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Guild Wars 2 Launch Date announced: August 28th, 2012

4. More killing
5. Same as crafting
6. More killing

4. You're playing an MMO. Your options are kill things or quest and kill things. This is not a GW2 problem or even an MMO problem. It's a videogames problem. Combat is the most direct and active form of conflict resolution. Though not every part of the Personal Story involves killing.

5. More like exploring since you just get XP for finding resource nodes. You don't have to do anything other than walk up and press "f".

6. ..... you're making my head hurt now. Is your ideal MMO a game where your character sits in an empyty room and doesn't have to do anything, and gets rewarded? What exactly would you like to do in a Fantasy MMORPG about killing monsters that doesn't involve killing monsters?

Vanguard has a very cool CCG-based Diplomacy system and is going F2P soon.

Ok, I have an open mind. I'll continue reading up on the game. I'll look into WvW and see if it's something I'll be interested in. Thanks for the feedback guys.

No problem, happy to help.
 
So you want the game to have a system where you level up, not only without having to kill enemies repeatedly, but by doing activities where no killing is even involved... but crafting and gathering don't count?

I don't mind the grinding, but when there's grinding, don't say "there's no grinding".

4. You're playing an MMO. Your options are kill things or quest and kill things. This is not a GW2 problem or even an MMO problem. It's a videogames problem. Combat is the most direct and active form of conflict resolution. Though not every part of the Personal Story involves killing.

5. More like exploring since you just get XP for finding resource nodes. You don't have to do anything other than walk up and press "f".

6. ..... you're making my head hurt now. Is your ideal MMO a game where your character sits in an empyty room and doesn't have to do anything, and gets rewarded? What exactly would you like to do in a Fantasy MMORPG about killing monsters that doesn't involve killing monsters?

Vanguard has a very cool CCG-based Diplomacy system and is going F2P soon.

GW2 is an MMO.
MMO has grinding.
There's no grinding in GW2?
 
I think you just have a very different definition of grinding from myself, and possibly everyone else in the world.

I won't say that there will never be a moment in GW2 that it feels grindy, because I have not seen what its like to get to level 80. But the things you are describing are not grind.
 
I think you just have a very different definition of grinding from myself, and possibly everyone else in the world.

I won't say that there will never be a moment in GW2 that it feels grindy, because I have not seen what its like to get to level 80. But the things you are describing are not grind.

Then if you consider WoW and its clones to not have grinding, since they offer far more variety than GW2, then "no grind" isn't really a selling point.
 
When I think of grinding I think of pulling the same mobs over and over in EQ hoping that a rare mob spawns so that you might get a rare drop.
 
Then if you consider WoW and its clones to not have grinding, since they offer far more variety than GW2, then "no grind" isn't really a selling point.

Well I haven't played WoW myself, but my understanding is that hitting the level cap is a very quick process.

The grind in WoW is all about doing the same raids over and over again and hoping for a drop. In that case, the variety is irrelevant, because the repetitive tasks are the only ones that provide progress.
 
Well I haven't played WoW myself, but my understanding is that hitting the level cap is a very quick process.

The grind in WoW is all about doing the same raids over and over again and hoping for a drop. In that case, the variety is irrelevant, because the repetitive tasks are the only ones that provide progress.

No, hitting the level cap isn't quick at all. Maybe takes two weeks of gameplay time.

In WoW, you can quest, gather, craft, go to different zones for the same level, join PVP stuff, dungeon, raid (? is there raiding in GW2?). All the same as GW2.

But WoW can also let you drive tanks, fly dragons, troll player enemy towns, play pokemon, and who know what other grind I forgot. It's all grindy.

The thing about grind is how well the game makes you forget about the grind. WoW did it for me for several years. GW2 is pretty good about it too. But I don't lie to myself and say "there's no grinding".
 
This game basically rewards you for every damn thing you do and people feel this isn't enough? Really?

And let's specify what 'grind' means... I don't consider something a 'grind' if I'm taking part in an event or activity that either involves new content and/or leads to new content. And along these lines, I don't recall a real 'grind' - nor do I recall having trouble leveling.
 
No, hitting the level cap isn't quick at all. Maybe takes two weeks of gameplay time.

In WoW, you can quest, gather, craft, go to different zones for the same level, join PVP stuff, dungeon, raid (? is there raiding in GW2?). All the same as GW2.

But WoW can also let you drive tanks, fly dragons, troll player enemy towns, play pokemon, and who know what other grind I forgot. It's all grindy.

The thing about grind is how well the game makes you forget about the grind. WoW did it for me for several years. GW2 is pretty good about it too. But I don't lie to myself and say "there's no grinding".

By your definition doing anything in a game is grinding?
 
By your definition doing anything in a game is grinding?

That's a poor definition. Anything you have to repeatedly do that doesn't have any break up in the monotony is grinding. GW2 supplants this by having random things happen while you are leveling, and at ANY POINT in the game can you go and sPVP or WvW.
 
That's a poor definition. Anything you have to repeatedly do that doesn't have any break up in the monotony is grinding. GW2 supplants this by having random things happen while you are leveling, and at ANY POINT in the game can you go and sPVP or WvW.

And so does every other WoW clone.
 
And so does every other WoW clone.

Then video games aren't for you, I guess. You might be better off with a good book although I fear you will consider having to read one word after another repeatedly is just "grinding".

If I can stop being a dick for a second (this is hard for me) - what games DO you like or what activities in an MMO would you consider non-repetitive? To me it looks like you'd rather stand still and earn your way to the top without participating in any sort of actual gameplay... just saying.
 
Then video games aren't for you, I guess. You might be better off with a good book although I fear you will consider having to read one word after another repeatedly is just "grinding".

If I can stop being a dick for a second (this is hard for me) - what games DO you like or what activities in an MMO would you consider non-repetitive? To me it looks like you'd rather stand still and earn your way to the top without participating in any sort of actual gameplay... just saying.

As my other posts says, I don't mind the grind.

What I do mind is when developers lie about their game as a marketing ploy.
 
As my other posts says, I don't mind the grind.

What I do mind is when developers lie about their game as a marketing ploy.

A) GW2 does not force you to grind anywhere to enjoy "end game". From the BWEs everyone that has participated agrees. The entire game is end game.

B) You didn't answer the question.

Edit: C) You didn't answer a previous question, either. Why dodge?
 
As my other posts says, I don't mind the grind.

What I do mind is when developers lie about their game as a marketing ploy.

So you think the promises laid out by the game are a ploy? Seriously? From a team known to care immensely about the players and the game itself? A team that left WoW specifically to create their own game the way they wanted to?

Wow, man. Just wow.
 
A) GW2 does not force you to grind anywhere to enjoy "end game". From the BWEs everyone that has participated agrees. The entire game is end game.

B) You didn't answer the question.

Edit: C) You didn't answer a previous question, either. Why dodge?

I had to kill like 50 things to level up my weapon skill, and I have to do that for every weapon. There. That's grind. Something that makes me rip my hair out because it's unnecessarily repetitive. And I participated in BWE and I don't find the entire game to be end game if it tells me I have numbers to fill up.

The only games I consider non-repetitive are games without rewards as objectives. By design, there is nothing to grind for, so there is no grind. Take a game like Second Life for example. You just go around chatting and crap. It's not even remotely fun. Minecraft is another game where you just screw around, and I don't like that game either.

Even games like Mario Party or Rockband could be categorized as this. You don't even have to do well to have fun.

So you think the promises laid out by the game are a ploy? Seriously? From a team known to care immensely about the players and the game itself? A team that left WoW specifically to create their own game the way they wanted to?

Wow, man. Just wow.

Saying there's no grind when there is, your choice matters when they don't. Yeah, they shouldn't say that.
 
GW1 related:

Just discovered that you can spend Balthazar points to buy Zaishen keys. Christ, I could have had the title. Instead, for the past few years, I have been spending balth points on any random skill.

GW2 related:

What I will certainly miss, in terms of combat, is facing hordes of enemies at a time. I feel like GW2 is more in line with other MMOs where you face 1-3 enemies at a time, 3 being tough. Sure, get into a group or jump into a group doing a dynamic event and things get hectic. But man, GW1's henchmen felt like an extension of me so it felt like I was solo'ing hordes of 6+ enemies at a time.
 
So you think the promises laid out by the game are a ploy? Seriously? From a team known to care immensely about the players and the game itself? A team that left WoW specifically to create their own game the way they wanted to?

Wow, man. Just wow.

I don't think he's in here for serious discussion. Judging from a handful of his posts the past few pages. He doesn't have to like it but he's not giving any insight to people's questions - so why bother at that point.

Edit: he DID answer a bit! But it sounds like he just doesn't like video games.
 
this whole grind discussions seems ridiculous since no one can agree on what "grind" is.

For what ever it matters, I've always felt grind as an activity (or sets of activities), repetitive or not, which I have to go through to get to something I enjoy. IE: The weekly grind of work....to get to the weekends that you enjoy.

But if you enjoy the activity, repetitive or not, it ceases to become a grind. IE: I love my job, and look forward to going to it every morning.

In this case grind is a personal and subjective matter, and even on a personal level can change over time. You may have enjoyed going to work every day and loved your job, but after a year "the work grind started to wear in" as you grew tired of your job. The job may not have changed, but your attitude towards it has.

With regards to the manifesto, it is a marketing thing. Arenanet is claiming thier game is all fun, and therefor not a grind. Whether its all fun is subjective based on the player's own responses to the game. But I think their claim is more that they designed it to be all about fun, and not about artificially extending the gameplay by forcing repetitious activities.

The example of weapon skill unlocking being a grind was a design decision based upon feedback from early testers in which people felt overwhelmed by having all thier skills available to them at the start. Its the same concept behind tutorials and other games slowly doling out gameplay acitivies to the players so that they have time to acclimate to each new introduction.

Or whatever, who gives a shit. just go play what you want to play to have fun.
 
I'm curious Shining Sunshine, what's your MMO history? It sounds to me like you have a very, very different definition of grind than most people. I consider leveling in games like EverQuest or FFXI a grind. Grouping in one spot for hours, pulling an endless stream of the same mob, just to gain a single level. The kind of thing you just shut your brain off for because it's so mindless.

Personally, I don't find anything in GW2 that makes me feel that way. There's enough variety in the gameplay and the things I can do for XP for me to not define it as a grind.
 
I had to kill like 50 things to level up my weapon skill, and I have to do that for every weapon. There. That's grind. Something that makes me rip my hair out because it's unnecessarily repetitive. And I participated in BWE and I don't find the entire game to be end game if it tells me I have numbers to fill up.

The only games I consider non-repetitive are games without rewards as objectives. By design, there is nothing to grind for, so there is no grind. Take a game like Second Life for example. You just go around chatting and crap. It's not even remotely fun. Minecraft is another game where you just screw around, and I don't like that game either.

Even games like Mario Party or Rockband could be categorized as this. You don't even have to do well to have fun.



Saying there's no grind when there is, your choice matters when they don't. Yeah, they shouldn't say that.

So you want everything unlocked from the get-go? So RPGs aren't your thing due to the XP mechanic. Also, no game is without reward. The simplest reward comes from personal fulfillment - that is also the greatest reward. An empty room that you just stand in the entire game, without action, can be a grind. Rock Band is a grind. Super Mario, Metroid, Gears, Minecraft and even Second Life - grind. Different forms but grinding nonetheless.
 
I had to kill like 50 things to level up my weapon skill, and I have to do that for every weapon. There. That's grind. Something that makes me rip my hair out because it's unnecessarily repetitive.
Uh, what? I think you're going about it wrong. My weapon skills unlocked as I played the game - I didn't go out of my way to try to unlock them, it just happened. And the reason for this is because they don't want to overwhelm you with a bunch of skills all at once, and instead they're trying to introduce you to new skills a few at a time so you can familiarize yourself with them better. It almost seems like you're going out of your way to try to make the game grindy for yourself. I mean, I too believe there are a few grindy areas of GW2, albeit pretty minor compared to some MMOs, but complaining about the weapon skill system just boggles my mind.
 
I'm curious Shining Sunshine, what's your MMO history? It sounds to me like you have a very, very different definition of grind than most people. I consider leveling in games like EverQuest or FFXI a grind. Grouping in one spot for hours, pulling an endless stream of the same mob, just to gain a single level. The kind of thing you just shut your brain off for because it's so mindless.

Personally, I don't find anything in GW2 that makes me feel that way. There's enough variety in the gameplay and the things I can do for XP for me to not define it as a grind.

EQ1, Lineage, Ragnarok Online. I've done all that.
Killed Lich King in WoW, max leveled on AoC, LotR, WAR, TOR.

I didn't find anything in WoW that made me feel like it was a grind either, even when I quit, socializing with guildies to take on raid bosses is very interesting to me. All the questing, lore, and zone changes make the leveling interesting. And I agree with you, that I feel like there's a lot of variety in GW2. BUT it's still a grind by definition.

It's really that part where he says "Most games, you go out and you have really fun tasks to do occasionally, and the rest of the game is a boring grind." along with a snide remark about swinging swords repetitively while not mentioning about the weapon skill grinding in GW2. To the original point, I did something cool at the beginning of the game. Saved a town from centaurs and this giant golem hands or whatever (as Human). That was fun.

Then, I'm really just doing questing. Nothing was as special as that first quest. At least WoW gave me tanks to blow up crap in Lich King to break up the gameplay.

Uh, what? I think you're going about it wrong. My weapon skills unlocked as I played the game - I didn't go out of my way to try to unlock them, it just happened. And the reason for this is because they don't want to overwhelm you with a bunch of skills all at once, and instead they're trying to introduce you to new skills a few at a time so you can familiarize yourself with them better. It almost seems like you're going out of your way to try to make the game grindy for yourself. I mean, I too believe there are a few grindy areas of GW2, albeit pretty minor compared to some MMOs, but complaining about the weapon skill system just boggles my mind.

Different gamer type. Perfectionist or Collector types will do as much as possible to start with so they can have an easier time for the rest of the game.

Even if the design was to "unlock skills as players play the game", unlocking based off mob kill is not the best method. Tie it to finishing events instead, and it would make more sense in terms of what you're saying.
 
this whole grind discussions seems ridiculous since no one can agree on what "grind" is.

Yeah.

If you ask me, grind is:

Taking a week or more just to reach the next level.
Fighting one specific boss for who knows how many times for a chance to get a specific drop.
Having to re-craft or reacquire a single weapon or it's materials over and over just to go through an upgrade process that might fail.
Really just doing the same specific task for a ridiculous amount of time for some short term goal.

Unlocking weapon skills in GW2 isn't a grind compared to some other games. From what I played, ANet is right in saying there isn't any grinding in GW2. Besides, the game has to have a sense of progress in it and you shouldn't just try to unlock all of the weapon skills right away. You're really meant to be fighting with the weapons and unlocking skills as you fight.
 
Different gamer type. Perfectionist or Collector types will do as much as possible to start with so they can have an easier time for the rest of the game.

Which just goes back to the original point. You shouldn't expect ArenaNet to stop you from choosing to grind.

Edit-
At least now I know why you thought unlocking weapon skills was a grind. Doing nothing but killing 50 enemies, then doing it again for a different weapon does in fact sound like a grind. The difference is in GW2 the obvious response is "Why would you do that?" while in some other MMOs that would be literally the only way to advance.
 
Can we just end it with this:

1. You will grind regardless what you do. This is supplemented with WvWvW, sPVP, Crafting, Gathering and exploring(you don't have to do a thing!)

2. The pvp options shouldn't be considered a grind seeing as how each player will fight differently, the strategy needed to take a keep will also be different each time.

3. Gathering is probably the 2nd easiest way to gain experience. Hit F, wait 5 seconds and you're done.

4. Crafting is also very similar to gathering since the speed of crafting the same item is increased significantly.

So this leaves you with Dynamic events and bashing the crap out of npc while actively trying not to get your ass handed to you. Good luck standing still!
 
I forgot how fucking horrible Youtube has been for me over the last several months. Watching these videos has been painful. I think I got the gist of the leveling video but I was only able to tolerate the constant buffering until about the halfway point.
 
EQ1, Lineage, Ragnarok Online. I've done all that.
Killed Lich King in WoW, max leveled on AoC, LotR, WAR, TOR.

I didn't find anything in WoW that made me feel like it was a grind either, even when I quit, socializing with guildies to take on raid bosses is very interesting to me. All the questing, lore, and zone changes make the leveling interesting. And I agree with you, that I feel like there's a lot of variety in GW2. BUT it's still a grind by definition.

It's really that part where he says "Most games, you go out and you have really fun tasks to do occasionally, and the rest of the game is a boring grind." along with a snide remark about swinging swords repetitively while not mentioning about the weapon skill grinding in GW2. To the original point, I did something cool at the beginning of the game. Saved a town from centaurs and this giant golem hands or whatever (as Human). That was fun.

Then, I'm really just doing questing. Nothing was as special as that first quest. At least WoW gave me tanks to blow up crap in Lich King to break up the gameplay.



Different gamer type. Perfectionist or Collector types will do as much as possible to start with so they can have an easier time for the rest of the game.

Even if the design was to "unlock skills as players play the game", unlocking based off mob kill is not the best method. Tie it to finishing events instead, and it would make more sense in terms of what you're saying.

Honor points and all of the token systems they added in WotLK was all a grind by the definition of grind (breaking some large thing into smaller pieces through repetitious action). If it didn't 'feel that way' that's because you enjoyed it and they masked it with gameplay that you enjoyed. Kudos to them!

I hated that riding on dragons and tanks shit in WoW. To each his own.

Also, I'm not defending GW2 since I haven't played it. Just addressing this.
 
Do people prefer GW1 talk or Grind discussions? Cause now you get GW1 talk :P

I need one more Hero for my Fellowship HoM, the choices are getting the Black Widow Spider, a Primeval Armor, Mysterious Armor, or Ancient Armor.

Which is the easiest to do (solo unless anyone wants to help :P) or the cheapest to acquire?
 
Everyone needs to remember that 95% of your play time is going to be spent while you're level 80. What's most important about this game is not dynamic events or sidekicking, or anything to do with leveling at all. It's WvW, PvP, and the combat system in general. That is where our time is going to end up being spent. And that is where this game really shines. Sure the first month or so is about PvE, but the next 2-5 years will be about WvW and PvP.
 
Everyone needs to remember that 95% of your play time is going to be spent while you're level 80. What's most important about this game is not dynamic events or sidekicking, or anything to do with leveling at all. It's WvW, PvP, and the combat system in general. That is where our time is going to end up being spent. And that is where this game really shines. Sure the first month or so is about PvE, but the next 2-5 years will be about WvW and PvP.

I'd be more inclined to say that those dynamic events will still be relevant event when you're 80 because of the rewards given by those events might not be obtainable anywhere else.
 
"Everyone needs to remember that 95% of your play time is going to be spent while you're level 80. What's most important about this game is not dynamic events or sidekicking, or anything to do with leveling at all. It's WvW, PvP, and the combat system in general. That is where our time is going to end up being spent. And that is where this game really shines. Sure the first month or so is about PvE, but the next 2-5 years will be about WvW and PvP."


Terrible argument. People need to enjoy the process of getting to 80 because it's still going to take 2-3-4-5+ weeks for a lot of people to hit 80 and no one wants to spent that much time playing something they aren't enjoying. One of the key points ArenaNet's been making is that you *don't* need to be 80 to start enjoying the game.

No one's going to stick around playing something they don't like just because it "eventually" gets good. Luckily you can still get to 80 via WvW, but not everyone even enjoys PVP. Another thing to remember.
 
I'd be more inclined to say that those dynamic events will still be relevant event when you're 80 because of the rewards given by those events might not be obtainable anywhere else.

That might make up 1-2 hours a day. Small drop in the bucket compared to WvW and PvP.


Terrible argument. People need to enjoy the process of getting to 80 because it's still going to take 2-3-4-5+ weeks for a lot of people to hit 80 and no one wants to spent that much time playing something they aren't enjoying. One of the key points ArenaNet's been making is that you *don't* need to be 80 to start enjoying the game.

Uh, I'm not saying that the leveling is boring. I'm just stating the fact that it is a very small part of this game. If you play this game for 4 years, even with 3 level 80 characters, almost none of your play time will be spent on leveling. Plus, you're level 80 in WvW and PvP no matter how long you've played the game. This game is not about leveling.
 
"Uh, I'm not saying that the leveling is boring. I'm just stating the fact that it is a very small part of this game. If you play this game for 4 years, even with 3 level 80 characters, almost none of your play time will be spent on leveling."

It's a very important part of the game. You don't just start at level 80, and again, players aren't going to continue playing something they don't enjoy so what you're saying is completely beside the point.
 
2. The pvp options shouldn't be considered a grind seeing as how each player will fight differently, the strategy needed to take a keep will also be different each time.

Does GW2 offers rewards for WvW?

You're right if it doesn't. And I'm not sure if SPvP giving you all the equip was a test thing or a real thing.

Honor points and all of the token systems they added in WotLK was all a grind by the definition of grind (breaking some large thing into smaller pieces through repetitious action). If it didn't 'feel that way' that's because you enjoyed it and they masked it with gameplay that you enjoyed. Kudos to them!

I hated that riding on dragons and tanks shit in WoW. To each his own.

Also, I'm not defending GW2 since I haven't played it. Just addressing this.

Shining Sunshine said:
BUT it's still a grind by definition.

Yeah, I think I said I know that. lol!
 
"Uh, I'm not saying that the leveling is boring. I'm just stating the fact that it is a very small part of this game. If you play this game for 4 years, even with 3 level 80 characters, almost none of your play time will be spent on leveling."

It's a very important part of the game. You don't just start at level 80, and again, players aren't going to continue playing something they don't enjoy so what you're saying is completely beside the point.

Okay, I am not saying leveling is boring or it is worthless. I'm saying it is a very, very small part of the game. Would you like to dispute that, or just continue to have an imaginary argument against something I didn't say? That is a fact unless you plan on just doing PVE, in which case you probably won't be playing this game all that long.
 
That might make up 1-2 hours a day. Small drop in the bucket compared to WvW and PvP.

Again, that's just the DE system. I'm sure they have plenty of ways to gain items and a nice selection of rares through other means. I'm not saying pvp won't be huge, just I do believe the emphasis on pve will be far greater, even at 80.
 
Again, that's just the DE system. I'm sure they have plenty of ways to gain items and a nice selection of rares through other means. I'm not saying pvp won't be huge, just I do believe the emphasis on pve will be far greater, even at 80.

We'll have to see, but I believe PvP and especially WvW is going to be the main draw of this game. Arenanet has spoken about wanting the PvP to become an esport, and WvW appears to be what big guilds are focusing on.
 
I don't understand why 80 levels exist if they aren't "important." You know? Why not cap the game at 30 (or any other arbitrary number)?

What is the "at 80" content? Are there raids or the equivalent? I don't want to only do PvP/WvW. It's not like it's something that would prevent me from getting the game (I'll probably level a few to cap and dabble in PvP), but I'm curious.

Also, another stupid question, but can you level through PvP? Say I'm level 32 and I want to take a night off from PvE--will I level up doing PvP stuff?

Also also, I see that the PvE content 'down levels' your character so you can play with lower level friends.

A) Does the higher level person still progress efficiently in their level while doing this? (So if I'm 40 and my friend is 55, will they still be able to progress if we are playing together?)

And B) How does the above scenario work with PvP? (I'm 40 and my 55 friend and I want to do PvP together and still level...can we?)
 
I don't understand why 80 levels exist if they aren't "important." You know? Why not cap the game at 30 (or any other arbitrary number)?

What is the "at 80" content? Are there raids or the equivalent? I don't want to only do PvP/WvW. It's not like it's something that would prevent me from getting the game (I'll probably level a few to cap and dabble in PvP), but I'm curious.

Also, another stupid question, but can you level through PvP? Say I'm level 32 and I want to take a night off from PvE--will I level up doing PvP stuff?

Also also, I see that the PvE content 'down levels' your character so you can play with lower level friends.

A) Does the higher level person still progress efficiently in their level while doing this? (So if I'm 40 and my friend is 55, will they still be able to progress if we are playing together?)

And B) How does the above scenario work with PvP? (I'm 40 and my 55 friend and I want to do PvP together and still level...can we?)


A: You'll still gain comparable experience to if you were the same level as your friend in that area so yes, exp gain is still viable.

B: You're automatically lvled to 80 when you enter pvp.
 
question for those who played GW2BETA and TERA, which game have the better graphics on max settings?

I saw on youtube of a GW2 beta game, and the graphics look unremarkable during regular game play, but i'm not sure if if the player just set his settings down. On the flip side, i saw gameplay from a friend of mine who is playing TERA and it looked amazing

i'm struggling to decided if i wanna play TERA or GW2. i don't wanna start either or half-heartedly
 
I don't understand why 80 levels exist if they aren't "important." You know? Why not cap the game at 30 (or any other arbitrary number)?

What is the "at 80" content? Are there raids or the equivalent? I don't want to only do PvP/WvW. It's not like it's something that would prevent me from getting the game (I'll probably level a few to cap and dabble in PvP), but I'm curious.

Also, another stupid question, but can you level through PvP? Say I'm level 32 and I want to take a night off from PvE--will I level up doing PvP stuff?

Also also, I see that the PvE content 'down levels' your character so you can play with lower level friends.

A) Does the higher level person still progress efficiently in their level while doing this? (So if I'm 40 and my friend is 55, will they still be able to progress if we are playing together?)

And B) How does the above scenario work with PvP? (I'm 40 and my 55 friend and I want to do PvP together and still level...can we?)

There are dungeons that get progressively difficult with level gaps so that's why high caps exist instead of lower ones.

EDIT: In addition, by raising the level cap, players can experience new content because you're gaining levels as you do it. Granted it doesn't really matter since you scale to lower levels in other racial areas but this means even more new stuff.
 
Also, another stupid question, but can you level through PvP? Say I'm level 32 and I want to take a night off from PvE--will I level up doing PvP stuff?

Yep. I think it will be even faster than PVE, but you will not get appropriate loot for your character.

question for those who played GW2BETA and TERA, which game have the better graphics on max settings?

TERA has better graphics on max settings, but I'm sure everyone agrees that Guild Wars 2 has a better artistic approach. Much more actually.
 
question for those who played GW2BETA and TERA, which game have the better graphics on max settings?

I saw on youtube of a GW2 beta game, and the graphics look unremarkable during regular game play, but i'm not sure if if the player just set his settings down. On the flip side, i saw gameplay from a friend of mine who is playing TERA and it looked amazing

i'm struggling to decided if i wanna play TERA or GW2. i don't wanna start either or half-heartedly

TERA graphics are superior to GW2 graphics on a technical level. GW2 still looks amazing due to its art style, but the models are comparatively low poly, and textures are not as high rez. Still, it hasn't ruined my experience any, and in fact I'm still constantly impressed with how good things look.

But there should be a lot more significant reasons to choose between TERA and GW2 than graphics.
 
TERA graphics are superior to GW2 graphics on a technical level. GW2 still looks amazing due to its art style, but the models are comparatively low poly, and textures are not as high rez. Still, it hasn't ruined my experience any, and in fact I'm still constantly impressed with how good things look.

But there should be a lot more significant reasons to choose between TERA and GW2 than graphics.

have you played SWTOR? how does GW2 compare to TOR(bar the graphic glitch it had at the beginning when characters were being under-rendered)?
 
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