Cronos: The New Dawn | Review Thread

I'll wait to see how it gets harder but it has a flow that more component players should be fine with especially if they want to save scum.

The game has healthy save points and each encounter has a checkpoint auto save prior.

Typically the game tries to fool you with one or two enemies coming out, and a variety more on the floor potentially there they could absorb. When a fight starts your initial reaction is to shoot bad guys, but there could be explosive tanks in the room. If you lead enemies to you then you could get out with only one bullet used. Or you could go drop a fire nearby when everything is grouped and it stuns the enemies while killing the ones in floor allowing you to maybe one shot shotgun destroy the standing enemies.

I'm also a hitch and will run back to save rooms to get my one free fire canister repeatedly here at the start. So far only one section had a back track but I wasn't risking these corpses being a shit show so I ran back and forth burning shit quickly.

If I had one complaint right now it's that the game does auto save noticeably before an encounter so you can't even get jump scared you know it's coming.
What I always get concerned about in games like this is being stuck in a place where you have no or very little ammo and have no means of getting it anywhere. Most survival horror games don't put you in this position. You either have plenty of resources to craft, enemies respawn, money, or plenty of loot. But there are some that pop up here and there where if you aren't very careful, you can screw yourself and find yourself having to run from enemies out of necessity. I played one recently and dammit I can't remember what game it was off the top of my head. Where I exhausted everything I had, I had no means to replenish, so I was forced to flee from an entire area of enemies til I restocked.
 
Callisto was a product without sufficient time to fully realize its potential. It was clear that they barely worked on the actual combat experience beyond animations and enemy / encounter / boss variety to make it unforgetable experience. Idk if including a hammer from story DLC would've changed anything. The game is good, not terrible by any means, but when you start thinking about what it could've been given how incredible the first Dead Space still is.... Uh, well, nothing can be changed now and IPs future is for sure dead at this point.

The reviews are great for Cronos and coming after SH2R... well, let's just say that I never doubted Bloober to deliver. Can't wait for SH1 and SH3 remakes.
 
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You caught on sooner than I thought you would. And for the record, Ace Attorney games are among my favorites.

Callisto was a product without sufficient time to fully realize its potential. It was clear that they barely worked on the actual combat experience beyond animations and enemy / encounter / boss variety to make it unforgetable experience. Idk if including a hammer from story DLC would've changed anything. The game is good, not terrible by any means, but when you start thinking about what it could've been given how incredible the first Dead Space still is.... Uh, well, nothing can be changed now and IPs future is for sure dead at this point.

The reviews are great for Cronos and coming after SH2R... well, let's just say that I never doubted Bloober to deliver. Can't wait for SH1 and SH3 remakes.

Callisto is the probably the last game that wowed me from a graphics perspective. I just keep thinking to myself, "damn this game looks expensive". I played it via PS+ and liked it enough to finish it, but I can't say I remember much about the experience either. It just goes to show you how much effort goes into creating games and just because you were the creative lead on one project, with a different team below you, the output will most likely end up completely different.
 
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Sometimes limitation breaths creativity.

I'd argue that occurs far more often than "sometimes". I'd also argue it is why exclusives were a good thing in the past as games were tailored for the strengths and weaknesses of any given platform. It is why fog is so prominent in Silent Hill aftercall.
 
The medium sits somewhere around 75% average metascore. This is suspiciously close to chronos. And the medium was a horrible, horrible pile of dung.
you're not wrong, I mean, I can't see how anyone could truly enjoy the Medium unless they're Polish and born in the early 80s.
 
What I always get concerned about in games like this is being stuck in a place where you have no or very little ammo and have no means of getting it anywhere. Most survival horror games don't put you in this position. You either have plenty of resources to craft, enemies respawn, money, or plenty of loot. But there are some that pop up here and there where if you aren't very careful, you can screw yourself and find yourself having to run from enemies out of necessity. I played one recently and dammit I can't remember what game it was off the top of my head. Where I exhausted everything I had, I had no means to replenish, so I was forced to flee from an entire area of enemies til I restocked.
The game lets you save in multiple slots, and is also providing an auto save feature to boot.

If you really did run out of all resources, and melee doesn't kill what's there, you won't back track long. Just cycle 3 save slots always picking the oldest to save over.

So far I've had to stuff ammo and heals into the stash because I'm out of room.
 
What I always get concerned about in games like this is being stuck in a place where you have no or very little ammo and have no means of getting it anywhere.
Always, ALWAYS have multiple saves when files when playing survival horror. These games is all about resource management, it's kinda what survival horror is known for.
 
Always, ALWAYS have multiple saves when files when playing survival horror. These games is all about resource management, it's kinda what survival horror is known for.
I do, but reloading old saves goes against my principles. If I have to reload an older save older than 5 minutes, I will permanently quit the game and not go back. I'm very rigid with this and have a zero tolerance policy for games that don't respect your time. In these instances I'll either power through or quit the game altogether. Thankfully it's never come to that for me yet with survival horror games.
 
The reviews are great for Cronos and coming after SH2R... well, let's just say that I never doubted Bloober to deliver. Can't wait for SH1 and SH3 remakes.
Well, they had already a template for SH2, but this game will decide if they managed to grow out of their boring games and managed to create something good from ground up.
 
I was 2 times in Poland, but not long enough to understand it's architecture, culture and history. Have fun with it przyjaciel ;)
Medium is a one big easter egg. But it's in the details, the props, just random objects straight out of Polish communism where everyone owned same shit, same cup holders, same ashtrays... memory lane trip layer that is just unavailable to anyone without such upbringing on top of, like you said, otherwise rather piss poor game.
 
you can really tell how much Bloober learned from remaking silent hill 2 here because the environmental storytelling and symbolism is extremely strong. The visuals and lighting are gorgeous as well which always helps
 
so its bad game design then.
Nope, resource management is what bring tension to survival horror games, you always fear if you can survive the next encounter. It also naturally makes exploration meaningful because you are trying find anything that gives you advantage against the next encounter you face.
 
Just realized this is a self published game. So buying this definitely helps out Bloober 10x more than normal. Something to consider.

Starship Troopers GIF
 
From the reviews, it looks like an improvement on their last original IP, The Medium, but doesn't get near Silent Hill 2.
The Medium was still kinda stuck in Bloober's walking sim era. The game was mostly about exploring locations and solving simple puzzles (despite having to operate in two different worlds). Several stealth sections and no actual combat.

By the way I'm not saying it was a bad game, just maybe missed out on some potential to be better.
 
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