Source: PC Gamer
Basically, it boils down to:
- Concerns about a possible Valve monopoly/having too much power over PC gaming.
- Doesn't want them taking 30% of Minecraft's revenue.
- Wanting to stay as independent as possible.
- Thinking about their future strategy in regards to bringing Minecraft to Steam.
Here's Notch's statement in full, so you can interpret it yourself.
All fair points, but I think it's easy for Notch to say these things on top of Minecraft's success. If you're in a position to sell your game without any other DD partners (Minecraft for PC/Mac/Linux can only be bought from Minecraft.net), then why would you sacrifice 30% to a third party? That said, I can understand where they're coming from: Mojang wants to sell their game exclusively on their store. And it's not like they're doing an EA and explicitly snubbing Steam; they're not on any DD stores for PC games.
Honestly, Minecraft has enough momentum for them to never have to sell it on a third party store, so I don't expect that to change. But what I'd be interested to see is how Mojang sells games which aren't Minecraft. Maybe they'll find that they need Steam, Origin, GMG and whatever to get Scrolls or 0x10c to sell.
Basically, it boils down to:
- Concerns about a possible Valve monopoly/having too much power over PC gaming.
- Doesn't want them taking 30% of Minecraft's revenue.
- Wanting to stay as independent as possible.
- Thinking about their future strategy in regards to bringing Minecraft to Steam.
Here's Notch's statement in full, so you can interpret it yourself.
Yeah, it seems like pretty much all the things we wanted to do are possible on Steam now, which is brilliant! Since I made that blog post, Minecraft has kept growing very fast (and it selling faster than ever), which combined with us not being on Steam leads to some potentially interesting strategic positions. I’m not quite sure what those are, but we’re a bit wary to submit Minecraft to Steam without knowing more about what we want to do.
As much as I love Steam, I do somewhat worry about the PC as a gaming platform becoming owned by a single entity that takes 30% of all PC games sold. I’m hoping for a future where more games can self-publish and use social media and friends to market their games. Perhaps there’s something we could do to help out there? I don’t know. If nothing else, we might work as an inspiration for people to self-publish.
It’s probably obvious from this reply, but we’re trying to figure out what we want to do long term with the position we have now. We only recently decided to stay as independent as possible and cancelled an unannounced project that we were doing in collaboration with someone else. It’s going to be an interesting future.
All fair points, but I think it's easy for Notch to say these things on top of Minecraft's success. If you're in a position to sell your game without any other DD partners (Minecraft for PC/Mac/Linux can only be bought from Minecraft.net), then why would you sacrifice 30% to a third party? That said, I can understand where they're coming from: Mojang wants to sell their game exclusively on their store. And it's not like they're doing an EA and explicitly snubbing Steam; they're not on any DD stores for PC games.
Honestly, Minecraft has enough momentum for them to never have to sell it on a third party store, so I don't expect that to change. But what I'd be interested to see is how Mojang sells games which aren't Minecraft. Maybe they'll find that they need Steam, Origin, GMG and whatever to get Scrolls or 0x10c to sell.