4. More killing
5. Same as crafting
6. More killing
4. You're playing an MMO. Your options are kill things or quest and kill things. This is not a GW2 problem or even an MMO problem. It's a videogames problem. Combat is the most direct and active form of conflict resolution. Though not every part of the Personal Story involves killing.
5. More like exploring since you just get XP for finding resource nodes. You don't have to do anything other than walk up and press "f".
6. ..... you're making my head hurt now. Is your ideal MMO a game where your character sits in an empyty room and doesn't have to do anything, and gets rewarded? What exactly would you like to do in a Fantasy MMORPG about killing monsters that doesn't involve killing monsters?
Vanguard has a very cool CCG-based Diplomacy system and is going F2P soon.
Ok, I have an open mind. I'll continue reading up on the game. I'll look into WvW and see if it's something I'll be interested in. Thanks for the feedback guys.
No problem, happy to help.