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Guild Wars 2 Launch Date announced: August 28th, 2012

Vanilla GW1 was a very small game in comparison and not even an actual MMO. It barely had PVE content and it's focus was on small scale instanced pvp matches. The comparison makes no sense.

Both are mmo´s, the implementation of the concept doesn´t change the fact that both are online persistent character rpg´s that allowed you to play with 1000´s of other people.

Doesnt the amount of instancing define what an mmo is? does a subscription?

The only fact i was alluding to was the success both games had, one was incredibly successful the other was not, despite the fact that it was larger, had countless voice overs and an apparently ridiculous amount of pve content.
 
Both are mmo´s, the implementation of the concept doesn´t change the fact that both are online persistent character rpg´s that allowed you to play with 1000´s of other people.

Doesnt the amount of instancing define what an mmo is? does a subscription?

The only fact i was alluding to was the success both games had, one was incredibly successful the other was not, despite the fact that it was larger, had countless voice overs and an apparently ridiculous amount of pve content.

GW1 wasn't a MMO. Arenanet even didn't call it that.
 
Both are mmo´s, the implementation of the concept doesn´t change the fact that both are online persistent character rpg´s that allowed you to play with 1000´s of other people.

Doesnt the amount of instancing define what an mmo is? does a subscription?

The only fact i was alluding to was the success both games had, one was incredibly successful the other was not, despite the fact that it was larger, had countless voice overs and an apparently ridiculous amount of pve content.

You obviously never played GW1....

Anet themselves constantly have said GW1 is/was not a MMO even
 
You obviously never played GW1....

Anet themselves constantly have said GW1 is/was not a MMO even

I played it, not as much as i would have liked. I think the term they (Anet) coined was CORPG, but thats just semantics.

Keep in mind that this is just my own opinion, but these last few years i couldn´t see any difference in how i played other mmo´s to GW1.

I spent my time in a hub with a lot of other players, where i bought stuff, traded stuff, crafted stuff and socialized, i formed groups and then i went on to complete instanced content with those groups, be it PVP or PVE.

That describes sitting in fleet looking for a group in TOR or sitting in a capital city using the group finder in WoW.

I see GW1 as a different kind of mmo from many others simply by the way they implement their systems, but in the end much of the players played the game much the same as they did other mmo´s.

Anyways, sorry to have started this pointless discussion, i think i´m still too pissed with TOR for my own good, ill refrain from commenting on it either in it´s OP or here. :)
 
Ha.

Guild Wars 2 |OT| Buy the game, suck ANet's dick forever (no subscription required)

This does do what I want and has community input...hmm.

Yay!

GW is an MMO in the same way Team Fortress 2 is.
Lol... that's a bit much.

Guild Wars is an MMO in the way that PSO and Diablo are(n't).

edit: also Borderlands

Probably some other games too.

Of course this is all semantics, but qualities that "true" MMOs should indeed possess:

-A (mostly) persistent world
-The ability to run into strangers out in the wilderness
-Massive scale in terms of player presence (dozens-hundreds onscreen in gameplay, not just in town)

All that said, GW blurred the line more than any non-MMO before.
 
ughh.. i will be on the gamescom.. but i don´t use twitter. don´t know if i want to make an account and follow all these devs.. decisions decisions...
 
ughh.. i will be on the gamescom.. but i don´t use twitter. don´t know if i want to make an account and follow all these devs.. decisions decisions...

How about i'll pm you the code when i see it and you get me one of those ingame thingies?
 
Both are mmo´s, the implementation of the concept doesn´t change the fact that both are online persistent character rpg´s that allowed you to play with 1000´s of other people.

Doesnt the amount of instancing define what an mmo is? does a subscription?

It's really not much of an MMO. If you want to compare it to other MMOs - honestly it's pretty bad. I would say it's most similar to Diablo in structure, and that's not a MMO.
 
Haha. GW1 is taking up too much of my time recently. So close to 30/30! Just need to finish EoTN/NF.

I stopped at 25 and I'm okay with that! It took me probably 400 hours from when I got EotN. I'll probably never put enough effort into GW1 again to get any more, but I'm not far away from at least two more points iirc. The only item that interests me beyond White Raven is the Golem mini-pet, though it's not worth my time.

Man vs. Machine is going to have to distract me for the last 10 days. TF2, you've been with me for years. Don't fail me now.

Yeah this should hold me over, and I should have all of my new PC parts in by tomorrow. Definitely a good week and a half.
 
Nobody called Guild Wars a real MMO until all the MMOs ended up like Guild Wars. (Sitting in a town, waiting on group for an instance.)
 
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