bender
What time is it?
I played many great games that didn't have big budget. Having big budget means nothing these days.
Name four!
I played many great games that didn't have big budget. Having big budget means nothing these days.
Vanillaware games, Nier, Ace Attorney, Suda 51 games and Bravely/Octopath games…Name four!
Vanillaware games, Nier, Ace Attorney, Suda 51 games and Bravely/Octopath games…
I'm sure you gonna say you didnt enjoy most of them but I did.
Vanillaware games, Nier, Ace Attorney, Suda 51 games and Bravely/Octopath games…
I'm sure you gonna say you didnt enjoy most of them but I did.
What I always get concerned about in games like this is being stuck in a place where you have no or very little ammo and have no means of getting it anywhere. Most survival horror games don't put you in this position. You either have plenty of resources to craft, enemies respawn, money, or plenty of loot. But there are some that pop up here and there where if you aren't very careful, you can screw yourself and find yourself having to run from enemies out of necessity. I played one recently and dammit I can't remember what game it was off the top of my head. Where I exhausted everything I had, I had no means to replenish, so I was forced to flee from an entire area of enemies til I restocked.I'll wait to see how it gets harder but it has a flow that more component players should be fine with especially if they want to save scum.
The game has healthy save points and each encounter has a checkpoint auto save prior.
Typically the game tries to fool you with one or two enemies coming out, and a variety more on the floor potentially there they could absorb. When a fight starts your initial reaction is to shoot bad guys, but there could be explosive tanks in the room. If you lead enemies to you then you could get out with only one bullet used. Or you could go drop a fire nearby when everything is grouped and it stuns the enemies while killing the ones in floor allowing you to maybe one shot shotgun destroy the standing enemies.
I'm also a hitch and will run back to save rooms to get my one free fire canister repeatedly here at the start. So far only one section had a back track but I wasn't risking these corpses being a shit show so I ran back and forth burning shit quickly.
If I had one complaint right now it's that the game does auto save noticeably before an encounter so you can't even get jump scared you know it's coming.
Name six more.
Callisto was a product without sufficient time to fully realize its potential. It was clear that they barely worked on the actual combat experience beyond animations and enemy / encounter / boss variety to make it unforgetable experience. Idk if including a hammer from story DLC would've changed anything. The game is good, not terrible by any means, but when you start thinking about what it could've been given how incredible the first Dead Space still is.... Uh, well, nothing can be changed now and IPs future is for sure dead at this point.
The reviews are great for Cronos and coming after SH2R... well, let's just say that I never doubted Bloober to deliver. Can't wait for SH1 and SH3 remakes.
That series managed make great animation with little frames they had.Ace Attorney games are among my favorites.
Sometimes limitation breaths creativity.
you're not wrong, I mean, I can't see how anyone could truly enjoy the Medium unless they're Polish and born in the early 80s.The medium sits somewhere around 75% average metascore. This is suspiciously close to chronos. And the medium was a horrible, horrible pile of dung.
The game lets you save in multiple slots, and is also providing an auto save feature to boot.What I always get concerned about in games like this is being stuck in a place where you have no or very little ammo and have no means of getting it anywhere. Most survival horror games don't put you in this position. You either have plenty of resources to craft, enemies respawn, money, or plenty of loot. But there are some that pop up here and there where if you aren't very careful, you can screw yourself and find yourself having to run from enemies out of necessity. I played one recently and dammit I can't remember what game it was off the top of my head. Where I exhausted everything I had, I had no means to replenish, so I was forced to flee from an entire area of enemies til I restocked.
Always, ALWAYS have multiple saves when files when playing survival horror. These games is all about resource management, it's kinda what survival horror is known for.What I always get concerned about in games like this is being stuck in a place where you have no or very little ammo and have no means of getting it anywhere.
I was 2 times in Poland, but not long enough to understand it's architecture, culture and history. Have fun with it przyjacielyou're not wrong, I mean, I can't see how anyone could truly enjoy the Medium unless they're Polish and born in the early 80s.
I do, but reloading old saves goes against my principles. If I have to reload an older save older than 5 minutes, I will permanently quit the game and not go back. I'm very rigid with this and have a zero tolerance policy for games that don't respect your time. In these instances I'll either power through or quit the game altogether. Thankfully it's never come to that for me yet with survival horror games.Always, ALWAYS have multiple saves when files when playing survival horror. These games is all about resource management, it's kinda what survival horror is known for.
Well, they had already a template for SH2, but this game will decide if they managed to grow out of their boring games and managed to create something good from ground up.The reviews are great for Cronos and coming after SH2R... well, let's just say that I never doubted Bloober to deliver. Can't wait for SH1 and SH3 remakes.
Assassin's Creed 1Name six more.
Medium is a one big easter egg. But it's in the details, the props, just random objects straight out of Polish communism where everyone owned same shit, same cup holders, same ashtrays... memory lane trip layer that is just unavailable to anyone without such upbringing on top of, like you said, otherwise rather piss poor game.I was 2 times in Poland, but not long enough to understand it's architecture, culture and history. Have fun with it przyjaciel![]()
Just four???Name four!
Just four???
- Hollow Knight
- Unicorn Overlord
- UFO 50
- Octopath Traveler II
- Pokemon Legends
- Expedition 33
- Trains in the Sky
- Astro Bot
- Hades
- Control
Please no, we suffered enough with that one.
Are reviews saying that it feel like callisto? That would be a huge red flag to me.
so its bad game design then.Always, ALWAYS have multiple saves when files when playing survival horror. These games is all about resource management, it's kinda what survival horror is known for.
Nope, resource management is what bring tension to survival horror games, you always fear if you can survive the next encounter. It also naturally makes exploration meaningful because you are trying find anything that gives you advantage against the next encounter you face.so its bad game design then.
so its bad game design then.
Just realized this is a self published game. So buying this definitely helps out Bloober 10x more than normal. Something to consider.
Dunno man, I had like 200+ handgun ammo, 100 shotgun ammo and a couple dozen syringes in Silent Hill 2 by the time I got to the jail part and I was kinda crapping my pants at every loud sound.Nope, resource management is what bring tension to survival horror games.
I'm now going in with the expectation that this is hard and I'll be disappointed if it isn't
The Medium was still kinda stuck in Bloober's walking sim era. The game was mostly about exploring locations and solving simple puzzles (despite having to operate in two different worlds). Several stealth sections and no actual combat.From the reviews, it looks like an improvement on their last original IP, The Medium, but doesn't get near Silent Hill 2.