Thanks!
Oh, sorry, I didn't actually think anyone would be interested on what we were talking about... I guess we could use email and reply to all?
Might want to throw that over at Reddit if you want some Karma haha. Thanks for this though.
You're welcome!
I don't even have a Reddit account; what little I know of it suggests it would eat my free time whole. Does Karma do anything other than bragging rights? In any case, it'd be great if someone posted it at Reddit, so that those guys could benefit from it as well; if you want to, go ahead!
@IPoopStandingUp
Wut, If am thinking about the right quest, not only is the guy who you need to speak to like 10 feet away from those robots (literally outside the little cave they are in) he also turns you into a little robot of your own -complete with 5 different abilities- just to go through that 5 minute quest. If it is about the other powered-down robots around there is always a toolbox next to them that allows you to start them, and they even have like 4 different outcomes (including dif. animations) for the different sequences. I only made an Asura and took him to lvl ~5 and I don't remember it being a problem.
Yeah, I have trouble believing anyone having trouble with the Asura quests, like the ridable golem one. Particularly, golem chess sold me on the zone completely; such a fun little activity, and it was just one out of FIVE for its heart!
The AOE control issue was something I had trouble with using my mouselook autohotkey script. It's unfortunate that right-click + left-click is mapped to run, and that there's no cursor while holding right mouse button. I settled for toggling it on and off, but I'm thinking when the game comes out that I'll change it to have a key which *stops* holding right mouse button only while held.
Whoa, wait! I have to think that over for a while, later on; it sounds like it could be a really interesting idea!
I did end up pretty happy with my controls though - with mouselook on by default, and left mouse mapped to 1 while mouselook is on, I felt like it made the combat "feel" a lot nicer.
I really recommend you try my simplified configuration or Hawkian's if you have some time on retail; the bindings play much better than they might sound like on paper. For AOE abilities, also remember that you can press the ability key/button a second time to fire them; there's no need to click the left mouse button. So if your third ability is an AOE, you could hit 3, move the reticle, then hit 3 again; or you could just position the mouse where you want it, then hit 3 twice.
Leveling up through events is all well and good, but what about max level? No options for things like traditional instanced raids is kinda bleh. There's more to PvE than just leveling up.
In fact "leveling up" doesn't factor into PvE for me anymore. Honestly, I'm too busy exploring the map, reaching vistas, completing hearts, hunting for elusive events, finding secret places, completing out-of-the-way puzzles, crafting, and so on, to pay a lot of attention about a little number on the bottom left of the GUI.
http://www.youtube.com/watch?v=Zt1Q2W1Jvw8&feature=plcp
Keg Brawl for those who didn't get to see it. I played one round of it myself and it was insanely fun. I didn't really expect much from Activities but damn if this is any indication as to how others will be then I seriously can't wait to see the others. There's supposed to be ~30 of them according to the wiki.
Keg Brawl is so much more fun than either the description or any video would have one believe. Please guys, give it a try, with friends if possible.
By the way, keep in mind when you play it that your two dodges are extremely effective when carrying the keg. With the 3 ability, that's three dodges you have to time perfectly with keg stealing attempts. Also, freezing the ground to make others slip is funny AND effective; don't forget to do it.
Finished GW2 Ghosts of Ascalon. (forgot about it for a while). Decent book, but wtf ending. It just stops. I thought i was missing pages or something.
Yep, it was quite abrupt, but at least the characters were quite interesting and developed, for a videogame book.
Next step: get a copy of Edge of Destiny, then rip out each page one by one and burn it. Hint: reading a couple of lines from each page before setting fire to it will make the experience that much more enjoyable.
So much defensiveness about people bringing up wanting raids
First of all, in my opinion people have been nothing but courteous and helpful explaining why they're not in the game.
Second, considering how often this topic (itself a huge waste of time) is brought up, people are entitled to be a bit testy at the least. I know each person commenting on it thinks he's the first one, but it's not the case.
Third, this game needs raids like a bird needs wheels. If I went to a Street Fighter IV board and suggested they added a level grind that made characters more powerful in online versus, how would I be received? What if I entered a WoW board and said what this game needs is FPS mechanics like headshots and rocket jumping? Certainly no better than the very reasonable answers over here. Now imagine that very same thing happening every week. Yeah, I think some sparks would fly.
I guess it's understandable for new people to GW2 to wonder, if it looks so much like WoW, why doesn't it have raids. Until they grok GW2 (and it took me a year!), they're not going to understand that anything it doesn't have, is because of a design choice.
Plus yeah, raiding sucks. But that's even beside the point.
Thank you for this. I meant to set up my own xpadder profile during bwe3, but I explored the asuran zones instead. Two quick questions as I'm downloading your pack now, so hopefully you haven't already answered them. Did the 360/PS3 chat pad work alright and did your corresponding headset work okay for mumble? If nobody knows, I'll look into these questions first thing come launch, along with aoe targeting with the controller.
My 360 pad worked fine, but I've been using for Windows games for quite some time. In fact, I owned a X360 pad years before I owned an actual Xbox360, just for that purpose! If you never used one, you have to know that, while wired pads work pretty much out of the box, wireless ones can NOT be connected via the charging cable in the battery pack; Windows will recognize them but you can't use them as pads. Why? Well, so that Microsoft can sell you the PC receiver for it! >_> So, if you only have a wireless X360 pad, you'd need to buy that one bit of hardware.
I don't actually own a 360 headset (shock!). I don't have a lot of use for one, as I don't like FPSs at all, or, well, most competitive shooters, first person or no. Perhaps any other GAFers tried it? Does it work like a normal headset in Windows?
I also stumbled upon this awesome
video from wvw during the end of the weekend beta. Arrow carts are broken.
OK, that was awesome. The stuff people do with their free time...
I am interested in this game, and I am also interested in raids. It's not mutually exclusive.
Well, I'm interested in this game, and I'm interested in spaceships. But I don't want spaceships in this game, because they don't fit. Raids are the same (only I actually don't like them to start with, which might color my perception of fitness...). Does that make sense?
I am curious about dungeons though. How are the boss fights? Without the "trinity" is there much challenge involved besides not standing in the fire so to speak?
I don't need raids. But without bosses with some sort of mechanic to learn and conquer...
Apparently, the only dungeon shown so far had a boss fight that involved fighting off hordes of enemies. However, there was a lever in a high area that would spring traps that killed those enemies. You could assign one person to the lever, or have all five fighting the horde.
The real answer is that we don't know. Nobody was able to finish the dungeon in hard mode in the closed beta I think, not even with a team of devs!
And like I said for all I know this game has it. I bought the game, loved what I played in this last beta, but still have questions
Don't worry, don't apologize for asking anything! Asking just shows that you're interested and willing to listen.
Didn't read Edge of Destiny. I heard it was terrible, and have heard the same repeatedly since. Ree's book will hopefully be better... whenever that comes out.
"Terrible" is way too kind. It makes teenager fanfic look amazingly competent.
Really looking forward to Soesbee's book! I wonder if it will be Sylvari-focused.
There are no raids, but there are massive world events. If you want challenging mechanics to learn and conquer,
meet Tequatil the Sunless (a "small" dragon). This guy summons walls (need to be taken out by player-manned cannons), spawns exploding kamikaze undead (that make a b-line towards said cannons), breathes poisonous fumes, and spawns tentacle-like vines that fling you away from him. If his spawns wipe out any of the cannons, you need to protect the Asura repair teams until they're back up. Oh, and there's a giant Asura cannon you need to defend so it can weaken him enough for everyone to run in and cause damage. Oh, and he's only level 58 out of 80.
Yeah, I think that people have forgot that Guild Wars 2's ability, kit and enviromental weapon system makes it much more flexible than WoW, not the opposite. Want to have a heal/tank/DPS fight? Just drop kits for each role before the fight, and have people pick them up. That way they can even switch roles anytime they want. But honestly, I think WoW tapped out every single possible fight mechanic and permutation based on the trinity; trying to find new ground there is next to impossible, why would they want to? Control/Support/Damage is much fresher and interesting for me. People are extrapolating hard mode dungeon complexity from the BWE's; that's like trying to figure out how raids (or dungeons!) would work from WoW's starter quests.
Well said on everything else as well; really, it can't be put much more clearly.
I want the whole raiding mentality to be squelched out of existence. When people describe what they have to do as part of a raiding guild, they sound like absolute lunatics. I mean, there are the occasional ones who comment about liking at least certain raids and they don't mind running them and, in a sense, 'specializing' in that raid. But more often, I've heard people talk about raiding as a job - not as a fun activity or anything to do with a game - and it dons on you how sick that whole setup is.
Yeah, me too; I want raiding to disappear from the face of the world. At some point you wonder if it's not similar to a cult; a lot of people leaving it for good can't fathom, looking back, how they put up with it (count me in as one of those, although I was very lucky and decided it sucked a couple of months into it).
EDIT: Didn't mean to go all out on the WoW comparison, but it's the MMO I've spent the most time with. I keep trying to get back into it because most of my friends still play it, but GW2 has ruined it for me.
GW2 has ruined every other MMO for me, including TOR which I was looking forward (before I realized how much better MMOs could be).
"You'll find ME... in the shadows...
Except for the part where you won't.
Heheheh, good call. It does seem like a hilariously dumb thing to say, in retrospect.

Should we file a bug report?
Even then, it's not about coordination as a team... but just a bunch of people doing the same thing together.
But "a bunch of people, not coordinated but doing the same thing together" is a perfect definition of 90% of WoW's dungeons and most raids. You don't have to coordinate with others; if you're a healer, you heal them, no matter what they are doing. Same with DPS. Tanks might have to pull aggro off a squishy, but again they're reacting to the mobs, not the players. The big lie of current MMOs is that you're doing something together, when actually each person is single-mindedly concentrated on their next steps in the dance and couldn't care less what the others are doing. Sure, you succeed or fail together depending on each one's success, but that's no more coordination than taking a test and awarding each person in the class the average grade.
Didn't people (such as they were) play The Old Republic primarily for the story?
I did (beta). Some of them were actually quite entertaining stories; I particularly liked Bounty Hunter, while Jedis seemed on the boring side. The funny thing is that Guild Wars 2's stories are about the same quality, certainly not the much, much worse I was expecting and was totally willing to accept in exchange for the other good bits. Heck, I just read in this thread that the only story I played to completion was one of the worse ones, and I quite enjoyed it! If you're not expecting world-class stuff, leave aside the cynicism, and keep an open mind, they're actually quite enjoyable and to the point.
btw does anyone have a link which explains WvWvW properly? like the benefits/maps etc...
Probably beaten, but have a look at these:
http://wiki.guildwars2.com/wiki/World_versus_World
http://www.mmo-champion.com/threads/1160647-Beginner’s-guide-for-WvW