Steam Sale - Game Review Thread

Mmm... not sure if I'll enjoy it, doesn't seem that interesting of a concept. Maybe it's a "can't understand unless you play it" kind of game. Anyway, I'll wait for the next sale, or perhaps the last day of this one before considering getting it.
 
Sonic Generations 16 hours played

My first impression wasn't that great it felt way to much as "press right or up to win" but the more I played the game the more fun it became. The challenge stages where you complete challenges in the normal stages or at least in (altered) parts of them where quite fun for the most part and helped remembering parts of the stages which made it extremely easy to memorize large parts of the levels for fast completion while normaly playing the game.

If you strictly don't like just running fast through levels this game might be not that great for you but otherwise it is a blast.

Score: 9/10
 
Orcs Must Die:

Was tempted to pick this up more than a few times at full price, but the $4.99 price tag for the game and DLC was too good to pass up. A couple hours in, and the game is in a word, fun. Addictive gameplay, and the dangling carrot of getting new traps each level is worth playing "one more round". I like to think of the game as Lemmings in reverse - instead of trying to get the lemmings to the goal, your objective here is preventing the orcs from getting to the "rift" by slaughtering them in horrible, horrible ways.

Worth the pick up, excited for the sequel and the prospect of Co-Op, the only thing that would make this game better. For the price, can't be beat.

8/10.
 
Terraria - 57 hours

No idea how I got 57 hours out of the game. I've also played Minecraft and for me, Terraria is infinitely better. You actually have things to do. There are bosses, there are awesome varied enemies and there's awesome loot. Playing with a friend is really good fun. I have no interest in playing the game again but at 57 hours I'm more than happy. Was well worth the original price. When you're done with the game and all burned out, you'll probably never want to re play it (like me) but you'll get a lot out of it.

8/10

Mount & Blade: Warband - 1 hour

Just got this recently (thanks to Tony in the Amazon thread) and I have to say I'm impressed. It came from nowhere and I'm loving it so far. The online is surprisingly active and the SP is HUUUUGE. Another great game everyone should pick up in the sale. I bought the Napoleon DLC and it adds a few large servers for you to play in which is nice.
 
Orcs Must Die ~3hrs
So far, a pretty good Tower Defense game. In the same vein as Dungeon Defenders and Sanctum. There are more environmental traps and plenty of physics based traps to knock enemies around. 7.5/10
 
Ys: Oath in Felghana 9 hours, close to end game.

This is a great action game with good music. It has boss fights that are challenging and yet interesting and satifying to fight your way through. The only thing that mars this game is that it has some really awful and poorly designed platforming. Hopefully Ys Origin is better in this regard because I plan to move onto that once I finish this one.
 
Armada 2526 7 hours.

Wanted to scratch my itch for a 4x game. I loved Master of Orion 2 and am constantly looking for the next MOO2.

Not sure I like it so far. The tutorial was good in telling me how to run the basic game, but I have no idea how to crack the defenses of the enemy. I tell my ships to spread out via button, they do a little, but eat missile cruiser death. Or Sun Beam death. Whatever.

So far the game seems to favor the defender given my victories and losses. I am still tempted to learn more as I am a sucker for the 4x and WANT to believe I am just bad, but I have no idea.

Using the shields to indicate when a ship is about to blow also seems lazy, but I should've gotten that from the short vids of when you attack a planet and it has generic space marine dudes hurting 3 eyed aliens..even if it's my planet of humans being hit.

Maybe I just got the wrong 4x game.

[edit] Oh, the game didn't even work when first installed. I had to move the files to a different directory it installed into. That's a big negative.

6/10.
 
Q.U.B.E

This is a good game. It's a puzzle game. It's first person. Therefore you naturally compare it to Portal. It has no voice acting, which is good because if it did it would probably be bad. I'm about half way through the game. It's very fun. I like it a lot. You should buy it.

The mechanics are based around blocks in a world, different colour blocks do different things. You basically enter a room and have to get out, like Portal. The game keeps things interesting though, it has a lot of different gameplay styles it brings in each new level.

Buy it/10
 
Insanely Twisted Shadow Planet ~3 hours so far

This game is absolutely beautiful and a dream to play. It's a very soothing experience, never feeling too stressed about anything. It is a more puzzle focused metroidvania, with a large focus on exploration through creative uses of your powers. There are bosses, tons of collectibles, and the game works absolutely perfectly with kbm.

Favorite part so far: Humming along, scanning the surfaces of the environment for clues. It feels like the beginning of Wall-E, where Eve is searching for a plant.

I'm about 1/3 through. I am a bit slow, I believe it will take around 5-8 hours for the average person to play through. At this point I would give it a 9/10.
 
The Binding of Isaac: 2 Hours Played

This game is disgusting, witty, and very difficult to stop playing. I haven't made it through all of the floors yet, and I've died at least 10 times, but each new playthrough has felt surprisingly different. The powerups I've found have all been interesting, and I liked all of the decisions littered throughout the dungeons (where should I spend these keys? Should I go through these doors that damage me when I enter them? Is it worth using a bomb here? etc.). I would probably have even more fun if I were to play this with a controller, but keyboard controls have been fine.

For its low price, this game offers a lot of depth, and one could replay it almost endlessly.
 
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Legend of Grimrock

2 hours played. It's a proper dungeon crawler with mechanics just like classic Atari ST Dungeon Master.
Meaning you control your players hands and flail and throw shit to fight.
Controls are good and can be played one-handed. Graphics are good and it runs smoothly even on my imac under dual boot. I even get the nice lighting effects. with no noticeable slowdown so far.

Seems really addictive so far but I just started so hard to say if the fun will wear off.
 
This is from the main Steam sale thread, but I'll expand here:

FTHREEAR: 5 hours played

FTHREEAR is actually a ton of fun in co-op. It's short as hell, too, but that's a good thing to me because it doesn't outstay its welcome. Good, solid shooting, fun guns, hilarious melee attacks, and stupid dialogue out the ass. It's not a bad PC port either -- performance is solid even on older rigs, FOV is tweakable via .ini, and co-op uses Steamworks, so you shouldn't have any connection issues. If you want a fun shooter, GET FTHREEAR.
 
RAGE 17 hours played

A mediocre game, and a missed opportunity. It feels like a pedestrian FPS chopped up and sprinkled in a barely-there RPG structure. So the game has towns, quests, things to buy and sell, and even a crafting system but it all feels very superfluous and doesn't make things any more fun. Going through the levels and shooting guys is great-- I personally love the apocalyptic wasteland aesthetics-- but it's only half the game. The rest of the time you're driving from point A to point B, blowing up badguys along the way, then back to A again to have a pointless conversation to get another "quest." It has some mini-game things too of course. For example, you can upgrade your car and do races, but it's really barebones. It's an acceptable game, but I was struck by how shallow all the RPG elements are, and how it could've been so much better if those were more developed. Either that, or just be a straight up linear FPS with some solid action the whole time. I would have preferred that.

If you're dying for something to play and like FPS games, I say get it for $10. But I'm guessing there's no shortage of entertainment since we're right in the middle of the summer sale.

score: 2/5
 
Walking Dead 30 minutes played

Glad I bough this on a steam sale, about 30 minutes in and already it is way more tense and gripping than the tv show lol.
 
I've played all the F.E.A.R. games, so here's my brief take on them if anyone's interested:


F.E.A.R. 1

An excellent shooter. It has very satisfying gunplay and the enemy A.I. is still unparalleled. None of the sequels have come close. The game plays up the horror aspect with Alma, the scary little girl, but the uncanny cleverness of the faceless soldiers is what actually makes the game so eerie and unique. You constantly feel like you have to look over your shoulder. It's rare in games that you're up against a scary, smart and worthy enemy.


F.E.A.R. 2

This is a much more straightforward shooter and the gunplay isn't quite as satisfying as in the first one. It's still fun though, and the few Mech sections are pretty cool. The enemies are now largely disposable cannon fodder, however. There are more "cinematic" moments and more scares and horror elements, many of which are a bit excessive in their flashiness. They all feel like unnecessary distractions from the shooting, really. You're also best off ignoring or skipping over the expanded story and cutscenes wholesale. They're a total mess.


F.E.A.R. 3

At first this seems like more of the same. The primary solo campaing is a very generic shooter with some fairly frustrating sections. Added in are some RPG light features. You go for achievement-like challenges and upgrade your character's stats in the process. You get ranked at the end of each level. Some of the challenges are actually quite fun to do. I always like an added incentive to work toward these normally pointless profile "badges". But let me tell you why this game might really be worth your time: Paxton Fettel...

You can either play the game in co-op with two characters that have vastly different play styles or, sadly only after completing a chapter with the generic "dude with guns and slo-mo", you can play alone as the amazing Paxton Fettel. Paxton is a spirit who can posess any enemy's body, then use it as a vessel to cause maximum mayhem, dispose of it and cause some further mayhem with his telekinesis powers (available in spirit form) by throwing everything he can find at his enemies, then jumping from body to body again, warping and zooming around the level with ever changing weapons at his disposal. Bodies are just as disposable as weapons here and both can and often are dropped at a moment's notice. It's a joy, and if done right it almost always borders on glorious, nearly unintelligible chaos.

You're clearly overpowered, but it just doesn't matter, it's so much fun. Say you have 4 guys shooting at you and you just zoom into the guy standing at the back who had just been trying to kill you and you quickly take out his 3 friends without them even noticing what happened. Typically every shootout spawns a ton of guys and you zooming around the level will trigger many waves early on, so you'll be jumping from body to body constantly (there's a very liberal time limit/restriction in place that you don't have to worry about too much if you keep collecting the souls of dead guys). But that's the point. If you're not constantly jumping from one corner of the room to the other and picking up and launching everything that's not bolted to the ground into your enemies' faces while you're in spirit form, you're doing something wrong.

Later on the game throws some zombie-like enemies at you and it is only when you finally get to play those chapters with Paxton that you realize how these are all unique enemy types with distinct melee weapons and attacks. You posess their bodies and all of a sudden you're a zombie and you find yourself biting other guys and hitting them in the face with hammers and wrenches. Great stuff.

The only downside then is that this mode only becomes available for the chapters that you've cleared with the boring shootbang guy. Shame really. Maybe there's a completed save out there that will let you just play through the game with Paxton from the get-go.


-----------

So, all in all, I think the F.E.A.R. collection is totally worth it at $9.99. The third one has the worst main solo campaign but the awesome secondary campaing more than makes up for it. If you only get one, make it the first one. Else just get them all.
 
Dear Esther (1 hr, completed, $2.49) Worth the price of entry. I think the narration is a poor choice. Everything should've been handled environmentally. Obviously it's constrained by budget (it started as a mod?), but something akin to Red Dead Redemption's random events would be incredible. Say you could see something happening in the distance and you took a while to get there and just found remnants. As it is, it's just a little too empty, and your interactions with the environment are too limited. The cave sections are quite pretty. Also, it's interesting how the game hits some similar beats to those in Journey.
 
Why this thread is not healthy for me: makes every game seem worthwhile :-/

I'm probably getting Hitman Blood Money (my first Hitman game) and the Ys games. Maybe Grimrock if it goes back on sale. Thanks for everyone's opinions, though!
 
Saints Row 3 [2-3 hrs] - As an devout GTA fan I never really cared for Saints Row but I did think they were okay games. I never found the city of Stilwater as immersive like any city Rockstar has ever created. A few hours into Saints Row 3 and I must say I really enjoy this game and the city of Steelport, though it still doesn't capture me like a GTA city, is much more interesting. At least in my opinion. I do have a few gripes with the game but I do feel it's superior to the previous two. Should be one of the few games to hold me over until GTA V.
 
Skyrim - Time played: 140 hours, most questlines completed.

If you've played an Elder Scrolls game before, you should know roughly what to expect, a gorgeous landscape that seems to expand for miles, hundreds of dungeons littered around an incredibly beautiful and immense landscape, freedom to seemingly do anything in this gigantic sprawling world and hundreds of questlines to become lost in as you wander from area to area with a never ending sense of discovery. This sense of discovery, fundamentally, is Skyrim. The magnificent world that has been created that grants the illusion of freedom is Skyrim's greatest accomplishment. The huge diversity and variation of the natural landscape in Skyrim that encompasses the cities to explore and dungeons to plunder is absolutely remarkable. Although Skyrim is a natually mountainous region and thus mountains are a common sight in Skyrim Bethesda have clearly taken note of the common criticism of Cyrodill, that is that the world was bland and simply a gigantic forest, as there is far more than just mountains in Skyrim's colossaul world. From large open plains, marsh-like regions, icy tundras to small forests and of course Skyrim's staple mountainous regions, the diversity in the world makes it incredibly rewarding to pour hour upon hour exploring the magnificent setting that has been created.

However, that massive open world also contributes to one of Skyrim's biggest problem. Although the natural world in Skyrim is absolutely magnificent and an absolute joy to explore, many of the man-made locations fall flat in comparison. Although many of the outside dungeons are an improvement to what can be found in Oblivion they still remain unsatisfying to explore due to the lack of much unique loot. The result of this means that by the tenth dungeon you begin to just pass over them unless marked as important for a quest. Most of the major cities hold up well (Whiterun, Solitude, Windhelm, Riften and Markarth), with Solitude being the highlight due to the large area it encompasses, most of the cities feel bland in comparison to the picturesque world that exists around them. The excellent design of Bruma and Cheydinhal, the convenience of Anvil, the incredible scale of the Imperial City, those traits do not appear as strongly in Skyrim's. Whiterun for example, the first city that players are likely to encounter has a very good design but the lack of inhabitants within the city, the lack of proper shops and inns prevent it from delivering the impact it could if it was made large and more lively. The design of Markarth and Windhelm in particular is dampened due to the drab grey colour palette (if you can call it a palette) and it really dampens the enjoyment that may otherwise be found in the cities. Solitude is perhaps the best city in the game and rivals Skingrad both in design and presentation but there is still an almost hollow atmosphere within it and that, I believe is a result of the quests that are within the game.

The quests in the game although enjoyable and featuring many stand-out quests, the Daedric questline once again is a particular highlight and the Dark Brotherhood is very enjoyable, the term "bland" unfortunately is applicable to most of the quests in the game. There is a few highly memorable questlines within the game, but many of them simply lack either an interesting premise, have an interesting premise yet the execution is flawed or the is simply something mundane. It is as if Bethesda embraced a "serious, gritty, dark etc. tone" when approaching the quest design and although that suits the Dark Brotherhood, the Daedric Quests and, to a lesser extent, the Thieves Guild, for other random quests or questlines it leads to either boring, bland quests lacking excitement or interesting gameplay. Make no mistake though, this problem is in fact only a problem after many, many hours. If you have played an Elder Scrolls game before, or Fallout 3 or New Vegas you'll know that the most time consuming thing in the game is moving from quest to quest, becoming distracted and simply exploring the world to see what you find. It is only once you have explored a significant amount of the map, presumably after completing many quests when you look back and try to think of notable quests you've done without checking the journal that you struggle to think of many that aren't Daedric or Dark Brotherhood quests, that they start ot become a chore, simply an obstacle that you must do.

This may not be a problem if the gameplay was good enough to support it but this is another weak-point for Skyrim. Although an improvement over Oblivion the combat still feels "floaty" and is perhaps Skyrim's weakest point. The introduction of dual-wielding is done very well and its implementation feels very similar to Bioshock 2 but the core gameplay simply is not strong enough to make the gameplay feel really enjoyable after ten hours (which is still very impressive compared to that that is what most games last for) at which point it simply is servicable, a medium to get to what you want to do. It also doesn't help that the streamlined Oblivion has itself been streamlined with the skills being the biggest victim as they are merged, removed or made unneccessary. The lack of balance with the magic skills (ranging from completely overpowered such as Conjuration to completely and utterly useless such as Destruction). Smithing, Alchemy and Enchanting are also very poorly balanced and use of those skills completely eliminates all challenge from the game and removes any reason to look for loot as your equipment remains unparalleled. The User Interface, although much easier to use than Oblivion's on consoles, is blatantly not designed for Mouse and Keyboard controls and is a pain to navigate with such devices. The lack of proper quick selecting is also an incredible frustration.

The graphics are very good considering the sheer size of the game and the sound design (with the exception of the terrible voice acting which detracts from the serious tone that it seems that Bethesda is trying to achieve) is very formidable and the music as usual is excellent.

It's a very flawed game, the greatest strength is also it's greatest weakness but that strength is so formidable that it can easily sustain some level of enjoyment for at least fifty hours. After that however, it is only a matter of time before certain elements of the game begin to grate with you and.

Long review I know, hopefully I'll get another few done tomorrow.
 
Psychonauts ~10 hours. COMPLETED

Amazing game through and through. Only part I got slightly annoyed with was the platforming section at the end with the steel fence that goes in a circle. It was a pain to do with the camera.

BUY IT
 
Does anyone have a quick Men of War review? All of the literature says that it's a mix of RTS and third-person shooter. Does it do either of these particularly well? If someone's a fan of action games and kind of 'meh' about RTS, is it still worth it? Vice-versa?
 
Steam have anything to do with what resoluton a game launches in?

I had problem with Darksiders when I installed yesterday where I could only see half the screen, I managed to change the settings.

Getting the exact same thing for New Vegas that I installed today, but I cannot find where to change the resolution, it is not an option in the display setting that I can see
 
Steam have anything to do with what resoluton a game launches in?

I had problem with Darksiders when I installed yesterday where I could only see half the screen, I managed to change the settings.

Getting the exact same thing for New Vegas that I installed today, but I cannot find where to change the resolution, it is not an option in the display setting that I can see

Steam has nothing to do with individual games' resolution settings. As for New Vegas, IIRC it should have a launcher that you can use to configure resolution. Otherwise, look for google around for .ini file fixes.
 
Binary Domain - Played 12ish hours and completed it.

Much of the game is half baked, but the shooting itself was pretty damn fun. I played with a 360 controller and it felt nice to get multiple head shots in a row and have my team complement me (very cheesy voice acting though).

The story has a great premise but ends up being really, really stupid. The characters that appeared to have depth turn out to be very trope-like, the twist was interesting but handled poorly, and the ending was garbage. Much to my chagrin, the trust that your teammates have in you during battle doesn't seem to affect the story in any way whatsoever.

It really feels like a 90s game trapped in a 2011 body. Checkpointing during bosses is pretty brutal sometimes, which is good and bad. Sometimes the feedback on where/how to attack a boss is vague, which makes the game feel almost puzzle like (in a way most people won't appreciate). I appreciated some of the more difficult encounters, and in general it felt like it was my fault when I lost. My squadmates killed guys once in a while, and sometimes I could set up flanking maneuvers with them, but usually I played pretty gung-ho and succeeded.

I do remember being impressed by some of the combat encounters, and the sequences with the bosses were fun. There were also some racing and "town" sequences to break up the shooting. I would say the pacing was decent.

I'd give it 2.5 stars out of 4. The best part is shooting the robots, I'm pleasantly surprised how fun the combat was overall. Don't go in expecting a great story, it's Japanese cheese all the way. But I enjoyed myself.
 
Assassin's Creed Revelations - Multiplayer - time played: probably close to 12 hours or so, probably longer, which is slightly ridiculous considering when I bought it (2 days ago?).

Although AC:R as a single player experience is questionable (depending on who you talk to), the multiplayer mode succeeds in being a unique and a very fun experience. The game comes as an improvement over Brotherhood, which I got super into for a while, yet I neglected to play revelations until a few days ago. I literally jumped right into multiplayer, somewhat knowing what to expect from playing Brotherhood, but there are a number of balancing tweaks and system changes that make a slightly better game (they changed how silent and incognito [high scoring] kills are achieved, for example).

Quick description for the uninitiated: In the most basic mode (called Wanted), you are given a "contract" on another player character to find and kill, and a contract is put out on you. Problem is there are tons of NPC character walking around, some of which look identical to the players in the game. You have to use your abilities and your compass to try and pick out the right player to kill. If you screw up and get the wrong guy, you lose your contract and you have to wait for a few seconds for a new target. If you think you know which player is coming after you, you can try and surprise him with a stun attack, which will take away his contract and score you some points. Among the abilities there's stuff like the "hidden gun" from single player, a disguise which changes how you look for a bit, and a smoke bomb to slow people down.

The result is a kind of cat and mouse game that feels very cerebral. You do sometimes need good reflexes to react to people coming for you, but it's also about how subtle you can be in your movements to not give yourself away. If I had to draw a parallel, it feels a bit like playing a Spy in TF2 with mechanics built specifically around that style.

It helps to get a bunch of friends in on the game too, which is pretty easy with the steam sale going on right now: stabbing friends in Wanted mode, or making a narrow escape, has left us with some amazing gaming stories. ("Holy crap you were hiding in there!?") Even those of us who are new to the game are having a blast and catching on fast.

I don't really want to give a score, but I've had tons of fun with the game(mode) so far... and it's only been a couple days. There are tons of other game modes that I haven't really delved into yet, so there is quite a bit of variety as well.

The single player will probably have to wait for a bit. :)
 
Saints Row The Third - 11 hours played

I bought this last month for 10€, but only started playing it recently after I got most of the DLC in this steam summer sale.

Frankly, I didn't expect to have this much fun with it, especially because I've never been a huge fan of this type of games, even if I appreciate them, but there is something in this one that has me wanting to play more of it.
That something could be how you have access to so much stuff right from the start, be it weapons, ways to make money, side missions and the whole over the top angle, in both the main story as well as the gameplay.

It's really an awesome game and I'd recommend it to anyone looking for something fun and not serious, even if I haven't played the game long enough yet.
 
I am not sure if this is the right thread to ask, but I am looking for more local-coop Games for Steam.

If I ask in the Salethread, I guess it will be overlooked.


So far I have:

Dungeon Defenders (about 60 hours with my gf)
Trine
Trine 2
Serious Sam 3
Renegade Ops
Jamestown


My gf really likes "easier" Games (even though we played nightmare in DD).
Somehow she couldnt quite grasp how to control Serious Sam 3.
Guess its too hard, but Dungeon Defenders was really great with her as well as Trine and Jamestown.

Any ideas? Thanks!~
 
Does anyone have a quick Men of War review? All of the literature says that it's a mix of RTS and third-person shooter. Does it do either of these particularly well? If someone's a fan of action games and kind of 'meh' about RTS, is it still worth it? Vice-versa?
I played a lot of the original multiplayer in alpha, beta, and on release. I thought it was interesting because there's a lot of tactical decisions and not a lot of like, non-decisions—there's no base building, for example.

You can take control of any unit to do things more precisely, but it's not an "action game" thing. It's just one part of being able to do a lot with one unit. Any unit can drive or repair a tank, loot a body for ammo/helmet/etc, loot a tank for fuel/shells/etc. You can have a unit silently kill a sniper, take the rifle, and start sniping, or sneak up to a tank and blow it up. All sorts of Commandos-esque strategy in the middle of a bigger battlefield. Every unit has value; there's no sending in wave after wave of units.

That being said, in the middle of a big multiplayer match, that gives you too much to do, and probably with too much realism. And I found the single-player to be only slightly more interesting than the average boring RTS campaign. It's a bunch of very one-dimensional scenarios which are really just a long string of those Commandos moments without any bigger picture or replayability. Furthermore, there are now suddenly like five more games in the series (all similar, just different theme) which I don't have installed to check if anyone's playing.

One of the others might be more active but I just checked the original's lobby and it seems like there's a good number of people online. I recommend at least trying that.

Edit: Also just checked "Assault Squad", there were more people online than the original.
 
Ys: Origin

Just beat the 3rd boss. This game is definitely fun and great to pickup and just play, no bs.

Definitely worth the 8bucks on Steam.
 
My friends and I bought Payday. Time played: Around 10h
We're quite hot on Killing Floor, not as much on the vastly inferior Left 4 Dead. Since Payday seemed to take a lot from L4D, my expectations were kind of low. From the get go I was playing a few pubs, doing sort of bad. Unlike zombie games, the enemies have guns and will shoot your ass to shit if you spend too much time in the open. It's very different in that way, and you have to be good with cover.

Playing with my friends, the game when from alright to awesome. Coordinating, working together, having your friends' backs, it's great. Put the guy with the giant machine gun out at the gates with the sniper as cover, have the support guy do repairs and take out special units, music pumping, gun fire everywhere. It's fucking beautiful.

Like my boy Vin says, I LIVE FOR THIS SHIT

Judgement: 8/10
 
Max Payne 3 - 4-5 hours played

Pros
- Atmosphere is cool.
- Max acknowledges that his baldness is ridiculous.
- Amazing visuals.

Cons
- Trial and error gameplay starts off being tolerable, and degenerates into liquid shit after a few hours.
- Terrible checkpoints.
- Story sucks and is overbearing.

6/10

Overall, it's barely above average, and I have plenty of other games to play. I didn't finish the main campaign, and I'm not particularly interested in playing any more. I'd have probably put up with the ultra linear gameplay because the cover-based shooty-bang aspect was rather interesting thanks to the slick animation, dives, bullet time and so on, but the the trial and error gameplay, coupled with the awful checkpoints, makes the game too much to bear. I'm out. £15 wasted.
 
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