CPU Wii U just as powerful as PS3, X360, GPU 1,5 times stronger

I don't buy this "Reggie's hands are tied" stance. Remember Iwata's background, then think of where Reggie comes from. Why is Europe getting games the past 5 years, that would usually be a lock for the North American market? Does Nintendo Japan see Europe and NA as some sort of social experiment, where they deprive either region for a number of years of certain games? Reggie spoke out against Fatal Frame 4 because he didn't like the controls, the game didn't get released, after it was already for sale in Japan. When the xbox versions of FF were released WW, and the Wii was in dire need of games like that, and they even got a hotshot director on the team.

Seriously, i don't buy it.
 
I don't buy this "Reggie's hands are tied" stance. Remember Iwata's background, then think of where Reggie comes from. Why is Europe getting games the past 5 years, that would usually be a lock for the North American market? Does Nintendo Japan see Europe and NA as some sort of social experiment, where they deprive either region for a number of years of certain games? Reggie spoke out against Fatal Frame 4 because he didn't like the controls, the game didn't get released, after it was already for sale in Japan. When the xbox versions of FF were released WW, and the Wii was in dire need of games like that, and they even got a hotshot director on the team.

Seriously, i don't buy it.

Compare Reggie at E3 2009/2010 to the Reggie you saw this past E3. He wasn't the same. I felt as if he were embarrassed by closing off with Nintendoland. I haven't played Fatal Frame 4 personally, but I do recall some people actually complaining about the controls. If they weren't willing to update the game and fix the controls then I can see why Reggie wouldn't have wanted to release it here. He's a businessman and he made a smart move in this case, though, as "core" gamers we would likely disagree with his opinion.
 
Compare Reggie at E3 2009/2010 to the Reggie you saw this past E3. He wasn't the same. I felt as if he were embarrassed by closing off with Nintendoland. I haven't played Fatal Frame 4 personally, but I do recall some people actually complaining about the controls. If they weren't willing to update the game and fix the controls then I can see why Reggie wouldn't have wanted to release it here. He's a businessman and he made a smart move in this case, though, as "core" gamers we would likely disagree with his opinion.

...and how many other games has he held from releasing because they were utter crap? The stores were flooded with crap like Gingerbreadman, but he "thinks" the controls don't work so he holds back a great game with a loyal following? Seriously, even defending this BS is nonsense. Maybe Reggie should take clues from people that actually know something about videogames, like EDGE.

http://media.next-gen.biz/reviews/review-fatal-frame-4

http://www.nintendo-gamer.net/review/fatal-frame-4-mask-of-the-lunar-eclipse-review/

http://www.noisetosignal.org/2008/09/console-yourself-mask-of-the-lunar-eclipse

http://www.gamegrep.com/reviews/12004-famitsu_reviews_fatal_frame_iv_gives_it_3440_/


Besides, either he has something to say, or he's just a sockpuppet. So i'm supposed to believe that this was a call from Japan, while the game got raving reviews there and the series had always been released prior?
 
...and how many other games has he held from releasing because they were utter crap? The stores were flooded with crap like Gingerbreadman, but he "thinks" the controls don't work so he holds back a great game with a loyal following? Seriously, even defending this BS is nonsense. Maybe Reggie should take clues from people that actually know something about videogames, like EDGE.

http://media.next-gen.biz/reviews/review-fatal-frame-4

http://www.nintendo-gamer.net/review/fatal-frame-4-mask-of-the-lunar-eclipse-review/

http://www.noisetosignal.org/2008/09/console-yourself-mask-of-the-lunar-eclipse

http://www.gamegrep.com/reviews/12004-famitsu_reviews_fatal_frame_iv_gives_it_3440_/


Besides, either he has something to say, or he's just a sockpuppet. So i'm supposed to believe that this was a call from Japan, while the game got raving reviews there and the series had always been released prior?

Don't think Nintendo published Gingerbread man. All the games he held back would have bombed so it was a smart business move by him. The only dumb move by him, and NCL is to blame for this as well, was the decision to NOT release Xenoblade and Last Story in NA. They're here now and they're coming. I'm not defending all of his decisions, but you can't put the blame solely on one man. NCL does have the final say and they are able to override Reggie's decision if they wanted to.
 
Don't think Nintendo published Gingerbread man. All the games he held back would have bombed so it was a smart business move by him. The only dumb move by him, and NCL is to blame for this as well, was the decision to NOT release Xenoblade and Last Story in NA. They're here now and they're coming. I'm not defending all of his decisions, but you can't put the blame solely on one man. NCL does have the final say and they are able to override Reggie's decision if they wanted to.


I'm sorry, i fail to see how withholding a known franchise, that is getting great reviews all over, from a 3rd party deprived system, is a smart business move. But maybe i'm too old to see it. And you don't think Nintendo made or published other games that deserved tweaking? The funny thing is, i don't think Nintendo published the game in Japan, but NOA bought the publishing rights... just to not release it.


So what's the speculation on how much RAM? Please tell me 4GB...

2 GB, of which -so far- 512MB reserved for the OS. That amount is likely to come down so devs get more to work with.
 
I still believe that Nintendo did a very stupid move by not showing Aliens as a hardcore game during their presentation, from all the gameplay footage i've seen it looks fantastic, probably the best looking WiiU game at the moment.

Also, it is a new game and not a port from a game released almost a year ago, and it uses the WiiU gamepad in a way many of us were speculating and were excited ago. And given the positive comments about the WiiU from Randy Pitchford, it would be a great way to show that it is a powerful machine and that it offers a gameplay experience that cannot be replicated on other consoles.
 
2 GB, of which -so far- 512MB reserved for the OS. That amount is likely to come down so devs get more to work with.

...

No games are showing anything remotely like 2GB RAM so far. Which, I dont know why they wouldn't.

My guess currently is 1GB, hampered by the 2nd screen and high OS overhead so that it works out basically to 512MB like PS360.

I know the rumor is 1.5GB, and that's possible, but I still dont see anything above PS360 in Batman, AC, or Killer U, so where is it?

In the future WII U games might be able to show some advantage to having a little more RAM than PS360, after things settle down.

Like I would, wild guess, think something like 300 MB reserved for the OS and 200 MB more being typically used by the 2nd screen, leaving 500MB left like PS360.

Maybe in the future they cut the OS down to 150 MB, and some dev chooses to basically put a static image on the second screen or otherwise something trivial, so now he's got 768MB to play with on the Wii U. That's my thinking.
 
...

No games are showing anything remotely like 2GB RAM so far. Which, I dont know why they wouldn't.

My guess currently is 1GB, hampered by the 2nd screen and high OS overhead so that it works out basically to 512MB like PS360.

I know the rumor is 1.5GB, and that's possible, but I still dont see anything above PS360 in Batman, AC, or Killer U, so where is it?

In the future WII U games might be able to show some advantage to having a little more RAM than PS360, after things settle down.

I sure hope you're right. I think 2 GB is bare-bones minimum of what they should go with. 4 GB would have been amazing. I can only dream of what Monolith could do with 4GB on the Wii U...
 
...

No games are showing anything remotely like 2GB RAM so far. Which, I dont know why they wouldn't.

My guess currently is 1GB, hampered by the 2nd screen and high OS overhead so that it works out basically to 512MB like PS360.

I know the rumor is 1.5GB, and that's possible, but I still dont see anything above PS360 in Batman, AC, or Killer U, so where is it?

In the future WII U games might be able to show some advantage to having a little more RAM than PS360, after things settle down.

Like I would, wild guess, think something like 300 MB reserved for the OS and 200 MB more being typically used by the 2nd screen, leaving 500MB left like PS360.

Maybe in the future they cut the OS down to 150 MB, and some dev chooses to basically put a static image on the second screen or otherwise something trivial, so now he's got 768MB to play with on the Wii U. That's my thinking.

I was talking about the RUMORED (semi-confirmed) specs. Not what you think makes sense judging by games shown at E3.
 
The reason that I put quotes around "core" is that I'm using the common usage, but I don't feel it's a particularly apt description. I'm basically describing people who play Call of Duty, Gears of War, Uncharted, or generally any game that would be called "mature" or "AAA", or any number of other bullshit euphemisms for "games where you go around killing people".

Personally I think people who have been playing Nintendo games since the NES are much more core than 15 year olds who play nothing but Call of Duty, but then I'm not in charge of these things.

Edit: I do think that the Wii U is going to be quite successful this gen. It won't be quite as successful as Wii among casuals, simply due to the lack of anything as iconic as Wii Sports, but it'll still do well amongst that audience. For "games where you go around killing people" gamers, it'll do better that the Wii (although that's not saying much) purely on the basis that porting to it will be an awful lot easier, but if they really want it to be the console this coming gen, like the PS2 was a generation ago, then they need to do a better job of targeting these kinds of gamers.

I think that it would be a good idea to have a more nuanced type of phraseology when we refer to the demographics of gamers. Core gamers and casuals are the two main terms used, but it's far too simplistic to convey anything effectively. People who play mostly Call of Duty and Madden are often referred to as core gamers, even though, once you get beyond the complexity of the experience, their videogame habits aren't much deeper than those who play Mario. To me a core gamer is someone who is really committed to playing a lot of different games across all types of genres (especially ones that take a lot of time to get into) that more casual gamers wouldn't make the commitment to try.
 
...

No games are showing anything remotely like 2GB RAM so far. Which, I dont know why they wouldn't.

My guess currently is 1GB, hampered by the 2nd screen and high OS overhead so that it works out basically to 512MB like PS360.

I know the rumor is 1.5GB, and that's possible, but I still dont see anything above PS360 in Batman, AC, or Killer U, so where is it?

In the future WII U games might be able to show some advantage to having a little more RAM than PS360, after things settle down.

Like I would, wild guess, think something like 300 MB reserved for the OS and 200 MB more being typically used by the 2nd screen, leaving 500MB left like PS360.

Maybe in the future they cut the OS down to 150 MB, and some dev chooses to basically put a static image on the second screen or otherwise something trivial, so now he's got 768MB to play with on the Wii U. That's my thinking.
You haven't seen that much of those games. A couple of compressed video's and gameplay that still needs to be optimised for the final specs/ final console. In the end there is probably a difference, but not that much.

I do have to say that if the multiplats will run in 720p at steady 30fps with decent AA and sharp textures, it will allready be quite awesome imo.
 
I still believe that Nintendo did a very stupid move by not showing Aliens as a hardcore game during their presentation, from all the gameplay footage i've seen it looks fantastic, probably the best looking WiiU game at the moment.

Also, it is a new game and not a port from a game released almost a year ago, and it uses the WiiU gamepad in a way many of us were speculating and were excited ago. And given the positive comments about the WiiU from Randy Pitchford, it would be a great way to show that it is a powerful machine and that it offers a gameplay experience that cannot be replicated on other consoles.
The rumours floating around among the Nintendo e3 threads were that Sega was the one who decided not to show it. I can't find the link but it's here somewhere.
 
The rumours floating around among the Nintendo e3 threads were that Sega was the one who decided not to show it. I can't find the link but it's here somewhere.

Yes i read that, but still i find it confusing. I believe at the moment this game is proof for every doubter that WiiU is more than capable of producing amazing graphics.

Instead the most "hardcore" game we got was ZombiU, which is not the best showcase for the graphics capabilities of the console.
 
Yes i read that, but still i find it confusing. I believe at the moment this game is proof for every doubter than WiiU is more than capable of producing amazing graphics.

Instead the most "hardcore" game we got was ZombiU, which is not the best showcase for the graphics capabilities of the console.
I agree, the whole thing is fishy as hell. There were likely lots of options for them to show but they decided to show mediocre games. Maybe it was simply that they chose two partners to give time to; Ubisoft and Warner Bros and those are the offerings they had.

There's myriad of reasons why they did what they did, but in the end the final games are what we need to look at to make our purchasing decisions on, regardless of Nintendos reasons for doing an e3 like that.
 
No games are showing anything remotely like 2GB RAM so far. Which, I dont know why they wouldn't.

LOL. You can see RAM usage from video? that's like, the most useless super power ever.

Like I would, wild guess, think something like 300 MB reserved for the OS and 200 MB more being typically used by the 2nd screen, leaving 500MB left like PS360.

Mirroring an image to two devices, if accounted for in hardware - which you pretty much have to assume Nintendo thought would be a possibility when designing this thing, right? - requires absolutely no over head, either in CPU, GPU or RAM.

Displaying different images to two devices requires some, depending on the complexity of the image, but it would almost entirely be GPU based.

Here's how to test that theory;

1) Buy any Pc with any modern video card
2) Open task manager and look at your running proceses
3) Connect a second monitor
 
This report seems to corroborate earlier rumors that the CPU is basically on par with the PS360. Admittedly, my understanding of computer technology is not very sophisticated, but if the rumored dev kit specs are true, isn't it unusual to have something like three times the RAM and modern shaders but processing speed that isn't much better than the previous consoles? What does that mean for the actual Wii U games?
 
So there's most likely to be a similar power gap next gen as this gen? Shame for Ninty, I really felt their lack of ambition in the power department hurt them this gen.
 
That's awesome to pay ~300$ for this?
No, i pay 300$ to play nintendo games in HD and enjoy a new way if interacting with certain games. But if the multiplats are better, even just a bit in certain areas, then i will buy them on Wii-U in the first year. Ofcourse wheb multiplats will be better on xbox 720 and PS4 them i'll only still buy exclusives. And i think even just they will be well worth the 300$, but that's personal.

It would be foolish to buy a Wii-U as a competitor to Ps4 and xbox 720.

Not even sure what makes you think anybody will . Your comment seems rather ignorant to me.
 
The CPU might be just as powerful but the WiiU must have a weaker GPU. I remember anonymous but bonafide developers maintaining on a trusted news outlet's site that "the graphics just aren't as powerful", after all, "there arent' as many shaders." Who am I to believe now?!
 
No, i pay 300$ to play nintendo games in HD and enjoy a new way if interacting with certain games. But if the multiplats are better, even just a bit in certain areas, then i will them on Wii-U in the first year. Ofcourse wheb multiplats will be better on xbox 720 and PS4 theb i'll only still but exclusives. And i think even just they will be well worth the 300$, but that's personal.

It would be foolish to buy a Wii-U as a competitor to Ps4 and xbox 720.

Not even sure what makes you think anybody will . Your comment seems rather ignorant to me.

Exactly. And I don't mind having to wait 5 years to play Nintendo games in HD if it means a reduced price tag. It's like this XKCD comic:

f8ZMX.png


If Wii U would have come out years ago it would have easily been 400-500 USD.
 
...

No games are showing anything remotely like 2GB RAM so far. Which, I dont know why they wouldn't.

My guess currently is 1GB, hampered by the 2nd screen and high OS overhead so that it works out basically to 512MB like PS360.

I know the rumor is 1.5GB, and that's possible, but I still dont see anything above PS360 in Batman, AC, or Killer U, so where is it?

In the future WII U games might be able to show some advantage to having a little more RAM than PS360, after things settle down.

Like I would, wild guess, think something like 300 MB reserved for the OS and 200 MB more being typically used by the 2nd screen, leaving 500MB left like PS360.

Maybe in the future they cut the OS down to 150 MB, and some dev chooses to basically put a static image on the second screen or otherwise something trivial, so now he's got 768MB to play with on the Wii U. That's my thinking.

If a developer ports a game directly then having more RAM isn't going to make textures automatically look better.

We have leaked early dev kits saying 1.5GB minimum, we have developers on this forum who've said 1.5GB minimum. Its one of the few things we know already.
 
Exactly. And I don't mind having to wait 5 years to play Nintendo games in HD if it means a reduced price tag. It's like this XKCD comic:

f8ZMX.png


If Wii U would have come out years ago it would have easily been 400-500 USD.
Ofcourse that's your decision. I'll be there day one. Can't wait. And i'm old.
 
This report seems to corroborate earlier rumors that the CPU is basically on par with the PS360. Admittedly, my understanding of computer technology is not very sophisticated, but if the rumored dev kit specs are true, isn't it unusual to have something like three times the RAM and modern shaders but processing speed that isn't much better than the previous consoles? What does that mean for the actual Wii U games?

This should be a sticky the amount of times its said on here :) But the system also has dedicated hardware to offload a significant amount of processing away from the CPU. So even IF it was only the same as 360's CPU it could still do a lot more if the hardware is used properly.

That said, I don't believe the CPU is just the same, I'd post my reasons but Thraktor's post is already pretty comprehensive on this:

http://www.neogaf.com/forum/showpost.php?p=38686027&postcount=802
 
Ofcourse that's your decision. I'll be there day one. Can't wait. And i'm old.

Oh I'll be there day 1 too. The nice thing about Nintendo's hardware strategy is that we don't end up over paying for consoles. Too see the technical and visual leap of something like Pikmin 2 to Pikmin 3 would usually cost $500 for just the hardware.
 
So there's most likely to be a similar power gap next gen as this gen? Shame for Ninty, I really felt their lack of ambition in the power department hurt them this gen.

Don't worry, the gap will be significantly less. Both because WiiU is more powerful/modern for its time than Wii was and because PS4/XBox3 aren't going to be quite the leap that PS3/360 were.
 
So, the relationship will be more or less the same like Wii to PS360 in terms of power. Like some of us predicted a long time ago. I wonder how long the denial will last?

Nailed it. And ill say at least a year or two into its life. Thats how long it took with wii..

At best its going to get ok ps360 ports. But those will never be great.

No 1080p
No 60fps

It simply isnt powerful enough for enhanced ports like xbox did with ps2/gc.

And you can almost guarantee that they will not use that little extra power for bells and whistles. Any extra money is going towards pointless shoehorned control integration.

And once the development community moves on to the real next gen hardware. It will be wii all over again. The ports are going to dry up almost immediately.Or they will be so bad that they are unrecognisable.

The difference will simply be too large.
 
Oh I'll be there day 1 too. The nice thing about Nintendo's hardware strategy is that we don't end up over paying for consoles. Too see the technical and visual leap of something like Pikmin 2 to Pikmin 3 would usually cost $500 for just the hardware.
Oh right, i see what you meant now.
 
No, i pay 300$ to play nintendo games in HD and enjoy a new way if interacting with certain games. But if the multiplats are better, even just a bit in certain areas, then i will buy them on Wii-U in the first year. Ofcourse wheb multiplats will be better on xbox 720 and PS4 them i'll only still buy exclusives. And i think even just they will be well worth the 300$, but that's personal.

It would be foolish to buy a Wii-U as a competitor to Ps4 and xbox 720.

Not even sure what makes you think anybody will . Your comment seems rather ignorant to me.
I will! I'll get the Wii U for Nintendo stuff of course, but if it gets decent enough third party support I'll probably stick with it. Like as long as it gets decent multi platform ports in the first place (like functionally equivalent, just uglier) I wouldn't have a reason to get a 720/PS4.

Of course I'm weird. I lived through having only a GameCube (which mostly got decent ports) and was Wii only for a while. I only gave in to the 360 when Trials HD came out in late 2009 (and Jasper and $199 with 256MB model). Trials and Pac-Man CE were my only games for a few months...and still most of my games are XBLA with a few retail games I've gotten on sale. Mostly arcade stuff. It's basically a newer Dreamcast for me.
Exactly. And I don't mind having to wait 5 years to play Nintendo games in HD if it means a reduced price tag. It's like this XKCD comic:

f8ZMX.png
That last frame is me, I just played and finished Portal a few months ago!
 
Refreshment.01 said:
I wonder what exactly is the advantage of releasing a year in advance of the competition? The hardware won't be competitive, no chance to catch up in the online service arena. The concept of the device is not as hot a the Wii ever was. Nintendo has a big cult following, it's more or less guaranteed to them a healthy profit margin after a console cycle. So why not release later, go for some more competitive specs and have more mature software showcases?
A year on their own to build a userbase buffer can make a big difference. In our world the combined PS360 userbase was always bigger than Wii's, but if Wii had had the same success a year sooner it would have been ahead until late 2010.

Competitive specs wouldn't be guaranteed by an extra year; it would take Nintendo changing their philosophy on profit margins and consumer pricing as well. So they'd still get the uglier versions of multiplatform games if at all; but without the advantages of larger userbase, being on their second wave of titles versus the other guys' launches, the chance to get developers/publishers onto the system before they're completely committed to other machines, or the ability to try to do 3DS-like price/value adjustments if things aren't going as well as planned before the competition is there to knock them around.
cyberheater said:
I have two taps. One is small but is opened all the way. The other is slightly larger but is only half turned on. Which tap is delivering more water.

Extra credit question. Which tap is more like WiiU.
SLIGHTLY LARGER TAP is
on par
with
SMALL TAP
StateofMind said:
So, in 2014, is Wii U going to end up being closer to PS3 or PS4 I wonder?
Technically? I'd say it would vary by developer.
MDX said:
Im just wondering if developers targeted 720p based on early
dev kits, but newer kits might indicate future games in 1080p.
PS360 have games in 1080p; of course Wii U will be able to as well, and it should be easier. The question is how many will care to rather than making a "prettier" 720p game. Much like 30 versus 60 frames per second.
Maleficence said:
So there's most likely to be a similar power gap next gen as this gen?
Xbox 360 came out a year before Wii and had nearly six times the RAM and a more fully-featured GPU which could do something like 20 times as many operations per second. The difference between Wii U and Orbis/Durango shouldn't even be close to that.
 
I guess for a graphical difference people can understand maybe we can look at Unreal Engine 3 as an example of current gen vs Unreal Engine 2 as an example of Wii and Unreal Engine 4 as an example of (probably not at launch) next gen vs Unreal Engine 3 as an example of WiiU. Yes, they can each look better or worse depending on the circumstances (I don't think Wii got any game as cool as UT2004 even if it could handle one - but not as good looking as on PC of course, them high res textures - and I'm sure WiiU could get games that look better than many UE3 titles in the future, with enhanced visual effects etc) but that's probably a decent rough comparison (for now, things could change when we get more actual information about what's in the box). Adding the display resolution differences of the systems, Unreal Engine 3 doesn't look nearly as bad compared to 4 as UE2 does compared to 3 because it includes many of the same base features (ie normal maps), where UE2 lacks a lot of what gave UE3 its overall look.
 
Nailed it. And ill say at least a year or two into its life. Thats how long it took with wii..

At best its going to get ok ps360 ports. But those will never be great.

No 1080p
No 60fps

It simply isnt powerful enough for enhanced ports like xbox did with ps2/gc.

And you can almost guarantee that they will not use that little extra power for bells and whistles. Any extra money is going towards pointless shoehorned control integration.

And once the development community moves on to the real next gen hardware. It will be wii all over again. The ports are going to dry up almost immediately.Or they will be so bad that they are unrecognisable.

The difference will simply be too large.

The funny thing here is even if you take the OP info at face value and compare it to the most ambitious PS4/XBox3 rumours it still doesn't equate to WiiU vs PS4/XBox3 being more or less the same situation as Wii vs PS3/360. Also the comment on XBox enhanced ports vs PS2/GC again contradicts your own conclusions that WiiU won't get enhanced ports. What do you think was the reason for those enhanced XBox ports? Twice the RAM, more modern GPU and about 50% more power, does that remind you of anything? :D WiiU will have over 3x the RAM, a more modern GPU and even going by the OP in this thread 50% more power
 
Oh I'll be there day 1 too. The nice thing about Nintendo's hardware strategy is that we don't end up over paying for consoles. Too see the technical and visual leap of something like Pikmin 2 to Pikmin 3 would usually cost $500 for just the hardware.

Sarcasm detected.
 
I can't believe some people are still defending Reggie.

His decisions not to release quality first and second party games in the US might have
been motivated by wanting to avoid risks, but it's a short-sighted strategy that has
hurt Nintendo's relationship with its core fans and other gamers. If a game platform
is going through dire software draughts (like the Wii was for the most of its life),
the platform holder better localise each and every decent game it has its hands on.

Honestly, if I was living in the US I would have serious doubts about getting a Wii U,
considering how reluctant NOA has been about releasing anything that might sell less than a
million copies.

And don't tell me it wasn't NOA's decision not to release Xenoblade, Disaster, Pandora
etc. in the US. No way in hell would Iwata (or some other guy at NCL)
decide to localise these games only for Europe, a smaller market where these kinds of
games historically sell less than in the US. Just doesn't make any sense.
 
Nailed it. And ill say at least a year or two into its life. Thats how long it took with wii..

At best its going to get ok ps360 ports. But those will never be great.

No 1080p
No 60fps

It simply isnt powerful enough for enhanced ports like xbox did with ps2/gc.

And you can almost guarantee that they will not use that little extra power for bells and whistles. Any extra money is going towards pointless shoehorned control integration.


And once the development community moves on to the real next gen hardware. It will be wii all over again. The ports are going to dry up almost immediately.Or they will be so bad that they are unrecognisable.

The difference will simply be too large.

Shoehorned? Well, you could say they're trying to force innovation, but you know what, they're forcing innovation. Fuck yeah. I think a controller with a screen on is 10 times better than motion controls. If we're lucky, MS and Sony will follow in Nintendo's footprints when they see how ridiculously successful the WiiU is, and make their own interpretation. It can only add to gaming, and it can most certainly only add to innovation. I think the motion controller is a swing and miss, especially Kinect, and if you're wondering why it doesn't work that well, I can really recommend this Extra Credits video - Kinect Disconnect.

I love Nintendo for keeping pushing, and 1080p is not a requirement for me to enjoy the next Mario (3D), Mario Kart, Smash Bros, Zelda, Xenoblade, Go Vacation, Muramasa, Monster Hunter, etc. 60fps is nice, and 720p is absolutely enough for me.
 
Umm, wrong thread? And Xenoblade and Last Story and others are getting US releases.

Ah...sorry. Just commenting on something that was previously said on this thread.

Xenoblade and Last Story coming out is certainly a good thing. The fact that it took NOA so long to make up its mind about them is not. Both should have been no-brainers IMO,
considering how high profile games they are and how there's virtually nothing coming
out for the Wii right now.

And then the are niche treats like Pandora's Tower and Project Zero 2...
 
PS360 have games in 1080p; of course Wii U will be able to as well, and it should be easier. The question is how many will care to rather than making a "prettier" 720p game. Much like 30 versus 60 frames per second.

This.

I'm expecting most PS4/Xbox 3 games to run at 720p/30fps too. Developers always go for the pretty graphics over resolution and framerate.
 
I do have to say that if the multiplats will run in 720p at steady 30fps with decent AA and sharp textures, it will allready be quite awesome imo.

Except its not going to get multi plats, at least not the AAAs. Its going to be this Gen all over again. If those ps4 specs are even remotely close, you can assume the next box will be ballpark with it, its not going to see jack. Like said, you just have to look at this Gen to see that.
 
Except its not going to get multi plats, at least not the AAAs. Its going to be this Gen all over again. If those ps4 specs are even remotely close, you can assume the next box will be ballpark with it, its not going to see jack. Like said, you just have to look at this Gen to see that.

Unless it sells well, and becomes target platform for AAA multiplatforms like the PS2 did.
 
Unless it sells well, and becomes target platform for AAA multiplatforms like the PS2 did.

The majority of Developers would look at install base if they want to target AAA games. That is why the majority of them end up being Multiplatform unless someone can moneyhat it quickly enough. I don't see games having Wii-U as their lead platform if PS4/720 are waiting around the corner.
 
Unless it sells well, and becomes target platform for AAA multiplatforms like the PS2 did.

Devs have something against ninty first of all, and second, the wii was selling like mad and they shunned it. If it turns out to be as underpowered as rumors suggest, it won't see 3rd party big titles just like this Gen.
 
Except its not going to get multi plats, at least not the AAAs. Its going to be this Gen all over again. If those ps4 specs are even remotely close, you can assume the next box will be ballpark with it, its not going to see jack. Like said, you just have to look at this Gen to see that.
Nothing really points at a repeat of this generation. Even assuming the rumors were true, Wii U would have a 360GFLOPS GPU, compared to 1800GFLOPS for the next Playstation. Sounds like a huge difference, but five times as powerful isn't really that big of a deal. The differences in RAM should be even smaller and the featureset should be nearly identical. On the PC side, developers have to deal with much larger differences.
 
The majority of Developers would look at install base if they want to target AAA games. That is why the majority of them end up being Multiplatform unless someone can moneyhat it quickly enough. I don't see games having Wii-U as their lead platform if PS4/720 are waiting around the corner.

If WiiU sells better than expected, and PS4 / 720 sell worse than expected, you have the PS2 scenario all over again; weakest hardware dictating game design.

I mean, a lot of people posting in this thread are convinced that the PS4 / 720 are going to be a full generational leap more powerful than the WiiU (they won't be) and that the WiiU is going to fail as a result.

But then a lot of people were convinced that Nintendo were going to go third party after the gamecube.
A lot of people were convinced that the Wii was going to flop, to the extent that MS executives were telling people to buy a 360 AND a Wii.
A lot of people were convinced that the PS3 was going to be inevitable sales leader of the last generation.
A lot of people were convinced that the DS was going to fail, and Nintendo would go back to the gameboy brand.
A lot of people were convinced that the PSP was going to smoke the DS in sales.
A lot of people were convinced that the Vita was going to smoke the 3DS in sales.

If the history of gaming has taught us anything, it's that the market is massively unpredictable.
A lot of people are convinced of things that in hindsight are not true.
 
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