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DayZ - zombie apocalypse online FFA permadeath survival Arma II mod

problem is more serverbased i think.
current issue is with players not spawning correctly and losing gear and blood and shit

You sure you play on the 1.5.8.4 servers? I haven't seen those issues at all since last night when the patch hit. I've been on a couple of servers where I spawned as a Survivor and my actions or inventory were not saved, but they were clearly server based.
 
You sure you play on the 1.5.8.4 servers? I haven't seen those issues at all since last night when the patch hit. I've been on a couple of servers where I spawned as a Survivor and my actions or inventory were not saved, but they were clearly server based.

I have not touched the game since it was patched and will not play it until the current problems have been confirmed as fixed by Rocket.
 
Regarding the day/night system. I don't personally like playing at night so I jump on american servers (yay 100+ ping). I only actually get to play the game at night in the UK so, I'd be playing night all the time if I didn't which sucks. Anyway, during my quests on american servers I've run across those with inverted time... Night when it's meant to be day. I don't know what, but does anyone know any of these in EU running like this?


Another question, but I don't know if anyone will have a better answer to what I've found. My friend can't connect to any servers, getting battle eye client not responding errors. Does anyone know of a solution to this?
 
Regarding the day/night system. I don't personally like playing at night so I jump on american servers (yay 100+ ping). I only actually get to play the game at night in the UK so, I'd be playing night all the time if I didn't which sucks. Anyway, during my quests on american servers I've run across those with inverted time... Night when it's meant to be day. I don't know what, but does anyone know any of these in EU running like this?


Another question, but I don't know if anyone will have a better answer to what I've found. My friend can't connect to any servers, getting battle eye client not responding errors. Does anyone know of a solution to this?

Which versions does he have? Arma II full or free? Steam or no Steam? Tell him to reinstall BOTH BattlEyes from the game folders. BattlEye install files are in the game folders for Arma II and OA.
 
Yeah the night is fine, I just wonder if the zombies are programmed to see worse in the dark, too. Yesterday I was like two meters from one and got away quietly but that could have been a coincidence.
 
I'm going to try this custom mission tonight, suggested from the DayZ forum admin Griff -

Chernarus Apocalypse - Singleplayer/Co-Op

About a year before DayZ, this mod was made. It can be hosted privately, and played among friends.

It has all the elements, such as limited resources, scavenging, atmosphere...but you have a story, goals, and puzzles to get you moving.

Prologue - Dawn of the Apocalypse - http://www.armaholic.com/page.php?id=12135

Chernarus Apocalypse - Part One - http://www.armaholic.com/page.php?id=14211

Chernarus Apocalypse - Part Two - http://www.armaholic.com/page.php?id=14632

Chernarus Apocalypse - Part Three - http://www.armaholic.com/page.php?id=15372

This is a custom mission, so no nightmare installs just straight out copy these files to either A2 -or- OA mission folder.
 
Wow, just installed the beta patch and there is a nice frame rate gain.

Highly recommended, easy steam instal instructions below (no messing with shortcut target lines or registry keys.)

  1. Install beta patch.
  2. There is _runA2CO_beta.cmd file in your OA folder.
  3. Make a copy of it in the same folder and name it something like _runA2CO_beta DayZ.cmd
  4. Right Click and Edit this file with notepad.
  5. Find the paragraph starting with the ":run" (almost at the end of file)
  6. Add -mod=@dayz right before the last numbers (%1 %2 %3 %4 %5 %6 %7 %8 %9)
  7. Save and exit
  8. Create a shortcut to this cmd file on your desktop and you ready to go

What beta patch are we talking about here?
 
Which versions does he have? Arma II full or free? Steam or no Steam? Tell him to reinstall BOTH BattlEyes from the game folders. BattlEye install files are in the game folders for Arma II and OA.

He has the same version as me, Steam - CO. I think he's tried reinstalling both battleeye installs, but I'll tell him to give it a try anyway.
 
I've come to the conclusion that everyone bitching about night is a pussy. And there's a wholeee lot of pussies in this thread.

If they ever change night it will ruin a huge part of the appeal of the game for me. If you don't like it go on a different server or play a bright and happy game ;)

Eh I like the transition period where dusk turns into night. Makes everything a bit more tense. When it comes to loading into a server where it's 1am server time, there isn't a whole lot you can do. Then again, I did find a flashlight but opted to leave it in favour of a pistol.
 
The comments tend to keep going in circles, but there are problems with some of the arguments about night, I think. Discussion seems to go something like this:

Night-time should be dark, wimps should play other games!
Yes, but if you can't see anything at all, such as on cloudy/moonless nights, that means you practically cannot move at all, since you will not be able to navigate or see anything. In real life, you would hide in a bunker or something, and wait until morning. Is that what people want to be the norm for the game?

Well, why do you think Rocket put so many light sources in the game? Use them!
As has been mentioned probably many times by now, yes there are light sources, but they can be hard to find and very limited if you throw them. If you decide to hold a flare/chemlight/flashlight and run with it, you can literally be the only visible target anywhere in sight, free loot for bandits and attracting any zombie around. Chemlights barely give off any light, so that doesn't seem like a very good terrain navigation option, either. Night vision goggles are so rare that they would presumably be limited to groups working together and/or bandits.

Perhaps the general opinion is "Don't play at night until you collect many light sources and/or night vision goggles", then? That certainly would seem to exclude a good bit of the player base a large part of the time, however.

Sure light sources are dangerous, but that's the great thing about this game, it's a tradeoff!
The tradeoff in the case of moonless/cloudy nights is being able to do anything, versus being able to do nothing besides log out or change servers. Is changing servers really a valid tradeoff? Otherwise, you would be forced to use a light, and the problems with that are detailed above.


The OTHER thing that keeps being mentioned is realism, which is nearly laughable because of the following.

Someone will typically say nights are dark, that's unrealistic. That's then followed with a
But I live out in the country, and when there's no moon you can't see your hand in front of your face. Totally realistic (implying that the game should be realistic?).

The huge problem with this argument is that the game is NOT realistic. It's a game. If it were real life, and you died, you would not come back. You almost immediately respawn -- that's not realistic.

In real life you might become a zombie -- that doesn't happen in DayZ.

In real life, once food/guns/ammo are used up, they would not respawn. That doesn't happen in DayZ, so DayZ is unrealistic.

In real life, you would have to urinate and defecate periodically. In DayZ, you don't. That's not realistic.

In real life, it might take 3 weeks to starve, and 3 days without water to die. In DayZ, it could happen in a matter of hours, right? That doesn't seem realistic.

In real life, dropping a couple of feet into a foot of water, or opening a door, or going into a port-a-potty, or climbing a ladder, isn't likely to instantly kill you with no warning. In DayZ, that sort of thing has happened. That's not realistic.

In real life, you couldn't type messages to everyone else on the map, and you couldn't see everyone else on the island, without having a radio or something. In DayZ, you can. That's not realistic.



The point is that there several unrealistic things about the game, and whether or not something is unrealistic does not matter because DayZ is a game, already has unrealistic choices presumably because of design/fun/gameplay balance issues, and cannot reproduce the real world with 100% fidelity even if Rocket wanted to.

So if you want to argue about whether night should be dark or not, seems like to me that it should be couched in terms of survivor/bandit/zombie balance, item scarcity, playability, and so forth. Not realism.
 
I just wanted to mention some alternative to TrackIR ( which I have heard is a quality product from almost everyone )

1) FreeTrack software - I have used this myself a couple of years back. I used a Wii mote for an IR camera connected to my PC over bluetooth, and I used 1 power IR bulb to get basic but solid headtracking.

2) FaceTrackNoIR - I haven't used this product. Instead of using a IR camera, it uses your webcam and I assume facial recognition. So you have to have the lights on so your webcam can see your face. Here is a youtube vid from 2010 of a gentleman using it in Arma 2.

If anyone else wants to mention some alternative head tracking solutions please do.

I think I am done with the DayZ mod. I will check the thread from time to time though.

Take care.
 
Eh I like the transition period where dusk turns into night. Makes everything a bit more tense. When it comes to loading into a server where it's 1am server time, there isn't a whole lot you can do. Then again, I did find a flashlight but opted to leave it in favour of a pistol.

You can do everything you can in the daytime, you just need to use a light source which is the challenge.
 
You know what's more painful than seeing people talk about and play this game and not being able to play it? Owning the game, having all the files, and not being able to play it while people keep talking about it. haha

To make matters worse, I'm so busy this week I haven't found time to just sit down and figure out what's wrong.
 
I think if the day/night cycle was faster and the nights were more rewarding, people wouldn't find pitch black nights as bad. I quite like them myself, the atmosphere is completely different and the darkness makes it very claustrophobic.
 
I think if the day/night cycle was faster and the nights were more rewarding, people wouldn't find pitch black nights as bad. I quite like them myself, the atmosphere is completely different and the darkness makes it very claustrophobic.
I feel like nights have changed. My first few times I played the mod it was night. I enjoyed it much more than I did day time. Even when it was dark I could faintly see and make out stuff, but now it's literally a black screen.
 
I feel like nights have changed. My first few times I played the mod it was night. I enjoyed it much more than I did day time. Even when it was dark I could faintly see and make out stuff, but now it's literally a black screen.

Apparently rocket did change it so there were less moonlit nights, because people were turning the gamma way up to give themselves nightvision.

It's a total catch 22, if the moon is out and it's kinda dark, people will just turn the gamma up, so whats the point of playing at night? If the moon isn't out and it's pitch black and upping the gamma does nothing, whats the point if you can't see shit?
 
OK, so I'm Due my PC tomorrow - it has ARMA 2 & OA pre-installed so I "just" need to install the mod and I'm in.

Being a total noob (not done PC gaming since the original Ghost Recon) can anyone give me some tips please?

Also, interested in this GAF server - what's the pros & cons? Will this be open to everyone but just mean that we don't have to worry (so much) about the server going down?

I've downloaded mumble - are you guys still using that or does the new patch mean you're using in-game chat (how does that work - simply stick on headset and go?)

Sorry for dumb Qs but I've been pumped for this since OP and would like to jump in ASAP.

Are there any plans for meet-ups in game (I guess this is more possible due to dedicated server)? Be nice to meet some friendlys - esp for the first few plays.

Thanks in advance for any input :)

Decent tutorial video:
http://www.youtube.com/watch?v=acvoXrpGIa0&list=PL7F43EFC8C6616D2F&index=32&feature=plpp_video

Around the 7:30 mark it covers how to move around zombies and how to handle it when you aggro a zombie. Many tutorials leave this out for whatever reason.
 
Correct me if I'm wrong - but isn't the 'it's realistic' argument based on the lighting engine (or whatever you call it) being realistic. I read that after 20 mins the game adjusts your visability in the game to simulate your eyes adjusting in 'real life'.

I also read that you need to set the HDR to highest or something to help this work properly?

I agree about the time-line - real-tie is nice but maybe a RDR/GTA would be good...
 
But in real life, you can't just log out of a server during the night to make yourself invincible. That's yet another unrealistic mechanic.

So if you want people to have to hide in buildings at night, do you mean they should just sit there and talk with friends to avoid being shot by bandits, or do you mean they should just log off during the night? =P
 
Jesus. People want it to be dark at night. That doesn't mean they want to find a place to squat and take a shit every few hours after food.

Wanting some realism does not mean you want all realism. You're just being really awkward.
 
I feel like nights have changed. My first few times I played the mod it was night. I enjoyed it much more than I did day time. Even when it was dark I could faintly see and make out stuff, but now it's literally a black screen.
Yeah, I've noticed this too. It was almost perfect the way it was with at night with a moon. I hate having to adjust my gamma to see but I do it so I'm not at a huge disadvantage against other players, but when the moon was out and lit up the sky if leave it at its normal setting and just play like that as the atmosphere was just incredible. I was unaware that Rocket didn't like it the way it was. Hopefully he finds a middle ground that he likes that can appeal to most players.
 
Jesus. People want it to be dark at night. That doesn't mean they want to find a place to squat and take a shit every few hours after food.

Wanting some realism does not mean you want all realism. You're just being really awkward.
You're making a double standard then. The point is that there are many unrealistic elements in the game, and this is a good thing since it is a game and should be designed around balance, design elements, fun, survival, etc., rather than about realism.

Otherwise it's kind of a matter of "I want it to be realistic by my own terms of XYZ, but not in terms of ABC", which is why I say that sort of argument needs justified by reasons other than realism.
 
You're making a double standard then. The point is that there are many unrealistic elements in the game, and this is a good thing since it is a game and should be designed around balance, design elements, fun, survival, etc., rather than about realism.

Otherwise it's kind of a matter of "I want it to be realistic by my own terms of XYZ, but not in terms of ABC", which is why I say that sort of argument needs justified by reasons other than realism.

Oh man, it's like talking to a brick wall with you.
 
OatmealMu wants to give zombies the golden shower in game! :P

If that crossed the line I apologize. I tend to think things are funny when they are in fact not. It's a curse of mine.

Actually, I want to pee on survivors. Whether it happens willingly on their part is not my concern.
 
Oh man, it's like talking to a brick wall with you.
You appear to have disregarded all the points I carefully laid out on the previous page, and also disregarded my argument that your suggestion was a double standard.

Instead, you have replied with a personal insult. =/ Should I just take it that you do not wish to discuss it at all? Surely it's possible to talk about realism and gameplay balance without being mean.

It seems extremely clear that the game is a game and has unrealistic aspects for a reason. I do not really see how this is possibly up for debate.
 
But in real life, you can't just log out of a server during the night to make yourself invincible. That's yet another unrealistic mechanic.

So if you want people to have to hide in buildings at night, do you mean they should just sit there and talk with friends to avoid being shot by bandits, or do you mean they should just log off during the night? =P

I mean they shouldn't play at night unless they really want to for some reason.
 
You appear to have disregarded all the points I carefully laid out on the previous page, and also disregarded my argument that your suggestion was a double standard.

Instead, you have replied with a personal insult. =/ Should I just take it that you do not wish to discuss it at all? Surely it's possible to talk about realism and gameplay balance without being mean.

It seems extremely clear that the game is a game and has unrealistic aspects for a reason. I do not really see how this is possibly up for debate.

Myself and others have, time and time again, addressed those and other points. You're the one who keeps going around in circles on this matter.

Anyway, you can rest assured this is the last time I'll respond to you.
 
I was jumping over a fence and a zombie incapped me. :( 170 zombies killed during that life and one finally got me.

What makes me a good l4d/l4d2 player makes me a terrible DayZ player.
 
I mean they shouldn't play at night unless they really want to for some reason.
That's fair enough, thanks. :)

Myself and others have, time and time again, addressed those and other points. You're the one who keeps going around in circles on this matter.

Anyway, you can rest assured this is the last time I'll respond to you.
You are incorrect about me being "the one" -- if you look at the last page, you will see that other people besides me were commenting about night, and you were responding to it. In particular, you responded with hostility:

I've come to the conclusion that everyone bitching about night is a pussy. And there's a wholeee lot of pussies in this thread.

If they ever change night it will ruin a huge part of the appeal of the game for me. If you don't like it go on a different server or play a bright and happy game ;)
That's not addressing gameplay balance or realism, it's merely insulting other people.

Furthermore, note from my post on the last page that I was summarizing past discussion because discussion had been going in circles, and that I was posting that after other people and you had alread posted on that page.

I am sorry you are unwilling to discuss it politely. I understand the possible uses of light sources, and I summarized them and their flaws on the previous page. People (other than me) are still commenting about lights and dark nights, so obviously it is still an aspect of interest that not everyone agrees on.

The key point that I hold to be unarguable is that the game has a level of realism, but unrealistic aspects for gameplay reasons. I also hold that having unrealistic aspects for gameplay reasons is a good thing, and that because of the unrealistic aspects and the fact that it is presumably a game rather than a pure simulator, realism is not a valid argument either for or against dark nights.

If anyone can offer an argument against that, by all means do so.
 
That's fair enough, thanks. :)


You are incorrect about me being "the one" -- if you look at the last page, you will see that other people besides me were commenting about night, and you were responding to it. In particular, you responded with hostility:


That's not addressing gameplay balance or realism, it's merely insulting other people.

Furthermore, note from my post on the last page that I was summarizing past discussion because discussion had been going in circles, and that I was posting that after other people and you had alread posted on that page.

I am sorry you are unwilling to discuss it politely. I understand the possible uses of light sources, and I summarized them and their flaws on the previous page. People (other than me) are still commenting about lights and dark nights, so obviously it is still an aspect of interest that not everyone agrees on.

The key point that I hold to be unarguable is that the game has a level of realism, but unrealistic aspects for gameplay reasons. I also hold that having unrealistic aspects for gameplay reasons is a good thing, and that because of the unrealistic aspects and the fact that it is presumably a game rather than a pure simulator, realism is not a valid argument either for or against dark nights.

If anyone can offer an argument against that, by all means do so.
I have to agree. I'm not bitching about night either ad I either A) deal with it or B) find a day server. I feel concessions should be made solely for gameplay reasons when it comes to night. I liked it how it was 2 weeks ago when moonlight was a valid light source. Now it's gamma/brightness or bust. But if that never changes I can still/will deal and play. As it is now Pk's just adjust gamma and do what they do. Before, with a moon out you could still see decently well without adjustment and a bit of flare use, now it's if you don't adjust gamma you must always use flares while people who do adjust gamma can see pretty damn well at night with no flare use. I wish they would just lock the ability to adjust gamma so that it is standard for all players one way or the other. If flares are to be vital to night time gameplay make it so everyone has to use them not just the people who don't adjust their settings.
 
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