You know, a remark about Pikmin 3 that people just don't seem to be taking into account with picking apart the screens:
It's not a first person shooter with a few enemies on screen and crude AI.
It's an RTS, that runs a 60fps, at 720p. With hundreds of path finding pikmin on screen plus environmental physics for destruction, enemy AI, and other effects.
Folks never seem to take into account what a game is, when comparing still shots of one piece of ground between two games.
Would there be any game like Pikmin 3 running on the 360 at 60fps, not sub-HD? Every RTS I've seen on the PS360 barely runs 30fps and has visuals nowhere near as nice as one of the leading AAA games that has far less to manage in the game world.
As for Wii U and hardware power - 2 years to speculate that Nintendo would put out a system that would likely be an 'optimized' version of what the PS360 are, and there is shock, anger, disappointment?
How long has Nintendo had Dev kits of their new product. 1 year, 2 years? Are you telling me they could not rinse some more power out of it to make something more impressive than an up-scaled New Super Mario Bros demo?
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No offense but... does nobody get that New Super Mario Bros. U is the kind of game it is
on purpose? The reaction it's getting, along the lines of "OMG Nintendo has no skillz, no hardware, no competency, why u make a game like dat?" is silly. It is like pointing at The Last Guy on PS3, and saying "OMG, PS3 has no power, Sony has no capability and doesn't know what good graphics is like!"
It is a terrible truth I know, but NSMB U was shown because it's a major title. That what makes it a major title isn't predicated on trying to look like the UE4 demo is a problem of perception that gamers have, not Nintendo's problem.