Diablo III |OT2| Queues Rise. Servers Fall.

Status
Not open for further replies.
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.

Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.

I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.

I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design is bad or wrong. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.
 
''Legendary and Set items are being worked on. Check back soon to see their stats!''
http://us.battle.net/d3/en/item/helm/#type=legendary

Sorry if old.

I imagine this'll take some time. I mean, it really is a lot to stuff to adjust. Though, the simplest fix would just to adjust their modifiers.

I'm already in to act 2 inferno and making good progress. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.

More or less how I feel on this. We'll see when I get to working on Inferno myself but I know that I'm one of the few who kind of looked at the stats of Inferno enemies with a, "That's all?" reaction.
 
My barbarian is level 56 and I'm on Act II of hell. I've played for about 70 hours between him and my monk. I have yet to use the auction house and I have yet to feel stuck.

If some of you spent half as much time playing the game as you do bitching about the game, you might have more fun with it. Opening the AH at launch was a dumb idea by them and the game is not perfect, but jesus christ you guys are whiney.

Just wanted to point out that you're whining about whining. You double whined us all.
 
"guys check my char, any tips?"
"AH"

"i have X dps, is that good for my lvl?"
"AH"

"wow normal/nm/hell/inferno is tough"
"AH"

"is it worth crafting"
"AH"

"So my barb..."
"AH"


Yeah, I'm beginning to lose faith in this game somehow, and its not the fault of Gaffers, it just feels like the whole game is engineered to push you towards the auction house. Sure, you can ignore it, and I have so far, but it bothers me that the auction house is the answer for everything, which seems like a deliberate decision made my Blizzard, what with itemisation the way it is.

Truth be told, I think the game would be far better off without it and the effect it has.

Efficient trading would be a great way to progress your character in a RNG loot game? You don't say so!?
 
Random drops lend itself towards getting new equipment from other people. The Auction House merely helps facilitate this. What is useless to you isn't to someone else. If not for the AH, we'd probably be pointing people towards trade channels or just suggesting that they farm the hardest area they can clear for hours until they're good again.

If not for the auction house, would itemisation be the way it is?
 
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.

Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.

I'm already in to act 2 inferno and making good progress. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.

I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design isn't too difficult. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.
stealth brag.

Also it shouldn't be made more DIFFICULT. It should be made more CHALLENGING. There is a difference to me :(
 
I think this is informal confirmation that they know Legendary Items are broken and are going to be fixed. Which is great if this is true :).

IMO, the way legendary items should work is this:

1) They should still have a range of values for each attribute slot that the stat can roll in.
2) Base stat (dmg, armor value, block chance, etc) should be straight up higher than the next best items in the game
3) The low end of the range that the items can roll in should overlap with the high end of the range that the next best items can roll in.
4) The drop rate should be reduced.
 
My barbarian is level 56 and I'm on Act II of hell. I've played for about 70 hours between him and my monk. I have yet to use the auction house and I have yet to feel stuck.

If some of you spent half as much time playing the game as you do bitching about the game, you might have more fun with it. Opening the AH at launch was a dumb idea by them and the game is not perfect, but jesus christ you guys are whiney.

Ahhhh
If you spent half as much time playing the game as you complain about whining maybe you could see its flaws...see how pointless this is?

I think the game is fine personally but I don't feel any need to validate other's opinions about if it's good or terribad
 
I kind of agree with them, though, of removing ridiculous "must have" builds so balance can be accurately assessed when the classes are more in tune with each other.

...but this isn't a perfect world.

Trouble is they're going about it wrong. You don't nerf "must have builds" you buff the "worthless pos ones".

We'll have nothing but worthless builds eventually.
 
BELAIL
IS SO GOD DAMN ANNOYING

Only because he does the
Green dots on the ground that auto kill you when they explode and he traps you

Hell, only 20k life for me :(
 
I kind of agree with them, though, of removing ridiculous "must have" builds so balance can be accurately assessed when the classes are more in tune with each other.

...but this isn't a perfect world.

These are the kinds of builds that are interesting. They seem to want to pigeonhole everyone into "stack vitality, stack *primary stat*, and get a really big number on your weapon" builds. I liked that there was a build where no vitality was desirable for the wizard. It wasn't immortal, it still struggled with so many things. It was just considered overpowered because it pooped on the already mostly trivial boss fights. A barbarian has already soloed Diablo on inferno, who cares about the boss fights?

The critical mass build is equally interesting as the 4700 FA build. It pushes players to pursue critical chance and critical damage as potentially viable stats for an interesting reason, not just to make their numbers bigger. The CD reductions make so many skills viable that are otherwise completely useless in many cases. Mirror image, teleport, time bubble, they all have potentially interesting uses in a CM build, whereas they almost never see use otherwise.

The best thing they could do for a lot of classes is alter significantly *those skills*. You know the skills I mean, the ones that you earn while leveling, try once, realize are completely awful and never use again. Skills like Meteor and Energy Twister for the wizard or Sprint and Ancient Spear for the barb. Every class has about 5 of them that will never make it into any build.
 
I can't believe they still haven't added sorting options to the Completed section of the AH. Come on Blizzard. It's something so simple yet so valuable.

Also is there a way to check how much a failed auction originally sold for so far so you can tweak the amount?

As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.

Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.

I'm already in to act 2 inferno and making good progress. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.

I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design isn't too difficult. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.

Are you going through it normally though or running through mobs?
 
After the force armor nerf you are definitely going to need at least 30k, more realistically 40k+ to do inferno act 3+ as a wiz
Nope. with the damage I was doing, I could have done Hell with 20k health. when I say, "the shit was cake"...the shit was cake. Diablo himself never got me down below 50% health. Even then, it was because I was careless a bit.
 
I'm using my legendary crown now since forever. Never found anything better in normal and act 3 nightmare thus far.

How come that it always takes ages till people join my game but WHEN they start joining, the come in and out like nothing?? Is there any trick to it? I want to play togehter with oflks but I don't want to wait 30 minutes every time.

if you want to play with someone without them leaving your game..... join someone else's game who is on the same quest... odd's are if they have a public game they are looking for one dedicated to play with. i dont think theyll leave their own game as soon as people joining yours. i have had the same issue.

my biggest gripe with matchmaking is i almost never get more than 2 peopel total in a game at once... as soon as someone leaves someone joins. but why cant someone join while two are already in..... my only idea is that the amount of people playing public solo games outweighs the amount looking to join, but even still my theory doesn't make a whole lotta sense..
 
If they follow the WoW model any deviations from the norm will be swiftly patched out. They want you using that one stat they deemed good for you with one or two builds per class.
 
Ahhhh
If you spent half as much time playing the game as you complain about whining maybe you could see its flaws...see how pointless this is?

I was just stating that most of the complaints are that people have to rely on the auction house to get further in the game, when there are people that aren't even using the auction house and aren't running into the same issue.
 
If not for the auction house, would itemisation be the way it is?

Random itemization, you mean? If so then yeah, it would. That's a Diablo staple. The Auction House just makes the process of covering the RNG hating you a lot easier. There's other issues that really should have been looked at like the level ranges for equipment drops and using higher difficulty items in lower difficulties but that's another matter in my opinion.

Trouble is they're going about it wrong. You don't nerf "must have builds" you buff the "worthless pos ones".

We'll have nothing but worthless builds eventually.

Like I said, not a perfect world. The Sweeping Wind thing was a bug/non-intended so no complaints there. Boon was way too good and it should have been toned down with some kind of diminishing returns or something. But it was also "too good" in the sense that everything else wasn't good enough to even try to compare :/
 
is it worth upgrading the jeweler??

I see that the price in the AH is always 10x cheaper than it is to make the damn jewel at the jeweler. Seems pointless right now. Will that change when I get to the really fancy jewels?

I'm going to take a different opinion then others.

Yes, it's worth upgrading the Blacksmith and the Jeweler. I had both fully upgraded (through the Gold upgrades anyway) by the time I was into Act IV on normal, so it's not a very large cost overall. Can you buy gems from the AH that are very cheap? Yes. But that doesn't mean that at some point in the future you won't want the two artisans upgraded and if you do it now then any future character you make outside of Hardcore mode will have access to whatever you unlock.

I have thus far stayed out of the AH though, so that could color my opinion.

Does anyone know if they just never updated this from beta? This is what they said for a long time after all the stats first came up and the community backlashed against them the first time.

No, they definitely had stats a week ago.
 
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.

Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.

I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.

I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design is bad or wrong. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.

BRTky.jpg


What class are you playing?
 
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.

Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.

I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.

I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design isn't too difficult. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.

There are thing to consider. People who have already beat Inferno are those who get fueled resources such as gold and items. And there are those who do it on their own in a legit sort of way. However I think there are very few who have done that so far (as you've mentioned).

As far as Inferno being too easy, what class are you playing? What were your stats coming into Inferno? Did you have to farm enough before you could progress? This is where I'm having a slight issue with in terms of my progression with Inferno. Act 1 I don't have much of any issue. Act 2? Probably a 1/4 in but having a bit of a difficult time. This could be because I've been mostly solo.

So that draws the question of, and I'd like to know; what can I do to make that progression that makes the game "so easy" for others? What exactly am I doing wrong? Not working the AH appropriately? No farming the right places or encounters? I'm a little confused when Blizzard says that I should farm Act 1 to make it into Act 2 with some ease when it's not working out that way for me with my play time.
 
I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.

I'm about 65 hours or so into the game and will be finishing up a clear all of act 2 inferno sometime around the 100-110 hour mark. I expect a bigger time investment will be needed for Act 3 but this will likely be gated more by AH item availability than anything else. The difficultly mode is jarring at first but once you click how the difficultly curve for the game works and see it for what it is, it no longer looks insurmountable by any means.

I don't have a problem with people who have cleared Inferno already though. Clearing it and farming it are two totally different things and I don't think many people are at-or really near-the latter yet.
 
Random itemization, you mean? If so then yeah, it would. That's a Diablo staple. The Auction House just makes the process of covering the RNG hating you a lot easier. There's other issues that really should have been looked at like the level ranges for equipment drops and using higher difficulty items in lower difficulties but that's another matter in my opinion.

Where's the set items?
 
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.

Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.

I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.

I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design is bad or wrong. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.

I agree with you. I haven't even hit Inferno yet, but the fact people have already bested it, and are not struggling with it that bad just means the games longevity with me won't be that long. I want this game to last, I want to struggle, and I want to feel rewarded for that brutal punishment that Inferno should be.

It's the same way I feel about legendary and set items...they SHOULD be fucking rare as shit so you appreciate the shit out of them. Right now Blues and yellows mean dick all to me and I don't want the same to come from them increasing drop rates for the items that I want to sink hours into obtaining. Granted at some point I'd cave and AH some loot I'm sure, but that's a different issue.
 
stealth brag.

Also it shouldn't be made more DIFFICULT. It should be made more CHALLENGING. There is a difference to me :(

It's not a stealth brag, it's a different perspective. I am not saying it's "too easy" because I'm so much better than Toma is, I'm saying it's "too easy" because we have different expectations.

He seems to feel that he should be making more rapid progress through the inferno difficulty of this game -- that he may need to farm for days upon weeks to be ready to beat the highest end portions of the game. This frustrates him. On the other hand, it is precisely what I want, and I would in fact be quite frustrated if I was able to quickly beat Inferno within a couple weeks of Diablo 3's release. We could be at the exact same point in the game (that's possible, I don't know) and one of us could be saying "this is taking too long" while the other is saying "this isn't taking long enough."

I feel the "challenge" part of Inferno is just right, personally. While the random champion generator sometimes spits out seemingly impossible combinations, that strikes me as the nature of these randomized types of games; just as sometimes randomized maps have extremely long dead ends that make you turn around and walk back, so too are randomized enemies so difficult that sometimes you simply have to walk away (at least, for now while you're undergeared). I honestly can't think of a better way to keep the enemy fights fresh and challenging than by randomizing their properties amongst a wealth of varied abilities.
 
So that draws the question of, and I'd like to know; what can I do to make that progression that makes the game "so easy" for others? What exactly am I doing wrong? Not working the AH appropriately? No farming the right places or encounters? I'm a little confused when Blizzard says that I should farm Act 1 to make it into Act 2 with some ease when it's not working out that way for me with my play time.

1) Be a Wizard or a Demon Hunter
2) Get lucky drops, or farm the AH

That's how you make it "easy".
 
The thing that I do t like about the AH is logging in and seeing 1500 of the same exact legendary bow, makes these super rare items seem cheap and worthless (which they are forthr most part)
 
Not all of them.

Oh I know. I've seen some legit players do which is awesome. But I know there's a ton of people who get fueled the resource just to get to that end game quick. I'd like to be one of them legit players but right now I'm having some small struggles with Act 2.

1) Be a Wizard or a Demon Hunter
2) Get lucky drops, or farm the AH

That's how you make it "easy".

I do play a Wizard. Kite pretty well all around. Probably lacking a few items here and there but eh. What can ya do.
 
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.

Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.

I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.

I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design is bad or wrong. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.

I'm finding it easy as well, but I'm thinking difficulty scaling will become harder with each act. Act 2 is significantly harder than Act 1, but that's probably because of all the bullshit invisibility demons that one shot me. I also noticed that elite and champions have 20% more health in act 2 than in act 1.

After figuring out my strategy in Act 1, I was able to kill elites and champions no problem.
 
The thing that I do t like about the AH is logging in and seeing 1500 of the same exact legendary bow, makes these super rare items seem cheap and worthless (which they are forthr most part)

Yeah, that's a bummer. I remember getting a legendary, being super excited to auction it, and then . . . there's about eleven pages of the same item.
 
So while all of you argue, I've been farming, and that's fun to me too - got some MF gear and without buffs I sit at just around 95% MF. I've noticed that the best place for me to currently farm is mid act III in Hell.

I TRIED doing inferno, and was having a bit of trouble - that was a while ago though when I had like... 6k DPS and 20k HP. Now, with my best gear I am still glass cannoning it a bit, but I am at 14k DPS with 25kHP.

How much HP should I be aiming for as a Monk with a serious inferno attempt? Should I get a good shield as well? Shields make me hesitate because I have that passive that gives me an addition 15% dodge chance when I dual wield, and I dodge a lot - around 44% unbuffed.

Sigh, well I still don't really know what I am going to do - so I am going to keep farming and build that cash, and maybe start purchasing Legendaries soon (after they fiddle with them, I'm going to guess they'll sell a bit lower when everyone has 'better' legendaries).

So is there anywhere better I should try farming? Any tips for my monk? Think I can do inferno with my best gear?
 
Hah, unlikely. Auction House makes trading way more efficient so you can spend more time killing demons.

Spend less time, surely? By using the ah, you're going to spend zero time in game gearing up. I guess that could be a positive, by removing the need to farm/grind. But it definitely doesn't equate to spending more time playing the game.
 
Status
Not open for further replies.
Top Bottom