More like...
Wii U: TurboGrafx-16
PS4/720: Saturn
Or:
Wii U - Neo Geo MVS
PS720 - CPS3
More like...
Wii U: TurboGrafx-16
PS4/720: Saturn
Did Batman suddenly get shinier by moving to next gen?
No it doesn't.
Dang nordique, haha.
I agree that Reggie is an intelligent and capable businessman, marketer and COO. The launch lineup is certainly a very solid one, and although it's really NCL's decision, I'm sure he'll do a great job selling games like NSMBU and Nintendoland and soforth, as he's shown himself capable of before. The problem is when it comes to targeting "core" gamers. Although he's got games like Assassin's Creed, Call of Duty, Madden, etc., coming out, anyone with access to NPD data could have immediately identified these franchises as ones to secure. Just having these on the roster isn't enough to win over that new audience, though, you have to convince them to switch from their current platform, or to choose Wii U over the alternatives.
To really set the Wii U up as a serious contender for "core" gamers, it'll need a number of big-budget exclusive franchises targeting them early in the system's life. We haven't been given any indication that there are any (and even though one's probably coming from Retro, we don't even know that for sure). This doesn't just impact on gamers, it impacts on developers too. If they see Nintendo unveil their new console without any significant push to "core" gamers, there's a good chance they're going to drop any "core" projects they had planned for the console on the assumption that the audience just won't be there. I wrote a long-winded post a while back about the importance of Nintendo shifting into an equilibrium where the console is taken seriously as a platform for "core" games, but I haven't gotten any indication that they're actually making that shift, and at the moment I don't see what's going to draw "core" gamers or developers to the system.
There's also the matter of actually marketing these games, and marketing the system to the people who play these games. I hope I'm wrong, but I don't have enormous faith in Reggie's ability to do either.
He's wearing different armor, isn't he?
Personally, the game I would like to see, is Darksiders II on Wii U and compare to the PS360 builds. Vigil was acting all hot and bothered over the Wii U version, and keeps saying it will be the definitive edition. It would be a good demonstration of the system's capability if it ran Darksiders II say, the same as a higher end PC right now. All 60fps, AA, great IQ, best textures.
Oh sorry ... 1.0No it doesn't.
I still dont see how Arkham City looks worse.
This shot was posted earlier and I dont think there's any conclusive difference.r.
I'm one of those Wii only (well, Wii and PS2/PC) owners.In addition, there are many Wii only gamers who don't own either a PS3 or 360 and they may be looking to upgrade their systems. We don't know exactly how many that is, but at almost 100 million userbase, there is a substantial difference between the Wii and 360/PS3. Even "30 million" units or so between each HD system, is a vast difference. That is like the whole population of Canada. To them, the Wii U will be a new experience. If there are some gamers who were primarily Wii gamers but also owned an HD system, a Wii U might convince them to only hold one system next gen. Everything depends on hardware sales and software sales, but in the ideal scenario you and I would agree that the Wii U would be capable of any game the PS4/Durango could run (given what we currently know) as long as developer effort is there. The 360 became the main development platform this generation from the PS2 (Sony) so it is entirely possible it could switch over again (much like the 3DS is now in Japan from the PSP)
Obviously this is an ideal scenario, but that is what Nintendo's aim is: The Ideal scenario.
We'll have to trust that, and if it does not work out, it can be scrutinized at a later date.
Oh sorry ... 1.0
Yeah, he's wearing different armour, but:
Look at the background detail; even though the camera is at a different angle, you can see the towers and skyline in the WiiU version are blurrier and lacking detail compared to the city visible in the background in the PS3 shot.
Look at the shadowing in both; on the PS3 shot, there's clear self shadowing around the neck and upper arms, where there isn't any on the WiiU shot.
Look at the texture work on both; the PS3 one has a lot of detail, like visible ridges on the cowl and cape shoulders that aren't there on the WiiU shot - the cape looks painted on in the WiiU one rather than as a seperate material.
Having said all that, that PS3 shot looks very bullshotty. I don't think the PS3 version looks that good ingame.
Yeah, he's wearing different armour, but:
Look at the background detail; even though the camera is at a different angle, you can see the towers and skyline in the WiiU version are blurrier and lacking detail compared to the city visible in the background in the PS3 shot.
Look at the shadowing in both; on the PS3 shot, there's clear self shadowing around the neck and between the arms and torso, where there isn't any on the WiiU shot.
Look at the texture work on both; the PS3 one has a lot of detail, like visible ridges on the cowl and cape shoulders that aren't there on the WiiU shot - the cape looks painted on in the WiiU one rather than as a seperate material.
Having said all that, that PS3 shot looks very bullshotty. I don't think the PS3 version looks that good ingame.
EDIT:
And for all that, if you've not played AC, it's a sweet game. I don't think anyone LTTP is going to mind minor graphical differences.
Except in this case it doesn't look like PS360 1.5 ... it looks like PS360 0.9 :/
That's depth of field in the Wii U shot, not visible missing detail or resolution. The lighting conditions are different, but there's a self shadow under the arm on the left in the Wii U shot. The cape appears tighter because it's bulkier armour.
I'm one of those Wii only (well, Wii and PS2/PC) owners.
Not exactly by choice, I've wanted a 360 for a while.
Just don't have the money to buy one.
I want a kinect-less version that's not bundled with games I don't want, and a big HD.
I feel that we're getting to a point where graphical advancements no longer really matter. The Wii U is going to be amazing.
Therefore, most DirectX 9 games (like Call of Duty 4, F.E.A.R., or Unreal Tournament 3) should be playable in high details (in 1024x768). Demanding DX10 games from 2008 like Crysis run only in medium details fluently.
Trine 2 runs on Wii U with slightly better graphics than the PS360 versions, while simultaneously running the same game mirrored on the pad. If that isn't confirmation that it's a more powerful system I don't know what is.
Arkham City has all the signs of a team being told to port it over as cheap as possible.
The pop in issues etc are abysmal when you consider the upgrades etc the Wii U has over the current gen should make pop in that existed basically gone. That said it is a known flaw in UE3 so who knows.
If Wii U were really 3X more powerful than 360, then monkeys could do a port that reached parity. Not even trained ones.
Wait, you mean there's not a magic "port to Wii U" button that does all the work?Believe it or not its not that easy always.Its suffering the same kind of pop in as the other versions has so it shows that they havent really attempted to go beyond. the basics.
Arkham City has all the signs of a team being told to port it over as cheap as possible.
The pop in issues etc are abysmal when you consider the upgrades etc the Wii U has over the current gen should make pop in that existed basically gone. That said it is a known flaw in UE3 so who knows.
If Wii U were really 3X more powerful than 360, then monkeys could do a port that reached parity. They wouldn't even have to be trained ones.
because Trine 2 is a hardware benchmark?
Frankly I don't hold out much hope for Arkham City either. WB likely knows it's a super late port that won't sell well so they stuck a D team and minimal budget on it. They could get some decent sales if they put the work in regardless. They just need the right price, content and effort to make it happen.
It's not even really WB who need to put the time and money in; if UE3 improves its WiiU compatibility and / or adds WiiU specific tweaks / optimisations, it basically rolls all those improvements into AC (and any other UE3 title) for free. Which also makes third party ports of upcoming UE3 games a no-brainer, as it would just be a compile flag and some QA time from there out.
I hope Nintendo are aware of this and have sent some engineers to Epic, or paid Epic to do some work themselves as Sony had to earlier in the gen for improved PS3 support in UE3 (which now means no real discernible difference between 360 and PS3 builds of UE3 games, which definitely wasn't always the case)
Is there anyone participating in this thread that understands game development, if so, is it possible to do a simple port without changing code and rebuilding textures at a higher resolution and still get a better looking game? What about AA, can it be turned on without optimizing code for a closed box system?
It's not even really WB who need to put the time and money in; if UE3 improves its WiiU compatibility and / or adds WiiU specific tweaks / optimisations, it basically rolls all those improvements into AC (and any other UE3 title) for free. Which also makes third party ports of upcoming UE3 games a no-brainer, as it would just be a compile flag and some QA time from there out.
I hope Nintendo are aware of this and have sent some engineers to Epic, or paid Epic to do some work themselves as Sony had to earlier in the gen for improved PS3 support in UE3 (which now means no real discernible difference between 360 and PS3 builds of UE3 games, which definitely wasn't always the case)
http://www.neogaf.com/forum/showpost.php?p=38694674&postcount=926
They haven't changed.
Do I really need to answer that question?
Yes, because now he has armor? Why do you think the game is called Armored Edition?Did Batman suddenly get shinier by moving to next gen?
Also, what's up with his shoulders & entire arm area?
I just want to see how Nintendo games will look on this thing.
They have. With Wii, Nintendo specifically went for GameCube hardware. Now they designed the thing with hardware completely new to them, but somehow cut their performance targets to the level "Xbox 360 and up".I remember back when people would argue the Wii U had to be several times more powerful than anything currently on the market.
Their reasoning was that Nintendo would have to go out of their way in order to create hardware on par with the PS3 and 360 this many years after the fact.
I do think Iwata understands gamers and the game industry well, and I think Nintendo is well served by being the only console manufacturer headed by someone who has held almost every position in the industry: programmer and artist (in HAL), hardware designer (the Gamecube), and executive. Of course as CEO he must be held ultimately responsible for any failings, but as someone who's live in Japan all his life (as have almost all of NCL's senior management, I believe), he can't be expected to understand what causes an American teenager to be drawn to a game like Gears of War, and for this he is inevitably going to seek out the advice of the head of the American division of his company. I don't think that Reggie is properly equipped to give that advice.
Keep in mind where Reggie is coming from. His background is in marketing, and before Nintendo he worked in foods and beverages, and for VH1. In these sorts of markets, what you're selling is a lifestyle, and he brought the same approach to Nintendo's marketing for the DS and Wii, both great examples of how you sell the lifestyle associated with a product, and both very successful in attracting casual gamers. The problem is that this approach doesn't work in the "core" gaming demographic; you're not selling a lifestyle to these people, you're selling an experience. I don't think Reggie fully grasps either how to sell experiences to this audience, or even what sort of experiences they want.
Of course Iwata is the one making the final decisions, but he's doing so based on the advice that's available to him, and the source of that advice on western gamers is going to be the head of NoA first and foremost. He needs someone in that position who has a good understanding of the "core" gaming audience, and in Reggie he doesn't appear to have that. Don't get me wrong, I think Reggie is an intelligent guy, and he did a great job with the Wii and DS, but if Nintendo seriously wants to win the audience they missed with the Wii, he's not the man for the job.
I also believe that iwata may simply want to give some companies more time to get things together. EA, for example, will apparently collaborate with Nintendo on some online features, and the Nintendo teams that are working on more graphically impressive games may desire more time so that they can proof how capable the system can be. Short-term wise, it sucks for us, but it may be all forgiving if Nintendo can pull it off.
Honestly Nintendo just cannot win over third-parties...as long as everyone still believes Nintendo consoles are made to just sell Nintendo software.
All Nintendo can do is offer to publish some games here or there...
I just don't see developers taking a chance with Nintendo...I think they'd rather chance waiting for the new sony and MS consoles.
You don't get it, a game can only be exciting if its supported by powerful specs. It's like 10 years old movies, they are laughable now that new movies have better resolution and can be watched in 3D. Content you say? Why do you ask about content? How related is it to specs?