That HP is a little low, but not terribly so. 32-33K is a very comfortable number early on in the Act I Inferno. The bigger deal in Act I inferno is resistances and straight armor mitigation coupled with reasonable ( > 7K early on, >8.5K for Butcher) DPS.
I would look into a shield and move out of that passive and into the dex->armor passive or start stacking a single resistance to fuel One with Everything. Ideally, you can farm the crypts in the cemetary and onto the Skeleton King (a good early run) with the following numbers:
200-200 all resists
4500 armor
32-34k HP
7k DPS
Some mobs will give you trouble but it's not so bad.
Once you get to the following stats you can basically faceroll through the later Halls of Agony and get five stacks of NV and kill the Warden and Butcher, which is a very profitable run that can be done quickly with minimal risk:
320 all resists
5000 armor (unbuffed)
35-37k HP
9k DPS
I would highly recommend looking into stacking up the armor and mitigation skills (deadly reach+rune, dex->armor, evade mantra+armor) as you work on progressing to the next stage of difficultly. It will give you a huge amount of oopsie room to work with as you get the feel for the character.
Inferno is just sooo much better for gold drops and items that not farming it seems super-poor, even if you struggle a bit.
A lot of people aren't happy that their Monk has to go into a tank mode for a while to progress in Inferno, but it is really only temporary. Once you start raking in cash you can get enough better gear to go back to dual wield or more aggressive skill choices and ill things faster until the point where you want to go into Act 2, which is another huge jump just as Hell to Inferno Act I was.