• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Guild Wars 2 Launch Date announced: August 28th, 2012

And dying as the rest of the horde murders the thief suddeny amongst their ranks.

Cause I would even jump in if he was in a zerg.
Don't tell me you only ran around in zergs please. I never did, I just ran in groups of 2-6 people and we killed supply all day long. Had some awesome fights against other groups.
When assaulting a keep we would circle around and pick off reinforcements or attack their groups from behind.
Good times.

If it's 1v1, I shadowstep.
If it's zerg v zerg, I scorpion wire :D
 
Man I put so many hours into the beta... I've just lost interest in the game, even though I've paid for it already. Maybe the release will re-energize me. Or maybe my interest in MMOs is gone after I realized GW2 is, at its core, more of the same :\

Does not compute!

/pours Kool Aid
 
I know I know. I'm just sick of failed second rate MMOs and really really want this one to succeed. I want this to go the long haul and I don't mean the long haul that SWTOR developers were talking about which seems like it never came to fruition.

Trust me when I tell you that the gloves come off at 30 when the tutorial ends.
 
Man I put so many hours into the beta... I've just lost interest in the game, even though I've paid for it already. Maybe the release will re-energize me. Or maybe my interest in MMOs is gone after I realized GW2 is, at its core, more of the same :\

Look this video, it will bring back your interest to play:

Link
 
Oh god are we doing forum RPing now? God have mercy on us all.

But seriously, the ranged advantage in WvW is overstated. Sure it works well in Zerg vs Zerg, because Zergs by definition lack coordination. Anyone who charges at a Zerg by himself deserves to die.

But if you are in a ranged zerg and a coordinated group rushes you in melee all at once, especially from multiple directions, you better hope you have either melee weapons or a 3 to 1 advantage.
 
'More of the same' comments are so ridiculous to me. The only way they make sense is if the person is playing the game wrong, ie. like WoW, or is generalizing horribly.
 
Oh god are we doing forum RPing now? God have mercy on us all.

But seriously, the ranged advantage in WvW is overstated. Sure it works well in Zerg vs Zerg, because Zergs by definition lack coordination. Anyone who charges at a Zerg by himself deserves to die.

But if you are in a ranged zerg and a coordinated group rushes you in melee all at once, especially from multiple directions, you better hope you have either melee weapons or a 3 to 1 advantage.

Pfft, i have a pig as a pet, no one will target me while Kevin Bacon is chewing their leg off.
 
Oh god are we doing forum RPing now? God have mercy on us all.

But seriously, the ranged advantage in WvW is overstated. Sure it works well in Zerg vs Zerg, because Zergs by definition lack coordination. Anyone who charges at a Zerg by himself deserves to die.

But if you are in a ranged zerg and a coordinated group rushes you in melee all at once, especially from multiple directions, you better hope you have either melee weapons or a 3 to 1 advantage.

This is making assumption that zergs themselves that are ranged are not organized themselves, which many will be eventually. Any keep battles require zergs to get through any walls, a zerg doesn't automatically mean a bunch of pugs in a group. Even organized, zergs will be needed to get through enemy defenses.

'More of the same' comments are so ridiculous to me. The only way they make sense is if the person is playing the game wrong, ie. like WoW, or is generalizing horribly.

Not anymore ridiculous than the claims of how revolutionary every thing is about GW2.
 
Small question: Choosing a server is only for WvWvW, right? I could play on another server afterwards, but will always fight for the first one I chose. I have to pay if I want to fight for another server. Is this correct?
 
Small question: Choosing a server is only for WvWvW, right? I could play on another server afterwards, but will always fight for the first one I chose. I have to pay if I want to fight for another server. Is this correct?

Yep, server choice is only for WvW and you can guest to other servers and PvE / PvP. I have no idea if you can pay to switch your home server though.
 
Small question: Choosing a server is only for WvWvW, right? I could play on another server afterwards, but will always fight for the first one I chose. I have to pay if I want to fight for another server. Is this correct?

Yep, you can guest elsewhere for everything else, though sPvP is cross server so it really only matters for PvE.
 
Small question: Choosing a server is only for WvWvW, right? I could play on another server afterwards, but will always fight for the first one I chose. I have to pay if I want to fight for another server. Is this correct?

Yep, you can "guest" on other servers for free, where you can spvp and pve to your hearts desire, but your stuck with your home server for WvWvW, but as you say... you can always get a paid transfer.
 
This is making assumption that zergs themselves that are ranged are not organized themselves, which many will be eventually. Any keep battles require zergs to get through any walls, a zerg doesn't automatically mean a bunch of pugs in a group. Even organized, zergs will be needed to get through enemy defenses.

Yes, I was making the assumption that the Zerg was disorganized, I even said that explicitly. Zergs are mobs that steamroll over smaller groups. That's what makes them Zergs. A coordinated team will beat a mob, except when they are hoplessly outnumbered (and even then sometimes with careful play).

I never meant to imply ranged wasn't incredibly important in WvW. It is, and pretty much everyone should carry a ranged weapon. But clumping in a mob and spamming ranged attacks is not as effective as many claim, and can easily be defeated with smart play.

Also, Zergs are not needed to take down gates and walls. Siege weapons are far more effective.
 
Not anymore ridiculous than the claims of how revolutionary every thing is about GW2.

Um, yes, it is more ridiculous. And that's saying something considering how ridiculous it is to suggest that what GW2 is doing is completely revolutionary. Most of what it's doing is an evolution of what has existed before, so declarations that it's a work of 100% revolutionary genius are exaggerated.

However, two things are revolutionary and they impact how the game plays on a significant level:

1) The loss of the Trinity
2) The cooperative aspect within all multiplayer interaction

The latter is a long-damn-time coming. The fact that MMO after MMO has made us regret seeing other people entering our 'domain' is so aggressively stupid it's amazing.

The first - the Trinity going kaput - so drastically changes how the game plays that to suggest that it's 'more of the same' ignores reality and bears no semblance to what it's like to fight or strategize in this game. Whether you're fighting a group of mobs, going through a dungeon, taking down a boss, etc., the lack of a Trinity completely warps how you have to approach your situation.

People who are excited by these two revolutionary aspects of the game often find that they color their perception of the rest of the game, making it feel like it's revolutionary across the board. It's not. It's evolved in places where it needed to, adopted concepts from other games and streamlined them, etc. But to state that you've played this game for many hours and that it is 'more or less the same' means that you noticed no substantial difference from the loss of the Trinity - and I am suggesting that is impossible.
 
Yep, server choice is only for WvW and you can guest to other servers and PvE / PvP. I have no idea if you can pay to switch your home server though.

Yep, you can guest elsewhere for everything else, though sPvP is cross server so it really only matters for PvE.

Yep, you can "guest" on other servers for free, where you can spvp and pve to your hearts desire, but your stuck with your home server for WvWvW, but as you say... you can always get a paid transfer.
Thank you everyone!
 
Yes, I was making the assumption that the Zerg was disorganized, I even said that explicitly. Zergs are mobs that steamroll over smaller groups. That's what makes them Zergs. A coordinated team will beat a mob, except when they are hoplessly outnumbered (and even then sometimes with careful play).

I never meant to imply ranged wasn't incredibly important in WvW. It is, and pretty much everyone should carry a ranged weapon. But clumping in a mob and spamming ranged attacks is not as effective as many claim, and can easily be defeated with smart play.

Also, Zergs are not needed to take down gates and walls. Siege weapons are far more effective.

You mean to tell me hitting a door with my sword isn't effective?
 
Hm..if this is true, I am going to be a bit sad. PVP does not interest me too much. But I am not against it either, so we shall see.

Don't take it completely to mean that it will only entail PVP. But there are no "raids" or anything like that. There will be huge bosses and tons of stuff to do.

You have to remember there is no subscription fee so many people aren't going to feel "obligated" to play and since there really isn't a gear grind->dungeon->repeat type of setup, you can kind of do what you want.

There is a TON of PVE in the game. More-so than any $60 game I can think of honestly, plus you'll have expansions and stuff so don't take it to heart. I'm sure you could put 100's of hours into this game without even touching PVP.
I disagree. I think looking at any part of this game as endgame is a bad way to look at it. I you want to play PVP you can do that from the very start. Well, I'd wait until 7 or so to do WvW, and even then you will have a slight disadvantage over higher level players, but sPVP puts you on equal ground from level 1. If anything, someone who uses PVE as training for PVP will be at a disadvantage compared to someone who spent the same amount of time training in PVP (since the same tactics usually don't apply).

For PVE players there is no shortage of content. I've spent probably more than 80 hours in this game so far and I've barely seen outside the starting zones, or even fully explored the ones I've been to (I leveled multiple characters, so none got very high). Because you don't outlevel content, and because they can continue to add content, there will be no shortage off stuff to do. There won't be a traditional end game grind, so you won't be occupied 40 hours a week for years to come, but who wants that? I don't.

Of course the true fun is doing PVE and WvW, with a little sPVP mixed in.

I'm not saying there is a shortage, nor is there a reason somebody who only plays PVE should be discouraged from the game. But I have had people ask me about 'raids' and 'content' and the main focus it seems to me regarding endgame is PVP. I may be wrong but that seems to be what ANet says about it also from interviews and such.

I think there will be a few people that are PVE focused be unsatisfied with the game, but that depends on how hardcore they are. If you level to 80 in a month I can't imagine there is much incentive for you to play for years if you don't participate in PVP.

I mean, once you get your character to 80 what else is there to do besides alts and exploration, those are great but they aren't going to keep competitive raiders and such happy for long. Not that it really matters as there are games for those types of people, I just feel telling people that you could play this game for years with just the PVE, while possible, is a bit disingenuous.
 
Yes, I was making the assumption that the Zerg was disorganized, I even said that explicitly. Zergs are mobs that steamroll over smaller groups. That's what makes them Zergs. A coordinated team will beat a mob, except when they are hoplessly outnumbered (and even then sometimes with careful play).

I never meant to imply ranged wasn't incredibly important in WvW. It is, and pretty much everyone should carry a ranged weapon. But clumping in a mob and spamming ranged attacks is not as effective as many claim, and can easily be defeated with smart play.

Also, Zergs are not needed to take down gates and walls. Siege weapons are far more effective.

Siege weapons are useless without support from alot of players, without a zerg behind those siege weapons, they get taken out very easily, hence the contant epic battles that break out during sieges.

Couple dude at a door with a ram are going to get creamed.
 
Siege weapons are useless without support from alot of players, without a zerg behind those siege weapons, they get taken out very easily, hence the contant epic battles that break out during sieges.

Couple dude at a door with a ram are going to get creamed.

Six people can take a tower. Obviously not if it's being defended by an army, but they shouldn't be attacking one that heavily fortified in the first place.
 
Six people can take a tower. Obviously not if it's being defended by an army, but they shouldn't be attacking one that heavily fortified in the first place.

A dedicated single player with a sword could take a tower if it's undefended of course, and he had alot of time available. Obviously talking about defended territory when talking of a siege, not much of a siege if no one is there to stop you.
 
A dedicated single player with a sword could take a tower if it's undefended of course, and he had alot of time available. Obviously talking about defended territory when talking of a siege, not much of a siege if no one is there to stop you.

You said, "Siege weapons are useless without support from alot of players," and that's what I was responding to. Taking a tower, defended or no, is pretty useful - and the only way to do that in a timely fashion is with siege weaponry.

What I'm saying is that what works and what doesn't varies case-by-case. There's no one general rule that can be applied across all scenarios. Zergs are not the answer to everything any more than siege weapons are. What matters is what you do with what you have, not lamenting what you don't.
 
You said, "Siege weapons are useless without support from alot of players," and that's what I was responding to. Taking a tower, defended or no, is pretty useful - and the only way to do that in a timely fashion is with siege weaponry.

What I'm saying is that what works and what doesn't varies case-by-case. There's no one general rule that can be applied across all scenarios. Zergs are not the answer to everything any more than siege weapons are. What matters is what you do with what you have, not lamenting what you don't.

Well that wasn't the whole sentence you responded too.... " without a zerg behind those siege weapons, they get taken out very easily, hence the contant epic battles that break out during sieges."

Obviously I'm talking about siege battles as it constantly happened during WvWvW. How effective anything is in WvWvW is going to change, and obviously be of no consequence if there is no defender. But was not talking about undefended situations.
 
The current AOE mechanic for targeting pisses me off, as there is no target area indication, and it fires where you are pointing your mouse, forcing me to use key bindings....

Think ill have to get a mouse with more buttons. :(
 
"The current AOE mechanic for targeting pisses me off, as there is no target area indication, and it fires where you are pointing your mouse, forcing me to use key bindings....

Think ill have to get a mouse with more buttons. :("


Sounds like you had smart-cast on.
 
That pretty much means that all the pve content will be accessible to everyone day 1. I'm not sure this is a good thing if there are ZERO barriers of entry into difficult dungeons. How are you going to improve your character beyond level 80?

You have dranken the drunk of traditional MMOs and made to believe that the best parts of an MMO start at level cap.

You need to stop thinking like they (by "they" I mean "them") want you to think and understand that games should be fun throughout. That leveling content DOES matter and that its not just "filler" material.

GW2 is meant to be experienced, not rushed through blindly. You have been poisoned, my friend and GW2 is the cure.
 
Don't take it completely to mean that it will only entail PVP. But there are no "raids" or anything like that. There will be huge bosses and tons of stuff to do.

You have to remember there is no subscription fee so many people aren't going to feel "obligated" to play and since there really isn't a gear grind->dungeon->repeat type of setup, you can kind of do what you want.

There is a TON of PVE in the game. More-so than any $60 game I can think of honestly, plus you'll have expansions and stuff so don't take it to heart. I'm sure you could put 100's of hours into this game without even touching PVP.


I'm not saying there is a shortage, nor is there a reason somebody who only plays PVE should be discouraged from the game. But I have had people ask me about 'raids' and 'content' and the main focus it seems to me regarding endgame is PVP. I may be wrong but that seems to be what ANet says about it also from interviews and such.

I think there will be a few people that are PVE focused be unsatisfied with the game, but that depends on how hardcore they are. If you level to 80 in a month I can't imagine there is much incentive for you to play for years if you don't participate in PVP.

I mean, once you get your character to 80 what else is there to do besides alts and exploration, those are great but they aren't going to keep competitive raiders and such happy for long. Not that it really matters as there are games for those types of people, I just feel telling people that you could play this game for years with just the PVE, while possible, is a bit disingenuous.

Explorable Mode dungeons perhaps?
 
"The current AOE mechanic for targeting pisses me off, as there is no target area indication, and it fires where you are pointing your mouse, forcing me to use key bindings....

Think ill have to get a mouse with more buttons. :("


Sounds like you had smart-cast on.

Ah ok, that might be it. :)
 
Explorable dungeons perhaps?

And once a person has done this? They are not meant to be massive time sink content like multi hour raids and players are going to get tired of running the same thing over and over again.

Players will at some point have reached a stopping point, but that is to be expected until more content is released. People want excuse to play forever or something but that seems more akin to the mentality of getting your subscription worth in other games. With no sub attached you are not locked into repeating stuff if you don't want too.
 
The current AOE mechanic for targeting pisses me off, as there is no target area indication, and it fires where you are pointing your mouse, forcing me to use key bindings....

Think ill have to get a mouse with more buttons. :(

Wait, are you not using keybindings to begin with? You should always use keybindings in an MMO o_O.
 
Wait, are you not using keybindings to begin with? You should always use keybindings in an MMO o_O.

I wasn´t too bothered during the beta to keybind everything, thats why i noticed how annoying it was to have the aoe always triggering on my character location because i clicked with my mouse on the button bar skill. :)

Ill be doing things proper like come release.
 
And once a person has done this? They are not meant to be massive time sink content like multi hour raids and players are going to get tired of running the same thing over and over again.

Players will at some point have reached a stopping point, but that is to be expected until more content is released. People want excuse to play forever or something but that seems more akin to the mentality of getting your subscription worth in other games. With no sub attached you are not locked into repeating stuff if you don't want too.

Actually...upon first visit to every explorable, you're looking at multiple hours to clear a wing depending on how good your group is. I think each wing with a perfect clear is 1 hour or so. Also, dungeon running is a requirement for Legendary skin crafting components as well as the dungeon skins themselves and anything else we're unaware of. That and running an explorable multiple times doesn't mean an identical experience with 3 wings per, random Dynamic Events, professions in your group and their builds. Your run one time with one group can play drastically different from another group due to how the game works mechanically (lack of trinity) and seeing as you can't sit there and rely on two people to make sure you don't die, you'll be on your toes every single time you do one no matter how many times you've done it. Oh and also because it's actually fun to do.
 
Wait, are you not using keybindings to begin with? You should always use keybindings in an MMO o_O.
There's an option to turn off the targeting reticle and always place AOE at the mouse. Sounds like he had it turned on.

Edit: beaten and corrected, too.
 
And once a person has done this? They are not meant to be massive time sink content like multi hour raids and players are going to get tired of running the same thing over and over again.

Players will at some point have reached a stopping point, but that is to be expected until more content is released. People want excuse to play forever or something but that seems more akin to the mentality of getting your subscription worth in other games. With no sub attached you are not locked into repeating stuff if you don't want too.

The same thing can be said about Raids, once a player has completed the Raid, what more? and with raids players get tired too if the Raid tier prolongs for too long (see with WoW, Sunwell, Icecrown, Dragon Soul, etc). At first people will spend hours trying to see mechanics and how to beat the dungeon too like with raids. If GW2 will have "gear checks" that is something we will see(which i doubt as GW2 doesn't seem to have an importance in gear).

With raids we can say: "well farm loot because the RNG didn't drop my loot so that is one reason to come back", that is Tedious but i can see the appeal that some people have that they find that fun or bearable. But with the Explorable dungeons you have something like that too, after each run you get tokens which you use to redeem the parts of the dungeons sets and weapons.

Obviously like you said, there will be a point where the players will be tired of running the dungeons and that is why ArenaNet will need to release new dungeons to keep the players who like running dungeons playing and having fun.

My point is that only because GW2 don't have raids of 10 and 25 people, it doesn't mean that it doesn't have a PvE "endgame" to run or challenge. You can get to Lv80 and run every of the 8 dungeons regardless of the level. Cool stuff that once you reach 80 the low level dungeons don't get obsolete for you.

Tho the question that remains is: Will the explorable dungeons be hard, fun and enjoyable? that we can only know after a month or two after release.
 
A class called a "ranger" has the least range options?

Well, the longbow is kinda false advertising lol. The distance is the EXACT same as the shortbow. Kinda misleading... one would think you'd gain a distance advantage with a longbow or something.
 
Actually...upon first visit to every explorable, you're looking at multiple hours to clear a wing depending on how good your group is. I think each wing with a perfect clear is 1 hour or so. Also, dungeon running is a requirement for Legendary skin crafting components as well as the dungeon skins themselves and anything else we're unaware of. That and running an explorable multiple times doesn't mean an identical experience with 3 wings per, random Dynamic Events, professions in your group and their builds. Your run one time with one group can play drastically different from another group due to how the game works mechanically (lack of trinity) and seeing as you can't sit there and rely on two people to make sure you don't die, you'll be on your toes every single time you do one no matter how many times you've done it. Oh and also because it's actually fun to do.

This is what makes me ecstatic about everyone getting their own loot in dungeons. Seriously, screw the old "run a dungeon for 3 hours with 3% chance of an item dropping. If/when it does drop, you have to win a random /roll to win said item". SCREW THAT!! At least one of the multipliers is gone.

Well, the longbow is kinda false advertising lol. The distance is the EXACT same as the shortbow. Kinda misleading... one would think you'd gain a distance advantage with a longbow or something.

I must say that this really bothers me. :(

If GW2 will have "gear checks" that is something we will see(which i doubt as GW2 doesn't seem to have an importance in gear).

If this ever comes to fruition, I will seriously rage at my toaster, then throw my toaster into the microwave and run it for exactly 3 minutes, 27 seconds, then after the microwave blows up, I will proceed to beat myself over the head with said toaster, leading to me taking ANet to court for punitive damages.
 
And once a person has done this? They are not meant to be massive time sink content like multi hour raids and players are going to get tired of running the same thing over and over again.

Players will at some point have reached a stopping point, but that is to be expected until more content is released. People want excuse to play forever or something but that seems more akin to the mentality of getting your subscription worth in other games. With no sub attached you are not locked into repeating stuff if you don't want too.

Yeah, I see GW2 as a normal game, not as a typical MMO.
Let's say it takes me...hm...50 hours to get my character to max level, do my personal story and check out tons of stuff. At this point everything else in the game is not fun for me anymore so I stop playing.
50 hours of entertainment for 50€ is a pretty good price for me.
 
Actually...upon first visit to every explorable, you're looking at multiple hours to clear a wing depending on how good your group is. I think each wing with a perfect clear is 1 hour or so. Also, dungeon running is a requirement for Legendary skin crafting components as well as the dungeon skins themselves and anything else we're unaware of. That and running an explorable multiple times doesn't mean an identical experience with 3 wings per, random Dynamic Events, professions in your group and their builds. Your run one time with one group can play drastically different from another group due to how the game works mechanically (lack of trinity) and seeing as you can't sit there and rely on two people to make sure you don't die, you'll be on your toes every single time you do one no matter how many times you've done it. Oh and also because it's actually fun to do.

Do you always have to finish the Exlporable version of the Dungeons in one go, or can you do part of it, log out and pick up where you left off?
 
OK, let's leave aside PvP, WvW, explorable modes, achievements, secrets, confirmed post-release content patches and expansions. Let's assume ALL those don't exist.

And once a person has done this?

Well, then you move to another game, and realize you got hundreds or thousands of hours from a game that costs 44$. Did people ask what did you do once you finished Dark Souls, if you didn't want to play New Game Plus or PvP? Did people ask the same of Mass Effect? Of Arkham City? Did anyone seriously contend that these games sucked because there was nothing more to do once you had done everything (even though "everything" is orders of magnitude more in GW2)?

No? Then why is it an issue here? Seriously, at what point did we let game publishers convince us that a game must keep us hooked for the rest of eternity for it to be any good? At what point have games become supposed to continue after they are over? For me, if I get a great experience out of a game for enough time (certainly more than any other game of its price point), what more could I want?

OK, I think this is, yet again, linked to the same issue of "I'm not enjoying Guild Wars 2; I just want to get to level 80 so the game can start". If you're not enjoying GW2 as much or more than any other (even single player) game, then frankly, you should not be playing it! I don't mean there's anything wrong with you, at all; I'm just stating the obvious that you should not play a game you don't enjoy. No, really. At some point MMOs managed to mess up the most basic, obvious laws of gaming.

What's more, GW2 won't change (it's STATED not to change) at level cap, so if you're not enjoying yourself on the way to level 80, you will not suddenly find an amazing game waiting for you at that level.

Sorry if it seems like I'm ranting, it's just that I don't understand what's wrong with a game that's good in itself, and then ends (even if it's not necessarily the case here). You just treasure the memories, play whenever you want (for any of the content mentioned at the top that you enjoy) and wait for the next expansion. And you're not a dime poorer in the meantime.
 
Top Bottom