (and never works). I've tried reinstalling, sycncing and nothing I have tried will get the authenticator to work.. in fact, I'm not sure what account it is even getting the numbers from.

Anyone ever dealt with this? How can I fix it so I can use my ipod to authenticate in addition to my phone?
 
So it's confirmed that legendaries/set items don't have higher caps on their random properties?

And has anyone even shared the stats on full, high level set gear yet?

Don't think it's been directly confirmed. But blizzard have on several occassion stated that they do not wish for legendary and set items to be the best in the game.

The problem is that on most legendaries, the important stats are the non random ones. For instance, I'm pretty sure all the unique and set weapons have a +dmg affix on them. And that affix always have a lower numerical limit that magic and rares do. So even if you were to roll a perfect legendary, you'd still not get a legendary that could compete with the good magic or rare item.

To be fair though, magic items are only really potent items in the weapon category, but it's still silly to have magic weapons that have dps that beat the best legendary on the AH by hundreds.
 
I want to play some public games but I believe hacking is still rampant, correct? The game is so linear that the second time around it's such a snoozefest.

There is plenty to do. New books, dungeons, events, open up on every playthrough so set goals for yourself outside of pushing through the (mostly) linear story.
 
So, I have an authenticator on my Android phone and I tried installing it on my ipod touch, but for some reason the touch code is always different (and never works). I've tried reinstalling, sycncing and nothing I have tried will get the authenticator to work.. in fact, I'm not sure what account it is even getting the numbers from.

Anyone ever dealt with this? How can I fix it so I can use my ipod to authenticate in addition to my phone?

You can only have one authenticator attached to your account at a time. You should be able to detach one and assign the other in your battle.net account.
 
So I just did some Act I Inferno solo farming on my monk to test out a new build. It worked out very well, I killed about 15 packs of rares/elites w/o a death (including a very awkward 2-pull), including all of the nastiness and very few creampuffs. I think everything had Arcane Enchanted and either Jailer or Frozen. I took down the Warden and the Butcher with ease.

My spec in testing:

http://us.battle.net/d3/en/calculator/monk#bigXTh!ZUX!ZZaZca

My core stats without modifiers are 39k health, 9.5k DPS, 5K armor, 370 all resists.

I would drop the Sweeping Wind but I really need the AE damage. I should try the blind over Seven Sided Strike but I'm lazy and have liked SSS as a way to push additional damage on elite packs while serving as a longer duration emergency cooldown as well as a trash pack cleaner.

I don't believe the Monk is really build to run with a higher life total than that (and I wouldn't mind shedding some Vitality for more armor or resists), since there is no real regen abilities like the Barbarian has. The class is clearly designed, on paper, to avoid or mitigate damage and recoup via heals and gear-equipped lifelink, and trade off lower sheet DPS for higher DPS uptime.

I think Transcendence doesn't heal for nearly enough to be worth it on Inferno, especially now that Quickening abuse is gone (Transcendence was very good in that build because you consumed so much Spirit). The heal values are just too marginal-it's just not where you want to be when there's so much damage going around. I went for a build that stacked armor and it worked out -the extra damage reduction from the armor was effective, especially in bad situations.

I'll keep experimenting with this in Act 2 as soon as I can clear out some of my backlogged stuff of the AH when it comes back up. I just wanted to throw this out there and see if anyone else has tried a Deadly Reach/Dodge Mantra mitigation build. I'll add in that my shield is clearly suboptimal for the task and I am in general unhappy with my gearset as it stands for Act 2 progression. I need a 25% shield (w/ the stats I want, going to run at least 300k-500k), a new weapon (1.5-2 million ) to get up to 12k DPS, and another 140 or so resists to get to base 500. Long way to go!

Question for the melee types-what stat is best at getting life back from damage in Inferno? I am using a 2.8% of damage dealt lifesteal but I wasn't sure if a flat damage from hit might get me more life back overall. The lifesteal I do have is noticeable but I could really use 2x-3x more .
 
I'm reading some of the comments by Blizzard on Inferno. I get what they were trying to do with that mode, I really do. But they really should have known that like 99% of people really aren't going to see it that way.

We purposely launched the game with Inferno being far more difficult than what we were able to progress in ourselves, assuming people would find it as difficult but with a few skilled players able to pull it off, or the difficulty would simply help root out problem skills and builds that allowed flaw-filled progression possibilities.

I think the main problem we're running into is people progress more or less linearly to Inferno, and the brick wall effect makes it seem like these broken skills were the correct way to overcome the difficulty because the belief is that Inferno must be an immediately surmountable challenge, which it isn't intended to be. Or the reverse, that because these skills allowed progression the classes that did not have them were too weak/broken, which isn't correct.

We'll provide a bit more info/context on Inferno tuning through an article we're working on for the front page.

This seems crazy to me. Did they really not think that people would try and progress linearly into Inferno? I get that they wanted it to be something that people tackled slowly and chipped away a bit at a time while they slowly gathered their end game equipment. After a long while when they finally got all their great equipment, they could conquer it, but that would take a while. But that's ok, because I think it was supposed to be like getting level 99 in D2, in a way, but even more. But I could have told you people wouldn't see it that way.
 
There is plenty to do. New books, dungeons, events, open up on every playthrough so set goals for yourself outside of pushing through the (mostly) linear story.

I try to complete the extra dungeons but they usually don't have much of a reward or fun bosses (Nightmare atm, not sure if it gets better later) Then again, my 10% MF might be one of the reasons i'm getting terrible drop rates.

I'll probably sleep now and wake up with the itch to play again tommorow. Hopefully the Auction House is up.
 
What abilities should I be using with Wizard? No matter what I put together I can't find anything that's both enjoyable and effective. I was feeling frost nova -> meteor but the damage on it isn't that great and I don't have the increased damage after Frost Nova, nor the Ice Meteor to get the damage bonus on chilled targets passive to work

Nothing feels good

Here are my stats at the start of Act II Nightmare. Ignore the equipped abilities I was playing around with them earlier.

 
I'm reading some of the comments by Blizzard on Inferno. I get what they were trying to do with that mode, I really do. But they really should have known that like 99% of people really aren't going to see it that way.



This seems crazy to me. Did they really not think that people would try and progress linearly into Inferno? I get that they wanted it to be something that people tackled slowly and chipped away a bit at a time while they slowly gathered their end game equipment. After a long while when they finally got all their great equipment, they could conquer it, but that would take a while. But that's ok, because I think it was supposed to be like getting level 99 in D2, in a way, but even more. But I could have told you people wouldn't see it that way.

It's a numbers/stats based game. Nothing you do that stacks the odds in your favour is wrong, and no sane person is going to see it any other way. Doing less would be like foregoing an easy deduction on your taxes because you think it's unsportsmanlike.
 
I'm reading some of the comments by Blizzard on Inferno. I get what they were trying to do with that mode, I really do. But they really should have known that like 99% of people really aren't going to see it that way.
I saw that too, and it seems a bit ridiculous. When all level 60 items, virtually all of the Set items, and a very substantial number of Legendaries are in Inferno, of course people are going to see Inferno as just another playthrough. It's probably got more drop diversity than Hell.

Edit: The game is about getting loot. If you want an extra, optional difficulty level then you need to make sure that it doesn't drop loot that completely outclasses what's available in the regular game. But Inferno loot is /way/ better than Hell loot.

Inferno would have made sense if drops were just like Act 4 Hell, maybe with an innate +50% MF for playing Inferno.
 
So, what DPS should I be aiming for in Act 3 nightmare? I have around 800, I believe. Haven't had any issues so far.

Also, what are the stats to stack to get DPS higher?
 
Anyone else notice that there are times when Health Potions don't work? Why is that? I mean, a health potion is taken from your total, and you hear the noise, but no healing occurs. It's very frustrating.
 
Inferno is ridiculous even in solo, I can't get past Festering Woods, and I can't seem to find decent gear and AH is down so I can't buy my way to victory, even with an 800 DPS weapon and over 25k HP.
 
I thought I read there was a way to map a skill to q rather than the potion. Can't seem to figure it out. Did I hear wrong? Maybe they were just talking about re-mapping the actual button for potions to something else?
 
What abilities should I be using with Wizard? No matter what I put together I can't find anything that's both enjoyable and effective. I was feeling frost nova -> meteor but the damage on it isn't that great and I don't have the increased damage after Frost Nova, nor the Ice Meteor to get the damage bonus on chilled targets passive to work

Nothing feels good

Here are my stats at the start of Act II Nightmare. Ignore the equipped abilities I was playing around with them earlier.

Nightmare seems really level dependent, like you hit a wall every chapter and just leveling up tends to solve it a little. Also, even the crap gear is probably better than your current, and small upgrades seem to make a difference.

Wizard seems really flexible in general, but it seems like every build needs to focus singularly on something. For a while I had a sort of melee loadout:
diamond skin + whatever
frost nova + cooldown reduction
force or ice armor + something...I don't think I like any of the runes really
hydra + arcane
ice beam + cost reduction (almost free!)
blades + arcane siphon
galvanizing ward (for the healing, super handy)
evocation
blur

This usually let me survive pretty well rotating the cool offs between diamond skin and frost soI could tank decently and then kite + hydra to whittle things down.

Lately, I've been doing full glass cannon and that seems to work pretty well too:
force armor (just to live through a hit :P)
magic weapon + 15% damage bonus rune
frost nova + cooldown reduction
teleport + wormhole (really the only way to get away)
hydra + frost
ice beam + free

Galvanizing ward (this doesn't help as much anymore, NM mid act 3 ish health is too high)
glass cannon
the 20% damage bonus to cold damaged enemies passive

So cold focused and it boosts damage pretty well. Ice beam + frost hydra is pretty good and mana light, I like blizzard too but it seems really mana intensive. I don't teleport a lot, so it might be ok to trade that out for the familiar that adds more damage?

No AH on anything, I just struggle through rough patches and replace gear. I think channeling favors the 2 handed staffs (slower attack speed for higher damage), and damage rating or sockets >>> all else (socket with a red for +damage). Galvanizing ward is super useful when you first unlock, but the heal is a fixed amount or something so a couple levels later and it just doesn't recover enough health to be useful. I'll probably trade it out for more % based damage increase :D.
 
Finally cracked 1k DPS on my DH, Act I Nightmare. 3.5k HP, are those stats reasonable? Lvl... 35 I believe.
 
Is anyone else experiencing massive burnout on this like I am? Cleared Normal on Saturday, fiddled around with other classes to about level 10 each, and for now, I'm toast. I have to take a break on this one for a few days or something.

It's weird; I was mentally addicted to this like crazy all of last week. Haven't experienced such a sudden drop-off of love for something before. Except pizza, after a huge binge. =/
 
Anyone else notice that there are times when Health Potions don't work? Why is that? I mean, a health potion is taken from your total, and you hear the noise, but no healing occurs. It's very frustrating.

Happening with me as well. The potion hotkey does not seem to work, no matter what I assign it to. Have to open inventory and right click on potion to use it. It still works, but very annoying while fighting mobs.
 
Is anyone else experiencing massive burnout on this like I am? Cleared Normal on Saturday, fiddled around with other classes to about level 10 each, and for now, I'm toast. I have to take a break on this one for a few days or something.

It's weird; I was mentally addicted to this like crazy all of last week. Haven't experienced such a sudden drop-off of love for something before. Except pizza, after a huge binge. =/

My love got taken by Dragon's Dogma instead. I do want to get back to leveling a new character sometime soon, though.
 
So my friend just got the game and i am power leveling him through normal and i am wondering what is the minimum level requirement to enter nightmare? he wants me to power level him to my witch doctors level which is currently 30 and NM mode will help progress this faster.

Is it 20? 25?
 
So my friend just got the game and i am power leveling him through normal and i am wondering what is the minimum level requirement to enter nightmare? he wants me to power level him to my witch doctors level which is currently 30 and NM mode will help progress this faster.

Is it 20? 25?

Minimum is 30 iirc

Edit: Actually, I think you just need to beat normal
 
Hrm, how does that ring of protection thing work out? I think I may have overspecced for DPS, since I get worked by mobs for offence.

Pretty good actually. It's like an ongoing cycle between that, serenity and occasionally refreshing the mantra for that extra 15% dodge for 3 secs. Also been stacking resistance like crazy and vit. Currently at 46k with Earth Ally.
 
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