Damn the pop ins are so bad. But guess that would be fixed on pc.
It's not the final build. They said right at the beginning that it is a preview build.
Damn the pop ins are so bad. But guess that would be fixed on pc.
Let's just say I am glad I watched the developer walkthrough before I watched Ryan play the same mission badly.
I think it's highly likely the final build will be riddled with game breaking bugs too. Perhaps they'll have the decency to patch it later on, but for now all platforms will have nasty issues.It's not the final build. They said right at the beginning that it is a preview build.
I think it's highly likely the final build will be riddled with game breaking bugs too. Perhaps they'll have the decency to patch it later on, but for now all platforms will have nasty issues.
Yes. I am extremely cynical.There was nothing game breaking in that video. The scripting error was the only thing that came close and that sorted itself out eventually.
Sure their will be bugs, it's an open world game, but I think that's a bit of a cynical way to look at it based on preview code.
Or just like a normal person would do that mission and not a developer. Game has some pretty moves as seen in dev walkthrough, but it surely does not demand them.Let's just say I am glad I watched the developer walkthrough before I watched Ryan play the same mission badly.
I had a similar reaction to watching the quick look. And I can recall through a haze a PC game that was very much like this. No, it was not SubSpace, it was something else and it was similar to SPAZ in being prohibitively difficult, unrelenting. The problem with games of this scope is hit and a miss quality assurance. The developers become so utterly embedded in the game that they fail to assess the difficulty curve.SPAZ looks like the kind of game I would have been obsessed with when I was young.
That map is freaking huge. I can't imagine how long it would take to complete that thing. Then again, I guess the friend/enemy system is probably supposed to discourage doing every mission, as well as the expiring mission structure. SPAZ looks like a pretty neat little title. I might have to pick it up at some point.
Let's just say I am glad I watched the developer walkthrough before I watched Ryan play the same mission badly.
Is Jeff a negative-nancy in the Sleeping Dogs preview? I might not watch it if he is. If he's praiseful however, I may have to watch it to increase my hype even more.
Is Jeff a negative-nancy in the Sleeping Dogs preview? I might not watch it if he is. If he's praiseful however, I may have to watch it to increase my hype even more.
Is Jeff a negative-nancy in the Sleeping Dogs preview? I might not watch it if he is. If he's praiseful however, I may have to watch it to increase my hype even more.
Nothing stops the hype-train.That's a great attitude to have
Must be awesome to live in such a sensitive dreamworld where you can pick and choose.
So, is there a specific reason why Ryan chose to demo two missions which have already been done to death in E3 previews & dev walkthroughs? Is that all that the Preview disc offered, or is it an embargo thing?
Quick Look: Rhythm Thief & The Emperor's Treasure (Jeff/Brad) (19:19)
Is Jeff a negative-nancy in the Sleeping Dogs preview? I might not watch it if he is. If he's praiseful however, I may have to watch it to increase my hype even more.
Just got around watching the sleeping dogs preview, man it looks janky overall. Combat has no fluidity, the constant micro-breaks are really distracting. Vehicle handling looks beyond bad, shooting looks weak and by weak I mean boring and the city just lacks any sort of atmosphere ... Not seeing the hype that's going around in any aspects.
I think it's called 'being famous'.Must be awesome to live in such a sensitive dreamworld where you can pick and choose.
All these games in the last year or two that have completely jacked the Arkham combat system are making me appreciate that game more in retrospect. The enemies in Sleeping Dog exist for no reason other than to throw a punch that you counter. The environmental stuff just seems like a gimmick.Just got around watching the sleeping dogs preview, man it looks janky overall. Combat has no fluidity, the constant micro-breaks are really distracting. Vehicle handling looks beyond bad, shooting looks weak and by weak I mean boring and the city just lacks any sort of atmosphere ... Not seeing the hype that's going around in any aspects.
Is Jeff a negative-nancy in the Sleeping Dogs preview? I might not watch it if he is. If he's praiseful however, I may have to watch it to increase my hype even more.
Is Jeff a negative-nancy in the Sleeping Dogs preview? I might not watch it if he is. If he's praiseful however, I may have to watch it to increase my hype even more.
Just got around watching the sleeping dogs preview, man it looks janky overall. Combat has no fluidity, the constant micro-breaks are really distracting. Vehicle handling looks beyond bad, shooting looks weak and by weak I mean boring and the city just lacks any sort of atmosphere ... Not seeing the hype that's going around in any aspects.
But it's the Assassin's Creed combat system.All these games in the last year or two that have completely jacked the Arkham combat system are making me appreciate that game more in retrospect. The enemies in Sleeping Dog exist for no reason other than to throw a punch that you counter. The environmental stuff just seems like a gimmick.
It's funny, the 8 minute Sleeping Dogs walkthrough demo thing posted earlier covered the same mission than Ryan played through... except, you know, it just looked a lot more dynamic in that video. I wonder how much of the game depends on being able to play perfectly in order for it to feel quick and not bogged down too much.
It's just the same old GTA IV thing of it being an open-world game until you trigger a mission, at which point it becomes totally linear and scripted and you just have to try and work out the exact steps the developer wants you to take.
I've watched what feels like hours of highly-practised Sleeping Dogs footage and haven't been able to get a read on it until watching the Quick Look. Ryan is probably the worst gamer I've ever seen and, true to form, he manages to find all the things the developers have so skilfully been hiding. Like, for example, ridiculously fast Police AI that's going to make all the mandatory 'lose the cops!' missions an absolute goddamn nightmare. Or how awkward all the shooting looks when you don't know that leaping over a random sandbag wall makes your dude disarm a guy for no reason. Seeing the car you chase at the end of the mission magically speed up when you get too close to it before the game wants you to was the last straw for me. It's just the same old GTA IV thing of it being an open-world game until you trigger a mission, at which point it becomes totally linear and scripted and you just have to try and work out the exact steps the developer wants you to take.
I've watched what feels like hours of highly-practised Sleeping Dogs footage and haven't been able to get a read on it until watching the Quick Look. Ryan is probably the worst gamer I've ever seen and, true to form, he manages to find all the things the developers have so skilfully been hiding. Like, for example, ridiculously fast Police AI that's going to make all the mandatory 'lose the cops!' missions an absolute goddamn nightmare. Or how awkward all the shooting looks when you don't know that leaping over a random sandbag wall makes your dude disarm a guy for no reason. Seeing the car you chase at the end of the mission magically speed up when you get too close to it before the game wants you to was the last straw for me. It's just the same old GTA IV thing of it being an open-world game until you trigger a mission, at which point it becomes totally linear and scripted and you just have to try and work out the exact steps the developer wants you to take.
Sleeping Dogs looks so bad. Why are people hyped for this game?
GTA style open world with an Asian theme & it's pretty much True Crime 3 in everything but name.
Sleeping Dogs looks so bad. Why are people hyped for this game?
I've watched what feels like hours of highly-practised Sleeping Dogs footage and haven't been able to get a read on it until watching the Quick Look. Ryan is probably the worst gamer I've ever seen and, true to form, he manages to find all the things the developers have so skilfully been hiding. Like, for example, ridiculously fast Police AI that's going to make all the mandatory 'lose the cops!' missions an absolute goddamn nightmare. Or how awkward all the shooting looks when you don't know that leaping over a random sandbag wall makes your dude disarm a guy for no reason. Seeing the car you chase at the end of the mission magically speed up when you get too close to it before the game wants you to was the last straw for me. It's just the same old GTA IV thing of it being an open-world game until you trigger a mission, at which point it becomes totally linear and scripted and you just have to try and work out the exact steps the developer wants you to take.