Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

IF the sticks weren't clickable, we could delete it from my above list, and CC would have the advantage in buttons while PC would have the advantage in non-buttons.

How so? Don't they have the same number of buttons? CC Pro's sticks don't click and the triggers aren't analog.
 
How so? Don't they have the same number of buttons? CC Pro's sticks don't click and the triggers aren't analog.
Classic Controller Pro's R/L aren't analog, but Classic Controller's are. They removed functionality (that no Wii game was using) while making it more comfortable.
 
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I much prefer the E3 shape.

Sorry to disappoint you but: Wide Angle Lens.
 
I've always wondered how much do analog triggers affect shooters and racers, since they don't really PC gaming which lacked "analog triggers" on the default keyboard mouse combo.
 
Classic Controller Pro's R/L aren't analog, but Classic Controller's are. They removed functionality (that no Wii game was using) while making it more comfortable.

Oh, I see. I knew there was something about the CC Pro's triggers I liked better.
 
I wonder if there will be some multiplat 3rd party games released on the wii u that can only be played with the pro controller? That would be kind of interesting.
 
sorry if this has been answered before but will all Wii U games support this controller? I mean, will it be required or will it depend on the devs? I specifically want this to be compatible with NSMBU
 
They started development with some truly simplistic shit.

Would it shock anyone that the E3 controllers still didn't have analog sensors built in with the intention of them being in the final?

They've hooked two GBA's together to simulate DS hardware for development purposes.

This company is batshit.
 
The GamePad screen is sensational. Anyone claiming it “isn’t proper HD” or “isn’t a retina display” or anything like that is just nitpicking – the fact is it’s a superb screen. Both myself and ONM’s Tom East agreed that we actually preferred playing games on the GamePad to playing them on the TV because the smaller screen size meant they were even sharper. The GamePad screen quality was the biggest surprise of the day for me, without a doubt.
Graphics look sharper on the GamePad screen, I like this :)
 
They started development with some truly simplistic shit.

Would it shock anyone that the E3 controllers still didn't have analog sensors built in with the intention of them being in the final?

They've hooked two GBA's together to simulate DS hardware for development purposes.

This company is batshit.

Nintendo hardware has NEVER been final in the E3 it's shown at in the year it came out.

See also: the E3 Nintendo DS in 2004, before it came out later that year.
 
vall03 said:
sorry if this has been answered before but will all Wii U games support this controller? I mean, will it be required or will it depend on the devs?
Haven't heard anything about it being required, but unless it's a game that requires the features only the Gamepad has, I can't imagine why they wouldn't.
Thunder Monkey said:
They started development with some truly simplistic shit.

Would it shock anyone that the E3 controllers still didn't have analog sensors built in with the intention of them being in the final?

They've hooked two GBA's together to simulate DS hardware for development purposes.

This company is batshit.
For E3 2011, I expected everything to be in a pretty early state. But not having things ready by June 2012 for something that's got to go into production any time now is really cutting things close.
Mistle said:
God it's crazy how reports on this keep changing, haha
So they're analogue... But people who actually tried it swear that they weren't?
*shrugs* Assuming for what a moment what is said in the link is accurate:
Yes, the ZL and ZR buttons are analogue. ... they’re clearly analogue triggers as opposed to the L and R shoulder buttons, which are just digital.
I note that this is a reversal from GameCube and Classic Controller, where the main L and R were analog+click, while Z/ZL/ZR were digital.
 
God it's crazy how reports on this keep changing, haha
So they're analogue... But people who actually tried it swear that they weren't?

Well, I was there at E3. I specifically tried the triggers. They were digital. Unless something changed after the show ... there was no analog triggers on the game pad pro or regular game pad. I hope it changes to analog by the time the system launches though.
 
Wait, Classic controller had analog triggers? That's weird.

*feels mine*

Huh, it is. I never noticed!

I always thought that they were "squirt-gun trigger-like" and not really true analog much like the GC's triggers. I haven't played with either of these in a long time, but I really don't remember using them for analog stuff in any GC/Wii games.
 
I always thought that they were "squirt-gun trigger-like" and not really true analog much like the GC's triggers. I haven't played with either of these in a long time, but I really don't remember using them for analog stuff in any GC/Wii games.

Well, the Wii Classic Controllers were CAPABLE of being analog (they certainly have enough levels of sensitivity), but most games didn't take advantage of that. Mario Sunshine does on the GameCube, though--try depressing the R button very little vs. pushing it down all the way. It controls the pressure of FLUDD's, um, spray. Depressing the button fully into the extra digital "click" would make Mario stand in place, letting you aim FLUDD freely. The Classic Controller had this same level of functionality, but nothing on the Wii took advantage of it, so they dropped it on the Classic Controller Pro.
 
Well, the Wii Classic Controllers were CAPABLE of being analog (they certainly have enough levels of sensitivity), but most games didn't take advantage of that. Mario Sunshine does on the GameCube, though--try depressing the R button very little vs. pushing it down all the way. It controls the pressure of FLUDD's, um, spray. Depressing the button fully into the extra digital "click" would make Mario stand in place, letting you aim FLUDD freely. The Classic Controller had this same level of functionality, but nothing on the Wii took advantage of it, so they dropped it on the Classic Controller Pro.

Ah, forgot about that in Sunshine! You're totally right!
 
However I stumbled upon this article at Kotaku that shows of a 3rd party Mad Katz Wii U controller that might suggest that the triggers are in fact analogue based of this picture:

http://kotaku.com/5916697/there-is-another-xbox-360+inspired-wii-u-controller

I saw this too, but that pad looks exactly like Mad Catz's 360 pad, just with different labeling. It might only be a mock-up. The article also mentions that the Pro controller caught Mad Catz "off-guard," so maybe Nintendo didn't communicate the pad specifications to Mad Catz.

That said I hope Mad Catz leaves the triggers regardless of what Nintendo does, to give consumers/developers the option.


Maybe I'm overlooking it, but I don't see a confirmation in that link. Though this was interesting though:

Well, naturally each game is different so the first part of your question is something I’ll be covering more in-depth over the next couple of weeks. One thing I did notice though was a slight lag between pressing the buttons on the GamePad and the TV responding. This was most noticeable during New Super Mario Bros U, where the responsiveness while looking at the screen on the GamePad was instantaneous but on the TV it was delayed slightly. It was also noticeable during ZombiU. I wouldn’t flag this as anything to worry about yet because this could have been down to any number of things – television lag, the development kit, etc – but it’s worth keeping an eye on. It’s also worth noting that I played Ninja Gaiden 3 with the Pro Controller instead and there was no lag at all.

Sounds like streaming to the pad creates less lag than the HDTV processor, which is impressive for Wii U but also a pretty sad illustration of how poorly most HDTVs handle video games.
 
Xellos said:
That said I hope Mad Catz leaves the triggers regardless of what Nintendo does, to give consumers/developers the option.
They can't just be inventing new kinds of input the system isn't designed to accept, though.
 
They can't just be inventing new kinds of input the system isn't designed to accept, though.

They could just put a digital/analog toggle on the controller like the old PS1 dual shock.

Yeah I know I'm reaching with this. The lack of analog triggers is pretty disappointing to me.
 
Why is the gaming press scared to put this question to Nintendo?
 
The Gamecube controller was merely no more than a Smash Bros. controller emphasized by the fact that Nintendo decided to support it for the Wii Smash title.

The controller was terrible for third party games, and continuing to use that design for a new system would be an abomination.
 
The Gamecube controller was merely no more than a Smash Bros. controller emphasized by the fact that Nintendo decided to support it for the Wii Smash title.

The controller was terrible for third party games, and continuing to use that design for a new system would be an abomination.
You're calling the GameCube controller an "abomination"? Analogue triggers with a click was a genius configuration that was underutilized, but when done correctly (Rogue Leader, Rebel Strike) just felt right.
 
But why would they start to care now, when they apparently didn't in the previous 12 months?

The same way they didn't care about the Wii U's circlepads until devs convinced them otherwise? I imagine the same thing could happen here if enough devs speak out about it. They may have done so and Nintendo said no, but I still think there's plenty of time for it to change.
 
Sounds like streaming to the pad creates less lag than the HDTV processor, which is impressive for Wii U but also a pretty sad illustration of how poorly most HDTVs handle video games.

Yeah it was already confirmed awhile back (by Tekken lead Harada) that the input lag to the gamepad screen was less than 1/60th of a second. Very few LCD TVs can boast that sort of performance unless you switch them into butt ugly game mode.
 
What I don't get is why Nintendo aren't using their Gamecube style analog triggers.
I have a feeling that the reason they don't have conventional triggers is patent-related, but surely they have the patents to their own type of triggers?
Would also be perfect for GC-compatability, which makes it an even dumber move to make.
 
No analog triggers basically means no new Wave Race done right :/
Rumble (man, GC's pad had the best rumble ever) and analog triggers MADE that game... and now I'm sad for Luigi's Mansion on 3DS :(
 
I don't know why but it's really bugging me that no one has confirmed one way or the other whether the triggers are in fact analogue or not.

However I stumbled upon this article at Kotaku that shows of a 3rd party Mad Katz Wii U controller that might suggest that the triggers are in fact analogue based of this picture:

original.jpg


http://kotaku.com/5916697/there-is-another-xbox-360+inspired-wii-u-controller

To be a Debbie downer, all it proves is that the Wii U FPS Pro controller is an exact copy of the 360 Black Ops/FPS Pro.
 
It's strange to me third parties are already making their own accessories, I remember it being at least a year or two until I saw any third party Wiimotes show up in stores.
 
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