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Guild Wars 2 Launch Date announced: August 28th, 2012

Let's wait until the week of the 20th before talking about servers.
Pretty sure communities/guilds will still shift around until then.

I mean, didn't we know about Titan alliance like 3 days before the BWE ?
 
Yea, for some reason I thought the combo icon was an indication that there was a field and you had to use an abiliity to 'fill in' the color of the heart to get the combo.

Obviously, I never thought i got it because apparently that icon was the indication of a combo happening

They really need to add stuff like that to in game tutorials to teach people at launch. Game has so much that is not well explained. I bet a ton of people who aren't obsessed with the game are going to be clueless about this stuff.
 
They really need to add stuff like that to in game tutorials to teach people at launch. Game has so much that is not well explained. I bet a ton of people who aren't obsessed with the game are going to be clueless about this stuff.

I think they should put two skill challenges into the beginning area. One that teaches players how to dodge (like that dragon WW guy in the human area) and the other about combos.

They should specifically point them out that you should do them to earn skill points and discover 'new' techniques through the first scout that you meet.

Those are the two gameplay mechanics that i really did not think we well explained. Weapon swapping and the like were since you unlock them. Dodging and combos really dont get that same treatment though since you can do them from the beginning
 
They really need to add stuff like that to in game tutorials to teach people at launch. Game has so much that is not well explained. I bet a ton of people who aren't obsessed with the game are going to be clueless about this stuff.

I take a stance completely opposite of this. Half of the fun I have had with MMO's is figuring things out myself or through communities. Wasn't all we got in EQ, Asheron's Call, Dark Age of Camelot, etc, just a manual in the game package? And that's all the basic info players were given. I don't want my hand held by tutorials.

As for server, I really hope ANet rethinks their server strategy. With mass communities like Titan, Reddit, Goons, etc (yes, I know Goons is going to different servers, but I am willing to bet one server will have a majority of their pop), it seems to be harder to find a server that will have a decent population while maintaining a healthy WvW population.

On another subject....Way to go Maxrpg! Going and getting banned. I know you're reading this!!!
 
I take a stance completely opposite of this. Half of the fun I have had with MMO's is figuring things out myself or through communities. Wasn't all we got in EQ, Asheron's Call, Dark Age of Camelot, etc, just a manual in the game package? And that's all the basic info players were given. I don't want my hand held by tutorials.

As for server, I really hope ANet rethinks their server strategy. With mass communities like Titan, Reddit, Goons, etc (yes, I know Goons is going to different servers, but I am willing to bet one server will have a majority of their pop), it seems to be harder to find a server that will have a decent population while maintaining a healthy WvW population.

On another subject....Way to go Maxrpg! Going and getting banned. I know you're reading this!!!

How would you do it differently? I guess one way would be guild server transfer, but im guessing that would be harder to implement since people can join multiple guilds. I guess if you want to transfer with a certain guild, you better make sure you are repping them at hte time.

Reading through that whole WvW server results thread, I saw one suggestion to have groups gain priority in queues. I dearly dearly hope that Arenanet does not implement this. That will simply devolve into big guilds and alliances dominating WvW and pushing smaller guilds and casuals out. Not good. I know some people want super competitive, super organized WvW pvp, but thats not really the purpose of WvW. if you want that, sPvP is the way to go, not WvW
 
I was actually thinking about those two as well, specifically isle of Janthir

I rolled on Isle of Janthir the past 2 weeks out of randomness. I didn't realize it was a Reddit server until I noticed their tags the past weekend in WvW.

Overall it seemed like a good server. WvW was always competitive, but never dominating (I'm not surprised it went 4-2). And queues weren't too bad. The main zone seemed to be in constant queue, but the other three zones were usually open.
 
Reading through that whole WvW server results thread, I saw one suggestion to have groups gain priority in queues. I dearly dearly hope that Arenanet does not implement this.

Wouldn't worry. That sort of thing is just the usual elitist wankering, wishing the game would bend to their will so they can pwn n00bs faster. ArenaNet isn't going to let them have that kind of feature.

Whats probably going to be the least popular class come retail?

Whichever one you have assigned early in the morning after playing all night?
 
I've created the web chat IRC channel for the GW2 NeoGAF Community.

Easy foolproof link to join the chat by browser

If you already have an IRC client:
IRC: irc.seraphimlabs.net
Channel: #gw2

Once people actually start joining I'll sort out op (admin) permissions on the IRC. I'm willing to give anyone like Jira or Retro admin positions pretty much automatically.

Last quoted this a couple of pages back so if there's no problem with me doing this I'm bumping it to the latest page. :)
 
I wish necro pets werent so fugly. I mean I understand the whole 'evil' thing, but I just think they look silly >.<

customizable minions. Now that would be pretty sweet. I know a lot of people would gain some sick sick enjoyment out of blowing up some cute fuzzy bunnies for damage. Since its purely cosmetic, seems kinda silly of them not to do it since they could put customize your minions! in the cash shop for a decent amount.

And i know I said that I am planning on going to be early and waking up early, but now I am kinda wondering if I should stay up just to make sure I get on the right server...

i really wish i didnt think of that since that will probably keep me up worrying. Well, maybe ill go to bed early, set up an alarm for 2 am and get on the gaf server then go back to bed
 
"Probably Mesmer. Seems the hardest to understand and was the weakest in the BWEs."

It's actually not hard to understand at all, it's really straightforward. Just (kind of) weak.
 
I would vote the guild play on Tarnished Coast, the unofficial rp server. They did pretty well in WvW. I don't rp much these days, but I like playing on rp servers because the players tend to be more mature and you get less "Barrens" chat. The only problem is the rp nazis who complain if you use the wrong channel for out-of-character chat.
 
I take a stance completely opposite of this. Half of the fun I have had with MMO's is figuring things out myself or through communities. Wasn't all we got in EQ, Asheron's Call, Dark Age of Camelot, etc, just a manual in the game package? And that's all the basic info players were given. I don't want my hand held by tutorials.

As for server, I really hope ANet rethinks their server strategy. With mass communities like Titan, Reddit, Goons, etc (yes, I know Goons is going to different servers, but I am willing to bet one server will have a majority of their pop), it seems to be harder to find a server that will have a decent population while maintaining a healthy WvW population.

On another subject....Way to go Maxrpg! Going and getting banned. I know you're reading this!!!

Problem is, these days when people fail they just blame the game and not themselves. Not easing people into the game will ensure the doom of it.

Also why would Maxrpg get banned? D:
 
I guess it would be wise to keep the thoughts of how I feel about that to myself, but wow.

Yeah, just stay out of WoW threads if you have any interest in GW2. You may not be able to contain your comments. The thread itself did take a lot of swerves towards GW2 discussion, mostly just "OMG, they totally DIDN'T launch it to coincide with GW2, Blizzard never does that!"

Meh.
 
Have you guys heard Blizzard is releasing a new expansion for WoW just one month after this game is out? It has Pandas and stuff. I suspect everyone will move out from GW2 by then /trollface
 
More like stay out of WoW threads if you're not going to discuss WoW.

Eh, we are discussing WoW in a GW2 thread and i dont think anyone here is going to get banned for it. So long as you are discussing features about a game and not go something like "LOL, WoW sucks. GW2 is so much better" I dont think you should get banned for it.

That said, one feature I would like from WoW is dual spec. I know, i know. You get a seperate spec for sPvP, but I would enjoy switching my spec for PvE on the fly for some different gameplay. I just think it would give more flexibility to the gameplay and thus more fun. Cant really see that 'breaking' anything either.

Like engineer, i plan on going condition/burning atm, but it would be nice to switch to a bomber/grenade spec or a super support spec whenever i wanted
 
Have you guys heard Blizzard is releasing a new expansion for WoW just one month after this game is out? It has Pandas and stuff. I suspect everyone will move out from GW2 by then /trollface

though I read that you can catch wild pets (who appear during the day/night) for the new pet battle system and fight gym leaders in MoP

this is something that GW2 must do. I want to travel around, battle in polymock gyms and earn badges!
 
I take a stance completely opposite of this. Half of the fun I have had with MMO's is figuring things out myself or through communities. Wasn't all we got in EQ, Asheron's Call, Dark Age of Camelot, etc, just a manual in the game package? And that's all the basic info players were given. I don't want my hand held by tutorials.

As for server, I really hope ANet rethinks their server strategy. With mass communities like Titan, Reddit, Goons, etc (yes, I know Goons is going to different servers, but I am willing to bet one server will have a majority of their pop), it seems to be harder to find a server that will have a decent population while maintaining a healthy WvW population.

On another subject....Way to go Maxrpg! Going and getting banned. I know you're reading this!!!

To teach players game basics should be in game manual or tutorial of some form. Hand held? To teach people how to play? Whats the difference of a game teaching people to play rather than them simply going on google and having to look it all up themselves and watch videos to explain everything? Either way a player has his hand held. Game should teach the players the basics of how things work. There is no sense of discovery if it's something a person can learn in a few seconds.

And for EQ, AC, and DAOC, pretty much all the important stuff was explained in game or in the manual, you weren't stuck with no knowledge of important game systems. If they want to encourage team play and players to be social, and have systems in place for it, they really should be making it a point to players.
 
That said, one feature I would like from WoW is dual spec. I know, i know. You get a seperate spec for sPvP, but I would enjoy switching my spec for PvE on the fly for some different gameplay. I just think it would give more flexibility to the gameplay and thus more fun. Cant really see that 'breaking' anything either.

You can change your major traits on the fly. You just can't reset your minor traits or re-distribute your points. Since the Major ones seem to be the one with the most impact, that seems nice a nice compromise to me.
 
You can change your major traits on the fly. You just can't reset your minor traits or re-distribute your points. Since the Major ones seem to be the one with the most impact, that seems nice a nice compromise to me.

I just dont really see the point of them not having it. You simply cant be an effective bomber/grenade chucker when you are specced for a condition/flamethrower build based on how the trait lines are set up
 
I'm positive I've read they're going to give us the ability to save sets. I'm assuming we'll have the option of saving weapons equipped, utility, heal and elite skills, and major trait setups. Maybe even armor equipped, who knows. I don't think that's intended to include actual trait distribution.
 
They said they intend to have a system like GW1 that allows for quick saving and switching of builds, but they simply didn't have the time to do it before launch.
 
It's a weird thing. BACK IN THE DAY, gamers learned the game by playing it. If they did something and got fucked up then they didn't do that again. If they wanted to understand something, they messed with it until it made sense. There is certainly a need for intuitive design and usability, but wikipedia-ing everything can kind of ruin the fun. There was a debate about this during the Japanese games suck discussion, about hand holding ruining the fun of discovery.

When you get to a point where a player suffers a consequence and then complains that the game didn't warn them not to do that then you may have gone too far with hand holding.

But the other part of GW2's lack of guidance is that you can recover from mistakes more easily than you would without things like doge or the downed state. Back in GW1's PVE redesign (post-launch), ANet spoke of being unhappy that their PVE encounters were too binary in succeed/failure state. If your tank goes down then everybody goes down. The knifing of the trinity and the addition of downed state are products of this. So, while so much remains beneath the surface and in the little details, it is a game designed to last hundreds if not thousands of hours, and figures that's a good amount of time to learn all the nuances. It then gives you a way back in once you've been knocked out.
 
It's a weird thing. BACK IN THE DAY, gamers learned the game by playing it. If they did something and got fucked up then they didn't do that again. If they wanted to understand something, they messed with it until it made sense. There is certainly a need for intuitive design and usability, but wikipedia-ing everything can kind of ruin the fun. There was a debate about this during the Japanese games suck discussion, about hand holding ruining the fun of discovery.

When you get to a point where a player suffers a consequence and then complains that the game didn't warn them not to do that then you may have gone too far with hand holding.

Complaints of hand holding nowadays are directed at the linear approach to gaming and leaving nothing up to players. How to solve a puzzle? Games no give hints. Where to go? Game marks location for you with big waypoint arrows. Got to pick up something? Game will make it shine. Prompts all over the screen to tell you stupid things like "reload by pressing A" when you have been doing that for months already. Still game play and built in systems a person is going to use on an ongoing basis are still meant to be taught up front and even back in the day, it was all laid out in game manuals.

Theres a difference between the game hand holding a person every singe thing, like explore and find hearts. But when you got game vital information such as how combos work, that should be kind of taught up front.
 
Have more base servers. They may not need as many as they had during BWE 2, but with WvW queue's in BWE3, something needs to be done. IE, more servers. Not many...maybe like 3-5 more.

there'll most likely be more servers at release as the number of players will easily be double or triple that of the last BWE.
 
Complaints of hand holding nowadays are directed at the linear approach to gaming and leaving nothing up to players. How to solve a puzzle? Games no give hints. Where to go? Game marks location for you with big waypoint arrows. Got to pick up something? Game will make it shine. Prompts all over the screen to tell you stupid things like "reload by pressing A" when you have been doing that for months already. Still game play and built in systems a person is going to use on an ongoing basis are still meant to be taught up front and even back in the day, it was all laid out in game manuals.

Theres a difference between the game hand holding a person every singe thing, like explore and find hearts. But when you got game vital information such as how combos work, that should be kind of taught up front.

True. Curious to see how they approach this.
 
Theres a difference between the game hand holding a person every singe thing, like explore and find hearts. But when you got game vital information such as how combos work, that should be kind of taught up front.

Not to be rude, but I thought this was funny, being that you have Bison as your avatar. Combo's up front in the original SF2? A manual that explained SF2? Hahaha. Perfect example of a game where the players had to learn what was in SF2.

It's fun finding out how combo's work (and other things), on your own.

I hate to bring it up, but I honestly believe WoW is/was so damned popular because it was the major milestone in "dumbing down" MMO's. Dark Age of Camelot and EQ were the "big dogs" at the time (when WoW came out). There were no quest waypoints. There was no such thing as instancing. There was no....bah, I'm just sick of what MMO's have become. I LOVED logging into GW2 closed beta and not knowing half the stuff that has since been put into the game due to "it needs tutorials!" complaints.

Anyhow, I'll step off of my soapbox ... because I could go on and on, but this isn't pointed directly to you BattleMonkey. Just makes me miss the "good old days" of gaming.
 
But there are waypoints everywhere and mounts are designed to speed you past content rather than go through it. And all of the obnoxious things people do with mounts gets annoying fast too.

No thanks.

I also feel that being on your feet leads to more exploration and a desire to explore every nook and cranny. Mounts just move too fast that it doesnt work well for area exploration. To me, the purpose of mounts is to bypass content that you want to avoid. Well, waypoints are a FAR better method at doing this.

Huh, reading through the Reddit server thread, it seems like there were complaints about Isle of Janthir and queues, and them wanting to go to a different server. Of course, I think that was a problem with pretty much every server besides Henge and maybe 1 or 2 others. Arenanet really needs to add a few more servers since medium-high pop is ideal. Full and low are bad
 
I also prefer no mounts unless they can come up with a legitimately neat system with them. Also, I never, ever want to see a flying mount again
 
I played necro for a couple levels during the last bwe. Were the pet attack animations missing because i would see them walk up to mobs and not do anything. I could at least tell the heal pet was attacking because it was granting me health, but the melee pets were just standing around mobs.
 
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