Diablo III |OT2| Queues Rise. Servers Fall.

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He has been killing Diablo over and over and over on that stream, so it's working quite well i'd say.
There's just a big random factor, but he can try at least 10 times in the time that it takes for a normal group to kill Diablo so it evens out.

It's amusing to see him work the first form over so quickly and easily and then get one-shotted by the shadows.
 
<3 Original Intelli.

I just bought a G700 to replace it.. but I'm having a hard time adjusting.. and the urge just to go back to my true love is hard.
You know what's the funny thing.. I had a brand new 1.1 in box saved for this moment for 2 years and sold to a friend of mine 3 weeks ago. Life really knows how to fuck you up.
 
You know what's the funny thing.. I had a brand new 1.1 in box saved for this moment for 2 years and sold to a friend of mine 3 weeks ago. Life really knows how to fuck you up.

Really wish they'd make more mice like them. I'd like the accuracy/wireless of a G700, but the shape/button placement of a 1.1
 
Basically an admission that they didn't design Inferno at all and intended to work on it post-launch, likely with a total overhaul of the itemization.

Any team that didn't really see the obvious gravitation toward Smokescreen by Demon Hunters would and should be fired for being stupid. Something like that is so blatant, the only way anyone could miss it was to simply not test.

I really don't get how they let some of these things slip. Abusing Smoke Screen is kind of obvious even just playing through normal getting all your skills (although personally I don't think the nerf makes too much of a difference), and I had at least contemplated the Force Armor Wizard build when the skill calculators went up.

I like to give Blizzard the benefit of the doubt most of the time, but I think they were in too much of a bubble for too long and ended up with a very narrow view. The first couple weeks here are really like a beta for most of the game, with the public not having had their hands on more than the anemic slice of content that was the closed beta.
 
Writing was already on the wall pre-release when they were like "yeah we had our guys play through Inferno then just doubled the difficulty, lol"

It was always destined to be an imbalanced mess.

This...I am surprised at the amount of shock about inferno. I remember the video where one of the developers said that exact quote.
 
"the items are already out there"

Are you implying that Blizzard would be unable to digitally reach into your stash and change some values around? Because they totally could if it were necessary.
Weren't they saying that they were going to change up all the legendary stats as well?

But I personally think they'll just limit the effect of the passive to a certain amount, or give it diminishing returns. Basically, hit it with the nerf bat.
Quick thoughts on this point and the others made above:

1.) I don't think they'll remove crit chances from items because...well, I guess they could but it's throwing the baby out with the bath water. It would fuck over everyone using +crits in their build just to keep one skill for one class. It just doesn't make sense. there are 5 classes that can reasonably use crits and only one skill of one class can exploit those crits to cheese the game.

2.) Killing the freeze-lock by limiting the amount of stuns Critical Mass will acknowledge in a 3-second window could fix it, I'd think. If not that...I don't know what that nerf would look like that wouldn't impact the usefulness of the skill for everyone else.

Consider: Living Lightning is capable of doing maybe dozens of critical hits in a couple of seconds. Frost Nova has a 9 second cooldown and the effect itself lasts 3 seconds (during which time, Living Lightning may have done 20 critical hits). The amount you'd have to nerf Critical Mass "chance" is probably something on the order of 50% to really kill this build. Thing is, nerfing it that much kills its usefulness for any other build as well. Re-working the Critical Mass formula with an artificial maximum number of times per per second or something would be interesting. But nerf it too much and it becomes worthless for every Wizard, not just this cheesy wizard.

3.) Removing Living Lightning: Maybe the path of least resistance. It's not the most popular skill for Wiz by a mile, so they could replace it with something else and not have to touch the items already in the field or the passive. However, everyone using critical hits as a core part of their build strategy will be fucking pissed.
 
Writing down my overall verdict of the game right now (all the issues I've had with the game is gonna be addressed, but I will also explain the things I loved). I will post it tomorrow.

Is it going to discuss how you literally cried over the greatness of the story/game a day after release to going into how you cried and broke things valued @ $400 over the over-tuned Inferno difficulty?

I cannot wait.

J/k. You're probably the last person I would care to read their opinion of the game.
 
Is all resistance a stat I should look for along with my dex

or what should I look for in items for a DH?

Dex
Vit
All resistance

or something else?
 
Is it going to discuss how you literally cried over the greatness of the story/game a day after release to going into how you cried and broke things valued @ $400 over the over-tuned Inferno difficulty?

I cannot wait.

J/k. You're probably the last person I would care to read their opinion of the game.

Have to agree with this. I'm already dreading the entire 5 pages of discussion it will create.
 

Wow that is so BS! I don't even want to try Inferno anymore :/

It just sounds so awful and not fun..

Blizz better make an awesome expansion to make up for all this BS! Honestly, I actually wish they delayed this game for as long as they needed because they're just so many problems with it. I'm still enjoying the game but that's because I haven't touched hell at all! And I bought so few items in the AH, I basically played the game my way. If the endgame content is this bad then I'll call it quits when I pass Hell with all the classes. The frustrations in Inferno just doesn't seem worth it with the loot as bad as it is..

Blizz, you really need an awesome expansion because with the amount of problems this game has, it's really the only way to make it interesting in the long run.

Just putting my 2 cents out there.
 
Just alt-tabbed real quick but here's the basic:

WeaponDamage * StatMod * CriticalMod

So going from +100% Crit Damage to +200% is the same as going from 1000 INT to 2000 INT for Wizard/WD.

so it IS the +70% critical gem. holy shit. buying something with a socket pronto.
 
I understand the concept, but I fail to see how it applies to Diablo. :|

I mean, you can't even dodge attacks.

I've watched youtubes of guys who furiously click the ground 20 times to move 5ft.

There is clearly a disconnect between me and the uploader, because I don't know what the fuck he thinks he's doing.
 
Quick thoughts on this point and the others made above:

1.) I don't think they'll remove crit chances from items because...well, I guess they could but it's throwing the baby out with the bath water. It would fuck over everyone using +crits in their build just to keep one skill for one class. It just doesn't make sense. there are 5 classes that can reasonably use crits and only one skill of one class can exploit those crits to cheese the game.

2.) Killing the freeze-lock by limiting the amount of stuns Critical Mass will acknowledge in a 3-second window could fix it, I'd think. If not that...I don't know what that nerf would look like that wouldn't impact the usefulness of the skill for everyone else.

Consider: Living Lightning is capable of doing maybe dozens of critical hits in a couple of seconds. Frost Nova has a 9 second cooldown and the effect itself lasts 3 seconds (during which time, Living Lightning may have done 20 critical hits). The amount you'd have to nerf Critical Mass "chance" is probably something on the order of 50% to really kill this build. Thing is, nerfing it that much kills its usefulness for any other build as well. Re-working the Critical Mass formula with an artificial maximum number of times per per second or something would be interesting. But nerf it too much and it becomes worthless for every Wizard, not just this cheesy wizard.

3.) Removing Living Lightning: Maybe the path of least resistance. It's not the most popular skill for Wiz by a mile, so they could replace it with something else and not have to touch the items already in the field or the passive. However, everyone using critical hits as a core part of their build strategy will be fucking pissed.

Simpler solution: Diminishing returns on freezes (and stuns/similar effects). So you can only freeze enemies so many times in a row before it ceases to be effective. This is how stuns/snares/etc. in WoW PvP are balanced. So after say X freezes in a Y second window, you can't freeze an enemy that has been affected by those freezes again for Z seconds.
 
Aw, that's too bad. Sometimes it's nice to be invisible if you want to just play alone. Eliminates the chance that someone will get upset that you don't feel like chatting or partying up.

Well, there is a way but it's really complicated. You have to block IPs and other weird shit with your firewall.
 
Let's just be civil and agree to disagree.
I absolutely do not see how you could make the argument that the fidelity in this is close to even that of the original Diablo. If you like the game, fine, but let's be reasonable.

EDIT: Sleep is important guys.
 
I really don't get how they let some of these things slip. Abusing Smoke Screen is kind of obvious even just playing through normal getting all your skills (although personally I don't think the nerf makes too much of a difference), and I had at least contemplated the Force Armor Wizard build when the skill calculators went up.

I like to give Blizzard the benefit of the doubt most of the time, but I think they were in too much of a bubble for too long and ended up with a very narrow view. The first couple weeks here are really like a beta for most of the game, with the public not having had their hands on more than the anemic slice of content that was the closed beta.
Developers are:
1) Usually not excellent at games
2) Usually not the kinds of people who look to exploit cheesy crap

Luckily I am both and am still trying to make my crit/IAS build work in Inferno. Just need another 600 in resistance gear from the AH and plow through things before they remove stun lock and fear chaining.
Not that Hell is any hard, but I tanked everything in Hell with that build FWIW.
 
I try to drop that secret item in act 3 for that secret level, in the frost cavern. I've raid it like 6 time and this special mob never showed up. Was in nightmare coop. Should I keep trying or try solo ?
 
I absolutely do not see how you could make the environment that the fidelity in this is close to even that of the original Diablo. If you like the game, fine, but let's be reasonable.

I have to agree here.

There is nothing very ambitious about D3. If anything, it's a very "safe" and "sound" game.
 
I try to drop that secret item in act 3 for that secret level, in the frost cavern. I've raid it like 6 time and this special mob never showed up. Was in nightmare coop. Should I keep trying or try solo ?
1) Only Caverns of Frost
2) Can take you 5-300 minutes.

Took me 30. Drop is not guaranteed off the mob. Difficulty doesn't matter.
 
I absolutely do not see how you could make the environment that the fidelity in this is close to even that of the original Diablo. If you like the game, fine, but let's be reasonable.

Do you mean make the argument? If so that's fine, I'm being unreasonable.
 
I was hoping I wouldn't be in the backlash group and just enjoy the game for what it is, and when I found out what it really is it makes me sad :(

Expansion is our only hope now..
So because I'm not insane and don't wanna search out a huge chunk of this thread to see what's all wrong with the game, can I get a synopsis? I'm not a huge diablo guy. Put some decent time in 2, but nothing like you guys I'm sure.
 
Soooo is the hell herding staff worth it? I got the nm version and other than the scenery and being available very early in the game, the area doesn't seem special. Seems like it's just as good if not better than just grinding act 4.

So because I'm not insane and don't wanna search out a huge chunk of this thread to see what's all wrong with the game, can I get a synopsis? I'm not a huge diablo guy. Put some decent time in 2, but nothing like you guys I'm sure.

People complaining that a difficulty level that was touted as being really, really difficult actually is really, really difficult, and people pretending they already know all there is to know about end-game equipment complaining about the quality/lack of quality for certain items.
 
Well, there is a way but it's really complicated. You have to block IPs and other weird shit with your firewall.

Heh, that's way too much work for wanting some privacy sometimes. I'll just deal with it :)

I thought it was possible because when I was finally able to play last Friday, people on my friends list couldn't see me and that little button in the top left on the friends menu had me as offline.

I guess it was a glitch. Kind of weird that they don't offer that. Pretty much every other service provides that sort of thing.

So because I'm not insane and don't wanna search out a huge chunk of this thread to see what's all wrong with the game, can I get a synopsis? I'm not a huge diablo guy. Put some decent time in 2, but nothing like you guys I'm sure.

As far as I can tell Inferno hasn't been properly tuned yet, legendary items are inferior to even blue items, and crafting isn't all that deep. Oh and they purposefully made it so that you could get hit by a mob even though you are not realistically in the vicinity of the hit animation.
 
So, out of the 6 million + players of this game, how many people do you think are unsatisfied with this game?

It seems like the responses I can see are very mixed. Lots of people love it, some people are on the fence, some people hate it. It seems to me it's the most mixed response I've seen from a Blizzard game, all for different reasons.
 
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