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Guild Wars 2 Launch Date announced: August 28th, 2012

I haven't played the Mesmer in the BWEs, but despite everything I've read about the broken class mechanics, I'm certain that they can't be any worse than the Thief. Like, it's not possible.
 
Good news! There's going to be a ton of them, we've known for sometime there will be about 30 or so Activities in at launch. These aren't things that will be shoved off post-launch or anything as ANet sees them as part of the city design. They said like everything else they don't talk about something unless they're absolutely sure they can do it and/or it's ready to be shown.

Are we SURE these will be AT LAUNCH?
 
Are we SURE these will be AT LAUNCH?

Here's some quotes:

Alright. Because I was thinking about, you brought up the bar brawl, for example Funcom had something like that planned for Age of Conan, and I'm not sure that made it in at launch. Is there any risk that something similar would happen to the activities? Or is it an integral part of the game experience in itself?

John: These are getting built into the game itself, they will be there at launch. They are not something that we will tack on later, they are part of the cities.

Eric Flannum: One of the things I can say is that we tend to, you know, we were pretty tight-lipped about the game for a long time and we tend not to talk about things unless they are actually in the game. So when we talk about activities, like when we talk about the bar brawl, or the shooting gallery, because they are actually in the game you can go in and experience them right now. And so there is actually very little chance that most things we talk about are not going to make it into the game just because we run out of time or anything like that. Because, as I said, we tend not to talk about things unless we're very, very certain that we can do them. Certain as in they are in already.

Right. How many of these activities do you have planned?

John: About 30-ish, I believe is what we're looking at.

This was in June 2010 and they've yet to fail to deliver on a single aspect of the game that they said was in. They tend to not talk about something unless it's ready.
 
I am curious to see how much stuff they've held back for launch. The things like the treasure maps, activities and later zone content are all sort of not-real to me yet. At least, not until I see it in game.
 
Been playing mmo´s for years, been using webmail for even longer, almost as long as i´ve been buying shit from ebay or amazon... all of it with a simple login and password and never been hacked.

Authenticator only goes so far to protect against user stupidity and lack of common sense :)

I'd actually say that, paradoxically, GW2 storing your password will go a LONG way against accounts being stolen. Most account thefts are performed via keyloggers; having to type your password every time you log into the game multiplies the possibility of a keylogger capturing it exponentially. I strongly believe that's one of the main reason WoW account theft is so common.

0ch4z.png


Mine's the best

Come at me

I actually think I like it the best. :) I don't know what it is, but it feels quite GAF-like.

Good news! There's going to be a ton of them, we've known for sometime there will be about 30 or so Activities in at launch. These aren't things that will be shoved off post-launch or anything as ANet sees them as part of the city design. They said like everything else they don't talk about something unless they're absolutely sure they can do it and/or it's ready to be shown.

I don't think my poor soul can handle 30 activities like Keg Brawl. It alone is bound to consume inordinate amounts of my time.
Heck, I don't I can handle THREE activities like Keg Brawl. :D

Personally, I wouldnt do this since you need massive amounts of funds, other people backing you up, and seems rather dangerous

Back in WoW I used to control the Glyph market in my server, using a few addons to mass-sell for reasonable prices, and manually tracking what glyphs sold more often and for more (we're talking dozens of copies each of dozens of glyph types). Buying outliers (the bit about buying those below market price then reselling at market price) is MMO economy 101, especially when you're moving most of the stock.

Without devoting more than half an hour a day, my GF and I made enough money in a couple of months to buy both a vendor-carrying mammoth and a motorcycle (about 35k gold all together, probably the biggest gold sinks in the game).

What I'm saying is that if you know the market price for the item you're buying, purchasing and reselling outliers is not only not dangerous but a very common practice, doubly so if you're selling the item yourself (you remove low-priced competitors + you get cheap stock for reselling).

Of course, GW2's market, being global, is probably much less vulnerable to artificial manipulation like this; his tactics seem to come mostly from non-global-market MMOs. In GW2, I'm assuming outliers will be bought out quick enough not to be a problem; if they can keep providing the stock at that price, of course, they stop being outliers and become the new market price.


They mention something I actually noticed; your character is an unambiguous hero. I wonder if anyone is bothered by this? I always play my characters as heroes (that is, I make the moral choices I believe to be correct), so this is not only not a problem for me in the least, but a rather cool thing (as opposed to WoW where your character is an amoral figure that will do whatever is asked of him/her as long as it gives exp and gold). Guild Wars 2 made me feel like a hero while I was playing, when I was rescuing people from attacks or helping them otherwise, etc. I really didn't have that feeling with WoW, or any MMO.

I think part of that feeling comes from the event/heart system. In other MMOs, you're given a laundry list of things to do, and you then check them one by one, often going for the one that gives the best reward first. Here, stuff happens and you have to react quickly; you don't have time to ponder whether to help or not. And helping people out always pays out, in ways that feel more real than just money and an item. The fact that you earn and spend karma instead of money, and that heart NPCs actually send you a letter with their gratitude and some coin, are small details that make it all the more convincing.

I know the accomplishers, metagamers and minmaxers out there will disagree or even have no clue what the heck I'm talking about; that's perfectly OK. :)
 
Really? Everything is wrong with this post.

Sure it is. Have fun and probably won't see you in game.

As for Activities. those sound awesome! I also think we should go with a semi-serious emblem. It's hard to get the right colors down since it's a swatch you have to choose from. I do like most of the examples so far though.
They mention something I actually noticed; your character is an unambiguous hero. I wonder if anyone is bothered by this? I always play my characters as heroes (that is, I make the moral choices I believe to be correct), so this is not only not a problem for me in the least, but a rather cool thing (as opposed to WoW where your character is an amoral figure that will do whatever is asked of him/her as long as it gives exp and gold). Guild Wars 2 made me feel like a hero while I was playing, when I was rescuing people from attacks or helping them otherwise, etc. I really didn't have that feeling with WoW, or any MMO.

I think part of that feeling comes from the event/heart system. In other MMOs, you're given a laundry list of things to do, and you then check them one by one, often going for the one that gives the best reward first. Here, stuff happens and you have to react quickly; you don't have time to ponder whether to help or not. And helping people out always pays out, in ways that feel more real than just money and an item. The fact that you earn and spend karma instead of money, and that heart NPCs actually send you a letter with their gratitude and some coin, are small details that make it all the more convincing.

I know the accomplishers, metagamers and minmaxers out there will disagree or even have no clue what the heck I'm talking about; that's perfectly OK. :)

I think this was my favorite part about the game to be honest. Even if I knew my 'contribution' didn't do much it really felt like I was making a difference watching that little bar fill up. Plus the letters afterwards. I wonder how long that will keep it 'new' for me until it starts feeling old and you just delete the mail.

I'm really curious about endgame PVE with the dungeons, do they have timers or anything? Could you get a group of people together and just do them over and over for an evening or will something stop that from happening? Besides spawn points in materials are there things on 'timers' like raid lockouts?
 
Back in WoW I used to control the Glyph market in my server, using a few addons to mass-sell for reasonable prices, and manually tracking what glyphs sold more often and for more (we're talking dozens of copies each of dozens of glyph types). Buying outliers (the bit about buying those below market price then reselling at market price) is MMO economy 101, especially when you're moving most of the stock.

Without devoting more than half an hour a day, my GF and I made enough money in a couple of months to buy both a vendor-carrying mammoth and a motorcycle (about 35k gold all together, probably the biggest gold sinks in the game).

What I'm saying is that if you know the market price for the item you're buying, purchasing and reselling outliers is not only not dangerous but a very common practice, doubly so if you're selling the item yourself (you remove low-priced competitors + you get cheap stock for reselling).

Of course, GW2's market, being global, is probably much less vulnerable to artificial manipulation like this; his tactics seem to come mostly from non-global-market MMOs. In GW2, I'm assuming outliers will be bought out quick enough not to be a problem; if they can keep providing the stock at that price, of course, they stop being outliers and become the new market price.

He is actually doing something quite different from buying low and selling high. He is buying all the high, all of the product, then creating buy orders above his average cost. He then takes advantage of people who put in buy orders 1 or 2 above that cost, thinking that they can resell it for a bit more since the buy/sell ratio is so close

Well, that doesnt happen since that guy controls the market, sells to those people who are trying to make a quick buck, and then cancels all of his buy orders once he goes through his product and other people's buy orders.

It works because he is taking advantage of people trying to play the market, while people who dont wont buy it at that price and those people who wont buy it at that price are probably the ones who would have the item in their bank, but probably wont be able to take advantage of that inflated price to sell since they are the type of player who doesnt regularily check the market

Essentially,He isnt buying low and selling high. He is buying high and creating an even higher selling point to take advantage of people trying to 'play' the market for a quick bucket.

Like i said, that seems like it would take a massive amount of funds (which he seems to have), a great deal of knowledge and a lot of careful watching because he needs to get out at least somewhat quickly so that everyone doesnt start filling out his buy orders (or i guess he can cancel those pretty quickly once other people start creating a bunch of them. Just gotta make sure that he keeps it in long enough to keep the high buy order price going)
 
Any of you guys play in the beta with an i5-750? I'm thinking a GPU upgrade would be enough for this game (5850) but I might do a whole re-build if I can't get GW2 running at max @ 1080p off the i5-750.
 
Sure it is. Have fun and probably won't see you in game.
I've been posting in the GW2 threads since the beginning for over a year now. And have written what I believe to be plenty of fair posts about the game. Not to mention doing plenty of detailed write-ups about the game mechanics, answering questions, helping players with HoM, and offering assistance with gaf stuff. I even started that quick GW1 gaf guild where I hopped in to help people with quests.

Plenty of other posters here can validate. So I'd say you are pretty off base. If you want to keep up the wrong mindset though, I can't stop you.
 
Any of you guys play in the beta with an i5-750? I'm thinking a GPU upgrade would be enough for this game (5850) but I might do a whole re-build if I can't get GW2 running at max @ 1080p off the i5-750.

I would wait until launch before making any upgrades. The first Guild Wars looked great on a ton of different rigs. I have a similar card to yours, but I am assuming the performance I am getting now doesn't reflect launch performance.

ps: gunbo your new avatar is throwing me off. It's just too dainty for heated pvp discussions.
 
I haven't listened to the latest podcast but the Freelancer guy apparently made tons of money during the beta, enough to finance that march of the golems they have up on YouTube with money to spare.
 
He is actually doing something quite different from buying low and selling high. He is buying all the high, all of the product, then creating buy orders above his average cost. He then takes advantage of people who put in buy orders 1 or 2 above that cost, thinking that they can resell it for a bit more since the buy/sell ratio is so close

Well, that doesnt happen since that guy controls the market, sells to those people who are trying to make a quick buck, and then cancels all of his buy orders once he goes through his product and other people's buy orders.

It works because he is taking advantage of people trying to play the market, while people who dont wont buy it at that price and those people who wont buy it at that price are probably the ones who would have the item in their bank, but probably wont be able to take advantage of that inflated price to sell since they are the type of player who doesnt regularily check the market

Essentially,He isnt buying low and selling high. He is buying high and creating an even higher selling point to take advantage of people trying to 'play' the market for a quick bucket.

Like i said, that seems like it would take a massive amount of funds (which he seems to have), a great deal of knowledge and a lot of careful watching because he needs to get out at least somewhat quickly so that everyone doesnt start filling out his buy orders (or i guess he can cancel those pretty quickly once other people start creating a bunch of them. Just gotta make sure that he keeps it in long enough to keep the high buy order price going)

Ah, sorry! Totally missed the point about him creating inflated buy orders. That doesn't seem like it'd work at all, though. His buy orders would be filled much faster than he expects, I'd wager, again on account of this being a global market. Then, not only is he out money (having bought above the market price), he'd also have to put more buy orders or abandon the scheme completely. In general, it doesn't seem like it would have any long-term effect in the market, less so (yet again) it being global.

What's more, he's leaving the auction cut out of all of his calculations. I think it's a 10% or so, so that's even more money lost (less gained if he succeeds).

I don't know, to me it just seems like a bunch of obvious truths mixed with wild guesses and theorycrafting with not much apparent solid ground. Eh, for all we know he might be using his videos to play the economy himself, i.e. making people buy high so that he can sell to them. :D
 
I haven't listened to the latest podcast but the Freelancer guy apparently made tons of money during the beta, enough to finance that march of the golems they have up on YouTube with money to spare.

Oh, i believe it, but his huge money maker is simply something that i would never be able to do. His other tips are quite good. Nice to be aware of it though since Ill probably be less tempted to get sucked into something like, though i really never bothered to 'play' the market in any MMO that ive played

Ah, sorry! Totally missed the point about him creating inflated buy orders. That doesn't seem like it'd work at all, though. His buy orders would be filled much faster than he expects, I'd wager, again on account of this being a global market. Then, not only is he out money (having bought above the market price), he'd also have to put more buy orders or abandon the scheme completely. In general, it doesn't seem like it would have any long-term effect in the market, less so (yet again) it being global.

What's more, he's leaving the auction cut out of all of his calculations. I think it's a 10% or so, so that's even more money lost (less gained if he succeeds).

I don't know, to me it just seems like a bunch of obvious truths mixed with wild guesses and theorycrafting with not much apparent solid ground. Eh, for all we know he might be using his videos to play the economy himself, i.e. making people buy high so that he can sell to them. :D

Its not meant to have a long term impact. basically, I'd imagine he'd choose a time in prime-time when most people are leveling to do this scheme (meaning that they are not checking the trading post)

He buys high and sells for higher - inflating the price. The people who 'play' the AH see it and go "WOW! i gotta buy a ton of copper since i can sell it for a bit more than that!" So they put in a buy order 2-3 copper above his. He sells it to them, and cancels his buy order. Once he sells it all though and cancels all of his buy orders and fills it to the people who are trying buy and sell, the market drops back down to normal.

meaning those people are stuck with paying 30c for copper and no hope of selling it for 35c since it went back down to 13c in the span of like 4 hours. He is able to do this due to the short time frame, taking advantage of play times, simple buying power, and greed among people who 'play the AH'

sure, a few people who dont play might sell the bit of copper they have to those buy orders, but that is rather insignificant amount since they probably dont have a lot of supply and probably wont check it all that often, especially in prime time.

So yea, he is doing somethign very different from monopolization (apparently really dislikes those guys, and wont do it even though he could have in beta). And he thinks that there is really no reason why it wouldnt work in the real game since there is simply more people to take advantage of (just take a lot more buying power). And going by from what all the stuff he did and bought, id say it worked, and that he defeintiely has that buying power
 
I would wait until launch before making any upgrades. The first Guild Wars looked great on a ton of different rigs. I have a similar card to yours, but I am assuming the performance I am getting now doesn't reflect launch performance.

ps: gunbo you're new avatar is throwing me off. It's just too dainty for heated pvp discussions.

I might do the GPU upgrade either way since the 5850 is getting a little long in the tooth at this point. What kind of performance were you seeing in BWE3? I can't imagine it would change a whole lot between that build and launch.
 
I've been posting in the GW2 threads since the beginning for over a year now. And have written what I believe to be plenty of fair posts about the game. Not to mention doing plenty of detailed write-ups about the game mechanics, answering questions, helping players with HoM, and offering assistance with gaf stuff. I even started that quick GW1 gaf guild where I hopped in to help people with quests.

Plenty of other posters here can validate. So I'd say you are pretty off base. If you want to keep up the wrong mindset though, I can't stop you.

I understand you're a fan, I can see it in some of your posts back when Chelmo first posted about this game. I just believe you're awfully cynical about a vast majority of the things that have been mentioned by developers and such. Maybe that's just you, if you're the same gunbo from IGN that was pissed about the rewind function in Forza then I guess that IS just you ... so carry on, just an observation.

I'm not for overly positive reactions with finding no problem with the game ... just noticed that it seems you really don't like any of the changes or 'visions' that the developers may have for it. Like they are going a route with the entirety of the game that you don't agree with.

When you played the BWE's did you see things that would cause you to be so overly negative and critical towards things? I'm just curious because I've played a few MMO's and I have enjoyed (besides connection and login issues) almost everything I've seen, but granted ... I probably haven't played the sPVP or WvW in the game as much as you have in the betas so I can't really speak on that all that much.

Like I said, just an observation and I'm a pretty vocal person. You can ignore me if you want. It's just weird juxtaposed against Chelmo's posts who seems to be seeing nothing but great and positive changes (sans a couple class issues) with the game compared to your posts and it makes me wonder if I should pay attention to what you say or if you're just theorycrafting based on your GW1 experience (which seems to be such a different game that we can't even really bring that into question almost).
 
I might do the GPU upgrade either way since the 5850 is getting a little long in the tooth at this point. What kind of performance were you seeing in BWE3? I can't imagine it would change a whole lot between that build and launch.

I was fine with the performance I was getting in BWE3. I didn't have anything counting framerates and I don't notice framerates that well to tell you. (So I'm not sure I'm a good judge of performance.)

I can say that I finally turned on post-processing effects and the game looked a lot better. I was running without this in previous BWEs. I was noticing some draw-in early in BWE3.

Using a 5780 btw.
 
I like it quite a bit, but would it actually have a white background in the game?

The actual background behind the logo and the background logo is just filler. It will be what your armor is I believe. At least on that site we're all making them from it says the colors in the background are just for cosmetics to see how it would look against different colors of armor ... so I'm assuming.
 
ps: gunbo you're new avatar is throwing me off. It's just too dainty for heated pvp discussions.
lol Yea, it does seem off on the gaming side. I should probably change it if I'm posting again here.
/OT

My list of classes in order of interest to play:
Ele
Warrior
Necro
Guardian
Engineer
Thief
Ranger
Mesmer
I understand you're a fan, I can see it in some of your posts back when Chelmo first posted about this game. I just believe you're awfully cynical about a vast majority of the things that have been mentioned by developers and such. Maybe that's just you, if you're the same gunbo from IGN that was pissed about the rewind function in Forza then I guess that IS just you ... so carry on, just an observation.
Rewind in Forza is dumb.

Anyway as I've said before, there is enough positivity in this thread where I don't have to add to it. I don't hate anything irrationally and focus on disagreements with the game design. It might seem that I'm trying to play the negative part in all the discussions but I'm not. I've given praise for detailed mechanics that I thought were well done. And I've criticized where I believe they were not well done.

Look, if people have a beef with my posting style then I'd just stop. I don't need to write this stuff out on the forum. So if more people feel the same way you do, then I have no qualms about letting the thread run its course. I actually haven't posted much here at all for quite awhile FYI.
 
Can the drama please cease? Enough. People are allowed to be as critical and/or as jizz-tastic as they like regarding the game. It isn't perfect, but it's good enough that people are likely to overlook what failings it does have out of sheer enthusiasm. Being critical isn't a sign of distaste, nor is being enthusiastic a sign of naivete or idiocy.

EDIT: FWIW, this emblem creator is now my new favorite avatar maker. Yay.
 
Rewind in Forza is dumb.

Anyway as I've said before, there is enough positivity in this thread where I don't have to add to it. I don't hate anything irrationally and focus on disagreements with the game design. It might seem that I'm trying to play the negative part in all the discussions but I'm not. I've given praise for detailed mechanics that I thought were well done. And I've criticized where I believe they were not well done.

Look, if people have a beef with my posting style then I'd just stop. I don't need to write this stuff out on the forum. So if more people feel the same way you do, then I have no qualms about letting the thread run its course. I actually haven't posted much here at all for quite awhile FYI.

Rewind is awesome, so we'll disagree there.

And I have no problem with you posting your critical analysis of things, it was just something I've noticed so in no way take my word for anything that would represent people here, I'm sure I'm in the minority. Probably should have just asked in PM's.

Either way, you seem to have extensive knowledge of the game mechanics and we'll probably end up fighting side by side come launch so I'm not trying to be a dick or anything ... was just wondering where your cynicism was coming from in general, as the positivity in the thread is based off of what we've seen, played, and experienced. There is never a problem with adding your voice to that if you agree with it. And the same if you don't.


Can the drama please cease? Enough. People are allowed to be as critical and/or as jizz-tastic as they like regarding the game. It isn't perfect, but it's good enough that people are likely to overlook what failings it does have out of sheer enthusiasm. Being critical isn't a sign of distaste, nor is being enthusiastic a sign of naivete or idiocy.

Far from drama, I doubt either of us is really invested that much lol, and like I said, probably should have asked in PM's but with message boards I usually just ask, I don't do PM's much.

Either way, game on and what REALLY SUCKS is I think I have a bachelor party on the 25th and the following weekend I leave for Croatia ... so I'm going to come back to a bunch of burnt out level 80's who have already played all the zones!
 
I like it quite a bit, but would it actually have a white background in the game?

It might have that bumpy red background that you are using since that said 'ingame backgound or something" If not, and we can pick whatever color, well, im not particularly tied to the white background. Only really cared about getting the GAF colors into the main design
 
It might have that bumpy red background that you are using since that said 'ingame backgound or something" If not, and we can pick whatever color, well, im not particularly tied to the white background. Only really cared about getting the GAF colors into the main design

Don't get me wrong: If you're able to put that on an item with a white background, it works enormously well. Just not sure how it looks on alternative backgrounds. All I'm saying.
 
So TOR is going F2P... i´m ever more convinced that the model Arenanet is using for GW2 is the perfect model for an mmo.

Don´t think ill ever pay for a mmo sub again, after TOR i think i´m done with that.
 
Don't get me wrong: If you're able to put that on an item with a white background, it works enormously well. Just not sure how it looks on alternative backgrounds. All I'm saying.

Ah

Well, here it is with the possible 'standard' background

1Hefe.png


Bit less awesome, but I still like it the best (not biased at all)

jyzE7.png


Proper colors
 
So TOR is going F2P... i´m ever more convinced that the model Arenanet is using for GW2 is the perfect model for an mmo.

Don´t think ill ever pay for a mmo sub again, after TOR i think i´m done with that.

I saw somebody in that thread post about how "when the next awesomeness comes along people will line up to pay a monthly fee" ... and I'm not so sure I agree with that. I don't know if I ever want to pay a fee to play a game again, hell ... if I wasn't so invested in XBLive I wouldn't be paying that either right now but it's so cheap it really doesn't bother me.

I think the days of $14.99/month MMO's are numbered to be honest.
 
Monthly fees are over. The only game legitimizing the monthly fee is Rift. I think TSW should have gone with a different business model, but it's at least positioned to transition into one. Even if a company is making a sub fee MMO, they're also making it able to transition out of sub based as well.
 
I like ANet's philosophy around MMOs and the business model - it's not necessarily that the F2P model is the "best" but rather it's that a game has to be built around the business model in question - for a game to have a subscription, it better offer things worthy of a subscription that a F2P game can't do. So far, no game that I have seen has offered more than what GW2 has and people have realized that the games that they are paying subscription fees for are not really pushing the genre forward enough to justify that monthly fee.

Caveat - I'm also not saying that GW2 is responsible for the rise in subscription based MMOs going F2P. That would be asinine.

Also, random question - is it possible to change my email in my GW2 account? I just got the new outlook email and I think I'm going to start using that.
 
Either way, you seem to have extensive knowledge of the game mechanics and we'll probably end up fighting side by side come launch so I'm not trying to be a dick or anything ... was just wondering where your cynicism was coming from in general, as the positivity in the thread is based off of what we've seen, played, and experienced.
You do know that I have played quite a bit of GW2 right? It seems like you think I havn't played it...

And I don't think I'm cynical. I just find criticisms and don't feel the need to nod my head in agreement about all the positives. That's my explanation for you. So I think we are good now.
 
I like ANet's philosophy around MMOs and the business model - it's not necessarily that the F2P model is the "best" but rather it's that a game has to be built around the business model in question - for a game to have a subscription, it better offer things worthy of a subscription that a F2P game can't do. So far, no game that I have seen has offered more than what GW2 has and people have realized that the games that they are paying subscription fees for are not really pushing the genre forward enough to justify that monthly fee.

Caveat - I'm also not saying that GW2 is responsible for the rise in subscription based MMOs going F2P. That would be asinine.

Yeah, it's a matter of the game matching the business model. Subscriptions could work, but it would require something monumentally different.
 
Can the drama please cease? Enough. People are allowed to be as critical and/or as jizz-tastic as they like regarding the game. It isn't perfect, but it's good enough that people are likely to overlook what failings it does have out of sheer enthusiasm. Being critical isn't a sign of distaste, nor is being enthusiastic a sign of naivete or idiocy.

Well said; everyone has different ways to deal with anticipation. To be fair, in the past, the opposite has happened as well (criticism leveled at those perceived to be repeating ArenaNet PR speech). I think flyingpiranha meant well and that he was genuinely wondering why someone that apparently hated the game would linger in this thread; it just isn't the case that gunbo13 hates it, but it might not be apparent to someone who wasn't around when he was expectantly posting about the game, a few months back.

In any case, let's just tolerate the crap out of each other. :)
 
For those that came in to gw1 late just for hom rewards: did you find it pretty slow going at first, trying to get all the tapestries and the like before you can even start dedicating things? Was there kind of a big period where suddenly you ended up with a lot of points? I just feel like I am not getting anywhere and just want to be assured that there's a light at the end of the tunnel. I'm only going for 11/50 for the aegis,
 
For those that came in to gw1 late just for hom rewards: did you find it pretty slow going at first, trying to get all the tapestries and the like before you can even start dedicating things? Was there kind of a big period where suddenly you ended up with a lot of points? I just feel like I am not getting anywhere and just want to be assured that there's a light at the end of the tunnel. I'm only going for 11/50 for the aegis,

Yeah, there's a time where you're not gaining points and in about a week I went from 18-30.
 
Haven't kept up with updates since like Jan or Feb. What's considered the best wiki or fansite to really read up on all the mechanics, skills, and classes of this game in preparation of the launch?
 
For those that came in to gw1 late just for hom rewards: did you find it pretty slow going at first, trying to get all the tapestries and the like before you can even start dedicating things? Was there kind of a big period where suddenly you ended up with a lot of points? I just feel like I am not getting anywhere and just want to be assured that there's a light at the end of the tunnel. I'm only going for 11/50 for the aegis,

Yes, yes, yes, and yes.

The biggest help for me was GAF members helping out GAF members.

I won't sugar coat it....it will take a lot of time.

Beat the 3 campaigns (try to get Masters rank for all Cantha missions), beat Sorrow's Furnace, and that will put you at 8 HoM points. Accounts linked, any statue, and 5 statues (full display).

MOX is a free point.

If you make your secondary class a ranger in the beginning, charm a pet, and level it up with you to 20. That's another point.

Lastly, the Black Moa can be had along the Factions campaign. That Ranger secondary comes in use again.

There's 11 points!

Sounds simple enough in text, but it may take some work to build up your Hero team.

If someone else knows a simpler way, please chime in.

Watching Tales of Tyria for the money info.....even if I hate Freelancer.

**EDIT....And new avatar since July is gone. Female Asura Engi!!!! (pic shamelessly stolen)
 
Ugh, deciding whether or not to buy EoN just for the cat. All I want is the cat. 9 points or whatever wouldn't be too difficult would it?

I wouldn't mind the Raccoon too but that seems like too much effort.
 
Hrm, I have a 7th year birthday present on my monk. Whatever mini I get can't be more useful than the money its worth.

Derp, what I said is exactly what you said. Yeah sell the present, sure you might get a pet worth more, but chances are you'll get one worth less and you're better off with the guaranteed plat.
 
Hey check this out. I knew there were guild emblems on weapons/armor, but i didn't know there were different backpacks you could wear with your guild emblem on it in case you didn't want to put it on your armor/weapons.

Guildbackpack.jpg


Guild Assassin Backpack 1Gold
Guild Caretaker Backpack 1Gold
Guild Defender Backpack 1Gold
Guild Assassin Backpack 3Gold
Guild Caretaker Backpack 3Gold
Guild Defender Backpack 3Gold
Guild Assassin Backpack 5Gold
Guild Caretaker Backpack 5Gold
Guild Defender Backpack 5Gold
 
Hey check this out. I knew there were guild emblems on weapons/armor, but i didn't know there were different backpacks you could wear with your guild emblem on it in case you didn't want to put it on your armor/weapons.

Guildbackpack.jpg

Wow, that's pretty sweet. Glad to see they're thinking ahead on alternatives. I know I will probably use this. Unless, I like the guild icons and such. :P
 
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