CarbonatedFalcon
Member
The best part about the Lion change, if it ends up going through/is true, is that you can say you've fingered two people at once.
Hrm.... so, if you teleport to Dire bottom tier 1 tower, are you basically right outside the pit? I mean, I guess its the same as the current Dire middle tier 1 tower.
You said that there are 2 entrances to the Rosh pit now, so is 1 right by the bot-rune, and the other right by the Dire tier 1 tower?
The thought of simultaneous SnY and Tread switching makes me kinda tingly, I shan't lie. Imagine the jukes!SnY change is interesting if true. I love it for agi carries but may use the str version for the survivability.
The best part about the Lion change, if it ends up going through/is true, is that you can say you've fingered two people at once.
They have to be right on top of each other though.
The thought of simultaneous SnY and Tread switching makes me kinda tingly, I shan't lie. Imagine the jukes!
Yeah. I'm curious as to what effect that would have on the meta-game with Lion vs. Lina though. Both similar heroes. Does Lion still get the increased damage to his ult from scepter? Or is it just the split?
Can you quote the SnY thing in the notes, I cant for the life of me find it.
http://www.neogaf.com/forum/showpost.php?p=40967437&postcount=13518* Sange & Yasha now has a toggle in the style of Power Treads
looks like servers are down in all regions :/
The best part about the Lion change, if it ends up going through/is true, is that you can say you've fingered two people at once.
looks like servers are down in all regions :/
The best part about the Lion change, if it ends up going through/is true, is that you can say you've fingered two people at once.
Is that still the case? I am trying to launch the game just so I can test my new ward model, and can't connect to the network.
Is that still the case? I am trying to launch the game just so I can test my new ward model, and can't connect to the network.
I await the fail video of Lion Ulting a Nyx with his spikes on, and it bouncing to specter, killing him self.
Wouldn't a more sickly, brighter green be better? The ward has the same colour scheme that Pugna has, and it's not the leafy green that you are using.
seems like icefrog nerfs are always slight (am BAT nerf last time), but some buffs can have a huge impact and send some heroes up to comp. (i.e. morph buffs last time).
sure if both stand in melee and go at it slar will win. but mirana will kite his ass and crush that obese tuna
They never changed the map in HoN as far as I can remember. They changed some rules, but never the map.
It looks weird at the moment but yeah it would eliminate the small advantages Dire have for Roshan, as well as removing the kind-of-idiotic Shop access from Roshan.
Wouldn't a more sickly, brighter green be better? The ward has the same colour scheme that Pugna has, and it's not the leafy green that you are using.
So I still can not get Dota 2 to boot anymore (it use to fine)..I even re-installed it.
i7 3770k
gtx 670 2gb
8gb ram
So whats up?
Do you have Virtual MVP installed on your PC?
The brighter green is caused by a couple of particle effects and in engine lighting, that one labeled normal really is what the ward looks like without them. There is some discrepancies in lighting between how the item is rendered in the HLMV over in game, but the in game viewer doesn't work properly with it (The ward is rendered on top of pugna, you can't change the angle at all).
How do I tell? I do have an asus mobo. But the game was working fine but now its not.
Check in your taskbar next to the clock if it's running. I was pulling my hair out trying to run BF3 and Batman AC and I disabled it and it worked.
This is such an odd hero, I love it. Can stun in an AoE and output good physical with his Q, good AoE magical damage with his W, has cheap heart-eque regen and physical invulnerability to work with from his E, and has a global slow that penetrates magic immunity for his ultimate. Probably will slot into that semisupport-semicarry role a la Windrunner, someone who can deal a good chunk of damage and also offer significant disable and teamfight control for their team.A guy in reddit searched in pastebin and found a more complete list of changes (all 4 habilities of frost wyrm, for example): http://pastebin.com/Cvd9vad6
The fuck Guesong.
HoN made amazing good changes to the map all over.
off the top of my head?True, there is additional valid ward spots in HoN.
But that's it. Good stuff, but minor in map design change. If there's something else then help me out here because I'm looking at both maps at the moment and it's the exact same design.
what is the first thing i wrote, phandy!Phandy said:Edit- I also think they widened the Rosh pit entrance and moved the hellbourne ramp next to it a bit.
True, there is additional valid ward spots in HoN.
But that's it. Good stuff, but minor in map design change. If there's something else then help me out here because I'm looking at both maps at the moment and it's the exact same design.
* Silencer strength growth from 1.7 to 2.2
* Last Word intelligence steal from 1/2 (allies/self) kills to 2 always
* Thundergod's Wrath cooldown decreased from 120 to 100
* Static Field aoe increased from 1000 to 1200
* Clockwerk Goblin strength gain increased from 2.4 to 2.7
* Power Cogs duration from 3/4/5/6 to 3/4.5/6/7.5
* Power Cogs damage/drain from 60/90/120/150 to 80/120/160/200
File under "Fuck you guys are annoying".* Treants magic resistance decreased from 33% to 25%
* Anti-mage movement speed reduced from 320 to 315
* Lycan strength gain from 2.75 to 2.4
* Lycan's Shapeshift form no longer gives 2 bonus armor
Will do a fair bit for his regen and annoying single-target properties, wonder if this could sufficiently up the viability of his early ganking.* Blood Bath enemy hero aoe death detection increased from 225 to 325
* Rupture cooldown from 70/60/50 to 50/45/40
Don't know if this'll be sufficient to push these three back into competitive viability (though I'm more doubtful of Zeus), but I hope so. Clock's buffs seem like they'll sufficiently make his suicidal playstyle a lot less a haphazard waste of life and mana, and Silencer seems like he just needs a little nudge to come back as a situational pick.
* Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
Semicarry Lina build strengthened, which is always nice.
* Leech Seed no longer stops healing when the target dies
God, this is *so* annoying about the present skill. Being able to just drop it on any unit in the fight and not worry about it dying off early is a great little adjustment.
File under "Fuck you guys are annoying".
* Rod of Atos bonus HP from 250 to 300
Doesn't get enough love, hope this helps.
* Eye of Skadi now gives +25 bonus damage
This is now worth 50 damage regardless of your hero attribute (essentially a Demon Edge + 4 dmg), so it seems like it's being re-positioned to be a viable, ultra-expensive damage item for any carry (and not just Morphling). This tweak would definitely put it there, I think.
Will do a fair bit for his regen and annoying single-target properties, wonder if this could sufficiently up the viability of his early ganking.
Great in terms of stats and utility, not as much in terms of damage (at least comparatively). That tweak basically doubles it, which would make it quite a bit more competitive in terms of value.
Yeah, even on a battle CM.
In terms of concentrated damage, certainly not (again, barring Morphling). But in terms of mixed utility, stats, and damage, that tweak would go quite a ways to making the item less of a gimmick for most heroes and actually something potentially worthwhile.
gimmick? Its viable on like, all ranged carries. Especially against teams with melee carries on them. Its decent on a few melee heroes as well.
Skadi Drow, best Drow.
Skadi seems an item that was much more popular in HoN, rarely see it picked up in Dota.