Counter-Strike: Global Offensive official site is live (kinda), beta starting today

TF2's success says you're wrong. Hardcore players would never have liked the art style, the hats, the comedy, etc.

Do you seriously think you can compare TF 1/2 with CS 1.6? Where is TF2's competitive scene? Where is TF1's? Who cares if the game has hardcore players, we're talking about game mechanics and balance, both of which made CS what it was. If you're telling me CS would be a better game with stats on guns simply because more people would play it, and you'd consider that a "success" you completely miss the point. TF1s competitive scene was pretty much dead by the time tf2 came around, and TF2's didn't last so long.

The majority of 1.6 players don't want anything but an HD 1.6 It's true, if it's not broken don't fix it. I do think casual mode/competitive mode was the best thing they could do. Having fog and clutter in competitive mode also misses the point entirely.

Nothing that was added to GO by the devs was any good, according to vocal 1.6 community. That's right, they added stuff to the game without actually understanding what made it so good. I couldn't care less what they add to casual mode, but make competitive mode true to it's roots and move on.

Any suggestions for new gametypes/equipment was always shot down. The typical response was "That might be cool in another game...but that ain't Counterstrike". Again, add whatever you want... for casuals.

They tweaked the spay patterns numerous times in a variety of ways; feedback was mixed. Molotovs - no good. Modern circular menu - console garbage. Map layouts similar to L4D maps - devs are lazy SoBs. And so on.

"tweaked the spray patterns in a variety of ways" what does that even mean to you? Do you even know what 1.6 players preference is?
I imagine when the final version is shown shortly, they'll have competitive versions of the maps with no fog & tracers, as requested. And the sound will be fixed.
Which is great, though the movement is still a bit floaty for me.
Anyway, I've enjoyed this guy's CSGO videos for a number of months (TheWarOwl) - agree with almost all his opinions. I hate this guys voice.
 
So I've been interested in this and its revived my interest in the CS games. To get back in the series which would have more players on steam to help me actually find full games, CS or CSS? ty
 
So I've been interested in this and its revived my interest in the CS games. To get back in the series which would have more players on steam to help me actually find full games, CS or CSS? ty

CS:GO comes out in two weeks. It is best to just jump straight into that instead of the older ones as shooting and scene complexity as well as movement has more added variables because of more advanced physics. If you still want to you cannot go wrong with either as numbers are very similar to each other.
Also, just compare how this game is treated to Dota 2. The blog (http://blog.dota2.com/) and the game are updated 2-3 times a week

They're thinking of every little thing, from the UI to physics to visual style. They're communicating this information to everyone. I guess that's the difference between Valve and a company contracted by Valve though

The difference is with DOTA 2 it's not just hardcore players playing it. Most people are there to have fun. CS:GO has too many hardcore players that think they know every facet of the game but have absolutely no clue what they are talking about other than "I want it to feel like it was before for a decade so I can get more kills". CS:GO is not getting any new casual players who just want to have fun. I don't think the developers should listen too much to the elite players, as the elite players will just tweak it to suit their own play styles which are not very fun at all. Tweak a small section of the game for them in compatitive mode but then tell them to fuck off as they don't know how to make a game fun and these players will not take into consideration the vast majority of other players that make up 99.9999999%, who will play it in a different way and mostly to get enjoyment out of it.
 
And that goes beyond the fact its the IP of Valve?

Not sure why this is so hard to believe. Some evidence of Valve's involvement:

Mike Morasky, Valve audio guy and music creator, is working with the rest of the Valve audio team on CS:GO's sound.

Chet Faliszek, Valve writer, has been doing all the PR for the game; in fact, I think he's the project lead.
 
The difference is with DOTA 2 it's not just hardcore players playing it. Most people are there to have fun. CS:GO has too many hardcore players that think they know every facet of the game but have absolutely no clue what they are talking about other than "I want it to feel like it was before for a decade so I can get more kills". CS:GO is not getting any new casual players who just want to have fun. I don't think the developers should listen too much to the elite players, as the elite players will just tweak it to suit their own play styles which are not very fun at all. Tweak a small section of the game for them in compatitive mode but then tell them to fuck off as they don't know how to make a game fun and these players will not take into consideration the vast majority of other players that make up 99.9999999%, who will play it in a different way and mostly to get enjoyment out of it.

Oh jesus....

1. DOTA 2 has an enormous hardcore "esports" community, thats why Valve runs tournaments for it for ONE MILLION FUCKING DOLLARS. CS 1.6 and source have MORE combined players than DOTA 2, I dont think all of these players are "hardcore."

2. Hardcore players have absolutely no clue what they are talking about? Compared to who? They know more then the devs, seeing how they've been playing the game competitively for like 13 years and the devs didn't even know the round format was MR16.

3. Tweaking recoil settings and other sections of the game for competitive mode is an awful idea because it would basically create two games.

4. I'm not even going to try and pick apart the last part of what you said because it would melt my brain, but CS 1.6 is still one of the most played games on steam because if its mechanics like shooting and movement. Your imaginary millions of casual counter strike players who can't get enjoyment out of 1.6 game mechanics doesnt exist, sorry.
 
The difference is with DOTA 2 it's not just hardcore players playing it. Most people are there to have fun. CS:GO has too many hardcore players that think they know every facet of the game but have absolutely no clue what they are talking about other than "I want it to feel like it was before for a decade so I can get more kills". CS:GO is not getting any new casual players who just want to have fun. I don't think the developers should listen too much to the elite players, as the elite players will just tweak it to suit their own play styles which are not very fun at all. Tweak a small section of the game for them in compatitive mode but then tell them to fuck off as they don't know how to make a game fun and these players will not take into consideration the vast majority of other players that make up 99.9999999%, who will play it in a different way and mostly to get enjoyment out of it.

Well, they are and have been listening to elite players. The issue is that everyone that's been playing for a while thinks they deserve a voice, which is typical Counter-Strike community, which also happens to be one of the worst online communities that's gotten progressively worse, in my opinion. In addition, there's obviously been some good criticism in this thread, but a lot of the general criticism boils down to garbage like, "Recoil needs to be better," or, "lolfogtec," which really doesn't mean anything. So I don't necessarily blame them for the lack of feedback.
 
Oh jesus....

1. DOTA 2 has an enormous hardcore "esports" community, thats why Valve runs tournaments for it for ONE MILLION FUCKING DOLLARS. CS 1.6 and source have MORE combined players than DOTA 2, I dont think all of these players are "hardcore."

Not when Dota 2 goes live though. Even right now it's only about 10k off.
 
Not when Dota 2 goes live though. Even right now it's only about 10k off.

Yeah that's probably true. Don't get me wrong, DOTA 2 is a great game, but I think that it speaks to the great game mechanics of 1.6 that its still one of the most played games on steam.
 
And if you wanna be completely fair, you should add in Dota 1 numbers as well :p

(I don't know what they are right now but I'm sure combined with Dota 2 it will beat CS pretty badly)
 
My PC is terrible dude, it's got umpteen problems. Just thought I'd ask about the console version, if the feedback is positive I may still buy the game.
 
My PC is terrible dude, it's got umpteen problems. Just thought I'd ask about the console version, if the feedback is positive I may still buy the game.

All XBLA and PSN games have demos right? So far I heard the console version are pretty decent. It's just a shame they won't have any players left when the next CoD drops and the game will most likely have poor support.
 
I don't think console gamers are looking for a long term investment from $15 download games. You buy it, play it for a month or two and move on. I don't see anything wrong with that. It'll probably be a good long term proposition on PC but more people will be using mics on 360 I bet. Nobody in the beta uses a mic, it sucks.
 
My PC is terrible dude, it's got umpteen problems. Just thought I'd ask about the console version, if the feedback is positive I may still buy the game.

If your having PC problems I feel bad for you son. I got 99 problems but fiddlystick shooters ain't one.

If you like CS it could be worth playing but no one is going to know if it is going to launch smoothly and work ahead of time.
 
All XBLA and PSN games have demos right? So far I heard the console version are pretty decent. It's just a shame they won't have any players left when the next CoD drops and the game will most likely have poor support.

You'd be surprised. There is always a group of vets that stick to competitive shooters. Counter Strike on the original xbox had a very good community that lasted as long as the xbox did. CS offers something other shooters don't on xbl so it will have it dedicated fan base I'm sure.
 
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DAT POSE
 
Looks like another week without an update... (oh sorry, they made a proud blog post about implementing steam workshop)

Anyway I think the thing that people are missing (and keep missing) is that this is hardly a new game. It's basically a remake. The entire gameplay is the same, the weapons are the same (except a few gimmicks), the maps are the same, the format is the same. They've added gungame and matchmaking. That's it.

So when the other 10% of the game (recoil, animations, visual style, sounds) isn't as good as a 13 year old game, it's only right to point that out
 
Hidden Path Entertainment had a livestream and some questions about CS: GO were answered.

HPE said that the game is patched, but Valve is holding the patch back for now. The coding notes and changes are supposed to be 20 pages long. It has to be rewritten though for consumers.

Also, more people from Valve are working on the game now than HPE. HPE's involvement with the game has diminished over the last few weeks.
 
Hidden Path Entertainment had a livestream and some questions about CS: GO were answered.

HPE said that the game is patched, but Valve is holding the patch back for now. The coding notes and changes are supposed to be 20 pages long. It has to be rewritten though for consumers.

Also, more people from Valve are working on the game now than HPE. HPE's involvement with the game has diminished over the last few weeks.
Do we know what's in the patch notes?
 
For one, the audio/audio system got an overhaul, IIRC.

Good. The worst was clutching 4v1 on Competitive Nuke, then frantically searching the wrong bomb site because of the broken bomb sounds, and THEN having a bunch of uneducated teenage boys berate then vote kick you because you lost the round for them.

; (

Edit: Hope we also see an improved UI and menus. It's all really amateurish right now, which is very much unlike Valve. Even at their ugliest (the Left 4 Dead series), Valve's interfaces are very elegant. Also wonder to what capacity HPE will continue to work on this then? Maybe Valve will bring it totally in-house?
 
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Kinda weird, it doesn't really feel like a finished game yet, and it's mainly supposed to be a console game. But you can't update on consoles on a regular basis like Valve does. This whole game just seems rushed or like a mistake to me lately.
 
There should be an update this week. Hopefully they've spent the past few weeks ironing out as many of the problems as they could.
 
I tried CS:GO with a friend couple of weeks ago and it was a nightmare to a) get a LAN server up, b) get my friend on the server, c) get the server settings as we want them. Having to use direct ip to connect to a "singleplayer" server isn't really 2012.

But the real pain in the ass were the server settings. I want 7-8 bots on one team, 2-3 with me and my friend on the other side. I want winlimit to 10, freezetime to zero (edit: found the setting for freezetime) and couple of other things I don't quite remember right now. But to me it seemed like all the important commands were actually removed in CS:GO ie. we can no longer play the game like we want to play it? Is this true or am I missing something? We've been playing CS since beta 3.0 (September 1999!) first competitively and in recent years just having fun against bots but to me it seems like CS:GO is a no-go for us even though I really like the gameplay.
 
Soo...can this really be the maps it is shipping with? No new non-gun game maps, plus it doesn't even have some of the really good old maps, like cbble. I'm a little surprised that we're either not getting any new maps, or we're getting ones that aren't playtested. I'm buying it regardless, as I'm completely in love with the fact that I can find a game that isn't like 60 players playing dust2 or office 24/7. 5v5 matchmaking is the greatest thing to ever happen to public cs games.

Good. The worst was clutching 4v1 on Competitive Nuke, then frantically searching the wrong bomb site because of the broken bomb sounds, and THEN having a bunch of uneducated teenage boys berate then vote kick you because you lost the round for them.

Oh my god I'm not the only one. :D
 
Soo...can this really be the maps it is shipping with? No new non-gun game maps, plus it doesn't even have some of the really good old maps, like cbble. I'm a little surprised that we're either not getting any new maps, or we're getting ones that aren't playtested. I'm buying it regardless, as I'm completely in love with the fact that I can find a game that isn't like 60 players playing dust2 or office 24/7.

Team Fortress 2 shipped with six maps. It now has 50+.

Counter-Strike has lots of maps Valve can choose to update and patch in. There's evidence in the game files that they are doing exactly that - the maps in the beta are just the launch maps.

It is reasonable to expect to see more classic maps, such as Assault, appear in the next few months.
 
Team Fortress 2 shipped with six maps. It now has 50+.

Counter-Strike has lots of maps Valve can choose to update and patch in. There's evidence in the game files that they are doing exactly that - the maps in the beta are just the launch maps.

It is reasonable to expect to see more classic maps, such as Assault, appear in the next few months.

Yeah, I'm sure they'll come eventually, but it still feels pretty light, given the old maps are in the same engine. I can't wait to see what they do to assault. The way they opened up the tunnel in dust 1 completely fixed my problem with that map turning into a boring campfest, with parts of the map going completely unused. I don't mind that people camp assault, because it makes sense on a map that is basically a giant building. I do wish that there was either another route in, or some changes to the old routes that make them a little easier to break through. In css the t's have to fuck up really bad to lose that map.
 
Team Fortress 2 shipped with six maps. It now has 50+.

Counter-Strike has lots of maps Valve can choose to update and patch in. There's evidence in the game files that they are doing exactly that - the maps in the beta are just the launch maps.

It is reasonable to expect to see more classic maps, such as Assault, appear in the next few months.

The best way to gauge people's attention is to release the beat TF2 maps for CS:GO. Last I checked, there is a maps workshop for CS:GO.
 
When was the last time they updated the game?
I remember I stopped playing around when D3 launched (mid may).
They haven't updated it in a long time, right?
I'm still buying it just because it's CS.
 
When was the last time they updated the game?
I remember I stopped playing around when D3 launched (mid may).
They haven't updated it in a long time, right?
I'm still buying it just because it's CS.

Last update was end of May or early June. There should be a big update at some point before its released though
 
Feels like this game is being sent to die. I know Valve is a relatively small company and always busy with multiple projects, but it really feels like they have never really given the CS IP the attention it deserves. This is a series (CS 1.6 and Source) that until 2 months ago had 2 games in the top 3 spots for most played games on Steam. They will probably return there soon and be in front of all but Dota 2 on the most played list.

But Valve have never really dedicated themselves to the series. Hidden Path is handling most of this version and Turtle Rock handled most of Source. They seem completely opposed to making an official CS 2 for some weird reason.

CS Go doesn't look anywhere close to as good as it should for a close quarters game coming out in 2012. In some ways the gameplay feels closer to 1.6 (model sizes and recoil/accuracy on a few of the guns), but in most it doesn't feel like a CS game at all. Movement is janky, tracers, accuracy of sound locations, any gun that isnt a main gun feels completely useless, gun models are gigantic. It is just way off. It feels like a pre-Alpha version where the designers are still trying to get a feel for what direction they want to go with the design.

Together with the price point and low key release makes this feel like a throwaway release. Like Valve either doesnt care or maybe realized too late that what they have isnt good enough so they might as well get it out the door and get some return on it. Not used to seeing this from a Valve game.
 
Change Notes for the next update (before August 14th):

Too many characters to post them all but the list is here.

hmm, looks like there's a console command to turn off tracers, movement and sound have been updated. nothing on fog or silencers. some recoil balancing. seems to be mostly bug fixes and UI stuff, but we'll have to see when it comes out
 
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