Demon Lizardman
Banned
This topic makes me want to punch something.
The biggest tell of the U's power is that it was completely encased at E3 running nonstop for 10+ hour days with no crashes on a single unit that I saw. Vented only by 2 2x4" slits, this suggests its probably clocked low as hell or is a very low spec part.
Ok. Why is not every "tightly scripted corridor environment" * ps3- or 360-exclusive title not looking technically on-par with Uncharted?
* for the record, I disagree with that description. I think that the uncharted series offer more than enough open areas/vistas, but that's of little relevance to the argument.
Normal maps convey geometry, flat textures, are well flat. Flat like the ground texture here:
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Compare that to a modern game:
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The biggest tell of the U's power is that it was completely encased at E3 running nonstop for 10+ hour days with no crashes on a single unit that I saw. Vented only by 2 2x4" slits, this suggests its probably clocked low as hell or is a very low spec part.
Funny heh?
But it's exactly what happened with the previous generational switch. The total userbase of the PS2 generation was also massive (PS2, GC, Xbox, PSP) and there was certain money to be made in it. So the Wii should have been a welcome stopgap until the PS360 generation gained critical mass and became affordable.
Yet that didn't happen at all. The big developers obviously had a roadmap for how and when they would enter next gen, and had invested massive amounts of money in the new generation. Even though they were bleeding money for the first, what, 4 year of the PS360 generation, they still followed through instead of redirecting focus to the less risky and cheaper Wii. I guess their is a point of no return; if you invest 100 million dollars in engines/teams/... for a new console generation, you simply can't leave all you've done on the shelve and go back to the previous generation, because you're bleeding money. It's best to bite the bullet than to stand still and be caught with your pants down when eventually the generational shift does catch on.
Same thing will happen here. All developers and platform holders obviously have a roadmap that says the end of 2013 will be the start of next-gen. And they'll all divert their focus to that in the coming months. Wii U will get some leftover projects from the PS360 generation, and perhaps some cheap -sure to make a profit- games to fund their initially expensive PS4/720 projects.
on a technical level, the second pic does much more with the ground textures. But artistically, imo the Pikmin shot is nicer. The sharp line between the over detailed ground and the rock on the left side makes the whole screen look bad for me. The transition from the flat ground texture to the rocks and little gras in the background of the Pikmin pic looks much nicer.
I realized in the video of AC3 for wii u that frame rate and polycount was like ass compared to other versions. Half times doesn´t mean 0.5 x times?.
Although there will be an appreciable difference, more RAM alone really won't make for a generational leap in graphics or even close to it. Sharper textures aren't a given either: the Wii U needs to have a GPU that can cope with high-res textures better than the 360 too.Wrong.
The ram size alone will give devs a lot of options in size of levels, texturing or various other things the HD twins don't have any more resources to do.
on a technical level, the second pic does much more with the ground textures. But artistically, imo the Pikmin shot is nicer. The sharp line between the over detailed ground and the rock on the left side makes the whole screen look bad for me. The transition from the flat ground texture to the rocks and little gras in the background of the Pikmin pic looks much nicer.
One thing that is different though, is that engines being made these days are way more flexible than engines from the PS2 era.
The Wii U still might be able to get ports regardless.
Yes, you might be right about that. I'm by no means an expert on the actual developing of games. I'm just noticing the general trend that's very similar between the Wii and WiiU.
Perhaps, hopefully, there are indeed substantial differences this time that give the WiiU a better chance of life compared to the Wii.
This is a great point. Let's not forget all of the studios that went under or cancelled games trying to plz hardcore gamers. There will be a place for Wii U with PS4 and Xbox720. Also, there are games that just don't appeal to the masses on the other consoles like they did on wiiI don't believe a second all studios will abandon a 150 millions userbase overnight. PS3, x360, Vita and Wii U form a pillar which will be supported for years. A next gen only support future would be suicidal, and not only for japanese studios.
You have to be joking.
Shinobi602 said:No one's talking about opinions of art here. They're talking about tech.
Although there will be an appreciable difference, more RAM alone really won't make for a generational leap in graphics or even close to it. Sharper textures aren't a given either: the Wii U needs to have a GPU that can cope with high-res textures better than the 360 too.
What could also make a difference is a larger (32MB) EDRAM die on the GPU. That should lead to much fewer sub-HD games and hopefully some better AA. In addition to that, I really hope Nintendo has had their GPU equipped with a modern tesselator. A 2012 GPU might not possess much more raw power than some 2005 beasts, but it sure as hell should have some more tricks up its sleeve.
10 years from now Pikmin will be considered the better looking game when compared to Uncharted or even Watch Dogs.
Do you guys think Nintendo artists are so behind on techs that they just aren't great at using shaders yet? You'd think that a company with so much money for R&D would have the foresight to invest in super powerful workstations and practice these techniques to prepare them for the future.
10 years from now Pikmin will be considered the better looking game when compared to Uncharted or even Watch Dogs.
There is a substantial difference in WiiU vs Xbox 720 and PS4 as compared to Wii vs 360/PS3. The WiiU GPU has a modern and comparable feature set in the case.
10 years from now Pikmin will be considered the better looking game when compared to Uncharted or even Watch Dogs.
10 years from now Pikmin will be considered the better looking game when compared to Uncharted or even Watch Dogs.
People keep saying this, but the "modern and comparable" baseline is always moving. We will have 3 demos by the end of this week - UE4 by Epic, FF Luminous by Square, and Star Wars 1313 by Lucas Arts - that can't be reasonably duplicated on PS3 or 360. If that's the case, it's dangerously naive to believe the Wii U will be up to task for all games going forward.
Star Wars 1313 is on UE...3.
People keep saying this, but the "modern and comparable" baseline is always moving. We will have 3 demos by the end of this week - UE4 by Epic, FF Luminous by Square, and Star Wars 1313 by Lucas Arts - that can't be reasonably duplicated on PS3 or 360. If that's the case, it's dangerously naive to believe the Wii U will be up to task for all games going forward.
Although there will be an appreciable difference, more RAM alone really won't make for a generational leap in graphics or even close to it. Sharper textures aren't a given either: the Wii U needs to have a GPU that can cope with high-res textures better than the 360 too.
What could also make a difference is a larger (32MB) EDRAM die on the GPU. That should lead to much fewer sub-HD games and hopefully some better AA. In addition to that, I really hope Nintendo has had their GPU equipped with a modern tesselator. A 2012 GPU might not possess much more raw power than some 2005 beasts, but it sure as hell should have some more tricks up its sleeve.
I get the feeling that they don't know HD development, since they have never had to use it. They will have to learn really quickly or let 3rd Parties do all the graphically impressive games.
I'm not saying it can't handle it, just that it isn't a given. Less loading and OS integration seem to tick Nintendo's boxes too so those could be valid reasons.What would be the point in having a machine with 1.5GB RAM that can't handle hi-res textures? Just for less loading?
10 years from now Pikmin will be considered the better looking game when compared to Uncharted or even Watch Dogs.
Do you guys think Nintendo artists are so behind on techs that they just aren't great at using shaders yet? You'd think that a company with so much money for R&D would have the foresight to invest in super powerful workstations and practice these techniques to prepare them for the future.
Sure, it can be done. And and it will run at 5 FPS.Star Wars 1313 uses UE3, and all the shader computations can be replicated on the WiiU given what we know about the GPUs shader model.
I get the feeling that they don't know HD development, since they have never had to use it. They will have to learn really quickly or let 3rd Parties do all the graphically impressive games.
Absolutely, I'm serious.
The same argument could have been used for the N64. "They don't know how to work in 3D".
I'm personally expecting another pass on graphics for Pikmin. Nintendo published games usually hit polish late for graphics, and I've always seen the final version look better than the E3 version, ever since we've had E3 versions to compare.
Now, Pikmin might not look as good as the system can potentially do, since it was a Wii project that was bumped up. But I'm expecting this to be like first gen 360 games. Nintendo projects that didn't start on Wii will look much better. Compare Mario 64 to Majora's Mask. Same company, worlds apart in usage of the tech.
Zelda Wii U tech demo made by EAD 3. And SMG2 looks amazing in Dolphin and uses all kinds of shaders. I think Nintendo will be fine. But of course I don't expect all Nintendo teams to have the same experience with graphics as EAD 3.
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I'm not saying it can't handle it, just that it isn't a given. Less loading and OS integration seem to tick Nintendo's boxes too so those could be valid reasons.
However, the 360 seems to have a definite memory bottleneck so even if the GPU is the same as the one in the 360 textures could probably still improve with the available memory.
Mario 64 looked better than everything else before. The game was ground breaking.They did not know how to work in 3D efficiently. Banjo looks way better than Mario64 did, so it usually takes time for the system to progress. Usually it is the Platform holders that throw in some launch titles and its usually the 3rd parties that actually push the machine.
They did not know how to work in 3D efficiently. Banjo looks way better than Mario64 did, so it usually takes time for the system to progress. Usually it is the Platform holders that throw in some launch titles and its usually the 3rd parties that actually push the machine.
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