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Dota 2 Beta Thread 2: Real Talk Discouraged [Magnus, Teams, 6.75b, 150+ Shop Items]

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Awkward..having to remake a tournament game because dotatv wasn't enabled. potm with level 1 rosh

Eh. Its not that big of a deal. Its not like there was an elaborate level 1 fight, just Roshan. It just sucks for Darer because they know that Rosh will be taken this time :P.
 
HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage and Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.


GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren't flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.

SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.

UI:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.

VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.

BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.

WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.

Damn!
 
Guys, you missed the important part: - Neutrals damaged by an invisible enemy will now try to run away.

So no, you won't jungle with SK. You also won't jungle with smoke anymore except with a couple of heroes.
 
The International is a month away. I'll assume Meepo and Slark will be the last two heroes released before the tournament. I wouldn't be surprised if they don't release anything the week of the tournament since they will want things as polished as possible (i.e. no huge bugs that could affect gameplay).
 
Interested to see how this changes jungling, and how the creeps will path when running. Sk may still be able to do it depending on the leashing properties, given sand storm is so huge.
 
Dark Seer never really needed smoke to kill the stack anyways, it was just a little better. Who else smoke jungles? Pudge and...
 
The big glaring question mark is where is Tauren Chieftain? He was getting quite a bit of use in China but we havent even heard about him despite Valve pushing out every hero that is a tiny bit meta game relevant.
 
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Wards getting uglier. Blink dagger looks too cartoony. Poor man's shield doesn't look that poor anymore. Headdress is a dodo. Armlet is a Baneling. Vanguard looks like a gibbon's face. Mask of Madness is too similar to Helm of the Dominator. Satanic is an Ultralisk.

Eye of Skadi still looks like the "Looking for Game" icon from WC3.
 
To reiterate and add upon:

Anyway to counter a heavily farmed team and you are low level? Anyway to play smart and reverse the tables?

I just played a game as Phantom Lancer. The other team didn't seem to know what to do with my illusions, and after I got Manta Style they were even more confused.

Two questions: Are MS illusions able to spawn like PL normal ones? And how does one counter illusions?
 
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