''Legendary and Set items are being worked on. Check back soon to see their stats!''
http://us.battle.net/d3/en/item/helm/#type=legendary
Sorry if old.
Better sell my garbage then.
''Legendary and Set items are being worked on. Check back soon to see their stats!''
http://us.battle.net/d3/en/item/helm/#type=legendary
Sorry if old.
''Legendary and Set items are being worked on. Check back soon to see their stats!''
http://us.battle.net/d3/en/item/helm/#type=legendary
Sorry if old.
I'm already in to act 2 inferno and making good progress. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.
My barbarian is level 56 and I'm on Act II of hell. I've played for about 70 hours between him and my monk. I have yet to use the auction house and I have yet to feel stuck.
If some of you spent half as much time playing the game as you do bitching about the game, you might have more fun with it. Opening the AH at launch was a dumb idea by them and the game is not perfect, but jesus christ you guys are whiney.
Just waited an hour and 11 minutes. They did finally fix my issue though
"guys check my char, any tips?"
"AH"
"i have X dps, is that good for my lvl?"
"AH"
"wow normal/nm/hell/inferno is tough"
"AH"
"is it worth crafting"
"AH"
"So my barb..."
"AH"
Yeah, I'm beginning to lose faith in this game somehow, and its not the fault of Gaffers, it just feels like the whole game is engineered to push you towards the auction house. Sure, you can ignore it, and I have so far, but it bothers me that the auction house is the answer for everything, which seems like a deliberate decision made my Blizzard, what with itemisation the way it is.
Truth be told, I think the game would be far better off without it and the effect it has.
''Legendary and Set items are being worked on. Check back soon to see their stats!''
http://us.battle.net/d3/en/item/helm/#type=legendary
Sorry if old.
Random drops lend itself towards getting new equipment from other people. The Auction House merely helps facilitate this. What is useless to you isn't to someone else. If not for the AH, we'd probably be pointing people towards trade channels or just suggesting that they farm the hardest area they can clear for hours until they're good again.
stealth brag.As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.
Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.
I'm already in to act 2 inferno and making good progress. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.
I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design isn't too difficult. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.
I think this is informal confirmation that they know Legendary Items are broken and are going to be fixed. Which is great if this is true.
My barbarian is level 56 and I'm on Act II of hell. I've played for about 70 hours between him and my monk. I have yet to use the auction house and I have yet to feel stuck.
If some of you spent half as much time playing the game as you do bitching about the game, you might have more fun with it. Opening the AH at launch was a dumb idea by them and the game is not perfect, but jesus christ you guys are whiney.
I kind of agree with them, though, of removing ridiculous "must have" builds so balance can be accurately assessed when the classes are more in tune with each other.
...but this isn't a perfect world.
I kind of agree with them, though, of removing ridiculous "must have" builds so balance can be accurately assessed when the classes are more in tune with each other.
...but this isn't a perfect world.
If not for the auction house, would itemisation be the way it is?
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.
Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.
I'm already in to act 2 inferno and making good progress. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.
I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design isn't too difficult. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.
Nope. with the damage I was doing, I could have done Hell with 20k health. when I say, "the shit was cake"...the shit was cake. Diablo himself never got me down below 50% health. Even then, it was because I was careless a bit.After the force armor nerf you are definitely going to need at least 30k, more realistically 40k+ to do inferno act 3+ as a wiz
SPOILER IS SO GOD DAMN ANNOYING
Only because he does theGreen dots on the ground that auto kill you when they explode and he traps you
Hell, only 20k life for me![]()
I'm using my legendary crown now since forever. Never found anything better in normal and act 3 nightmare thus far.
How come that it always takes ages till people join my game but WHEN they start joining, the come in and out like nothing?? Is there any trick to it? I want to play togehter with oflks but I don't want to wait 30 minutes every time.
Ahhhh
If you spent half as much time playing the game as you complain about whining maybe you could see its flaws...see how pointless this is?
I wish there was a 3 minute gauntlet of that part, I think it's fun.
Most likely. We'd just be bartering with items on a chat channel instead.
If not for the auction house, would itemisation be the way it is?
Trouble is they're going about it wrong. You don't nerf "must have builds" you buff the "worthless pos ones".
We'll have nothing but worthless builds eventually.
''Legendary and Set items are being worked on. Check back soon to see their stats!''
http://us.battle.net/d3/en/item/helm/#type=legendary
Sorry if old.
is it worth upgrading the jeweler??
I see that the price in the AH is always 10x cheaper than it is to make the damn jewel at the jeweler. Seems pointless right now. Will that change when I get to the really fancy jewels?
Does anyone know if they just never updated this from beta? This is what they said for a long time after all the stats first came up and the community backlashed against them the first time.
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.
Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.
I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.
I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design is bad or wrong. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.
Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.
I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.
I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design isn't too difficult. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.
Wait... the message is gone and now they have their stats back.
I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.
''Legendary and Set items are being worked on. Check back soon to see their stats!''
http://us.battle.net/d3/en/item/helm/#type=legendary
Sorry if old.
And playing the game more, gearing up and progressing from drops, and playing the auction house less.
Random itemization, you mean? If so then yeah, it would. That's a Diablo staple. The Auction House just makes the process of covering the RNG hating you a lot easier. There's other issues that really should have been looked at like the level ranges for equipment drops and using higher difficulty items in lower difficulties but that's another matter in my opinion.
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.
Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.
I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.
I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design is bad or wrong. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.
stealth brag.
Also it shouldn't be made more DIFFICULT. It should be made more CHALLENGING. There is a difference to me![]()
There are thing to consider. People who have already beat Inferno are those who get fueled resources such as gold and items.
So that draws the question of, and I'd like to know; what can I do to make that progression that makes the game "so easy" for others? What exactly am I doing wrong? Not working the AH appropriately? No farming the right places or encounters? I'm a little confused when Blizzard says that I should farm Act 1 to make it into Act 2 with some ease when it's not working out that way for me with my play time.
Not all of them.
1) Be a Wizard or a Demon Hunter
2) Get lucky drops, or farm the AH
That's how you make it "easy".
As far as Inferno goes, I strongly disagree with Toma. Inferno is actually too easy, in my opinion.
Generally speaking, any game I can master -- with "master" meaning different things in different situations -- in less than a month is an easy game from my perspective. Keep in mind that my favorite games are Chess and Go, which are 1) free and 2) can be played for an entire lifetime without mastering. If I'm going to pay 45 dollars for a game, it had better last me quite a long time, as I could have instead played Chess for free.
I'm already in to act 2 inferno and making good progress without really trying very hard or being a super "hardcore" player. I expect that I will have beaten Inferno Diablo within 3 weeks of the games' release, give or take. It's simply too easy, and should be made more difficult, in my opinion. The fact that anyone has already beaten Inferno (some of them even doing it fair and square) 10 days after the game's release is not a good sign to me.
I am not posting this because I believe everyone should agree with me, I'm just making sure it's clear that Inferno's design is bad or wrong. It may be too difficult for some people, while for others it will be just right, and for others like myself, too easy.
The thing that I do t like about the AH is logging in and seeing 1500 of the same exact legendary bow, makes these super rare items seem cheap and worthless (which they are forthr most part)
If you aren't using advanced tooltips, you're doing it wrong. It tells you everything you need to know.
Hah, unlikely. Auction House makes trading way more efficient so you can spend more time killing demons.