The Giant Bomb Quick Look Thread 2

I'm not a huge fan of the first game, but this looks pretty awesome.

And they are looking for the Tree of Life. I guess now they even borrow from generic JRPG stories to make their game.
 
I'm not a huge fan of the first game, but this looks pretty awesome.

And they are looking for the Tree of Life. I guess now they even borrow from generic JRPG stories to make their game.

I'm sorry, but this is like complaining they used an analogue for the Devil in their Christianity based apocalypse.
 
well I think I found my first Darksiders 2 complaint ever: lack of blood

first game was really gory with the blood popping out your enemies with every hit. This one seems to be more flimsical with some purple-ish dust/rocky kinda thing going on, could take some of that melee feel away of you really nailing the enemies.

Maybe it depends on the weapon and enemies though cause I definetly see SOME in there

still nitpicking of course
 
well I think I found my first Darksiders 2 complaint ever: lack of blood

first game was really gory with the blood popping out your enemies with every hit. This one seems to be more flimsical with some purple-ish dust kinda thing going on, could take some of that melee feel away of you really nailing the enemies.

Yeah this is weird especially since the game is till M rated.
 
well I think I found my first Darksiders 2 complaint ever: lack of blood

first game was really gory with the blood popping out your enemies with every hit. This one seems to be more flimsical with some purple-ish dust kinda thing going on, could take some of that melee feel away of you really nailing the enemies.

Could depend on the enemy type? I saw plenty of blood. It was BLACK on the big guy. The little demon minon looking SPRAYED BLOOD. Most of the video he was fighting skeleton type minions though
 
Man, I have been on a soft media blackout for DS2, but damn does it look really good, just everything about it. The combat, the loot, the skill tree, the puzzles, the art, Death as a character with his sweet magic bone arms.

Fucking jason rubin better not screw with this franchise, I want to see it come to its final conclusion.

Also props to the Devs for being fun and not annoying.
 
Darksiders looks pretty darn good. I've only ever looked at the first from a distance, and never played it despite the love it received from many of my friends and here online.

Sleeping Dogs looked fucking awful for my tastes, even before you worry about the technical issues that were highlighted in the QL.
 
Any spoilers in the DS2 quick look for someone who hasn't beat the first one yet?

nah


also on Sleeping Dogs: one could argue that Ryan really did play it a bit "wrong", at least according to what ive seen in other previews/footage. The cover system works much more aggresively on this game, you're supposed to jump out in slow mo and do headshots to keep that slow-mo going. Maybe he didnt have the ability yet but that's the aspect of the game they've been pushing the most in terms of gunplay. Also the whole cop thing and whatnot, they were just messing around (nothing wrong with that tho) and it felt like it was not really representative of what the game is or could be.
 
I must be the only one who thought Sleeping Dogs looked rather awesome.

But then again, my hype level for that game was close to zero.
 
Haha, I was watching the DS2 Quicklook and thought "Man, I'm glad I'm getting the PC version, because this looks terrible" and they went YEAH SO WE'RE LOOKING AT THE PC VERSION HERE.

Fuck.
 
Haha, I was watching the DS2 Quicklook and thought "Man, I'm glad I'm getting the PC version, because this looks terrible" and they went YEAH SO WE'RE LOOKING AT THE PC VERSION HERE.

Fuck.

looked fine for me, besides the video compression being pretty terrible

they mentioned the PC requirements before and they were pretty damn low, art style certainly makes the game anyway
 
played about an hour of Darksiders, but didn't really have fun. 2 looks real neat though. Maybe it'll be like Legacy of Kain: Defiance, but more competent DMC combat.

maybe I should go through Darksiders a bit more. I'm still so early the Y button doesn't do anything. ;-/
 
Singleplayer only (though there's apparently some kind of item trading system with friends) and yes to NG+.

Hype for DSII, looks great.

Loot and NG+ means it is super tempting but the lack of co-op is a downer. Kinda like Dragon's Dogma was. It does look damn awesome, with hints of PSO in there. Will keep a close eye on it.
 
Does it have Co-op and does it have New Game+?

Apparently the game has like 3 or 4 areas and each of them are bigger and longer than the first game, 10+ hours in each one or so (according to the devs, so probably less than that).

I dont even know if i'd want to do NG+, lol.

My only fear is the game draggin on considering the lenghts they talk, hope not.


played about an hour of Darksiders, but didn't really have fun. 2 looks real neat though. Maybe it'll be like Legacy of Kain: Defiance, but more competent DMC combat.

maybe I should go through Darksiders a bit more. I'm still so early the Y button doesn't do anything. ;-/

the first moments of Darksiders are NOTHING like the rest of the game. You need to at least get to the part where the game really starts and gets Zelda-like to judge if you like it or not.
 
Loot and NG+ means it is super tempting but the lack of co-op is a downer. Kinda like Dragon's Dogma was. It does look damn awesome, with hints of PSO in there. Will keep a close eye on it.

In Dragon's Dogma you have a team of 1-3 people with you at all times, so I could see where that comes from, but this is a combat heavy, traversal heavy, Zelda-esque experience. I really don't see how co-op fits in at this point. They keep stressing how much content is in there so if your concern is a value issue, I wouldn't be concerned.
 
In Dragon's Dogma you have a team of 1-3 people with you at all times, so I could see where that comes from, but this is a combat heavy, traversal heavy, Zelda-esque experience. I really don't see how co-op fits in at this point. They keep stressing how much content is in there so if your concern is a value issue, I wouldn't be concerned.

Yeah, this game doesnt seem like it needs co-op support
 
Yeah, this game doesnt seem like it needs co-op support

I am just one of those people that believe loot games need co-op. You have loot so you can show off how badass you are to your friends. You meet up to show off this cool new drop you found. Triumphing over adversity and failing miserably are also best shared. :D
 
played about an hour of Darksiders, but didn't really have fun. 2 looks real neat though. Maybe it'll be like Legacy of Kain: Defiance, but more competent DMC combat.

maybe I should go through Darksiders a bit more. I'm still so early the Y button doesn't do anything. ;-/

Once you get pass the panzer dragoon part the real game starts.


I am just one of those people that believe loot games need co-op. You have loot so you can show off how badass you are to your friends. You meet up to show off this cool new drop you found. Triumphing over adversity and failing miserably are also best shared. :D
This isn't that kind of game. Did you see the combat? You can trade loot though and it has arenas for comparing scores.
 
I really liked Darksiders and wanted to pick the second one later on a sale, but after this quick look i'll probably buy it outright. Looks like they really improved a lot.
 
My favourite part of the DS2 QL is seeing Death set upon by a room full of small enemies and then killing them all in a reasonable length of time. I played all the way through Darksiders 1 and I didn't like it, and it was mostly because it just felt so stretched out. Every environment was too large and War moved too slowly, you kept having to do the same things over and over, but the worst part was that every enemy had so much health, and you had to fight thousands of them. Every time you turned a corner you'd be lucky to get away with only fighting one wave of them. The most basic, human-sized enemies would barely stagger until you'd hit them six times with your gigantic family sedan of a sword, and the combat system just wasn't precise (or fun) enough to warrant so much fighting. Halfway through the game you unlock a new weapon, but you've been levelling your sword up all this time so the new thing's so weak in comparison it's just the thing you use when you want to make the game twice as long.

It seems like they've really improved the combat in this game, though. I'm so glad to see that Death's dodge move goes about twice as far as War's did, because you always had to dodge twice in DS1 to avoid anything anyway. It also seems like you have better attack 'shapes' for lack of a better word, by which I mean DMC-style Stingers for closing distance, or launchers, long-distance grabs and crowd-control stuff. Enemies seem better about telegraphing attacks, which in turn makes it easier to know where to be, and they seem way better about reacting to hits so you don't feel like you're just flailing away to no effect.

Still not sure I'm ready for a thirty-hour-long Darksiders, or whatever it is, but before this QL I had absolutely no interest at all.
 
You unlocked a new weapon only halfway through the darksiders 1? You can get it in the second area.

I agree about the sludgey combat feel, though I actually do like the weight of war's movements. It's just that they pace the combat sequences really poorly, especially near the end. Just when you finish what you think is the last set another set comes out. Doesn't help that near the end the game's pace became worse and worse.
 
Checked out the Sleeping Dogs QL and yiiiikes, the game has issues in that preview build, that scripting glitch was pretty bad and the pop up during the driving sequence was just awful.

Hopefully it's fixed in the retail version.

And Darksiders II looks great as usual.
 
I mean the
Gauntlet-thing
. I remember that being roughly halfway-ish. I know you can buy the
Scythe
really early on.

I kinda like the gauntlet. Actually rather good for area control.

I do agree with your point of enemies having too much health.
 
Haha, I was watching the DS2 Quicklook and thought "Man, I'm glad I'm getting the PC version, because this looks terrible" and they went YEAH SO WE'RE LOOKING AT THE PC VERSION HERE.

Fuck.
Same here. The terrible shadows popping in, the textures and the jaggies. I was certain that I was watching the 360 version (buttons on screen), but then the devs commented on the fact that they were playing the PC version.
 
Ryan - "...like Majora's Mask."
Me - "SCREW YOU, RYAN DAVIS."
Ryan - "I have no opinion on that, I just know it's divisive. No one get upset about that, please."
Me - "TOO LATE!"


Looks like an okay game, but, like the first one, not really my thing. I don't know if it's just the presentation I can't get over or what, but I just couldn't bring myself to ever look into the first, despite great word of mouth.
 
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