Counter-Strike: Global Offensive official site is live (kinda), beta starting today

Hate to be one of "those guys" but don't professional players almost always hate the newer games (with the EXPLICIT exception of possibly SC2, but I didn't follow that scene from the beginning, it seems like the only game that was loved from the get-go).

I mean in the Fighting game community almost every new game iteration of a game is met with constant criticism and nitpicking up until weeks after release (if it ever stops at all). It seems to me more of an issue of "We've been playing this game for the past X number of years competitively so anything to change it up that requires us to relearn = bad".

That seems to be my impression. I'm sure people have already stated this very point but I just think all games need to stew before any critical analysis of them are accurate, especially in a competitive setting, where meta-game's change even 10 years into the game's life.

On that note, I bought the CS pack. Didn't own CS:S on my current steam account and only $3 more for all the CS games seemed like a steal.
 
What makes you say that?

Seems like an odd thing to leave until later considering how low effort it is and that theyd have to patch the console versions as well

What about silencers???

IDO: They're on the to-do list but we haven't made it that far down the list yet.

Source.

I agree that it's odd that it's taking this long, though.
 
Feels like this game is being sent to die. I know Valve is a relatively small company and always busy with multiple projects, but it really feels like they have never really given the CS IP the attention it deserves. This is a series (CS 1.6 and Source) that until 2 months ago had 2 games in the top 3 spots for most played games on Steam. They will probably return there soon and be in front of all but Dota 2 on the most played list.

But Valve have never really dedicated themselves to the series. Hidden Path is handling most of this version and Turtle Rock handled most of Source. They seem completely opposed to making an official CS 2 for some weird reason.

CS Go doesn't look anywhere close to as good as it should for a close quarters game coming out in 2012. In some ways the gameplay feels closer to 1.6 (model sizes and recoil/accuracy on a few of the guns), but in most it doesn't feel like a CS game at all. Movement is janky, tracers, accuracy of sound locations, any gun that isnt a main gun feels completely useless, gun models are gigantic. It is just way off. It feels like a pre-Alpha version where the designers are still trying to get a feel for what direction they want to go with the design.

Together with the price point and low key release makes this feel like a throwaway release. Like Valve either doesnt care or maybe realized too late that what they have isnt good enough so they might as well get it out the door and get some return on it. Not used to seeing this from a Valve game.

Based on the Source Filmmaker code people are looking through, Source 2 Engine is being made. So it's not surprising we won't see a CS2 until the engine is out, or maybe even in conjunction with Half Life 3 release.
 
In the PC version can you play with friends against bots in a private match? Or are bots offline only?

Bots take up empty slots. So matches are always 5 on 5. When people join a game, they take over the bots' slots. Also, if you have a bot on your team and you die in a round, you can take control over that bot


So yeah, you should be able to play against bots if you wish
 
In the PC version can you play with friends against bots in a private match? Or are bots offline only?
There's an option that seems to be for that in the main menus but it is broken (or inelegantly deactivated) in the beta.

I hope this is a working option in the final game, it's nice to chill in a bot match chatting with friends, with no pressure from other players.
 
Bots take up empty slots. So matches are always 5 on 5. When people join a game, they take over the bots' slots. Also, if you have a bot on your team and you die in a round, you can take control over that bot


So yeah, you should be able to play against bots if you wish

There's an option that seems to be for that in the main menus but it is broken (or inelegantly deactivated) in the beta.

I hope this is a working option in the final game, it's nice to chill in a bot match chatting with friends, with no pressure from other players.
Thanks guys.

It's kind of weird how soon the game is coming out and yet there seems to be so little information about it. But, as long as there are bots and I can play with/against them online with a friend I'm definitely getting this game.
 
TF2's success says you're wrong. Hardcore players would never have liked the art style, the hats, the comedy, etc.

Sorry but hardcore players did and do hate TF2. I know this, because I hate TF2. It wasn't about the art style or comedy (or hats, which didn't exist when the game came out), but the mechanics. That's what hardcore players care about.

To that end: Hardcore players even came up with their own mod that is more TFC-like: http://en.wikipedia.org/wiki/Fortress_Forever

That said, I still think Valve made the right call with TF2. I don't think a property should be held hostage by the hardcore fanboys. Developers have the right to make the game they want to make.

That said CS GO feels like an afterthought. I do hope, though, that Valve is willing to put the work in on the game for the next several years.
 
Hate to be one of "those guys" but don't professional players almost always hate the newer games (with the EXPLICIT exception of possibly SC2, but I didn't follow that scene from the beginning, it seems like the only game that was loved from the get-go).

I mean in the Fighting game community almost every new game iteration of a game is met with constant criticism and nitpicking up until weeks after release (if it ever stops at all). It seems to me more of an issue of "We've been playing this game for the past X number of years competitively so anything to change it up that requires us to relearn = bad".

That seems to be my impression. I'm sure people have already stated this very point but I just think all games need to stew before any critical analysis of them are accurate, especially in a competitive setting, where meta-game's change even 10 years into the game's life.

On that note, I bought the CS pack. Didn't own CS:S on my current steam account and only $3 more for all the CS games seemed like a steal.

SC2 was hated by pretty much every Broodwar player. The western pros just had no other choice than switching over, if they ever wanted to see money out of being a pro though, so everyone ended up playing it.
 
Just bought it. Was a avid CS:CZ fan back in the days and I'm looking to get into CS again after getting pretty bored of TF2 lately.
 
Hate to be one of "those guys" but don't professional players almost always hate the newer games (with the EXPLICIT exception of possibly SC2, but I didn't follow that scene from the beginning, it seems like the only game that was loved from the get-go).

I mean in the Fighting game community almost every new game iteration of a game is met with constant criticism and nitpicking up until weeks after release (if it ever stops at all). It seems to me more of an issue of "We've been playing this game for the past X number of years competitively so anything to change it up that requires us to relearn = bad".

That seems to be my impression. I'm sure people have already stated this very point but I just think all games need to stew before any critical analysis of them are accurate, especially in a competitive setting, where meta-game's change even 10 years into the game's life.

On that note, I bought the CS pack. Didn't own CS:S on my current steam account and only $3 more for all the CS games seemed like a steal.

This is somewhat true, but it doesn't invalidate the many criticisms of CS:GO. I see a lot of people explain away issues with the game with "its not 1.6 lol u dumb fanboy."

After reading the patch notes, it does look like they're making some good changes to the game. I can only hope that valve will continue to support this game post release and add more features in the future (clan support, elo matchmaking, ladders, spectating options similar to dota 2, more updates to recoil/movement, fixing broken money rewards on p90, headshot animations, ADDING SILENCERS JESUS, and tagging/flinching.
 
I want the whole screen to shake when I shoot. It will be easier to control the recoil this way and it wouldn't matter if the recoil is different than in 1.6. I just need the visual feedback.
 
People shouldn't write off criticisms (made by both CS and CSS players, for months) as stubbornness. Play the game first
I want the whole screen to shake when I shoot. It will be easier to control the recoil this way and it wouldn't matter if the recoil is different than in 1.6. I just need the visual feedback.

There is. Still needs work though
 
People shouldn't write off criticisms (made by both CS and CSS players, for months) as stubbornness. Play the game first


There is. Still needs work though

I saw a comparison video, but months ago, showing that GO does not do it like 1.6. Gonna need to check if I see something now. And when will the new update, the one before the 14th, go live?

Edit: It shakes, strange, need to play. http://www.youtube.com/watch?v=2tJba1p4of8

Edit 2: ah okey.. the crosshair does not expand, the missing feedback.
 
Do you think that CS:GO would have been better received if they drastically changed it?

For example, if you compare Team Fortress Classic and Team Fortress 2, you see a similar game with dramatic differences. If Valve had taken a similar approach to Counter-Strike and made it so different from the original that it is a unique experience, they probably wouldn't receive as much flak from the 1.6 community.
 
Do you think that CS:GO would have been better received if they drastically changed it?

I think so. As it stands, the minor changes in CSGO are pissing off the existing CS community, and the core game design is about 10 years old so I can see it not appealing very much to gamers who play modern shooters who might miss the game design decisions they have gotten used to (sprinting, ADS, attachments etc.).
 
I think that one mistake was calling it CS and saying that both 1.6 and Source players will be satisfied or something like that. If they said from the beginning that this is a CS Source sequel then that would have been a different story imo.
 
I think that one mistake was calling it CS and saying that both 1.6 and Source players will be satisfied or something like that. If they said from the beginning that this is a CS Source sequel then that would have been a different story imo.

From what I've played of it in the beta, there isn't enough of a difference from CS:S to constitute a full seperate release. I'm sure the backend and engine upgrade are a technical marvel, but when the game feels the same as the existing game, what's the point?
 
From what I've played of it in the beta, there isn't enough of a difference from CS:S to constitute a full seperate release. I'm sure the backend and engine upgrade are a technical marvel, but when the game feels the same as the existing game, what's the point?

The point is that you have a "perfect" game for a certain userbase. Modern Warfare, 2 and 3 all felt the same (at least to me) and many people bought it. I know that it is far more popular, but you could ask the same question to the MW franchise imo. 1.6 was released nearly more than 9 years ago, so a sequel with the same feel wouldn't be too bad.
 
I bought it too. Only played two or three games of the beta but I'm getting ready for another shooter after a long console shooter fatigue.
 
I think that one mistake was calling it CS and saying that both 1.6 and Source players will be satisfied or something like that. If they said from the beginning that this is a CS Source sequel then that would have been a different story imo.

They said they were hoping to create a game both communities would embrace, but knew plenty of people would stick with the games they were used to.
 
I honestly can't tell yet. AK and AWP are far more difficult to use while movement has been improved. I'm confused about the larger servers (10v10 CS is not enjoyable to me). I'm having a tough time adjusting.
 
Updating now. Super-excited!

ahaha, deagle spin is back.
 
Toned down flashes, 1.6-style Deagle and you can now move around the environment without getting hung up on everything. Oh, and legible text! I'm liking it.
 
Anyone have any performance issues after the update? I was able to run it smooth and now it stutters constantly and I get killed sometimes because of it, irritating.
 
So what's the consensus GAF? Am I better off sticking to source or should I pick this up when it drops?

Did the patch change anybodys mind?
 
TF2's success says you're wrong. Hardcore players would never have liked the art style, the hats, the comedy, etc.

Do you seriously think you can compare TF 1/2 with CS 1.6? Where is TF2's competitive scene? Where is TF1's? Who cares if the game has hardcore players, we're talking about game mechanics and balance, both of which made CS what it was. If you're telling me CS would be a better game with stats on guns simply because more people would play it, and you'd consider that a "success" you completely miss the point. TF1s competitive scene was pretty much dead by the time tf2 came around, and TF2's didn't last so long.

The majority of 1.6 players don't want anything but an HD 1.6 It's true, if it's not broken don't fix it. I do think casual mode/competitive mode was the best thing they could do. Having fog and clutter in competitive mode also misses the point entirely.

Nothing that was added to GO by the devs was any good, according to vocal 1.6 community. That's right, they added stuff to the game without actually understanding what made it so good. I couldn't care less what they add to casual mode, but make competitive mode true to it's roots and move on.

Any suggestions for new gametypes/equipment was always shot down. The typical response was "That might be cool in another game...but that ain't Counterstrike". Again, add whatever you want... for casuals.

They tweaked the spay patterns numerous times in a variety of ways; feedback was mixed. Molotovs - no good. Modern circular menu - console garbage. Map layouts similar to L4D maps - devs are lazy SoBs. And so on.

"tweaked the spray patterns in a variety of ways" what does that even mean to you? Do you even know what 1.6 players preference is?
I imagine when the final version is shown shortly, they'll have competitive versions of the maps with no fog & tracers, as requested. And the sound will be fixed.
Which is great, though the movement is still a bit floaty for me.
Anyway, I've enjoyed this guy's CSGO videos for a number of months (TheWarOwl) - agree with almost all his opinions. I hate this guys voice.

This is a good post. No idea why anyone would try to bring up TF2 to compare to CS. They're barely the same genre.
 
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