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Guild Wars 2 Launch Date announced: August 28th, 2012

I'd be extremely happy about Sanctum of Rall. I don't care much about "winning" WvW (and we'll be matched up appropriately anyway), but the community on that server seems to be great, the server itself has great history and it should be a lot of fun without being too competitive/brutal, while remaining crowded enough to find people.
 
Oh wow. Just.. wow. Where is this? Spoiler if needed, but I gotta know!

No idea. Thanasis saw it though, so maybe he'll chime in?

What options for your personal backstory seemed the most interesting to everyone? (I'm referring to the asura colleges, human birth origins, etc.)

I would imagine that would require somebody to have rolled multiple versions of the same race and done the Personal Story on all of them. I was avoiding the Personal Story myself, as that's one of the things I don't want to spoil for launch. I did end up doing a lot of the Charr story, however, and now I wish I hadn't because it turned out to be very cool.

I got the distinct impression that which Legion you select at the begin has some bearing on how the plot moves forward. I selected Ash Legion (the spy/stealth/assassin legion) and a lot of the storyline events involved gathering info, tailing suspects, sneaking around... so if there's that much distinction between those three factions, that's really impressive.

There's a place called the "Town of Nolan"? I mean, I never expected the devs to love me so much that they used my last name and named a town after me. Damn, I feel special.

I swear, if anyone tells me differently, you will feel the wrath of my low level character and shitty MMO skills. Actually, you know what? Let me believe I have my own town out of pity then instead. Yea, that's it...

I jokingly mentioned that they may have named it after Nolan North, since it's the Town of Nolan and it's just north of the Black Citadel. I would hope it has slightly more meaning than that though, maybe they named it after a GAFer. After all, there is apparently a ANet Dev lurking here.

I'd be extremely happy about Sanctum of Rall. I don't care much about "winning" WvW (and we'll be matched up appropriately anyway), but the community on that server seems to be great, the server itself has great history and it should be a lot of fun without being too competitive/brutal, while remaining crowded enough to find people.

I will admit that as soon as Sanctum of Rall was added and its origins explained, that exact thought crossed my mind. Assuming it doesn't get invaded by an obnoxious mega-community, I see no reason not to have it on the list of servers worth considering.
 
What options for your personal backstory seemed the most interesting to everyone? (I'm referring to the asura colleges, human birth origins, etc.)

I did the noble and the bum for the human and got up to level 8 in both. I didnt really like either of them, but I would pick the noble over the bum. perhaps it will get more interesting later, but the norn personal story, i thought, was better

So yea, I'd go hick if I were you since that might be good

Didnt try Asura, Slyvari, or Charr since i am saving those for launch
 
Having played this BWE for over 40 hours, I can honestly say that i haven't been this excited for a game in a very long time. Been playing WoW since release and having played this game feels so refreshing. That said I hope that they have something planned for getting players out and about revisiting older areas other than adding new DEs and tweaking some of them. I'd hate to see such an amazingly crafted world be so barren, a problem which a lot of MMOs have.
 
Having played this BWE for over 40 hours, I can honestly say that i haven't been this excited for a game in a very long time. Been playing WoW since release and having played this game feels so refreshing. That said I hope that they have something planned for getting players out and about revisiting older areas other than adding new DEs and tweaking some of them. I'd hate to see such an amazingly crafted world be so barren, a problem which a lot of MMOs have.



well you still get 1/2 xp and items that match your current level. so there is still incentive to go back if you want, even if you are max level you still get to level up and use unwanted skill points on crafting legendary gear.

i am sure someone can describe this better.
 
No idea. Thanasis saw it though, so maybe he'll chime in?

I will admit that as soon as Sanctum of Rall was added and its origins explained, that exact thought crossed my mind. Assuming it doesn't get invaded by an obnoxious mega-community, I see no reason not to have it on the list of servers worth considering.

Yea, that sounds like the perfect server to play on right now but I'm afraid that the trolls will infect that server now that some people know why it's called that. It does sound like a great place but it can only work if another big community doesn't have the same idea. Even if there are no trolls, it might be hard to get us all in there in time. That's going to be a problem no matter what I fear.

I was a little bummed about being late to the beta server so I'm making sure to be there bright and early on launch but I'm sure everyone else is planning to do so as well. :P
 
So I assume this is the item you get when your server wins WvW?

jvuxi.jpg
 
No idea. Thanasis saw it though, so maybe he'll chime in?

Yeah, it was in the Sylvari starting zone (Caledon Forest), in the northern part, and to the far east of the zone, underwater obviously. I would show the way if I still had access to the game, or at least link a waypoint in chat.

I got the distinct impression that which Legion you select at the begin has some bearing on how the plot moves forward. I selected Ash Legion (the spy/stealth/assassin legion) and a lot of the storyline events involved gathering info, tailing suspects, sneaking around... so if there's that much distinction between those three factions, that's really impressive.

I only played the first two Charr personal story missions, but that sounds completely different than the Blood Legion story. The early missions of the Blood Legion story involves you trying to clear your name and regain your honor while dealing with your incompetent warband leader.
Although, that plotline was pretty definitively resolved by the end of the second mission, and I haven't see where it goes from there.
 
Which classes will recieve buffs for the final game? Last I heard was Mesmer

They really need to make so every class will be equally good at pvp. Right now it feels like Warrior and Guardian are top tier when it comes to 1vs1
 
Whoever in the dev team came up and designed all those jumping puzzles will forever be my hero/nemesis:

http://www.youtube.com/watch?v=afmc1ARITzk&feature=channel&list=UL

I can see myself only doing jumping puzzles for a BIG part of the game. Damn. There's just... so... many... and such good ones, WIND?!?

I'm so tempted to watch this but I only got half way through that puzzle and I want to figure it out for myself. I've loved all the jumping puzzles so far. It's easily my second favorite thing in the game.

Which classes will recieve buffs for the final game? Last I heard was Mesmer

They really need to make so every class will be equally good at pvp. Right now it feels like Warrior and Guardian are top tier when it comes to 1vs1

I actually just got done reading a dev comment on a reddit thread about balance. I'll copy and paste it here in a quote.

omlech said:
I will post this here because I know a lot of people have questions about balance.

If you look at the number of balance changes from BWE2 to BWE3 its fairly significant, but that is really just one of us working for about a week hard on balance. In the upcoming weeks we have multiple designers and a chance to focus on balance full time for multiple weeks so you are going to see a much larger set of changes and focus on every profession.

This game has a lot of depth so when we change stuff we are doing it from a point of experience, and while not every change is going to be perfect and not everything will be perfectly balanced, we are working hard to get things to a good place by release. Our balance philosophy is a lot about patience and allowing a meta game to evolve before reacting so keep that in mind before assuming that things are broken and need balance work. Sometimes string builds will emerge as players are familiarizing themselves with the system.

So without waiting much longer, here are some things to think about when commenting on balance. This is mostly a re-post of some things I said on our internal forums, but I think it will give you guys a good idea of our plan moving forward.

Beta is Beta This is not a released game. We are not nerfing any builds. We are not buffing any builds. We are balancing an unreleased game so that it might be closer to balanced when it does release. Try to not get too attached to anything because it skews your feedback on changes that are often going to be necessary.

PvE vs PvP vs WvW We do not only balance for PvP. We do not only balance for WvW. We do not only balance for PvE. We balance for the game. When we make a special balance change for a specific part of the game, we will let you know by splitting the skills. Otherwise every balance change is there for the whole game. Balance in control, support, and damage are equally important to all aspects of the game and we are not ignoring that.

Patience This is not the last balance change. We can’t change everything at once. Sometimes even when an entire profession is in a bad place we will balance specific strong builds or skills. Sometimes even when a profession is in a good place we will balance specific weak skill or builds. We aren’t ignoring things, there is just a limited amount of time and we are working on things when we can. Sometimes we go through things piecemeal so we might be making wholesale adjustments to a profession but only get to certain weapons in a single update note. This does not mean we think the other weapons are ok and not going to change.

A forest for the trees We are not balancing in a vacuum. Your profession is not the only profession. We have to make sure that all 8 professions are working and viable in different scenarios. We are trying to bring everything to within acceptable boundaries. If some aspect of your profession is getting changed it is because we beleive it is outside of the boundaries of what we deem acceptable in the game. Every change is going to be bad for some people and good for others. We are not making the game for just a few people and we have to make decisions that make this a better game overall, not a better game for you specifically.

Balance > No balance This change might not stick, but we aren’t going to know if we don’t do it. We have to do balance work, sometimes the changes aren’t enough, sometimes they are too much, sometimes things have just been done wrong and are going to get undone. That doesn’t mean we are going to stop making balance changes so if you think something didnt work post about it and we are happy to discuss it.

Here is the relevant thread on reddit.
 
Which classes will recieve buffs for the final game? Last I heard was Mesmer

They really need to make so every class will be equally good at pvp. Right now it feels like Warrior and Guardian are top tier when it comes to 1vs1

All classes are still being balanced, between BWE 2 & 3, Jon Peters was pretty much working on it alone, but between now and launch he said there's going to be a lot more people helping him out with balance. Some specifics mentioned:

Necro, Mesmer, Thief were the least finished and needed work
Necro, Mesmer, Thief will see some trait changes to get more viable builds
Thief initiative not regenning when downed is a bug, it'll be fixed on release.
Initiative will not reset on weapon swap, that's part of initiative
Flamethrower is being re-balanced into a damage weapon, away from the control weapon it was morphing into
Spirit hammer was over-buffed, will have attack speed reduced to bring in-line.
Support builds are functioning more or less as intended. (I read this as smaller healing numbers are here to stay, as the user was complaining about small heal numbers)
Pet AI is at least partially shared between minions (pets, undead pets, spirit weapons)
Mesmer clones are going to keep the smaller damage, shatters buffed to compensate
Mesmer scepter is going to get some love, moved to being more of a defensive weapon
Mesmer staff is going to get some changes to be more predictable
 
What options for your personal backstory seemed the most interesting to everyone? (I'm referring to the asura colleges, human birth origins, etc.)

I really want to get some info on this before retail comes and I have to choose. I'd like spoilers even. I'm assuming the personal story continues up through level 80, so I doubt spoiling the first 10-20 levels will matter much. (to me at least, and I'm usually big about avoiding spoilers)

For my Asura Thief I chose College of Dynamics and Infinity Ball, and got up to the level 19 step (though was only 13 by then)

Synopsis:
At the Snaff competition (first quest) my college had a new type of golem interface, which accidentally fused itself with our friend who was piloting it. It ran amok and we had to chase it down. Then we had to break in and steal some Inquest tech to figure out how to separate her from it. There was a choice whether to try the process and risk killing her, or just fuse her boyfriend with a golem so he can be with her. I chose to separate her, which was a success.

Then Zojja (the character voiced by Felicia Day) asked me permission to work on my Infinity Ball and add her ideas. I agreed, but the was approached by a guy named Zodd. He wanted for he and me to work on it because he felt Zojja is too reserved and will play it too safe to make progress. So we start looking for more and more powerful power sources for it, and keep opening portals to the future and robots are coming through to kill us. Eventually I'm given the choice to either steal a power supply from the Inquest, or steal one from an Asuran Council member (I chose the latter). Eventually a future version of Zodd comes through a portal with his boss (named "Mysterious Stranger") and talks about destroying us etc. That's the part I got stuck on due to being too low level.

I'm not sure who my advisor was. During characer creation I chose Bronk, adn there was a Hronk in my krewe. Just a similar name, or a typo? Not sure. Or maybe I was tired and my eyes were playing tricks on my when I was reading his name as Hronk.
 
Super Squad vs Team Paradigm from SS PoV. SS was actually the only team to beat TP.

http://www.youtube.com/watch?v=a8MPEDF3sH4

They completely dominated them. Aside from the utility skills, he's using the same build as me, he even has Plague in the Elite slot. It's all about autoattacking with scepter and staff, heh

Paradigm is using a Necro as well. I guess having a class that is next to impossible to 1v1 in your team has it's advantages.
 
I really want to get some info on this before retail comes and I have to choose. I'd like spoilers even. I'm assuming the personal story continues up through level 80, so I doubt spoiling the first 10-20 levels will matter much. (to me at least, and I'm usually big about avoiding spoilers)

For my Asura Thief I chose College of Dynamics and Infinity Ball, and got up to the level 19 step (though was only 13 by then)

Synopsis:
At the Snaff competition (first quest) my college had a new type of golem interface, which accidentally fused itself with our friend who was piloting it. It ran amok and we had to chase it down. Then we had to break in and steal some Inquest tech to figure out how to separate her from it. There was a choice whether to try the process and risk killing her, or just fuse her boyfriend with a golem so he can be with her. I chose to separate her, which was a success.

Then Zojja (the character voiced by Felicia Day) asked me permission to work on my Infinity Ball and add her ideas. I agreed, but the was approached by a guy named Zodd. He wanted for he and me to work on it because he felt Zojja is too reserved and will play it too safe to make progress. So we start looking for more and more powerful power sources for it, and keep opening portals to the future and robots are coming through to kill us. Eventually I'm given the choice to either steal a power supply from the Inquest, or steal one from an Asuran Council member (I chose the latter). Eventually a future version of Zodd comes through a portal with his boss (named "Mysterious Stranger") and talks about destroying us etc. That's the part I got stuck on due to being too low level.

I'm not sure who my advisor was. During characer creation I chose Bronk, adn there was a Hronk in my krewe. Just a similar name, or a typo? Not sure. Or maybe I was tired and my eyes were playing tricks on my when I was reading his name as Hronk.
Wow that sounds pretty awesome after the first part. Much better than the human parents story
 
Having played this BWE for over 40 hours, I can honestly say that i haven't been this excited for a game in a very long time. Been playing WoW since release and having played this game feels so refreshing. That said I hope that they have something planned for getting players out and about revisiting older areas other than adding new DEs and tweaking some of them. I'd hate to see such an amazingly crafted world be so barren, a problem which a lot of MMOs have.

The nice thing is that because of downleveling, they can add content for any level bracket and it can still be experienced as intended by anyone above that level. I can see them adding additional dungeons or world events in low level areas, and they've repeatedly stated that they can tweak Dynamic Events on the fly.

They can also add entirely new zones if they want. I would love it if their non-expansion content pushes simply added new non-essential regions. The first expansion will probably be Cantha or Elona, but there's no reason they can't fill in parts around the current zones (for example, the Woodland Cascades north of Queensdale or the Maguuma wastes north of Brisban Wildlands). I can see them adding in the Crystal Desert as a prelude to an Elona expansion.

Their first dungeon is Ascalon Catacombs at 30. Maybe they'll decide to put one in earlier around Level 20. And it will be new content for everyone, not just level 20 players.

I can also see them sneaking in more stuff like jumping puzzles. Maybe one day you're passing through a region and you notice a rockslide or something, revealing a whole new cave. They can probably even add this kind of stuff in without taking the servers down.

Colin Johansen and Eric Flannum gave an interview where said they will have "an extremely large live team", their goal is to have people say "there is no game that gets better support than Guild Wars 2" and that they consider an MMO a service.

Here's the link ; http://www.twitch.tv/guildwars2/b/324689481, end-game discussion is around 16:30. This video does wonders for quelling 'end-game' concerns and I'm so glad they made it (because it shut a lot of people up).

Yea, that sounds like the perfect server to play on right now but I'm afraid that the trolls will infect that server now that some people know why it's called that. It does sound like a great place but it can only work if another big community doesn't have the same idea. Even if there are no trolls, it might be hard to get us all in there in time. That's going to be a problem no matter what I fear.
I'd like to imagine that trolls have a line that even they won't cross, but sadly I know that's not the truth (as exhibited by all the asses making jokes about the Aurora Shooting). However, trolls are usually lazy so hopefully they don't spend much time researching the servers beyond "LOL, Yak's Bend sounds dirty".

I only played the first two Charr personal story missions, but that sounds completely different than the Blood Legion story. The early missions of the Blood Legion story involves you trying to clear your name and regain your honor while dealing with your incompetent warband leader.
Although, that plotline was pretty definitively resolved by the end of the second mission, and I haven't see where it goes from there.

Whoa. That's nothing like what happened to me, though that sounds like it changed based on your choice of Sire, since you have to prove your loyalty. I went with "Loyal Soldier" and I was already well established and trusted.

My plotline was
that nearly my entire Warband was wiped out at Smokestead, so I was promoted to legionnaire on the spot. There was one other survivor named Fengar, who it is implied survived because he was somewhat of a bumbling coward. My first mission was to head to a Charr dive bar, meet a contact (complete with code words), smoke out some Flame Legion spies, and tail them to their hideout to gather more intelligence.

Once I had that, the next mission was to infiltrate one of their camps while disguised and find out what their plan was; assassinate a Blood Legion commander while dressed as Iron Legion troopers while simultaneously sabotaging the Iron Legion's war machines while dressed as Blood legion, with the idea being to play both sides against each other. When the meeting broke up, I rescued an Elementalist they had been torturing for info and escaped.

At that point, I had a choice on which Legion I wanted to help, and decided to stop the assassination. Fengar would handle the other task. I met with an informant who got me close to the target and warned her just in time to stop the attack and expose the ruse. Afterwords, the commander we saved dismissed the informant and I recruited her into my warband. In fact, that was a re-occuring theme; I was slowly building my own Warband with the various characters I found. Fengar, my contact at the bar, the elementalist, the double agent, and the "sparring partner" I picked at the beginning of the game.

Once I got back from the assassination mission, I found out that Fengar had botched things, been captured and tortured, which lead to my commanding officer being kidnapped by the Flame Legion. The only way I survived the trap they had set for me was the timely arrival of Rytlock.

I then had a really cool stealth mission through the Ruins of Rin, sneaking past Flame Legion patrols and trying to get into their hideout (which is actually a POI we visited that last night). This involved assassinating a Centurion who held the key. Once we were inside, Rytlock and his Blood Legion guys showed up and we beat their asses, but not before the Flame commander escaped.

Once that was done, I rescued the commander but Fengar had been tortured, executed and his head put in the CO's cage to mess with her. Really brutal sounding, no? The next step had us chasing after the Flame Legion commander, with Rytlock in tow. It was another stealthy mission where we needed to divide and conquer a Blood Legion hideout by setting brush fires, stirring up the local wildlife and planting explosives in their campfire. Once the way was clear, we kicked the Flame Commander's ass.

That seemed to have closed the chapter because the next part was unrelated to the previous events, and had me tracking down a treasure my sire and his warband had hidden. It sounded like it was some kind of Ascalonian relic or something, but I didn't get to finish.

Which classes will recieve buffs for the final game?

BQadc.gif
 
BWE3 has convinced me to switch from Human Elementalist to Asura Engineer. The Asura are too cool to pass up as a race and although I love mage/casting/elemental classes it's time for a change. The wait is killing me!
 
Woke up early this morning and thought to myself "I'll just log on and do a vista real quick before going into work.


....fuck"

This is going to be a long wait. I remember how it felt in the betas leading up to GW1 and how excited I was upon release, marathoning for hours with a friend and just marveling at how much fun we were having for no monthly fee, but honestly that memory is nothing compared to how much I'm looking forward to this. Even in those first few hours of GW, there were issues with the game that annoyed the crap out of me that have been completed eliminated.

This stuff might seem inconsequential to you, but I like a game more and more based on how fewer restrictions the world places on the player. In GW1, if you saw a craggy hil with some ruins carved into it that looked like it'd be easy enough for a 12-year-old to climb up, your only option was to look at it and go "well that looks nice." In GW2, you can spend an hour jumping the hell up it if you so choose, and the odds are decent you'll be legitimately rewarded for the effort. And being able to get to every race's starting area in a matter of minutes at level 1 is just music to my ears. I'm bursting with things I want to do (definitely making the trip on foot between each of the five cities) and I haven't even cleared all the hearts in the newbie areas during my time in the beta events.

I'm going to be camping back out here til release now. I doubt I'll reclaim my post-count-throne or anything (though Thanasis and I are tied for the 10 spot, woo), but expect to see me pop up quite a bit more often for the next month or so as I try to lessen the agony of the wait.

Some random thoughts:

1) Mumble makes the game seven to twelve times more fun. Use it.
2) Everyone, regardless of what characters you want to play, should spend the half hour or so it takes to make a guardian, find a hammer, and unlock the skill Banish.
3) If the Hunger Royale doesn't make it into the final game in some form I will burn the ArenaNet headquarters to the ground
4) Having now seen them all: if not a single one of the five major cities of Tyria impresses you, you lack any semblance of a heart
5) If playing this game with a gamepad appeals to you at all, I highly recommend you give it a shot. I'd ask that the next thread (the OP?) include a link to the resources we've compiled over the months to make this easier on people. Once you get the hang of it, it really is something of a joy to experience.

Those jumping puzzles are going to annoy the hell out of me if they're required.
They are not even remotely close to required.

Nor, I should mention, is very much at all.
The nice thing is that because of downleveling, they can add content for any level bracket and it can still be experienced as intended by anyone above that level. I can see them adding additional dungeons or world events in low level areas, and they've repeatedly stated that they can tweak Dynamic Events on the fly.
I like the precedent set by Kralkatorrik and the Dragonbrand- that the dragons can singlehandedly, completely, and rapidly shape the landscape around them. I would personally have no problem with events along the lines of ArenaNet going "oh hey btw another dragon woke up!!!" 6 months after release... he goes and lands in a corner of the Grove, and suddenly even plant in that area of the Sylvari homelands turns red, hostile and poisonous for a month or something until he's driven away.
 
Those jumping puzzles are going to annoy the hell out of me if they're required.

From the videos and personal experience, it's usually just an achievement and some (surprisingly poor) loot. I would say it's completely optional.

In fact, it seems like there's nothing that's actually required to progress. You can level exclusively in PVE, sPVP, WvW... you can even go from 1-80 just by crafting (assuming you have the materials, which should be possible for people who want to play the Trading Post game).
 
Just chiming in about the server topic. I played on Gandara over the weekend and it was great. We won WvW by a safe amount but never dominated, and i was always able to enter whenever. People seemed friendly enough too. Based on my experience i would say Ganadara is a safe bet for EU launch server.
 
If the Hunger Royale doesn't make it into the final game in some form I will burn the ArenaNet headquarters to the ground.

Absolutely, Jira and I were just talking about that yesterday. I suggested that they incorporate elements of the WvW dungeon into the map, so you can trigger spikes, swinging logs, rolling boulders, etc.

I like the precedent set by Kralkatorrik and the Dragonbrand- that the dragons can singlehandedly, completely, and rapidly shape the landscape around them. I would personally have no problem with events along the lines of ArenaNet going "oh hey btw another dragon woke up!!!" 6 months after release... he goes and lands in a corner of the Grove, and suddenly even plant in that area of the Sylvari homelands turns red, hostile and poisonous for a month or something until he's driven away.

Absolutely, the dragons have a huge influence on the game world and I could see them easily being used to add or change content. I dunno about wrecking the Grove though, it was so pretty =\

Just chiming in about the server topic. I played on Gandara over the weekend and it was great. We won WvW by a safe amount but never dominated, and i was always able to enter whenever. People seemed friendly enough too. Based on my experience i would say Ganadara is a safe bet for EU launch server.

Awesome. That reminds me, EuroGAFers that rolled on Gate of Madness need to post their impressions of the server latency / lag issues they experienced. If it turned out to be a decent experience, even with the enormous clusterfuck that was GoM, it might just be better to hang the Euro Server entirely and have everyone kicking ass together.
 
Absolutely, Jira and I were just talking about that yesterday. I suggested that they incorporate elements of the WvW dungeon into the map, so you can trigger spikes, swinging logs, rolling boulders, etc.
Brilliant, and totally on theme.

Also anyone who failed to place exploding rations near the death locations of assorted combatants was doing it wrong. They are the upside-down question mark Mario Kart diamonds of Guild Wars 2.

Absolutely, the dragons have a huge influence on the game world and I could see them easily being used to add or change content. I dunno about wrecking the Grove though, it was so pretty =\
Just for a month! Think about how satisfying it would be to drive the Asshole Plant Dragon away!
 
GAF is going down in a half hour or so, switching to new servers. No idea how long it will be down, but hopefully nothing goes wrong and things are back to normal (with less crashes) soon.

Brilliant, and totally on theme.

Yep. I'd love to see the map set up in a jungle with all sorts of ruins and such, so there's plenty of places to spring traps and the dense foliage can help the stealth aspect.

Needs to happen, in my opinion. I didn't get to experience the event, and it would be a waste if that work went for nothing.

Just for a month! Think about how satisfying it would be to drive the Asshole Plant Dragon away!

True, but I would worry about what new players would do when their capitol is invaded by a dragon.
 
Awesome. That reminds me, EuroGAFers that rolled on Gate of Madness need to post their impressions of the server latency / lag issues they experienced. If it turned out to be a decent experience, even with the enormous clusterfuck that was GoM, it might just be better to hang the Euro Server entirely and have everyone kicking ass together.

there was relatively little to no lag for me during this BWE. I reached rank 13 in sPvP over the weekend and I only had to leave two matches because of lag spikes (could have been server-wide though). My only game of Keg Brawl was also a bit laggy. I also participated in some big WvWvW siege battles and, aside from the usual fps drop when there's a lot of action going on around you, I didn't encounter any problems.

I will definitely roll my characters on a US server at release
 
there was relatively little to no lag for me during this BWE. I reached rank 13 in sPvP over the weekend and I only had to leave two matches because of lag spikes (could have been server-wide though). My only game of Keg Brawl was also a bit laggy. I also participated in some big WvWvW siege battles and, aside from the usual fps drop when there's a lot of action going on around you, I didn't encounter any problems.

I will definitely roll my characters on a US server at release

Awesome. Out of curiosity, how is your internet connection, usually? I know in BWE2 a GAFer said his latency was fine and he said he had a pretty terrible connection too.

I just want to know that having EuroGAF roll on NA servers isn't going to come back and screw you guys over. But I also don't want you guys to feel like you're not part of the group because of the server differences. Granted, it's only a WvW issue, but I'd still like to know you guys are taken care of.
 
So I was going through the few picks of BWE3 I took of the Charr area ... what a great area that is. I'll admit I didn't try a Charr mainly because I thought it was going to be outdoor tents and shit. It's my favorite starting city so far (tried Asura, Norn, Human, saving Sylvari for my main since I have to be really, really, really ridiculously good looking).

I just really don't like the way armor looks on them though. Great animations (Asura being my favorite so far, too bad I loathed their starting area) but the way armors and such looked kind of put me off.

I REALLY wish they'd have a character creator you could use before launch that would be official. I mean, you put that much care into it only to have people random through it to get a name and then use the 24/hour method to go back into it. Just give us the creator before the game launch so all we need to do is login and reserve a name!
 
Whoa. That's nothing like what happened to me, though that sounds like it changed based on your choice of Sire, since you have to prove your loyalty. I went with "Loyal Soldier" and I was already well established and trusted.

Actually no, as far as I can tell that was just the story for Blood Legion, and had little or nothing to do with my sire.

Blood Legion storyline also seems to have started out with most of my warband getting wiped out. However my Legionnaire survived, and blamed me for their deaths. Apparently the guy never liked me anyway, and is something of a tool. My first objective is to report to him for debriefing, where he promptly orders the remainder of the warband to take me out (and they comply).

When I manage to not die, he settles for humiliating me by having me perform low ranking tasks, despite my being the second in command in the warband. Even though he is determined to scapegoat me for the deaths in my warband, and will continue to humiliate me for as long as can, I comply because he is a superior officer. However, during a simple supply run, the Flame Legion was recruiting Charr from the outpost as I arrive and tries to kill those that refuse. This causes me to fail my assignment, which just gives my Legionnaire more ammunition. However, I recruit the sole member who refused to join the Flame Legion to my warband.

When I report to my Legionnaire and he basically demands I grovel for forgiveness over my failure, I call him on his incompetence. I demand he steps down from his post immediately or I will force him to. He challenges me to prove myself in the Colosseum and if I do so he will grant me a duel. I accept. After fighting waves of Gladiators, the Arena Champion, and then a giant monster, I finally get to fight my Legionnaire.

It's been awhile since I did the mission (1st Beta weekend), but I believe he was actually not going to get into the arena himself, having expected me to die much sooner and not being willing to actually go through with fighting me, but Rytlock was watching the whole event and basically mocked the hell out of him, saying that only a spineless coward or a weakling would refuse to honor a challenge. So I fight and defeat my Legionnaire, and then he starts begging and pleading for me to spare his life. Rytlock mocks him once more, but leaves the choice up to me. I decided to spare him, not out of mercy, but because having to live in exile, and in disgrace far worse than that he subjected on me was not only karmic retribution, but a punishment far worse than death for a Charr. Suddenly there is a Legionnaire's position open, so Rytlock promotes me on the spot, and I recruit a new member to my warband.

And that's as far as I got, but the story so far is pretty interesting for only being two missions in. I have no idea what comes next in the story though.
 
I wonder if they are going to have smaller Dragons part of small DEs where they show up once a day somewhere in the world and attack a small town or something, or will they just be part of the personal story line.

Aren't all the current dragon encounters part of the story lines or maybe dungeons?
 
True, but I would worry about what new players would do when their capitol is invaded by a dragon.
Kick ass, I think is what they would do.
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Fine, fine, a section of dangerous forest outside of the Grove then.

Speaking of which, everybody name their favorite of the 5 cities!

Mine is pretty obvious to those that know what I'm gonna be playing. :P My second favorite, surprisingly enough to me, is definitely Divinity's Reach. I expected the Human content to be uber-boring, but that is a truly impressive locale.
 
Actually no, as far as I can tell that was just the story for Blood Legion, and had little or nothing to do with my sire.

Whoa, it sounds like in your storyline you ended up
being the underling while in mine I was the superior. Ironic since at some points during my story, I could humiliate Fengar a bit if I used the Ferocity choice. I realize they're different legions entirely, but that's still interesting.

You also mentioned that you walked in on Flame Legion guys forcing people to join them or die? I think I actually got to see a side of that. When I was sneaking around town tailing the Flame Legion infiltrators, my contact and I discovered that they were coercing people or just killing them and replacing them with their own men. I think this was more the aftermath though.

That's really impressive if the storylines overlap like that.

I wonder if they are going to have smaller Dragons part of small DEs where they show up once a day somewhere in the world and attack a small town or something, or will they just be part of the personal story line.

Aren't all the current dragon encounters part of the story lines or maybe dungeons?

You fight Tequatl out in the world as a Dynamic Event, so I don't see why they couldn't have something like that. It doesn't even need to be a high level event either; just make it level appropriate to the zone and everyone downgrades to the proper level of challenge.

Speaking of which, everybody name their favorite of the 5 cities!

Ugh, that's tough. I really like all of them for different reasons, but I guess I have to go with Divinity's Reach. Easily the best MMO city I've ever seen (and I've seen a lot of them).

not great :P

This is good news though, it means even people with 'not great' connections aren't really suffering despite connecting to a server an ocean and half a continent away. VERY good news.
 
Finally! Was loosing my mind not being able to check this thread!


You fight Tequatl out in the world as a Dynamic Event, so I don't see why they couldn't have something like that. It doesn't even need to be a high level event either; just make it level appropriate to the zone and everyone downgrades to the proper level of challenge.
I didn't know Tequatl was just part of a DE, but yeah that is awesome. It would be so cool if as you are just going about doing random DEs you see in the sky, or you hear a dragon approaching and then where ever it lands you just get a notification on the map.

Ugh, that's tough. I really like all of them for different reasons, but I guess I have to go with Divinity's Reach. Easily the best MMO city I've ever seen (and I've seen a lot of them).
I agree with you 100%. All are awesome but Divinity's Reach just seems so vast and seems like a Human city that could have existed in history (minus all the magic and dragons and monsters).

Anyone know if Ebonhawke is suppose to be a city as well, or will it just be an area in some zone? I thought there was videos from Gamescom where they used an Asura gate to get there but I could be wrong. Ebonhawke still exists right, or did I forget the ending of Edge of Destiny book?
 
Alright folks - I'm going to make a post about this in the GAF Guild thread but I wanted to give everyone a head's up here.

I'll be asking for a guild invite for launch but wanted to offer my Vent server (I understand you folks use Mumble but I already have a 15-man Vent server setup) for overflow when Mumble gets too packed.

I will PM Jinra and Ferny about this since they are GM's if they would like this information. Just wanted to give a heads-up in here since many people read the forum here, as well.

If you guys don't want to use it that's fine, too. I'm just offering since everyone here seems really nice.
 
there was relatively little to no lag for me during this BWE. I reached rank 13 in sPvP over the weekend and I only had to leave two matches because of lag spikes (could have been server-wide though). My only game of Keg Brawl was also a bit laggy. I also participated in some big WvWvW siege battles and, aside from the usual fps drop when there's a lot of action going on around you, I didn't encounter any problems.

I will definitely roll my characters on a US server at release

Noo :( Now I have to decide between playing with my small handfull of ex-Guildies and the chance to meet new people which I actually can visit and meet up with some day, and GAF. Godddamn.

Wait, I still can visit you! But WvW! Argh, decisions, decisions.

Finally! Was loosing my mind not being able to check this thread!

Yes this so much this.

Finally.

Another amazing jumping puzzle: Sharkmaw Caverns

http://www.youtube.com/watch?v=4dJGIoBlFLY

and I thought the Metrica Province one was hard.

..aaand I guess I will stop now spoilering myself with all these little tidbits. Oh who am I kidding, I'm soaking up every bit of new stuff like a sponge. But I WOULD LIKE to stop!

Edit: Oh god the stuff you get at the end. The idea alone to hide this in such a place. I somehow get the feeling I'll never even find half of the content of this game :D
 
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