I've completed it. It took me 2 hours in all and I definitely enjoyed it. Definitely not near LOTSB-quality but no other Mass Effect DLC is.
There are some interesting combat scenarios but nothing amazing. I did enjoy the story and the lore, learning more about
the origins of the Reapers. I'm not sure how people will react to this actually. I'm not even sure about it myself.
They really hyped up the
going underwater part but it must have lasted only 1 or 2 minutes and for the most part it was uninteresting.
Still a ton of auto-dialogue but unlike most ME 2 dlc, there is a lot of squad banter. I also enjoyed the investigative aspect of it all and tracking down Leviathan.
If you didn't like the current game, I can't see this changing your mind but if you enjoyed it, it's definitely worth the price.
Just finished it. Very well paced, the trailer led me to believe that it would be mostly shootyshooty, but I think it's split around an even 50/50. Unlike previous ME dlc, your squad actually have lines, and that helps the content feel like it is part of the main game. Pretty good overall.
Meh.. So I got this since I'm bored and didn't have any plans tonight. Is the extra firepower pack with added weapons worth the few extra points? I know nothing about the new weapons, never started multiplayer in disgust of the ending.
Just finished it, someone else said it is 50/50 shooting and exploration/doing things, not quite up there with LotSB but an enjoyable experience for the most part with the problem to me being is that it comes way after finishing the game that has a kind of definitive end so doesn't really change anything in the long run.
I do wonder if you get any more ending dialog though, someone will have to run through quickly and see, I would and am right at the end of the game, but I have to go make dinner, lol.
But It really seems like something that should have been part of the main game for the same reason From Ashes should have been, it contains some pretty big lore that really would have made elements of the main game less out of nowhere and stupid. If ME3 had an extra 6 months and released with this DLC, From Ashes and the Extended Cut from day 1, I think Bioware would have avoided pretty much most of the backlash the game got after release.
So, from reading the Codex should we now refer to the original Reaper species
that were the first race as Leviathans from here on?
You'd think with the most advanced race the galaxy had seen you wouldn't have to resort to using the crucible, but the Leviathans didn't tell you either who originally built it much like the Catalyst avoids the question, though it is possible they just didn't want to tell you it was them as the avatar they were using does pull a look.
I'm starting to wonder if they might be building up to a proper forth ending, not one where we disregard the Catalyst and Crucible and lose, but one where we end up winning without having to do either drastic endings that the series could continue on from.
I'm starting to wonder if they might be building up to a proper forth ending, not one where we disregard the Catalyst and Crucible and lose, but one where we end up winning without having to do either drastic endings that the series could continue on from.
I'm starting to wonder if they might be building up to a proper forth ending, not one where we disregard the Catalyst and Crucible and lose, but one where we end up winning without having to do either drastic endings that the series could continue on from.
Oh I REALLY do hope that's the case so that all the
"artisitc integrity" bullshit about the original endings
could have a bullet put in its miserable skull once and for all!
I'm starting to wonder if they might be building up to a proper forth ending, not one where we disregard the Catalyst and Crucible and lose, but one where we end up winning without having to do either drastic endings that the series could continue on from.
Oh I REALLY do hope that's the case so that all the
"artisitc integrity" bullshit about the original endings
could have a bullet put in its miserable skull once and for all!
I don't see PC on Origin yet. Don't tell me I have to get more damn BioWare points and do all this through BioWare's website again. This shit should be on Origin's front page if it is indeed out.
I don't see PC on Origin yet. Don't tell me I have to get more damn BioWare points and do all this through BioWare's website again. This shit should be on Origin's front page if it is indeed out.
Edit: So I actually had to go over to the game page and click "Shop for Add-ons". I hate to complain but this shows how Origin is still woefully behind. At the very least it should show up on the front page or under "new releases". If this were Steam, a notice for "DLC Now Available For Your Game" would've shown up as soon as I logged in.
starchild says at the end of the game but the control/synthesis seems like it could be ruled out as total dogshit. The difference between what leviathan and starchild is that levitation wants the reapers destroyed while the catalyst sees other options. Options (control/synthesis) that shouldn't exist.
There abouts. I played through it very slowly and I think it was only about and hour and a half.
I also wouldn't say it directly contradicted anything StarChild said, but it does bring up some more interesting questions. I haven't played through to the ending again to see if the dialogue with StarChild is different or changed in any way however.
If anyone wants a refresher on what exactly StarChild says at the ending theres a full transcript here.
Gonna start it in a minute. For those wondering, the install size on PC is 1.45GB. By comparson, Shadow Broker is 1.8GB, Arrival is 1.02GB, Overlord is 1.12GB, and Kasumi is 1.07GB.
Downloading now. I'm guessing this is probably going to be the "Overlord" of ME3. Pretty big, but ultimately just fodder. Still waiting to help Aria retake Omega, like we helped Liara in Lair of the Shadow Broker. =)
Took me 2h30 to beat. I guess taking my time to read logs and explore the Citadel lab made it last a little longer. It's cool to see that squadmates actually TALK this time instead of being completely silent like in ME2. Will bring 2 other squadmates the next time i play it as a Renegade.
Don't know what to say about the whole story, it was interesting to see
the Leviathans and heard what he had to say about the Reapers origin, but seeing how powerful they are(i mean, one of them did shut down a Reaper like it was nothing and mind controlled 2 Brutes)
, you have to wonder why we need to bother with the Crucible at all.
I have a feeling
they might reappear in another (last?) ME3 DLC and that maybe, maybe, we'll get a real "FUCK YOU STARCHILD AND YOUR MAGIC BEAMS, UNLEASH THE LEVIATHANS SPHERES!." ending instead of a "ok lol, you refuse, you die".
Overall, it was worth it. Not as combat heavy as some would think. 50/50 combat/investigation like someone said.
I thoroughly enjoyed it. It is more comparable to something like Lair of the Shadow Broker than other Mass Effect missions due to the substance of dialogue non-combat interactivity. The theme of a great mystery to uncover, slowly piecing together the evidence, was very welcome. Finding clues and all that jazz is still like it always is: walk around, 'use' hotspots, and this it pretty much plays itself. But it's no more shallow, probably less so, than something like Lair of the Shadow Broker or any past DLC mission.
The down time results in pretty great pacing. It prevents the game from devolving into combat, combat, combat. The story secrets are integrated into the combat environments too, so the flow between dialogue and battles works better than usual. The actual combat is all Reaper stuff but I still really enjoyed it. Geared towards higher level play I think, but I appear to be one of the few people who actually enjoys Mass Effect combat and doesn't consider it a pointless bridge between the story. Good environment design, great graphics, and nice variety. It doesn't stretch the one environment over a long period of time, instead letting you visit a handful of distinctly different looking locations.
Story? I liked the hook, I like how it played out, and I like what relevance it has to the Mass Effect trilogy arc. I also think the reasoning it gives to the Mass Effect 3 endgame is okay, but it also feels like something that should have been in the main game and expanded upon to give a different ending. I haven't finished with the extended cut (will be doing so with this playthrough) so I don't know what it adds to the final conversations, but I disagree that what you learn in Leviathan grants contradiction with final.
Leviathan says the AI uses the galaxy as an experimental, caught in cycles, trying to find a 'solution' to organic preservation. The harvests aren't a solution. The Catalyst, in fact, says exactly this in the vanilla end game. Synthesis is considered that solution, the Catalyst blatantly saying that it has finally found a solution. Leviathan doesn't contradict any of this, and if anything enforces the dumb options at the end and why synthesis is the 'right' solution to the imaginary galactic problem of inevitable synthetic vs. organic wars.
I feel saying that contradictions occur is a natural reaction by those disappointed with the ending, looking for some way to excuse the climax and find another solution. But it doesn't. It just enforces it further as far as I'm concerned, as it doesn't address or contradict the major issue people had with the ending:
the lie that is inevitable synthetic / organic conflict.
Overall, I think the value of Leviathan is relative to the value people see in Mass Effect 3. If you hate the story, derive no joy from the combat, and simply don't enjoy the game much beyond trying to finish Shepard's arc, then don't bother. If you're looking for an answer to the end game, as in something that fixes the aforementioned issue, then don't bother. If you do enjoy how Mass Effect 3 plays, don't mind fleshing out the universe a little bit more, and simply want more missions to play, then Leviathan is surely one of the better DLC packs across the three games.
I thoroughly enjoyed it. It is more comparable to something like Lair of the Shadow Broker than other Mass Effect missions due to the substance of dialogue non-combat interactivity. The theme of a great mystery to uncover, slowly piecing together the evidence, was very welcome. Finding clues and all that jazz is still like it always is: walk around, 'use' hotspots, and this it pretty much plays itself. But it's no more shallow, probably less so, than something like Lair of the Shadow Broker or any past DLC mission.
The down time results in pretty great pacing. It prevents the game from devolving into combat, combat, combat. The story secrets are integrated into the combat environments too, so the flow between dialogue and battles works better than usual. The actual combat is all Reaper stuff but I still really enjoyed it. Geared towards higher level play I think, but I appear to be one of the few people who actually enjoys Mass Effect combat and doesn't consider it a pointless bridge between the story. Good environment design, great graphics, and nice variety. It doesn't stretch the one environment over a long period of time, instead letting you visit a handful of distinctly different looking locations.
Story? I liked the hook, I like how it played out, and I like what relevance it has to the Mass Effect trilogy arc. I also think the reasoning it gives to the Mass Effect 3 endgame is okay, but it also feels like something that should have been in the main game and expanded upon to give a different ending. I haven't finished with the extended cut (will be doing so with this playthrough) so I don't know what it adds to the final conversations, but I disagree that what you learn in Leviathan grants contradiction with final.
Leviathan says the AI uses the galaxy as an experimental, caught in cycles, trying to find a 'solution' to organic preservation. The harvests aren't a solution. The Catalyst, in fact, says exactly this in the vanilla end game. Synthesis is considered that solution, the Catalyst blatantly saying that it has finally found a solution. Leviathan doesn't contradict any of this, and if anything enforces the dumb options at the end and why synthesis is the 'right' solution to the imaginary galactic problem of inevitable synthetic vs. organic wars.
I feel saying that contradictions occur is a natural reaction by those disappointed with the ending, looking for some way to excuse the climax and find another solution. But it doesn't. It just enforces it further as far as I'm concerned, as it doesn't address or contradict the major issue people had with the ending:
the lie that is inevitable synthetic / organic conflict.
Overall, I think the value of Leviathan is relative to the value people see in Mass Effect 3. If you hate the story, derive no joy from the combat, and simply don't enjoy the game much beyond trying to finish Shepard's arc, then don't bother. If you're looking for an answer to the end game, as in something that fixes the aforementioned issue, then don't bother. If you do enjoy how Mass Effect 3 plays, don't mind fleshing out the universe a little bit more, and simply want more missions to play, then Leviathan is surely one of the better DLC packs across the three games.
I'm loving that my squadmates talk now. They didn't at all in ME2 DLCs, with the exception of Liara in LotSB. I was surprised when Tali was talking all of a sudden, it's great, lol. I'll continue tomorrow, I gotta get shit done right now.
, and it makes sense considering who he is, best i've got is this picture from the War Terminal since i didn't bother to take pictures while actually talking to him.