Druz
Member
TF2's success says you're wrong. Hardcore players would never have liked the art style, the hats, the comedy, etc.
Do you seriously think you can compare TF 1/2 with CS 1.6? Where is TF2's competitive scene? Where is TF1's? Who cares if the game has hardcore players, we're talking about game mechanics and balance, both of which made CS what it was. If you're telling me CS would be a better game with stats on guns simply because more people would play it, and you'd consider that a "success" you completely miss the point. TF1s competitive scene was pretty much dead by the time tf2 came around, and TF2's didn't last so long.
The majority of 1.6 players don't want anything but an HD 1.6 It's true, if it's not broken don't fix it. I do think casual mode/competitive mode was the best thing they could do. Having fog and clutter in competitive mode also misses the point entirely.
Nothing that was added to GO by the devs was any good, according to vocal 1.6 community. That's right, they added stuff to the game without actually understanding what made it so good. I couldn't care less what they add to casual mode, but make competitive mode true to it's roots and move on.
Any suggestions for new gametypes/equipment was always shot down. The typical response was "That might be cool in another game...but that ain't Counterstrike". Again, add whatever you want... for casuals.
They tweaked the spay patterns numerous times in a variety of ways; feedback was mixed. Molotovs - no good. Modern circular menu - console garbage. Map layouts similar to L4D maps - devs are lazy SoBs. And so on.
"tweaked the spray patterns in a variety of ways" what does that even mean to you? Do you even know what 1.6 players preference is?
I imagine when the final version is shown shortly, they'll have competitive versions of the maps with no fog & tracers, as requested. And the sound will be fixed.
Which is great, though the movement is still a bit floaty for me.
Anyway, I've enjoyed this guy's CSGO videos for a number of months (TheWarOwl) - agree with almost all his opinions. I hate this guys voice.
Do you seriously think you can compare TF 1/2 with CS 1.6? Where is TF2's competitive scene? Where is TF1's? Who cares if the game has hardcore players, we're talking about game mechanics and balance, both of which made CS what it was. If you're telling me CS would be a better game with stats on guns simply because more people would play it, and you'd consider that a "success" you completely miss the point. TF1s competitive scene was pretty much dead by the time tf2 came around, and TF2's didn't last so long.
The majority of 1.6 players don't want anything but an HD 1.6 It's true, if it's not broken don't fix it. I do think casual mode/competitive mode was the best thing they could do. Having fog and clutter in competitive mode also misses the point entirely.
Nothing that was added to GO by the devs was any good, according to vocal 1.6 community. That's right, they added stuff to the game without actually understanding what made it so good. I couldn't care less what they add to casual mode, but make competitive mode true to it's roots and move on.
Any suggestions for new gametypes/equipment was always shot down. The typical response was "That might be cool in another game...but that ain't Counterstrike". Again, add whatever you want... for casuals.
They tweaked the spay patterns numerous times in a variety of ways; feedback was mixed. Molotovs - no good. Modern circular menu - console garbage. Map layouts similar to L4D maps - devs are lazy SoBs. And so on.
"tweaked the spray patterns in a variety of ways" what does that even mean to you? Do you even know what 1.6 players preference is?
I imagine when the final version is shown shortly, they'll have competitive versions of the maps with no fog & tracers, as requested. And the sound will be fixed.
Which is great, though the movement is still a bit floaty for me.
Anyway, I've enjoyed this guy's CSGO videos for a number of months (TheWarOwl) - agree with almost all his opinions. I hate this guys voice.