WanderingWind
Mecklemore Is My Favorite Wrapper
Oh, but they made money from releasing their game on Steam. Invalid!
He forgot about Origin.
you can buy games that use Steam from any store. I bought New Vegas from Game Stop, and registered it on Steam. Valve got no money, I bought the game from Game Stop.
They can't have a monopoly on PC sales while still allowing for Steamworks CD keys to exist. And the Steamworks registration system is a HUGE selling point for both gamers and publishers, there's no chance they get rid of that system.
He is worried about Steam having a "monopoly" when he does monopolistic practices with his own products and you don't see a problem or any hypocrisy in that ?What's greedy about it? I think it's refreshing someone in the industry with authority and loads of goodwill from gamers has the courage to criticize Steam.
He seems to be the only one which is a damn shame if you ask me. It's refreshing and it certainly has nothing to do with greed. Why is it a problem for you? Because of 'convenience' of having all your games in one place or something? If that is the problem than I pity you.
That shows pretty well how much power Valve already has, doesn't it? Call me pessimistic, but I have huge doubts that Valve will always pay the bandwith costs for games for which they didn't receive money, especially not with big publishers like SquareEnix.
Only reason people prefer Steam over Origin is because "lol EA", which IMO is a pretty bad copout of an answer.
That's the whole problem. It's supposed to be just a store.
2. Prices are, outside of sales, actually pretty high. More often than not you can get a game for cheaper from a retail store. Steam can do this because alot of people treat it as the De facto online store.
3. I think the 'wait for the sales' idea does really hurt games, Especially when a large amount of your sales are coming in the space of a week or so at 50%+ off. It does cheapen games.
He forgot about Origin.
3. I think the 'wait for the sales' idea does really hurt games, Especially when a large amount of your sales are coming in the space of a week or so at 50%+ off. It does cheapen games.
I don't think I prefer Steam over Origin because "lol EA", but maybe it's because I don't trust EA, and for legitimate reasons too. That said, Valve doesn't have a monopoly on trust; I'd happily go elsewhere. Just not EA right now.Only reason people prefer Steam over Origin is because "lol EA", which IMO is a pretty bad copout of an answer.
If it's not on Steam, it doesn't exist.
That shows pretty well how much power Valve already has, doesn't it? Call me pessimistic, but I have huge doubts that Valve will always pay the bandwith costs for games for which they didn't receive money, especially not with big publishers like SquareEnix
You don't know this and no one does since data isn't being disclosed. The only indication we have is the top sellers list which is frequently covered with full priced games.
3. I think the 'wait for the sales' idea does really hurt games, Especially when a large amount of your sales are coming in the space of a week or so at 50%+ off. It does cheapen games.
4. The steam app is consistently shit, There are other stores that are much more functional.
For many on this site it is the be all and end all of PC gaming, scary so for some people
Valve is very good at what they do, take the summer sale (which I purchased a few games) it pretty much boiled down to 30 or so games be cycled thorough, daily, flash and community choices with identical rebates each time that specific game was for sale. It generated 3 OT threads here from the amount of posts...genious
Minecraft has it's own niche, they can resist Steam for a while
Just getting people on Steam nets Valve indirect profit. People then buy the DLC for games on Steam, participate in the community and maybe buy more games directly from Steam.
There's not a chance they end this system, not unless they want to destroy their own company and the good will they've built with customers and publishers
It's great for them and many consumers like me, but I'm not sure if it's so great for every developer out there.
He is worried about Steam having a "monopoly" when he does monopolistic practices with his own products and you don't see a problem or any hypocrisy in that ?
Whats the possibility that Minecraft will be in the next Humble bundle?
That's the whole problem. It's supposed to be just a store.
I don't see it as the same at all. Steam is monopolizing because they aim to be the go to storefront for ALL games. If Notch wants to sell Minecraft out of the trunk of his car, more power to him. It's HIS game.
We could further discuss this, but you surely recognise that there's the risk of a monopoly if everyone was to buy only games that can be activated via Steam, even if measures would become necessary that you see as destorying the goodwill they've built with publishers. Should the power of Valve increase, publishers cannot really decide anymore whether they want to go use Steamworks or whether they don't.
We could further discuss this, but you surely recognise that there's the risk of a monopoly if everyone was to buy only games that can be activated via Steam, even if measures would become necessary that you see as destorying the goodwill they've built with publishers. Should the power of Valve increase, publishers cannot really decide anymore whether they want to go use Steamworks or whether they don't.
Concerning the Steam community, how do you mean that it's indirect profit for Valve? Isn't it already rather a hardcore house for those who already know what games to buy? I'm not using it because I try to avoid the Steam client as much as possible, that's why I'm asking.
Very, very little chance. It's still being sold for around $25 and that would completely devalue the game unless the bundle was priced extraordinarily high. One of the Indie Bundles did come with a Minecraft trial, though.
All digital stores are around that and Steam offers more in service.30% That seems awfully high? Do they need 30% of the revenue? I mean they make a shit ton off the item store..at least from me in dota 2![]()
30% That seems awfully high? Do they need 30% of the revenue? I mean they make a shit ton off the item store..at least from me in dota 2![]()
I figured it could be included, since Notch always pledges huge amount of money
"Holy shit!" at GMod being at 1.4m+. Newman must be rolling in cash.
Traditional retail has the publisher receive less than 50% of the sale.
Just putting a game on a console has you paying 20% licencing fees to Sony / Microsoft / Nintendo.
So;
console game from a shop = publisher takes 30%
PC game through steam = publisher takes 70%
EDIT:
He does that because he is an indie and has been for a ong time, has done very well out of it, and wants to pay some of that back.
Fair play to him.
This Steam Monopoly is a weak excuse. Outside of a few insufferable fanboys with the, "No Steam, No Buy" chant and normally whining from competing services/rejected titles. I don't see how you can say Steam is a monopoly.
2) Steam is terrible for future purposes, but is great for everything you already have
Solution: buy games from anyone else. There is almost zero barriers to entry to setting up a webpage that sells games outside of your hosting costs, which presumably 30% of all of your sales will cover.
3) Steamworks is used by all publishers as a de facto standard
Solution: this isn't even a problem; you get all the benefits of the steamworks API, and you also get price competition from every retailer on the planet that sells games.
3. I think the 'wait for the sales' idea does really hurt games, Especially when a large amount of your sales are coming in the space of a week or so at 50%+ off. It does cheapen games.
Giving up 30% off his revenue when Minecraft is selling great already is probably the only reason that matters.
3) With a Steamworks monopoly, we cannot be sure about price competition. Actually, they could desire abhorrent fees for it should this state come at one point.
its 10% license fee
2) It's just bad when nobody wants to buy from your store because you do not provide Steam integration.
3) With a Steamworks monopoly, we cannot be sure about price competition. Actually, they could desire abhorrent fees for it should this state come at one point.
ITT some people have no idea what the word "monopoly" means.