NaturalHigh
Member
Pretty nice legendary shield I just found
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Lidless Wall...yay! Nostalgia factor.
I just found my first legendary. Its a shitass fist weapon.
Pretty nice legendary shield I just found
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Lol yeah, may as well take advantage of it while it's up and if only I could find out the other chest exploits, im too weak damnit!
Chest exploits? Do tell.
I don't know em either Hazaro teased em but for obvious reasons he won't tell us =(.
There's another one in Act 2, but not nearly as fast.
Lower respawn rate and takes longer to get to.
If you had 2 people doing it it would work out decently ok I guess?
Sort of glad it's not nearly as good. Maybe go back to killing some things in Inferno.
So it's confirmed that legendaries/set items don't have higher caps on their random properties?
And has anyone even shared the stats on full, high level set gear yet?
I want to play some public games but I believe hacking is still rampant, correct? The game is so linear that the second time around it's such a snoozefest.
I find it useful especially if you have abunch of critical damage plus gear. Some people have 300% critical damage stat and with sharpshooter you can do up to 300K damage.
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So, I have an authenticator on my Android phone and I tried installing it on my ipod touch, but for some reason the touch code is always different (and never works). I've tried reinstalling, sycncing and nothing I have tried will get the authenticator to work.. in fact, I'm not sure what account it is even getting the numbers from.
Anyone ever dealt with this? How can I fix it so I can use my ipod to authenticate in addition to my phone?
You can only have one authenticator attached to your account at a time. You should be able to detach one and assign the other in your battle.net account.
We purposely launched the game with Inferno being far more difficult than what we were able to progress in ourselves, assuming people would find it as difficult but with a few skilled players able to pull it off, or the difficulty would simply help root out problem skills and builds that allowed flaw-filled progression possibilities.
I think the main problem we're running into is people progress more or less linearly to Inferno, and the brick wall effect makes it seem like these broken skills were the correct way to overcome the difficulty because the belief is that Inferno must be an immediately surmountable challenge, which it isn't intended to be. Or the reverse, that because these skills allowed progression the classes that did not have them were too weak/broken, which isn't correct.
We'll provide a bit more info/context on Inferno tuning through an article we're working on for the front page.
dafuq
150k dps?
So, what are some possible Monk builds now that melee seems to be tougher to survive?
There is plenty to do. New books, dungeons, events, open up on every playthrough so set goals for yourself outside of pushing through the (mostly) linear story.
I'm reading some of the comments by Blizzard on Inferno. I get what they were trying to do with that mode, I really do. But they really should have known that like 99% of people really aren't going to see it that way.
This seems crazy to me. Did they really not think that people would try and progress linearly into Inferno? I get that they wanted it to be something that people tackled slowly and chipped away a bit at a time while they slowly gathered their end game equipment. After a long while when they finally got all their great equipment, they could conquer it, but that would take a while. But that's ok, because I think it was supposed to be like getting level 99 in D2, in a way, but even more. But I could have told you people wouldn't see it that way.
I saw that too, and it seems a bit ridiculous. When all level 60 items, virtually all of the Set items, and a very substantial number of Legendaries are in Inferno, of course people are going to see Inferno as just another playthrough. It's probably got more drop diversity than Hell.I'm reading some of the comments by Blizzard on Inferno. I get what they were trying to do with that mode, I really do. But they really should have known that like 99% of people really aren't going to see it that way.
Can't wait for Super Inferno mode. Quick, what's the word for Hell in French?!
So, what DPS should I be aiming for in Act 3 nightmare? I have around 800, I believe. Haven't had any issues so far.
Also, what are the stats to stack to get DPS higher?
My Witch Doctor has 10K HP and 1700DPS in Act 3 NM.
Then again, my 10% MF might be one of the reasons i'm getting terrible drop rates.
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Hrm, how does that ring of protection thing work out? I think I may have overspecced for DPS, since I get worked by mobs for offence.Here's what I'm working with right now: http://us.battle.net/d3/en/calculato...Xhg!XZU!ZbYYaa
Thinking about switching out Air Ally for Earth and switching the spirit gen rune for Breath of Heaven to the damage buff though.
Act 1 Nightmare. Man, need to get Vit up, but really, it feels like I'm hitting mobs with a nerf gun.
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Level 36
Act 1 Nightmare. Man, need to get Vit up, but really, it feels like I'm hitting mobs with a nerf gun.
http://i262.photobucket.com/albums/ii94/princeeggtarts/dh.jpg[IMG]
Level 36[/QUOTE]
you need a better weapon, especially as a DH
I thought I read there was a way to map a skill to q rather than the potion. Can't seem to figure it out. Did I hear wrong? Maybe they were just talking about re-mapping the actual button for potions to something else?
What abilities should I be using with Wizard? No matter what I put together I can't find anything that's both enjoyable and effective. I was feeling frost nova -> meteor but the damage on it isn't that great and I don't have the increased damage after Frost Nova, nor the Ice Meteor to get the damage bonus on chilled targets passive to work
Nothing feels good
Here are my stats at the start of Act II Nightmare. Ignore the equipped abilities I was playing around with them earlier.
Are you sensitive to light or something?
you need a better weapon, especially as a DH
Anyone else notice that there are times when Health Potions don't work? Why is that? I mean, a health potion is taken from your total, and you hear the noise, but no healing occurs. It's very frustrating.
Is anyone else experiencing massive burnout on this like I am? Cleared Normal on Saturday, fiddled around with other classes to about level 10 each, and for now, I'm toast. I have to take a break on this one for a few days or something.
It's weird; I was mentally addicted to this like crazy all of last week. Haven't experienced such a sudden drop-off of love for something before. Except pizza, after a huge binge. =/
So my friend just got the game and i am power leveling him through normal and i am wondering what is the minimum level requirement to enter nightmare? he wants me to power level him to my witch doctors level which is currently 30 and NM mode will help progress this faster.
Is it 20? 25?
Hrm, how does that ring of protection thing work out? I think I may have overspecced for DPS, since I get worked by mobs for offence.