I was redoing my sylvari... and I didn't notice they glowed in the dark. One of their color options wasn't working for me the first time, and that's cause I didn't switch to no lights. Turn off the no lights and that color slowly brightens and dims.
Oh yeah, that's pretty awesome. I think I posted about it a bit back to let people know, because it indeed isn't super obvious. Some particular "hairs" have amazing glow colorization, like the one with spots and the tips of the leaves.
^
A big problem with character creation is that your choices after you finish your character can change your appearance.
There is exactly one question that will give you a head, back or shoulder item for your character among three. You can see what they look like right there, you can go back to re-dye them (and you can do it later in game too), and you can unequip them OR right click them and set them to not being shown (at least in the case of helmets and cape items, not sure if shoulders too). What is exactly the problem there?
Question for you since you mentioned multiple professions. I know that you can only have two active at one time, but what happens if you switch one out and return to it latter? Do you still keep the progress you made, or do you have to start from scratch? I avoided this during the BWE and just had the different crafts on different characters.
Progress is kept, you have to pay an amount of money depending on the level your crafting profession was before you left it. You keep all recipes and levels. At least that's the last I heard.
This end event wasn't planned out very well :\
For a one-shot thing in the entire story of the world? I think it's far more work than it warranted.
Best screenshot I've found:
Holy crap, that IS awesome. Where is that adorable snow owl from? Something I realized is that small animals in this game are absurdly detailed. I have a screenshot of a rabbit that has more polygons than most MMO's bosses!
Pretty quick? Asura one took me an hour... it was like 4 seperate zones. Each with a different gimmick. First one had wind that'd knock you off of platforms. Second one was lightning, that was very megaman disappearing blockish. Third was ice, you'd get a chill debuff and move like at 20% speed.
Holy crap does that sound hard. :S And here I was feeling proud of almost completing the Sylvari one with the floating rocks.
True, but the associated skills will determine which weapons will be more or less viable, especially in PvP.
Am I the only one who can't find a lick of sense on all this viability thing, as if this was a SNES cart with no future balancing patches, ever?
Out of curiosity, did anyone else get an Exotic Aqua Breather? I found one that was called "PvP Light Aqua Breather" or something. It was what you use to breathe underwater, but it was for level 80 and yellow in color. Boosted defense by, like, 79.
Didn't even know you could replace your Breather.
Although breathers are indeed a piece of equipment like any other, the one bit about getting a PvP breather must be a bug, because I got one too; perhaps on two characters, even. I thought I had unequipped mine by mistake.
I personally think that looks amazing, but there's something strange, like if the entire Sylvari is metallic-like. Silvery sylvari, if you will.
No mater what I dyed it.. it was hard to see where the body started and armor ended.
I think that's the whole point, actually; there's a quote above to that very effect.
That sylvari armor is great-looking. I was pretty fond of them as a race honestly.
I just got that it was supposed to be The Hunger Games and Battle Royale.
... Holy crap (slaps self). How could I have gotten the Hunger Games thing and not Battle Royale?
All my GW2 Beta Screens:
http://imgur.com/a/3ZG8I
Some of those are from BWE1 and 2, but they're organized by date so just scroll to the bottom if you want.
Oh look, there goes my next hour. Heck, I'm getting my GF to come see them as well. Impressions when I finish seeing them. Thanks a lot, man; you wouldn't believe how I love these gems sprinkled all over the game.
It just doesn't make sense. It's almost like if you obtained a dungeon specific drop, but could never use that skin outside of that dungeon? You should be able to show off items you have acquired, no matter where it has come from.
I think this comes from a philosophy of having PvP and PvE/WvW entirely segregated, with zero spill between them. In fact the design seems to be very GW1-like in that regard, only you get "two character slots" per character slot, one PvP, and one PvE. I think there is not a single thing that spills from one to the other, at all; separate inventories, banks, collections, currencies, etc. etc. I'm guessing different teams manage each, so this cross-utilization could have far more enormous consequences that we could guess at first.