• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Magic: The Gathering |OT|

Status
Not open for further replies.
I was literally just wondering if there were any cards that put all players' life totals at 1, then I opened this thread and saw that card.
 
Yeah, except if I'm playing a burn deck, I probably don't want to be putting a 9 mana card in my deck.

Not trying to be a party pooper here, but the card is pretty terrible.

Well, there are a lot of cards that are terrible in competitive constructed which are a blast in the right casual constructed group. This is one of 'em.

You're free to disagree of course, I guess I just don't see anyone here suggesting this is a viable card on a competitive level.
 
Worldfire.jpg

Hehe, apparently a "small spark" is 6RRR.
 
Shitty Red Mythic

Worldfire is another in a long line of Red sorceries like Warp World, Scramblevesre and Decree of Annihilation that say "oh were you having an interesting game of Magic? Not anymore sucka! *flips table*" I hate it, I know I'm going to pull like 12 of them and anyone who plays one at a casual game I'm involved with will be getting several stink eyes if not a punch to the gut >:

Elderscale Wurm is a worse Pelakka Wurm (which is UNCOMMON), Sublime Archangel is sublime and all the new legendary creatures revealed so far have been super cool. Overall I think M13 is looking good but I just hate cards like Worldfire.

Gold blocks are the best for limited.

Except for Alara. Ignore that one.

I thought Shards/Conflux/Reborn was a good format. Or maybe that's because at one point I had like two boxes worth of prize packs stored up :P I agree though that Triple Shards draft/sealed was TERRIBLE! I started in earnest near the tail end of Ravnica block so I never really got to draft it (and of course I didn't really know how to draft back then). I'm hoping RTR can live up to the hype.

On an unrelated note, with the release of Avacyn Restored, I decided to try my hand at a casual Angel deck:

Creatures:
4 Angelic Wall
4 Wall of Omens
4 Emancipation Angel
4 Lightkeeper of Emeria
2 Emeria Angel
2 Sunblast Angel
2 Twilight Shepard
2 Admonition Angel

Spells:
2 Swords to Plowshares
4 Oblivion Ring
2 Faith Fetters
2 Moonsilver Spear
2 Defy Death

Lands:
4 Seraph Sancturary
4 Secluded Steppe
16 Plains

I don't have all the cards yet but that's the general outline. Early defense, lots of ETB abilities and incidental lifegain, smaller angels to get things rolling and then big angels to finish things off. Thoughts?
 
This is a troll, right?

http://www.channelfireball.com/home/magic-tv-top-8-of-the-week-best-goblins-magic-cruise/

A friend of mine is already working out how to break Worldfire for his Jhoira EDH deck. Electrolyze suspended one turn later seems good.

Jhoira is the perfect commander for Worldfire. Of course, you give your opponents 4 turns to find a counterspell...

Also, new red sorcery:

Wild Guess RR
As an additional cost to cast Wild Guess, discard a card.
Draw two cards.

And apparently Rancor is getting reprinted...
 
Worldfire is another in a long line of Red sorceries like Warp World, Scramblevesre and Decree of Annihilation that say "oh were you having an interesting game of Magic? Not anymore sucka! *flips table*" I hate it, I know I'm going to pull like 12 of them and anyone who plays one at a casual game I'm involved with will be getting several stink eyes if not a punch to the gut >:

Yeah, this is why I hate Worldfire for the most part. I've never been much of a casual player but to me, if I'm going to spend 9 mana on a card, it should do something. If you are ahead in the game, why would you even want to cast this card? It pretty much turns the game into a coin flip that your opponent has an advantage on because he gets to go first after it resolves.

Just completely un-fun to me. I'd rather lose to a super powerful card then a random coin flip.
 
Jhoira is the perfect commander for Worldfire. Of course, you give your opponents 4 turns to find a counterspell...

Also, new red sorcery:

Wild Guess RR
As an additional cost to cast Wild Guess, discard a card.
Draw two cards.

And apparently Rancor is getting reprinted...

Yeah, his deck already revolves around suspending a sweep effect (like Jockouhulapocalypse) and then the turn after suspending two or three huge threats.
 
I was wondering when you were going to check in

edit: I can only find reports of rumors for Rancor ; ;
I'm lurking these days cause there's nothing to contribute :3

I want to believe.

Okay so 4cc you get a 3/4 first striker that effectively makes your human army unblockable. Unless there's something I'm missing.
 
Here are four considerably less interesting cards MTG salvation spoiled this evening. These seem like great limited cards, but they look like they'd be pretty easy to cut from most any constructed deck (especially given blink's popularity).

D9AXL.jpg

ySKgO.jpg

0V21h.jpg

aEH52.jpg


This is my first core set since I started playing again. I really appreciate how many new cards there are. They never really did that back in the day.
 
Man that cycle sucks if only because they forced themselves to keep them all at two mana but made two of the effects far better then the other two. The red one in particular is horrible: haste means you're going to want to be moving it around all the time.
 
Oooo, I didn't see that one on MtGS. That's easily my favorite. The cycle theme works so much better with hexproof than any of the other abilities that it's kind of baffling they printed them all at 2cc/1cc equip. That doesn't make much sense to me at all. I guess it's their strength in limited, but I wouldn't mind fiddling with that blue one in some constructed decks.
 
Uh, was this posted yet? Because wow.

7MEYu.jpg

Um, am I incorrect in assuming this also means that you can choose for none of your opponent's creatures to block? "You choose which creatures block this turn, and how they block". I choose none of these creatures to block.

Need some for my humans, and completely makes me get rid of any plans I had to include Exalted in them.
 
Um, am I incorrect in assuming this also means that you can choose for none of your opponent's creatures to block? "You choose which creatures block this turn, and how they block". I choose none of these creatures to block.

Yup. But I can definitely see situations in which I want to use this ability as removal instead, forcing one of their threats to block.

EDIT: Nvm, realized that you still can't make one creature block many. Not as good for removal as I thought.
 
Yup. But I can definitely see situations in which I want to use this ability as removal instead, forcing one of their threats to block.

EDIT: Nvm, realized that you still can't make one creature block many. Not as good for removal as I thought.

It's as good of removal as Fight is. Except that you have to have a substantial board to do it.

On second thought, this card isn't as amazing as I thought it would be. It seems kind of like a win-more. If you're running tokens, you likely already have 3 or 4 tokens with an anthem at that point and you're pretty much good to go by the time this guy hits the board
 
I am seriously tweaking the fuck out right now. Just 15 minutes ago I was thinking about "fake" cards and what I would make if I could create just a crazy ass magic card that was useless in all formats except fringe ones like type 4, and I came up with a card called end of things that would exile all permanents, exile all hands, and exile all graveyards and put all players life totals at 1. Then I get on starcity to look at new spoilers and see worldfire. It's the same fucking card I was dreaming up word for word. Word for fucking word. I could almost believe the coincidence of a card that exiles everything, but the added "players life totals become 1" thing is too much, I clearly have some kind of special powers. It's time to dream up a big pile of money and wait for it too to become a reality.
 
It's as good of removal as Fight is. Except that you have to have a substantial board to do it.

On second thought, this card isn't as amazing as I thought it would be. It seems kind of like a win-more. If you're running tokens, you likely already have 3 or 4 tokens with an anthem at that point and you're pretty much good to go by the time this guy hits the board

I can see it laying down huge damage in my human deck. By the time he's out on the board and ready to attack, I have enough creatures by his side to enable his ability. However often times my opponent also has a line of defense by that time, so this guy makes all of my pesky human creatures (Mirran Crusaders, Silverblade Paladins linked with Champions, Elite Inquisitors, etc) plus him unblockable for massive amounts of damage.

Especially considering that most humans aren't very large, having them simply walk right through your opponent's defensive line without fear of being chumped is a wonderful thing.
 
So people think Odric is good (unless you're talking about casual in which case go nuts) and that the red ring ISN'T one of the best rings? I'm going to need some justifications else I feel like I'm living in bizarro land.
 
Red ring is definitely better than people are making it out to be. It isn't 3 mana for haste like some are saying. It's turn two drop it, every turn after that you get to give a creature haste for 1 colorless and make it bigger. All the rings are quite nice turn two drops, giving all your creatures from that point on a big advantage.

As for Odric, he can easily be abused. It's pretty easy to have three creatures by turn 4 when it comes to white. Lots of weenies and token creations. By turn 5 you could easily be swinging for big damage.

Also I have to say I love that they printed a card simply called "murder".
 
Status
Not open for further replies.
Top Bottom