That'd give them a chance but Chun still beats them 9-1 =/
I mean without parries, Chun would be unstoppable against those characters.
Remy would jump up the tiers hardcore, though, so there would be a plus.
That'd give them a chance but Chun still beats them 9-1 =/
So did Spooky announced anything last night?
I mean without parries, Chun would be unstoppable against those characters.
Remy would jump up the tiers hardcore, though, so there would be a plus.
Some people tend not to like that fireballs are less useful in parry systems, but I don't think anyone outright hates them. People do hate 3S for other reasons, though.Ooooh yeah you're right, my bad for not understanding ^_^;;;
...Hmm aren't parries the subject of debate among FGers? There are those who are for it and those who are against it.
I would say in an FG where things are balanced, a Parry system is not needed. ...but that's a theory for another day @_@
Some people tend not to like that fireballs are less useful in parry systems, but I don't think anyone outright hates them. People do hate 3S for other reasons, though.
I wish we could get another Street Fighter with parries. I'd buy that game in a heartbeat even if it looks like ass.
Haven't you read the long ass article Viscant wrote about how parries killed the positional aspects of SF2 and dumbed down 3S tremendously? Agree with him or not it's pretty undeniable that parries caused 3S to play nothing like any other fighting game, and for that reason it's unlikely they will ever make a return.
So what a fighting game being vastly different from other fighting games isn't a good thing?
There's some standard all FGs must bide to or some such?
I'm not trying to be rude or offensive here BTW, apologies if my questions insinuate such; I just think that each fighting game needs to be it's...well it's 'own' style that is for the most part unique, for lack of a better word on my part, if possible than other games.
Oh come on, now. X-factor? Ultras?Parry is the worst comeback mechanic to grace a Capcom fighter.
Oh come on, now. X-factor? Ultras?
Parry is the worst comeback mechanic to grace a Capcom fighter.
awesome, my new gaming rig will probably arrive on Saturday, right in the middle of UFGT.
Streaming rig IMO.
i know the daigo parry is pretty to look at and hype as hell, but that's just bad game design man.
but eh...people like what they like.
like mvc3...and 3s...but hate sfxt...
...
Its only purpose is to turn the agressor's momentum around on him. It's even more of a strictly comeback mechanic than something like X-factor, because the latter can be used to put a match away early just as much as it can be used to make a comeback. It takes what would have been a disadvantageous situation in any other fighter (via corner traps, fireball traps, anti-air positioning, etc.) and gives you an out that can be used at any time, in any position, for no meter or resource management.I have to ask, what makes parry a comeback mechanic? Comeback mechanics usually become available and become more powerful in a match after certain criteria are met. In 3rd Strike each player has parry whether they're at 100% or 1%.
As a fellow SFxT fan, I somewhat agree. One of the things that keeps me from loving UMvC3 is one of the worst system mechanics everand it isn't x-factor.
Someone should make a fighting game design discussion thread.
What I mean is that people might not like parries as they were in 3S, but I don't think anyone is against the general concept of a parry. For example, BlazBlue uses a parry system that is well-liked AFAIK.Haven't you read the long ass article Viscant wrote about how parries killed the positional aspects of SF2 and dumbed down 3S tremendously? Agree with him or not it's pretty undeniable that parries caused 3S to play nothing like any other fighting game, and for that reason it's unlikely they will ever make a return.
If you're thinking TACs, I agree with you.As a fellow SFxT fan, I somewhat agree. One of the things that keeps me from loving UMvC3 is one of the worst system mechanics everand it isn't x-factor.
Someone should make a fighting game design discussion thread.
As a fellow SFxT fan, I somewhat agree. One of the things that keeps me from loving UMvC3 is one of the worst system mechanics everand it isn't x-factor.
Someone should make a fighting game design discussion thread.
To me a comeback mechanic lets you "comeback." While x-factor can end a round faster, parry can make someone get a perfect by guessing right. To me parry is like super meter, it can be used for comebacks, but isn't a comeback mechanic in and of itself.Its only purpose is to turn the agressor's momentum around on him. It's even more of a strictly comeback mechanic than something like X-factor, because the latter can be used to put a match away early just as much as it can be used to make a comeback. It takes what would have been a disadvantageous situation in any other fighter (via corner traps, fireball traps, anti-air positioning, etc.) and gives you an out that can be used at any time, in any position, for no meter or resource management.
Ultradavid mentioned once that his absolute least favorite situation in any fighting game is when his opponent in SF3 is waking up from a knockdown and has very little life remaining because it just leads to guess-and-win results.
is this an announcement of an announcement or some shit?
spit it out!
If you're thinking TACs, I agree with you.
I don't remember a parry system in Blazblue (admittedly I didn't play the game for very long). I mean, it has IB I guess, but... are you sure you aren't talking about Guilty Gear?What I mean is that people might not like parries as they were in 3S, but I don't think anyone is against the general concept of a parry. For example, BlazBlue uses a parry system that is well-liked AFAIK.
As a fellow SFxT fan, I somewhat agree.
Someone read my mind.
I'm not a SFxT fan.
But the hate it gets relative to MvC3 is absolutely ridiculous.
Either SFxT gets hated on too much or MvC3 doesn't get hated on enough.
I'm not a SFxT fan.
But the hate it gets relative to MvC3 is absolutely ridiculous.
Either SFxT gets hated on too much or MvC3 doesn't get hated on enough.
I think one is a decent competitive game but is boring and the other is a poor competitive game, but it's fun to watch.I'm not a SFxT fan.
But the hate it gets relative to MvC3 is absolutely ridiculous.
Either SFxT gets hated on too much or MvC3 doesn't get hated on enough.
I'm not a SFxT fan.
But the hate it gets relative to MvC3 is absolutely ridiculous.
Either SFxT gets hated on too much or MvC3 doesn't get hated on enough.
Compared to Soul Calibur, where if you want to parry something it has to be planned very precisely, because if it's not there, you just whiff the parry then got launched, then have to eat mix up.
Parries suck because they severely limit play styles, almost negate use for projectiles, and can be used to make things like jumping in more safe. There's a reason why a lot of people say 3S doesn't even feel like an SF game.
I think TACs can be easily balanced by just making an actual consequence to attempting to use it.