They do it all the time and the worst part is that they never give a reason.Why would Steam ever reject a game?
Why would Steam ever reject a game?
competes with a valve game
They do it all the time and the worst part is that they never give a reason.
Why would Steam ever reject a game?
I think is time for them to improve the system, they obviously can do whatever they want, but at the end of the day, is bad for the consumer.
We have seen good games rejected, and also a lot of garbage accepted.
I do find it a bit amusing that they seem to reject certain adventure games. It makes me wonder if any of these Kickstarter adventure games will even make it onto Steam.I think is time for them to improve the system, they obviously can do whatever they want, but at the end of the day, is bad for the consumer.
We have seen good games rejected, and also a lot of garbage accepted.
For developers, they should be more transparent though.Valve doesn't have to do what is good for the consumer, they have to do what is best for publishers, developers and consumers.
Why would Steam ever reject a game?
Why would Steam ever reject a game?
I don't get it either.
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Dark Void Zero is on Steam, and that game was originally a DSiWare title. I own Mutant Mudds on 3DS eShop, but I would support the PC version too.
// Roth
Why would Steam ever reject a game?
I think Valve needs to change it's policy about these things. They accepted Revelations 2012, but not mutant mudds? I think everyone knows which is the best game of the two.
Valve doesn't have to do what is good for the consumer, they have to do what is best for publishers, developers and consumers.
I think Valve needs to change it's policy about these things. They accepted Revelations 2012, but not mutant mudds? I think everyone knows which is the best game of the two.
Clearly Mutant Mudds just can't hold up to the polish or feature set of such titular titles as "Revelations 2012"
Steam needs some sort of peer/crowd approval process for very small indie games. They could have 3 slots a month and the community (weighted by number of purchases, influence, hours spend on steam library etc) could upvote them with $0.50 tokens or some other small incentive that prevents voting fraud like limiting free tokens to a fixed number per quarter for verified accounts.
http://penny-arcade.com/report/edit...athan-blow-explains-why-microsoft-is-aiming-aBlow wouldnt say what he saw at Valve, but he did say one of Steams problems is that its hard to have a limited number of people looking at the games being submitted and still make sure games that deserve it get through. The submission pipe is filled with games that barely work, as well as a flood of submissions for re-skinned versions of popular, existing games. A common trick is to change the title and loading screen of Call of Duty and submit it as a new game. It takes a significant amount of time to wade through all the cruft. In that noise, some really good games get lost. Indies e-mail with games, demos, videos, and sometimes its actually a good game, and the indie community knows its a good game, or someone in the press knows it a good game, but Valve doesnt know its a good game, Blow said. There are plans to help with these issues, and Steam has a few other tricks up its sleeve for the future.
Or, people just need to realize that buying games on places other than Steam like direct from websites, Desura and others works well, too.
And you can buy music outside of iTunes. But your songs sell a whole lot better and get a lot more attention when they are offered on the service of the market leader.
How could any game be more rejectable than Binding of Isaac? If that game gets accepted, no game should be rejected.