M°°nblade;39249721 said:
What what?
Basically you're asking something that didn't work on the Wii.
Then why would it suddenly work on the Wii U? Where's the difference?
Due to the focus on specific Wii U capabilities, having a very limited installbase, dealing with limited human resources, and increased development costs, I don't think we'll see large investments in separate Wii U development studios. At least not those kind of games the Nintendo crowd wants. Because it's for the most part not in line with the demographic demand.
And if they do ... remember Haze on PS3? You don't want projects like that.
I am not sure if it didn't work. Initially, core games sold very well on the system (RE4 ~2m, NMH being the best selling Suda game, RS ~1.5m, WaW ~1m, etc.); the problem started because: 1. Wii was so outdated that its architecture required new engines 2. Publishers didn't anticipate the success of the console and by the time it installed based grew and weren't ready to support it afterward 3. It had other problems including online and digital distribution infrastructure, lack of patching support, etc.
And another major problem was Nintendo itself; they practically released like 2 important games after 2010 on wii, whether casual or core; I don't know how they expected Wii to conitnue to sell.
I'm sorry but most of your issues are due to factors other than system power. I also can't see how someone can be so bitter and down on this generation but turn around and be excited for the Wii-U. It makes no sense when the Wii-U will be even more powerful and supposedly power stunts creativity.
I'm not 'that' excited for WiiU, but I explained why I believe the power jump of Wii U is [apparently] reasonable and in a good direction [for me at least].
And obviously those problems are not directly related to the power increase, I don't believe power increase per se is a wrong direction, it would be stupid to think so. High costs of taking risks due to the high development costs, requires being very cautious that your games matches the dominant taste of the installed based.
I believe when people buy a system that costs over $400, they obviously expects the retail games to use the strength of the system to its full potential; this put a heavy burden on the developers and publishers. For example regarding The Last Gaurdian, let's assume it's scale is around that of Shadow of The Colossus; how much would it cost to make such a game [in less than a decade, lol], and how much should it sell to break even?
Again, be reminded I am not supposed against Nvidia and Ati making $1000 graphic cards or games being made that utilize them, but it's quite different on PC cause people have a lot of option and a lot of them may have systems without dedicated graphic cards to begin with. But for the next gen most people [both developers and gamers] will be stuck with whatever MS and Sony put into their consoles.
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I am not sure if Nintendo is trying to attract all the core gamers anyway; I think it's almost impossible to attract the crowd that bought Wii and those who paid $600 for PS3 to begin with [at least unless they come up with a way to heavily subsidize the hardware]. What they are doing, is attracting the same crowd that bought Wii, and give them enough incentive not to move from the Wii. And to say the least, I believe Nintendo not taking a huge jump will at least allow their 1st party, 2nd party and usual 3rd party to support the system the way developers envision and not the way market and hardware dictates; and I certainly hope they feel the pressure enough not to sit on their lazy ass [like they did with 3DS]
Starting to see that bubble pop? Did I see the same E3 as you?
it's because people still buy the games:
Mother Earth is pregnant for the third time
For y'all have knocked her up.