CPU Wii U just as powerful as PS3, X360, GPU 1,5 times stronger

I'd say Nintendo are taking it seriously. It might not reflect the tastes of GAF, but New Super Mario Bros. is pretty much the biggest gun Nintendo have. The amount of copies the previous games sold is staggering, I can completely understand why getting NSMBU ready for launch was their priority. It might not be our first choice, but it'll push hardware waaaay more that Metroid Prime 4 or whatever would.

I'm sure internally, they've got some really pretty stuff going on (Last years Zelda tech demo was amazing), but they wanted a NSMB game for launch, and it looks about as good as a 2D platformer with that artstyle can.

I would have been way more impressed with Mario Galaxy-U than another NSMB game. I don't doubt they are going to make some beautiful games now they actually have some horsepower to play with. Zelda-U is a Day 1 for me as I have always dreamed of playing a Zelda game with huge amounts of detail. Shits going to be awesome.
 
Jesus Christ people. Have the comments in the OP even been confirmed?

Does it need to be? Just look at what has been shown. Have yet to see anything that looks beyond ps360.

If the wiiU was some graphical powerhouse that could even run ports of ps4/nextbox games stuff like batman would look like the PC version not a 360 version.
 
1. You weren't the only one "calling" this.

2. I'm curious as to why people really expected them to move away from the formula that won them the sales battle this generation.
2. Because it can be even more successful? They don't want their system to nose diver in its last 2 years; Nintendo's first time ever annual lose should have been an alarm for them.
 
I would have been way more impressed with Mario Galaxy-U than another NSMB game. I don't doubt they are going to make some beautiful games now they actually have some horsepower to play with. Zelda-U is a Day 1 for me as I have always dreamed of playing a Zelda game with huge amounts of detail. Shits going to be awesome.

This I definitely agree with, I can't wait to see what happens when they start wheeling the good stuff out!

It's just a sad fact that NSMB outsells 3D Mario by an insane amount, so we have to wait :(
 
I would have been way more impressed with Mario Galaxy-U than another NSMB game. I don't doubt they are going to make some beautiful games now they actually have some horsepower to play with. Zelda-U is a Day 1 for me as I have always dreamed of playing a Zelda game with huge amounts of detail. Shits going to be awesome.

Want to know why Mario Galaxy/Mario Whatever 3D wasn't shown?

graphgaf1.png
 
1. You weren't the only one "calling" this.
Exactly, I want my share as well. :p

I've been skeptical since the Wii U reveal of last year, though my argument isn't that Nintendo is too stupid and short sighted. I would rather argue that a bigger jump won't make sense unless it's in the ballpark of PS4 or Nextbox.

The current strategy bets on the price and time advantage, and I don't have a problem with it. It's hard to predict if this strategy succeeds though. Then again, Nintendo can easily release the successor in 2017 if things don't go well, that's one of the advantage they have with this strategy.
 
Does it need to be? Just look at what has been shown. Have yet to see anything that looks beyond ps360.

If the wiiU was some graphical powerhouse that could even run ports of ps4/nextbox games stuff like batman would look like the PC version not a 360 version.

How much more powerful it is right now I don't think would have any bearing on how much 3rd parties would actually try to take advantage of it at launch. We were always gonna be getting ports technically identical to what's on 360, and we're even confirmed to be getting a few that aren't.
 
Can't wait for fanboys to cry conspiracy when ps4/nextbox third party games literally can't be ported to the wiiU.

If the PS4/nextbox have a similar amount of RAM to the Wii U they should be able to port games, unless there's indeed a "conspiracy".

I mean hello, PC games easily run on graphics cards that are 10x (or more) as powerful as their minimum requirements, and that's the same piece of software, no port required...
 
Sony and then Xbox really hurt Nintendo huh. Not financially mind you, but as far as always having cutting edge hardware and a power house for 3rd party games.

You know N64 era at least they had the power, and Gamecube rectified some issues with finally using discs. But now... that ship has sailed and we're fucking never going back.

And it's cool. I'm no way bitter about how it all turned out. I know some fans are.
Nintendo just needs to stop lying to themselves and others about caring for hardcore gamers and third party support. That Ninja Gaiden 3 demo isn't fooling anyone. But hey I guess it's part of the business strategy.
 
Doesn't it bother you the least that Zelda Wind Waker should have looked like the tech demo we saw last year?
It only bothers those who might be insecure about their gaming hobby, who don't want to look socially awkward by playing "kiddie" looking games. Wind waker looks awesome even today. Besides, WW wasn't 6 years ago but 10.
 
Doesn't it bother you the least that Zelda Wind Waker should have looked like the tech demo we saw last year?

I would have been happy to see WW look like DKCR...

not saying I want the rest of Nintendo's games to look like that (NSMBU, etc), but there are some great looking games on the Wii's hardware too.
 
If the PS4/nextbox have a similar amount of RAM to the Wii U they should be able to port games, unless there's indeed a "conspiracy".

I mean hello, PC games easily run on cards that are 10x (or more) as powerful as their minimum requirements, and that's the same piece of software, no port required...

I guess. But when new consoles come out the minimum requirements for running games on PC also make a jump. The minimum spec won't be WiiU in my opinion.
 
Want to know why Mario Galaxy/Mario Whatever 3D wasn't shown?

graphgaf1.png

Yeah, I am much more interested in what they can do in a fully 3D game than another side-scrolling game.

This I definitely agree with, I can't wait to see what happens when they start wheeling the good stuff out!

It's just a sad fact that NSMB outsells 3D Mario by an insane amount, so we have to wait :(

Launch wise I am not that excited but I am sure that will change.

at this moment right? Because that list is still incomplete, expect more announcements of launch games when getting nearer to launch day.

Sure, I am only going by what they have shown off so far. Fire out F-Zero or Zelda and I will be on board. Currently nothing that is 3rd party announced is doing anything for me.
 
If the PS4/nextbox have a similar amount of RAM to the Wii U they should be able to port games, unless there's indeed a "conspiracy".

I mean hello, PC games easily run on graphics cards that are 10x (or more) as powerful as their minimum requirements, and that's the same piece of software, no port required...

Games are usually upscaled for PC tech, when scaled down it's usually a much bigger port job - see the witcher 2.

Why make a game for the wiiU and just upscale it a bit for ps4/nextbox when your competitors are going to run circles around you building with the newer hardware in mind?
 
I think a lot of people are confusing art direction and technical achievements. Watch Dogs I can't speak for since none of us have played it but Uncharted series has both incredible art direction and technical achievements. If you think Uncharted is going to fade into obscurity like some glorified tech demo than I can only assume you have never played the series. The art direction is some of the most impressive aspects let alone what they squeezed out of the PS3.

The whole quake v. Mario 64 is a moot argument as well. Both were pretty impressive tech advancements for their time and simply because one was the better game doesn't discredit the other's accomplishments in a different way. What Quake kicked off in PC mods and online multiplayer was profound. Team Fortress for starters.

I still genuinely get goosebumps when I play Mario 64 every few years. A good ol' nostalgic wank is great from time to time but this mindless defense of 'inferior' graphics is getting demented. People love Nintendo games. That is the bottom of this argument. If Nintendo happened to be making their games on cutting edge systems for the last decade and a half, none of this shit would matter. It is only because Nintendo has elected to use slightly lower specs than the "leading edge" for the last three consoles fans have to shoehorn in these insane defensive measures. You love Nintendo regardless of their system specs. There is nothing wrong with that! But saying Pikmin will somehow relegate Uncharted series to obscurity is moronic. The same way some of us harbor Nintendo games as timeless classics, guess what, modern game series and characters that also involve detailed worlds and graphical achievements are finding the exact same place in new gamers hearts. Look at the way Master Chief is regarded in some circles? I am not a Halo fan but I understand the love and nostalgic regard. Something can be dear to you in the gaming world outside of Nintendo first party games.
 
Games are usually upscaled for PC tech, when scaled down it's usually a much bigger port job - see the witcher 2.

Why make a game for the wiiU and just upscale it a bit for ps4/nextbox when your competitors are going to run circles around you building with the newer hardware in mind?

The ps4/720 will be the new minimum spec.
 
Games are usually upscaled for PC tech, when scaled down it's usually a much bigger port job - see the witcher 2.

Why make a game for the wiiU and just upscale it a bit for ps4/nextbox when your competitors are going to run circles around you building with the newer hardware in mind?

Maybe I should have phrased it differently... The point is that since the Wii U has a similar architecture to PS4 / nextbox, porting should not be hard. For the most part it's a matter of downscaling texture/model quality just as PC games do.

Certainly you don't think that modern PC games are built for the minimum requirements and then scaled up to use the massive high-end GPUs?
 
Let me get that straight: you mean to say that both Orbis/Durango will feature 8x the memory, 4x the ROP-rate (best-case difference for the weaker unit), 8x the tex rate, 10x there GPU flops*, x5-10 times the CPU flops, x10-20 the local GPU BW and x10 the CPU BW of wiiU?

* GPU flops for the wii is an 'equivalence' term here, taken as 8GFLOPS for the vertex part and 1G pixels/s x12 programmable ops/pixel/clock (though clearly not FLOPS) for the pixel pipeline.
Thank you for posting this info. I was curious on the performance gap between the Wii and the 360/PS3. Of course, that did not include the Wii's lack of modern/standard shaders and launching a year after 360 compared to the Wii U launching a year before the others.
 
Sony and then Xbox really hurt Nintendo huh. Not financially mind you, but as far as always having cutting edge hardware and a power house for 3rd party games.

You know N64 era at least they had the power, and Gamecube rectified some issues with finally using discs. But now... that ship has sailed and we're fucking never going back.

Sony and Microsoft had nothing to do with it. It was all in the market. Nintendo saw that higher graphics wasn't going to give them a competitive edge, so they tried going in a completely different direction that worked beyond anyone's wildest dreams from 2005-2006.

I don't think they are never going back, but they certainly got comfortable and assumed that since it worked last time it would work this time for a completely different reason.
 
Sony and Microsoft had nothing to do with it. It was all in the market. Nintendo saw that higher graphics wasn't going to give them a competitive edge, so they tried going in a completely different direction that worked beyond anyone's wildest dreams from 2005-2006.

I don't think they are never going back, but they certainly got comfortable and assumed that since it worked last time it would work this time for a completely different reason.

I completey disagree. That company was in trouble. Pokemon kept them affloat. They changed strategies because they couldn't compete.
 
Does it need to be? Just look at what has been shown. Have yet to see anything that looks beyond ps360.

If the wiiU was some graphical powerhouse that could even run ports of ps4/nextbox games stuff like batman would look like the PC version not a 360 version.

right. i think these rumoured specs are reasonable, and with more ram (which is a bottleneck in the 360 and PS3), and a more modern GPU, i think we'll see games that look beyond what a simple 1.5 times more gpu horse power would suggest possible eventually.

we aren't going to see many difference in ports of games designed around the shared limitations of the PS3 and the 360 though. certainly i want developers to spend more time on the Wii U game pad features than on adding in some effects or details to the graphics that couldn't be done on the other systems. i'm sure i'm not the only one who feels this way.

i've said all along that i'd be happy with a Wii HD that could simply handle Wii games at dolphin resolutions. this is beyond that. i won't sweat the lack of certain multiplatform games personally, as i buy most of my multiplats on PC anyway, and I can't really foresee the multiplats doing a ton of interesting stuff with the Wii U pad that'd make me want to give up my better graphics.

is that good for the support the system is likely to get? not really. but i was happy with the Gamecube and I was happy with the Wii (until I replaced my HDTV and it started looking like utter shit), so I know I will personally be happy here. finally Nintendo will be able to do the kind of lighting we've been seeing since Doom 3. it'll be able to run games that look as nice as Crysis 3, Last of Us, Halo 4 and so on.

the difference won't be as pronounced even if the power gap is the same, because so much of the difference between the Wii and the 360/PS3 was purely about IQ, and I doubt we'll see a big gap in IQ between the Wii U and whatever comes next.

am i the only one happy to play HD remasters of PS2 era games? somehow I doubt that.
 
Maybe I should have phrased it differently... The point is that since the Wii U has a similar architecture to PS4 / nextbox, porting should not be hard. For the most part it's a matter of downscaling texture/model quality just as PC games do.

Certainly you don't think that modern PC games are built for the minimum requirements and then scaled up to use the massive high-end GPUs?

That's only considering the graphical side of things. If the CPU is really comparable to PS3/X360, it will be an issue you can't simply downscale your way around without much more work and downgrades in actual gameplay.
 
So basically on par with PS360 level of performance. For a launch machine in 2012. What a crock.
 
Based on the fact that it's an R700 series GPU with features from the R800 series GPUs.

Let me see a leaked spec post that a few devs with devkit access vouched for.

The leaked specs still don't tell us anything, because they still don't give us the specs of the video card, cpu, or RAM. It's impossible to approximate real world performance with a document that vague.
 
Sony and then Xbox really hurt Nintendo huh. Not financially mind you, but as far as always having cutting edge hardware and a power house for 3rd party games.

You know N64 era at least they had the power, and Gamecube rectified some issues with finally using discs. But now... that ship has sailed and we're fucking never going back.

And it's cool. I'm no way bitter about how it all turned out. I know some fans are.
Nintendo just needs to stop lying to themselves and others about caring for hardcore gamers and third party support. That Ninja Gaiden 3 demo isn't fooling anyone. But hey I guess it's part of the business strategy.

I think its all a money issue here.

M$ has other business that they can make money with, so no prob for them if they loose money with Xbox.

Sony too, but they suffer atm maybe PS4 (if it will release) will be their last one if not successful like the PS or PS2.

Nintendo only have their Games/Hardware and they try to make good money with that.
They manage that really good I would say.

About care for Hardcore gamers...they do care a lot, have allways done so.
IF you look at Hardcore from the standpoint how to master a game (like lesser time, only one life used, never died a.s.o.)
So but thats the old way of a Hardcore-gamer.
 
Rayman Origins isn't remotely pushing the PS3 or the 360, even running at 60 fps in 1080p. it still looks awesome. you know how i know it isn't pushing the hardware? because it runs in 480p at 60 fps on the Wii and at a higher res at 60 fps on the vita.

Rayman Origins looks so much better than NSMBU. Why can't that game run at 60fps in 1080p?
 
The leaked specs still don't tell us anything, because they still don't give us the specs of the video card, cpu, or RAM. It's impossible to approximate real world performance with a document that vague.

Clock rates don't determine whether technology is tech from a given year. It's the features and shader pipeline in the case of GPUs that tell you whether technology is from a given year.
 
Seems a bit strange, i would have assumed the CPU would be more powerful...I'd imagine the pad takes some decent processing power.
 
The leaked specs still don't tell us anything, because they still don't give us the specs of the video card, cpu, or RAM. It's impossible to approximate real world performance with a document that vague.

WTF are you smoking there was topic on E3 conference day that listed tons of details on the gpu details. Sans clock speeds we have know what the gpu and cpu can do.

Spec list post
 
Lets hope this thing is cheap if true...

Nah who am I kidding :(
The Wii was overpriced, even though it had a pack-in game and new(ish) technology in the controller. That said, things like pack-ins and controller tech are just as valid in determining the cost of the entire package as the tech of the console itself.

WiiU probably won't be as cheap as anyone wants it to be, but it's probably going to come with a game and it offers something new in the controller. It's not like Nintendo's just trying to re-package a plain X360 and sell it for $300. There's going to be more to it to justify that price. The fact that the controller is a streaming device creates legitimate cost increases in the same way that the Wiimote did back in 2006 (regardless of that fact that the Wii could have been somewhat cheaper and still made a hefty profit).

This is Nintendo, so the WiiU is going to be more expensive than anyone wants it to be. At first, anyway. But, no one should have thought it would be dirt cheap anyway.
 
Seems a bit strange, i would have assumed the CPU would be more powerful...I'd imagine the pad takes some decent processing power.

I kinda hope it does not, since Developers will prefer to use more of the CPU/GPU instead of loosing some just to use pad features. That could mean they are doing bare minimum for the pad, which negates all the work Nintendo are doing to impress people.
 
So basically on par with PS360 level of performance. For a launch machine in 2012. What a crock.
it's still a better situation than with the Wii. maybe no massive improvement, but an improvement none the less.

the Wii was much more underpowered than the consoles it launched alongside and after. it was also underpowered compared to the Xbox 1. the Wii U will be the most powerful console launched to date and remain so for approximately a year. whatever the difference in its raw power compared to what follows the difference in its feature set will be much smaller too.

more power would be great, sure, but many of us here on GAF enjoyed our Wiis and our 360s and our PS3s and our high end PCs. why shouldn't I be excited about the Wii U?

The Wii was overpriced, even though it had a pack-in game and new(ish) technology in the controller. That said, things like pack-ins and controller tech are just as valid in determining the cost of the entire package as the tech of the console itself.
i'll give you that if we're talking about some made up personalised definition of the term 'overpriced'. if we're not, the Wii was quite plainly and factually not overpriced by any recognised definition of the word. if anything it was underpriced.

'overpriced' does not mean 'was sold for more than it cost to manufacture'.
 
I kinda hope it does not, since Developers will prefer to use more of the CPU/GPU instead of loosing some just to use pad features. That could mean they are doing bare minimum for the pad, which negates all the work Nintendo are doing to impress people.

Yeah, but Nintendo stated that the framerate drops (on the pad) when using a second one. Which to me indicates that they made a decision to not let it affect the gameplay on the TV (which means that it does use a noticeable amount of power).
 
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