Diablo III |OT2| Queues Rise. Servers Fall.

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I really don't understand why such a large (and vocal) group of people are moaning that they can't clear Inferno yet. Do they really want to achieve a perfect set of items within the first WEEK of the game being out?

Diablo II is still being played ten years on but only just recently got extra challenge beyond Hell in the form of UberDiablo and co. Blizzard gave people something to work at *eventually* beating in the game right from the start and suddenly they're 'terrible at balancing the game' because it can't be cleared so easily?

Come on, give it a while! Farm items, for a LONG time, before moaning so much...

Yup. This is what I've been saying!
 
Real talk, if its cheap just buy the shit and discern as much as you want later. If it looks sort of good then just get it

Throw it back up and you'll probably make some money
 
Real talk, if its cheap just buy the shit and discern as much as you want later. If it looks sort of good then just get it

Throw it back up and you'll probably make some money

I want a new reality show in the style of Storage Wars but with the Diablo III AH.
 
I guess that is the complaint I've read the most.

What are the issues with the itemization?

Blue dropped items are better than rare and set items?
The randomization of stat bonuses means that virtual every drop is useless?

That's part of it. A large aspect of the problem is that itemization is just bland. It's boring. Stack Vit and primary stat, get a high DPS weapon. Everything else is barely worth paying attention to except resist all, and even that only matters if you aren't getting 1-shot by everything past early A1 inferno anyway.
 
+dmg and +%dmg+dex?!

wow you should go jay and silent bob on the buyer.

Add a 60% crit damage socked on top of that.


For a 60k buyout...


RIDICULOUS.


Please grab a baseball bat and beat me up, my build is based in crit damage.


Question about +% DMG is that for the weapon only or the player too?

If it's all damage to the player then please run a bus over me.
 
Funny how the people who are complaining the most are the ones that have played the game for 100+ hours in a little over a week.

The game's gotta be doing some things right to get peole to invest about 10 hours per day into it, but at the same time I hope Blizzard aren't trying too hard to please the people who play that way.

I'm playing the game every free moment I have and still I'm only on Act 1 Nightmare. By the time I reach inferno, there will have been patches and fixes and tweaks, and maybe an expansion or two.
 
I guess that is the complaint I've read the most.

What are the issues with the itemization?

Blue dropped items are better than rare and set items?
The randomization of stat bonuses means that virtual every drop is useless?

It's difficult to keep up with the thread and I'm not as familiar with the genre to recognize the flaws or understand the impact.

Most the complaints are towards Legendary/Set itemization, really. I honestly think Inferno progression is more-or-less fine as far as the gear is concerned once class balance settles a bit (i.e., please don't nerf my new build guys).

There's also the unexciting loot, really. I'm not bored to tears yet of farming prospects but it'll eventually come and the loot treadmill needs some work to keep that drive going I imagine.

Funny how the people who are complaining the most are the ones that have played the game for 100+ hours in a little over a week.

I'm pretty sure if I didn't have multiple 55-60s that I'd still be dismayed by bland Legendary/Set items. Takes out the feel good effect of seeing them drop, really.

Not that there's many pre-60 Sets anyway.
 
So you don't believe them when they specifically stated the whole public game exploit is bullshit, but you will believe them if they say something funky is going on? Sounds like you're just going to believe what you want to believe. For me, it's fishy if they don't say anything about it at all. Since they specifically said it wasn't true, that's good enough for me.

What I mean is what they are saying is all PR sugar coating. SOMETHING is happening with all these people getting hacked. What I want them to say, is something they can't say. They can't admit to the game already being hacked when the game is going to eventually involve the trading of items for real money.

I mean people were already running bots on the AH to control commodities, that is why they had to bring it down last night and why you can't trade those items right now.

Blizzard has some work to do, which is always the case but I did not expect this to happen so quickly after release.
 
That's part of it. A large aspect of the problem is that itemization is just bland. It's boring. Stack Vit and primary stat, get a high DPS weapon. Everything else is barely worth paying attention to except resist all, and even that only matters if you aren't getting 1-shot by everything past early A1 inferno anyway.

I don't know, I don't think its that bad, I haven't gotten that far though. I feel like attack speed, variants of life steal, and a few others are pretty important too. There should definitely be mods that add percentages to particular skills/runes...are there at higher levels?
 
Add a 60% crit damage socked on top of that.


For a 60k buyout...


RIDICULOUS.


Please grab a baseball bat and beat me up, my build is based in crit damage.

Shit, what crit% does highest jewel give you, man you could potentially have a nearly 200% crit bow?!

My condolences.
 
Funny how the people who are complaining the most are the ones that have played the game for 100+ hours in a little over a week.

The game's gotta be doing some things right to get peole to invest about 10 hours per day into it, but at the same time I hope Blizzard aren't trying too hard to please the people who play that way.

I'm playing the game every free moment I have and still I'm only on Act 1 Nightmare. By the time I reach inferno, there will have been patches and fixes and tweaks, and maybe an expansion or two.

I lol'd.

I'm midway through Act 2 NM and play MAYBE 3 hours a day. I'd say throughout this past week I am averaging 1 and a half hours a day.
 
With regards to lower level balancing: they need to make all items socketable (including uniques) and introduce a level restriction on gems.
 
Shit, what crit% does highest jewel give you, man you could potentially have a nearly 100% crit bow?!

My condolences.

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I don't have the 60% gem but I would have dropped that shit asap on that bow I missed.


I have a passive that increases my crit % to 100% til I crit again.


That bow you guys saw in the AH is ABSURD.


The magnitude of this is only surpassed by a bow with the same stats but higher DPS.
 
PIC

I don't have the 60% gem but I would have dropped that shit asap on that bow I missed.


I have a passive that increases my crit % to 100% til I crit again.


That bow you guys saw in the AH is ABSURD.

I love that passive. It's amazing...I'm really wanting to get my base crit up, but I can't find ANYTHING with +crit%. I can only imagine what 50% crit chance would do with bonus crit damage like that. <3
 
Because it sucks if you have to rebuy items when they get better stats

Start RMAH -> Earn money by players buying gear -> Balance the game, make other items better -> Earn even more money by players buying new gear

And repeat.

Sounds like a great business model. Blizzard are geniuses!
 
Because it sucks if you have to rebuy items when they get better stats

Well, that's going to happen when an expansion releases as well. Or when they nerf/buff your class and you have to regear around whatever changes they've made. You take inherent risks in using the RMAH regardless of itemization, so I wouldn't be too worried about initial item balance when the long term class balance is going to affect which items you have to rebuy more than anything else.

Start RMAH -> Earn money by players buying gear -> Balance the game, make other items better -> Earn even more money by players buying new gear

And repeat.

Sounds like a great business model. Blizzard are geniuses!

What's the problem with that scenario? People who don't want to use the RMAH still get a better overall game because of it, and people who do want to use the RMAH are... well... spending money on digital goods.
 
Shit, what crit% does highest jewel give you, man you could potentially have a nearly 200% crit bow?!

My condolences.

I'm glad some others caught on that +Crit Damage% (Damage%, not Chance%!) is the better weapon option eventually when you start getting Crit Chance% going (and/or are a DH with Sharpshooter).
 
But then again, maybe buying stuff outside the game will be cheaper then on the RMAH, i see gold prices dropping buy the day now, so we will see what happens.
 
I'm getting Error 3007 like crazy this morning (Disconnected from game.) it was fine until they restarted the servers today. Tried almost everything on their support article for it.
 
What's the problem with that scenario? People who don't want to use the RMAH still get a better overall game because of it, and people who do want to use the RMAH are... well... spending money on digital goods.

Its exploiting the players who worked HARD and paid money for ultimate gear? Which then ends up being useless so they give Blizzard more money? How could you even justify that? D2 had the same issues, sure. But D2 wasnt balance around using an AH, I played through all difficulties on D2 alone, without sharing/buying items from someone.
 
I have the WD one and it's a fantastic mousepad.

I have my pc hooked up to my TV and I usually just use my G9x on my living room table, but I left a few scratches and the wife was pissed. Good to hear it's a nice pad though. I use pretty much all logitech gaming gear, so I'm not really familiar with Steel Series. Anyone try the D3 Mouse they released?
 
http://www.abload.de/img/killmenowfo8o6.png[IMG] [IMG]http://www.abload.de/img/thisbuild4hkxb.png[IMG]


I don't have the 60% gem but I would have dropped that shit asap on that bow I missed.


I have a passive that increases my crit % to 100% til I crit again.


That bow you guys saw in the AH is [B][I][U]ABSURD.[/U][/I][/B]


The magnitude of this is only surpassed by a bow with the same stats but higher DPS.[/QUOTE]

Wow fuck, now I feel shitty like I missed that bow. Thanks dude.
 
I'm glad some others caught on that +Crit Damage% (Damage%, not Chance%!) is the better weapon option eventually when you start getting Crit Chance% going (and/or are a DH with Sharpshooter).

DH with sharpshooter is just ridonkylous. My DPS went from 2500 to 5000 just from that and adding some crit dmg gear.

I can understand why people are upset about Blizz nerfing things. I'm still upset they nerfed the mage charms in vanilla wow after it took me so long to get them
 
I guess the benefit of not having a ton of time to play is that by the time I get to higher levels, which current sound pretty broken, they'll have patched the game a bit.

It's not broken, it's just that it is impossible to design a difficulty that is the same for everybody. Nobody really knows what they want. If it's too hard and a player can't get past it, then the game is broken. If it's too easy and they have a full set and have cleared inferno in 5 days, then it's too easy and the game is broken. If you can't get the gear you're wanting, then it's broken. If you can't glitch the game, it's broken. There really is no pleasing the hardcore crowd.

It has really surprised me, and this is something I wasn't expecting, is how much the Diablo 3 whine sounds just like WoW whine. It's going to be incessant, unfortunately.
 
I don't know, I don't think its that bad, I haven't gotten that far though. I feel like attack speed, variants of life steal, and a few others are pretty important too. There should definitely be mods that add percentages to particular skills/runes...are there at higher levels?

There are ones with +Skills but they're not that common from what I've seen. The only massive one I saw so far was +2s to Blizzard Duration. Most the Monk ones are like -2 to Cyclone Strike resource cost (why not just say Spirit?) or +4-7% Damage to my Spirit Generators. I do have ~+20 HP per Spirit Spent on a Weapon which is nice, though.

I use Life Steal% and, while it's nice, even at the ~5% I had and 6000-ish Damage a hit, +300 HP a swing doesn't really cut it even in just late Hell. Maybe I'll try again when I break into 20k DPS and can aim for 10%+.
 
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I don't have the 60% gem but I would have dropped that shit asap on that bow I missed.


I have a passive that increases my crit % to 100% til I crit again.


That bow you guys saw in the AH is ABSURD.


The magnitude of this is only surpassed by a bow with the same stats but higher DPS.

How much damage you do with impale crit + rune crit ? :D
 
THIS GAME IS MAKING ME TEAR MY HAIR OUT

so i'm on Act 2 beginning Hell.

Witch Doctor with 4500 dps and 1400 armor. I KEEP FUCKING DYING

RARE/CHAMPS ARE NOT DIFFICULT THEY ARE FUCKING CHEESY AND TACKY

holy hell I am so angry.

who the flying fucking batshit insane hell thought mobs like Jailer, Mortar and Invincible Minions was a good idea?!?!?! WHO?!?!

aaaaaaaaaaargh

somebody help me please or i am going to cry

While I don't 'roid rage about it, I pretty much feel the same way. Most of the level is pretty easy, but then you get the right combo of elites and it's pretty much insta-death. Even with Spirit Walk and slows. You Spirit Walk out of a root only to be teleported/jailed and utterly crushed .5 seconds later. The difficulty curve between trash mobs and some of these elites is way too steep.

Then of course you stick with it, a few deaths and a 2k repair bill later, and you're rewarded with some level 43 blue loot. Low-40's loot in Hell where you're required to be 50 just to enter? Fuck off, Blizz.



What is your current HP? After upgrading gear early on in NM difficulty to 4kish dps I haven't had any issues killing anything with exception of one champion pack in Act 3 Hell difficulty. It was a bad combo of lickers, molten,I think chains and either plague or vortex, right at the entrance of the dungeon so no real chance, so reset game.

Currently my dps at level 59 is 6088.72 without Soul Harvest, and my HP and Armor are 33451/2011. Had HP to 37k but dialed back for dps. My current build This is for general trash farming, I have to switch up some skills for bosses, mostly switch in Haunt, and just recently Spirit Barrage with Phantasm Rune(this one I only used on Act 2 final boss).

If you don't have Zombie Bears, use the Explosive Beast Rune. If you don't have Rain of Corpses Rune yet, use either Unbreakable Grasp or Desperate Grasp Runes. If you don't have Bruiser, use Humongoid Rune.

Things are a little trickier without Raining Corpses for the extra dps, but not something that can't be worked around.

You could switch out one of the regen passives for Bad Medicine if you're hurting quite a bit as well.
 
Having great fun with Naito :3
 
Its exploiting the players who worked HARD and paid money for ultimate gear? Which then ends up being useless so they give Blizzard more money? How could you even justify that? D2 had the same issues, sure. But D2 wasnt balance around using an AH, I played through all difficulties on D2 alone, without sharing/buying items from someone.

You're just being paranoid if you think Blizzards entire design philosophy behind Diablo III is to force players to buy items off the RMAH over and over again. The marketplace for the RMAH is going to come organically regardless of what Blizzard does because people want to spend money on stuff. Blizzard can't design the game based around the market (unless we're talking about stuff like small tweaks to drop-rates to bring up or down prices) because that will drive paying customers away. If they make a good game with a really tight addiction feedback loop built on loot, then the RMAH will be used much more.
 
Blues just put up a big update on the official forums. I knew the RMAH would be pushed back indefinitely.

Real-Money Auction House Coming Soon

In light of the post-launch obstacles we’ve encountered, we have made the decision to move the launch of the real-money auction house beyond the previously estimated May time frame. As we mentioned in our original announcement, our goal has always been to ensure everyone has the smoothest experience possible when the real-money auction house launches, and we need a bit more time to iron out the existing general stability and gameplay issues before that feature goes live. While we don’t have a new launch date to share just yet, we’ll have more information soon.

Post here:
http://us.battle.net/d3/en/forum/topic/5149181449#1
 
Act 2 Inferno. Holy heeelll. I was getting pretty comfy with Act 1, could clear it without any larger trouble. But the first white mobs killed me faster than an elite pack :lol
 
I wonder when the pvp patch eventually comes out how they are going to balance this gearwise. It seems to me that people who spend truckloads of money on the RMAH to get the best and latest gear have a big advantage over people who get gear by farming.
 
I wonder when the pvp patch eventually comes out how they are going to balance this gearwise. It seems to me that people who spend truckloads of money on the RMAH to get the best and latest gear have a big advantage over people who get gear by farming.

The only thing I can tell you for sure is this: When PvP comes out.....people are going to bitch.

You heard it here first. Diablodamus.
 
it will probably still come out in june. I think RMAH will go a long way to balancing the real gold AH when you can buy 1kk gold for less than 10 bucks
 
The only thing I can tell you for sure is this: When PvP comes out.....people are going to bitch.

You heard it here first. Diablodamus.

The bitter tears of the fanbase will be the driving force of the expansions. Diablo will return thanks to the sheer amount of hate and contempt emitted by the B.net forums.

The bow popped up, I hover over for about 1.5 sec tops. I click buyout and it's gone.

Yup :/ As much as I joked about it earlier, you really do get into the habit of just using strict minimum requirements and then just buying any price anomalies as fast as humanly possible. And probably still miss items. It sucks.
 
What the fuuuuuuuuck. I mean seriously?? How can people defend such an incredibly insulting design decision? They made their highest difficulty this hard, because Blizzard doesnt want you to beat this game on your own. They want to earn money by getting the players to use the RMAH as soon as its available. You are not only paying 50€ to play through this game, but potentially the money that you'll need to spend on the RMAH too. Its like paid DLC to finish the fucking game. This won't get better either. Currently you could grind your way to enough gold to buy super expensive gear in the AH, but people will put those in the RMAH of course. I'd do the same. So it will become even more problematical to get loot without paying real money.

Well, you can sell gold on the RMAH, so grinding is still an option for you.
 
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