Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

People seem to be forgetting this.

1GK9D.jpg
 
Oh wow, I don't like this "2 crowds" system Nintendo seems to be putting on. I don't think it will work much.

However, I love that controller and would probably and inevitably buy one :(
 
So are N fans upset that Nintendo blatantly ripped off the 360 controller. Have they lost their honor?

Can't speak for everyone, but I'm not too happy. The wii remote was a great controller, and I feel like this new one is taking steps backwards just to please lazy third parties and hardcore types.
 
So will this controller get zero use when third-party development switches to UE4 and that becomes the new reason not to port to Nintendo's system?

Can't speak for everyone, but I'm not too happy. The wii remote was a great controller, and I feel like this new one is taking steps backwards just to please lazy third parties and hardcore types.


This. Nothing to do with "honor." I just wanted an upgraded Wii remote, and now I get a giant dual analog pad and a mini dual analog pad. Nintendo is just bending over too much for third-parties.
 
Glad they made a better controller for the Wii U. Not entirely happy with the button placements especially with the analog sticks, but other than that I'm okay with it.
 
Im yet to really try one. Foolishly enough both times I used a Vita I barely paid attention to it. Super glad to keep hearing this though since the launch PSP one was awful.

This Nintendo d-pad already looks good from the screenshots. Im guessing DSi XL style clicky goodness.

Yeah, the Vita one clicks. It feels like it has the perfect depth...somewhat deep with awesome shallow clickiness. Feels a bit tighter than the CC pad.

My biggest issue with the current CC is how light it is. Hopefully the new one has rumble and some heft.
 
Oh, yeah. Guys, this controller was clearly inevitable from the moment they stated they were planning for only one Wii U Game Pad per system; as a result you'd NEED to either produce something like this, or at least ensure CC Pro support for multiplayer Wii U games with traditional controls. And with the revelation of clickable sticks they had to make a proper new controller, actually getting to see it (and confirmation they're not being dumb about it) is the biggest deal here.
 
Why is this "for multiplatform games" if it's just the Wii U game pad without a screen? What benefit is it to buy this besides having an extra controller for multiplayer games?
 
It may make sense in that it winds up being more friendly for traditional 2D platformers and similar, while the face buttons ARE secondary for FPSes, but I seriously hope they also introduce one with the sticks/buttons flipped around so I can have both extremes.
This is a good point. This would be a great controller for playing retro games.
 
Dual Shock 3 is comfortable to me.

Classic Controller Pro is comfortable to me.

Xbox 360 controller is comfortable to me.

This looks like it will be comfortable to me, the swapped button/analog stick layout should not be an issue IMO.

That good eh? That's good to see. Good DPads strengthen any purchase for a portable for me.

yeah, it does't really look like it, but it feels great. It has a slight click, rotates very smoothly, but also you can easily push a single direction without having to worry it won't register correctly (like the 360 pad).
 
Yeah if Nintendo was going to rip a layout they should have ripped the Vita's design for their regular controller (with extra shoulder buttons).

So you mean Nintendo should just stick with their CCPro design? Hmmm, I guess that would work and I wonder why they didn't kept that design.
 
It's like what you would get if you mated a DS3 and 360 controller. I like it, but it looks like it'll be a fingerprint magnet in black. I'm also wondering about the weight of this controller as I never did like the weight of the 360 controller.
 
So you mean Nintendo should just stick with their CCPro design? Hmmm, I guess that would work and I wonder why they didn't kept that design.

I think it's obvious-- the new design is in line with their WiiU Pad layout.
 
I think the layout is pretty silly, but I'll say that it does look exceptionally well-built. That was the first thing that struck me when I saw it, oddly. It looks heavy; in a good way.
 
Um, that was exactly my point
It allows third parties to put their stuff on the Wii U without investing any extra effort to using the Wii U screen, which would probably otherwise turn some developers off

I'll start off my saying there is no way there is going to be any effort required to use the pad controller. Nintendo won't require you to support it in any way other than the way the system already supports it. As is evidence by the existence of this controller. Now on to the more important point.

Why would any developer bother to put a game on the WiiU just because it supports a 360 style controller? They are afraid of the extra effort of a second screen, but aren't afraid of a game that requires a peripheral sold separately?
 
Can't speak for everyone, but I'm not too happy. The wii remote was a great controller, and I feel like this new one is taking steps backwards just to please lazy third parties and hardcore types.

The Wii Remote will still be around. I don't think either will be packed in with the console, so I can see both getting equal usage.
 
Why is this "for multiplatform games" if it's just the Wii U game pad without a screen? What benefit is it to buy this besides having an extra controller for multiplayer games?

Perhaps some multiplatform games will not make use of the Game Pad screen, so for gaming, holding the large GP serves no purpose at all, and thus this type of controller would be more appropriate
 
The right stick on top is interesting. At first it looks kinda dumb. But think about it. The D pad and face buttons are lined up, which is really nice for 2D games. And since face buttons are only used occasionally in dual analog games, maybe the the right stick on top will end up being really comfortable. I doubt you would be switching between the right analog stick and face buttons all the time.

This is my sentiment. I can see a heck of a lot of people playing NSMB using the dpad & buttons quite easily.
 
Another thing I like about this controller is that the DPad is symmetrical with the buttons, which for me makes playing classic and arcade titles better.
It's the exact opposite for me. I just asked my cousin to try handling a 360 pad like the new pro controller and we both came to the same conclusion. Our hands have a weaker grip on the controller when we try to manipulate the D-pad and face buttons on the same level. The 360 pad's configuration actually gave us a better grip.

It's not a total deal breaker for fighting games, but this clearly shows that the pro controller was made mostly for shooters. Still miles ahead of he DS3.
 
Easy local multiplayer, yo.

I get that, I am just confused for the "for multiplatform games" quote. How is this controller better suited for that the the Wii game pad?

Perhaps some multiplatform games will not make use of the Game Pad screen, so for gaming, holding the large GP serves no purpose at all, and thus this type of controller would be more appropriate

That makes sense, but the Pad did get good first impressions last year, so hopefully even for some games it doesn't hold a purpose, the Pad would still be comfortable to use.
 
The best post-Saturn dpad is actually on the Vita. I want more people to copy that.

Gameboy Micro had my second favorite d-pad until the Vita. Now it's a toss up.

Nintendo d-pads can be hit or miss. For some reason my Japanese Classic Controller Pro is great, but my NA one isn't as good. DSi is great, DSi XL isn't. 3DS might be Nintendo's worst, both in position and feel. Wii d-pad is fine, just small.
 
Why is this "for multiplatform games" if it's just the Wii U game pad without a screen? What benefit is it to buy this besides having an extra controller for multiplayer games?
I'm just going to assume Nintendo knows that most multiplatform games were bought on the Xbox 360. So to make the switch over to Wii U will be less of a hassle with a similar controller.
 
GCN is definitely not the best controller, but I'd still say it's the most comfortable. With a better face-button layout, it could have been my overall favorite, but I still prefer the 360.

It's just the same damn controller but without the screen in the middle. The only thing you need to "support" is the ability to not play with the screen there, and they'll have to do that for streaming gameplay to the screen instead of the TV anyway.

Yeah, I realized that after I posted it. I feel kinda silly for way overthinking this.
 
I get that, I am just confused for the "for multiplatform games" quote. How is this controller better suited for that the the Wii game pad?

Because multi plat games will be lazy and not use the screen so why have a giant controller with a powered off screen?
 
Is it really that baffling that people hold GC as the best controller? It's been an extremely popular opinion in the past and I'm sure it still is.


Not at all arguing, I support the influence and sharing of ideas for an overall better design across companies. (wow that sentence was a mouthful lol)

GC controller usually wasn't so great for multiplats, but goddamn the games that were designed with the controller in mind felt so fucking good. Compare the controls of RE4 GC to RE4 PS2. Or see the best use of triggers ever in a game with Super Mario Sunshine. Loved the button layout, but it could be a pain for some games.
 
I get that, I am just confused for the "for multiplatform games" quote. How is this controller better suited for that the the Wii game pad?

I'm guessing that's a reference to the inevitability of games with lazy, might-as-well-not-be-there tablet support.
 
Top Bottom