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Dota 2 Beta Thread 2: Real Talk Discouraged [Magnus, Teams, 6.75b, 150+ Shop Items]

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For a game with +100 heroes, how many heroes on average can a top level pro player play confidently in a big tournament, 5-10 more ?

Well, pro's can probably play most heroes extremely well since map awareness, last hitting, game sense, reaction time, etc.. are more important overall than individual abilities (though these are also very important). However, they only ever need to master/play like 10-20 heroes max, since that's probably the amount that are competitive and won't be banned--with the occasional out of left field hero.
 
Uh oh CM in this game. I hope she goes the freakingchair build. Dagon level 5

Leshrac has been in the last like 5 pro games ive seen. New meta
 
For a game with +100 heroes, how many heroes on average can a top level pro player play confidently in a big tournament, 5-10 more ?

The differences are not THAT major I would say. Last hitting timing is a bit different, but pro's are used to that with every hero (at least they should be). The spells you can put in categories for most heroes. Nuke/Escape etc. In that sense a lot of heroes are roughly the same. Some have a bit of micro, some are different in other ways (like Invoker or Tinker) but yeah... a pro should be able to play most heroes imo.
 
Someone here should sing it (maybe Moody????), an then we can use SFM to animate it!
 
I was thinking a Bane Mask for, well, Bane, but Nightstalker would likely work pretty well. You would most likely have to completely redo his head though to make it look right.

Bane (of Dota) doesn't really look like Tom Hardy Bane though, that's why I was thinking more Nightstalker. He's more similar to his build, and the mask wouldn't look radically out of place on him with a few changes.
 
Wait, they're anti-competitive and destructive to other companies because Dota 2 is a high quality free to play? The only reason they're making the game is to advertise Steam and it'll be a loss leader for them? And Valve is evil? oookkkaayyyy...

Yeah, it really doesn't make any sense. I can almost see what he's saying but when you consider it, it's not a bad thing. It sounds like his arguments is almost "Valve should charge for heroes and have a poor pricing model so clones of their games stand a chance on the market."

Which makes zero sense for everyone involved. Except maybe the companies making the terrible clones.
 
It's the same argument people use against Walmart. Mom and pops (which don't have the money) can't compete against the giant that is Valve/Steam. It's a stupid argument with Walmart, its a stupid argument here.

What Valve is going to force other companies to follow (S2 already did. HoN's now has free heroes for everyone).
 
Wait, they're anti-competitive and destructive to other companies because Dota 2 is a high quality free to play? The only reason they're making the game is to advertise Steam and it'll be a loss leader for them? And Valve is evil? oookkkaayyyy...

Except that I even doubt that Dota2 won't be profitable in its own bubble. Many people are more than willingly to spend money on cosmetics and tournament tickets... I think enough to outweigh the people that never spend a dime.
 
DOTA2 is going to be wildly profitable, I can't see it being anything else. Just watching the item market is enough to convince me of this.

Whether it'll affect LoL is another story, I can see a dip in LoL numbers once DOTA2 releases but it won't force Riot's hand or anything like that. LoL players are ridiculously loyal to Riot, they'll find all sorts of inane justifications for grind4heroes and vilify anyone who proposes anything different.
 
Except that I even doubt that Dota2 won't be profitable in its own bubble. Many people are more than willingly to spend money on cosmetics and tournament tickets... I think enough to outweigh the people that never spend a dime.
Yeah and it's because Valve does F2P items right. The ability to store and trade items(for more than just dota 2 stuff at that) that can be (mostly) both purchased and earned/dropped creates an economy in itself and that why I believe TF2 is so successful and why Dota 2 will be as well. Then having community uploaded items(and getting paid) not only involves the community but allows Valve to have several sets of items for the 100+ heroes in the game. That's something they wouldn't have been able to do on their own. Tournament tickets are another great item that HELP the scene. But to the author apparently having paid heroes won't make your game lose money, as that's the main difference between LoL and Dota 2 f2p schemes.
 
It's the same argument people use against Walmart. Mom and pops (which don't have the money) can't compete against the giant that is Valve/Steam. It's a stupid argument with Walmart, its a stupid argument here.

What Valve is going to force other companies to follow (S2 already did. HoN's now has free heroes for everyone).

Tencent is not mom and pops though.
 
So, when do you think one of you will set up the IHL? And how will the ELO system work for it? I am guessing ideally that two teams with the same average ELO should each have a 50% chance to win, but how will the individual ELO's change? Like if each team had a high ELO player on it, and the other 4 on both teams were low, bringing the average down, would the high ELO player on the loosing player take a major hit to his ELO?
 
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