good tip re the tutorial - however I thought they fixed DayZ with the latest patch? (I assume u mean the framerate issue?)
problem is more serverbased i think.
current issue is with players not spawning correctly and losing gear and blood and shit
good tip re the tutorial - however I thought they fixed DayZ with the latest patch? (I assume u mean the framerate issue?)
problem is more serverbased i think.
current issue is with players not spawning correctly and losing gear and blood and shit
You sure you play on the 1.5.8.4 servers? I haven't seen those issues at all since last night when the patch hit. I've been on a couple of servers where I spawned as a Survivor and my actions or inventory were not saved, but they were clearly server based.
I have not touched the game since it was patched and will not play it until the current problems have been confirmed as fixed by Rocket.
Regarding the day/night system. I don't personally like playing at night so I jump on american servers (yay 100+ ping). I only actually get to play the game at night in the UK so, I'd be playing night all the time if I didn't which sucks. Anyway, during my quests on american servers I've run across those with inverted time... Night when it's meant to be day. I don't know what, but does anyone know any of these in EU running like this?
Another question, but I don't know if anyone will have a better answer to what I've found. My friend can't connect to any servers, getting battle eye client not responding errors. Does anyone know of a solution to this?
Wow, just installed the beta patch and there is a nice frame rate gain.
Highly recommended, easy steam instal instructions below (no messing with shortcut target lines or registry keys.)
- Install beta patch.
- There is _runA2CO_beta.cmd file in your OA folder.
- Make a copy of it in the same folder and name it something like _runA2CO_beta DayZ.cmd
- Right Click and Edit this file with notepad.
- Find the paragraph starting with the ":run" (almost at the end of file)
- Add -mod=@dayz right before the last numbers (%1 %2 %3 %4 %5 %6 %7 %8 %9)
- Save and exit
- Create a shortcut to this cmd file on your desktop and you ready to go
Which versions does he have? Arma II full or free? Steam or no Steam? Tell him to reinstall BOTH BattlEyes from the game folders. BattlEye install files are in the game folders for Arma II and OA.
If I chose to play on another server what will happen to the progress of the character I have on my current server?
I've come to the conclusion that everyone bitching about night is a pussy. And there's a wholeee lot of pussies in this thread.
If they ever change night it will ruin a huge part of the appeal of the game for me. If you don't like it go on a different server or play a bright and happy game![]()
Eh I like the transition period where dusk turns into night. Makes everything a bit more tense. When it comes to loading into a server where it's 1am server time, there isn't a whole lot you can do. Then again, I did find a flashlight but opted to leave it in favour of a pistol.
I feel like nights have changed. My first few times I played the mod it was night. I enjoyed it much more than I did day time. Even when it was dark I could faintly see and make out stuff, but now it's literally a black screen.I think if the day/night cycle was faster and the nights were more rewarding, people wouldn't find pitch black nights as bad. I quite like them myself, the atmosphere is completely different and the darkness makes it very claustrophobic.
I feel like nights have changed. My first few times I played the mod it was night. I enjoyed it much more than I did day time. Even when it was dark I could faintly see and make out stuff, but now it's literally a black screen.
OK, so I'm Due my PC tomorrow - it has ARMA 2 & OA pre-installed so I "just" need to install the mod and I'm in.
Being a total noob (not done PC gaming since the original Ghost Recon) can anyone give me some tips please?
Also, interested in this GAF server - what's the pros & cons? Will this be open to everyone but just mean that we don't have to worry (so much) about the server going down?
I've downloaded mumble - are you guys still using that or does the new patch mean you're using in-game chat (how does that work - simply stick on headset and go?)
Sorry for dumb Qs but I've been pumped for this since OP and would like to jump in ASAP.
Are there any plans for meet-ups in game (I guess this is more possible due to dedicated server)? Be nice to meet some friendlys - esp for the first few plays.
Thanks in advance for any input![]()
In real life, you would hide in a bunker or something, and wait until morning. Is that what people want to be the norm for the game?
Decent tutorial video:
http://www.youtube.com/watch?v=acvoXrpGIa0&list=PL7F43EFC8C6616D2F&index=32&feature=plpp_video
Around the 7:30 mark it covers how to move around zombies and how to handle it when you aggro a zombie. Many tutorials leave this out for whatever reason.
But in real life, you can't just log out of a server during the night to make yourself invincible. That's yet another unrealistic mechanic.
I like the idea of pee attracting zombies.
Yeah, I've noticed this too. It was almost perfect the way it was with at night with a moon. I hate having to adjust my gamma to see but I do it so I'm not at a huge disadvantage against other players, but when the moon was out and lit up the sky if leave it at its normal setting and just play like that as the atmosphere was just incredible. I was unaware that Rocket didn't like it the way it was. Hopefully he finds a middle ground that he likes that can appeal to most players.I feel like nights have changed. My first few times I played the mod it was night. I enjoyed it much more than I did day time. Even when it was dark I could faintly see and make out stuff, but now it's literally a black screen.
You're making a double standard then. The point is that there are many unrealistic elements in the game, and this is a good thing since it is a game and should be designed around balance, design elements, fun, survival, etc., rather than about realism.Jesus. People want it to be dark at night. That doesn't mean they want to find a place to squat and take a shit every few hours after food.
Wanting some realism does not mean you want all realism. You're just being really awkward.
You're making a double standard then. The point is that there are many unrealistic elements in the game, and this is a good thing since it is a game and should be designed around balance, design elements, fun, survival, etc., rather than about realism.
Otherwise it's kind of a matter of "I want it to be realistic by my own terms of XYZ, but not in terms of ABC", which is why I say that sort of argument needs justified by reasons other than realism.
OatmealMu wants to give zombies the golden shower in game!
If that crossed the line I apologize. I tend to think things are funny when they are in fact not. It's a curse of mine.
Actually, I want to pee on survivors. Whether it happens willingly on their part is not my concern.
You appear to have disregarded all the points I carefully laid out on the previous page, and also disregarded my argument that your suggestion was a double standard.Oh man, it's like talking to a brick wall with you.
But in real life, you can't just log out of a server during the night to make yourself invincible. That's yet another unrealistic mechanic.
So if you want people to have to hide in buildings at night, do you mean they should just sit there and talk with friends to avoid being shot by bandits, or do you mean they should just log off during the night? =P
Arma 3 lighting showcase vid. mmm, I'm very much looking forward to this.
You appear to have disregarded all the points I carefully laid out on the previous page, and also disregarded my argument that your suggestion was a double standard.
Instead, you have replied with a personal insult. =/ Should I just take it that you do not wish to discuss it at all? Surely it's possible to talk about realism and gameplay balance without being mean.
It seems extremely clear that the game is a game and has unrealistic aspects for a reason. I do not really see how this is possibly up for debate.
Arma 3 lighting showcase vid. mmm, I'm very much looking forward to this.
That's fair enough, thanks.I mean they shouldn't play at night unless they really want to for some reason.
You are incorrect about me being "the one" -- if you look at the last page, you will see that other people besides me were commenting about night, and you were responding to it. In particular, you responded with hostility:Myself and others have, time and time again, addressed those and other points. You're the one who keeps going around in circles on this matter.
Anyway, you can rest assured this is the last time I'll respond to you.
That's not addressing gameplay balance or realism, it's merely insulting other people.I've come to the conclusion that everyone bitching about night is a pussy. And there's a wholeee lot of pussies in this thread.
If they ever change night it will ruin a huge part of the appeal of the game for me. If you don't like it go on a different server or play a bright and happy game![]()
Arma 3 lighting showcase vid. mmm, I'm very much looking forward to this.
I have to agree. I'm not bitching about night either ad I either A) deal with it or B) find a day server. I feel concessions should be made solely for gameplay reasons when it comes to night. I liked it how it was 2 weeks ago when moonlight was a valid light source. Now it's gamma/brightness or bust. But if that never changes I can still/will deal and play. As it is now Pk's just adjust gamma and do what they do. Before, with a moon out you could still see decently well without adjustment and a bit of flare use, now it's if you don't adjust gamma you must always use flares while people who do adjust gamma can see pretty damn well at night with no flare use. I wish they would just lock the ability to adjust gamma so that it is standard for all players one way or the other. If flares are to be vital to night time gameplay make it so everyone has to use them not just the people who don't adjust their settings.That's fair enough, thanks.
You are incorrect about me being "the one" -- if you look at the last page, you will see that other people besides me were commenting about night, and you were responding to it. In particular, you responded with hostility:
That's not addressing gameplay balance or realism, it's merely insulting other people.
Furthermore, note from my post on the last page that I was summarizing past discussion because discussion had been going in circles, and that I was posting that after other people and you had alread posted on that page.
I am sorry you are unwilling to discuss it politely. I understand the possible uses of light sources, and I summarized them and their flaws on the previous page. People (other than me) are still commenting about lights and dark nights, so obviously it is still an aspect of interest that not everyone agrees on.
The key point that I hold to be unarguable is that the game has a level of realism, but unrealistic aspects for gameplay reasons. I also hold that having unrealistic aspects for gameplay reasons is a good thing, and that because of the unrealistic aspects and the fact that it is presumably a game rather than a pure simulator, realism is not a valid argument either for or against dark nights.
If anyone can offer an argument against that, by all means do so.
Arma 3 lighting showcase vid. mmm, I'm very much looking forward to this.