Darksiders II manages to avoid the standard “room and battle, next room and puzzle, next room and battle” routine so common in games, and I felt like I was constantly working at something new....There are few action titles that can boast such an accomplishment.
Fortunately, combat only has to be as complex as you want it to be, meaning that any level of player can get through the game and enjoy it. Having such a curve that doesn’t overly punish or reward one play type could not have been easy to manage, but here it is. I feel bad for games like God of War and DMC now, since they will have to reach the new bar Vigil has managed to set. Darksiders might become the new go-to franchise for action and combat.