zephervack
Member
Lol.
Nightmare mode.
Happy you are starting to play around with position and size

Lol.
Looks like you're getting there =P
Have you ever read the Mars series of books? Your name seems familiar
Will there ever be a realistic and feasible way of breaking the 30 fps cap?
Lol.
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I started playing around with it a week or so ago. It wasn't until yesterday that I found a way to feasibly do itzephervack said:Happy you are starting to play around with position and size![]()
Yeah I got the name, minus a L, from the books. A bit OT but: back in ye olde 90s, when I was first registering for something online I wanted SaxRussell, but it was taken, so I just dropped a letter and have stuck with that since, heh.
Fun development story time!
I just spent 30 minutes trying to fix a "bug" whereby the spell icon was drawn at reduced luminosity when I was manipulating the HUD.
Then I realized I didn't have my focus equipped.
Story over.
I started playing around with it a week or so ago. It wasn't until yesterday that I found a way to feasibly do it![]()
Fun development story time!
I just spent 30 minutes trying to fix a "bug" whereby the spell icon was drawn at reduced luminosity when I was manipulating the HUD.
Then I realized I didn't have my focus equipped.
Story over.
I started playing around with it a week or so ago. It wasn't until yesterday that I found a way to feasibly do it![]()
I can't make the game run at 60 FPSIs there anything you can't do, Durante? Amazing work.
Ugh, probably forgot releasing some surface again.GAme is crashing now when alt tabbing, didnt happen before.
Makes sense, I wasn't fighting a boss during testingGreat update, love the scalable HUD.
The boss health bars are bugged though:
^^ switching a spell
Lol.
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You can edit it in the .ini, each corner of the screen can have it's own opacity setting.I also had the old HUD popping up,f.e. when going through a narrow hallway. Also, I'd prefer seeing how many souls I got with me without venturing into the menu.
You can configure that.I also had the old HUD popping up,f.e. when going through a narrow hallway. Also, I'd prefer seeing how many souls I got with me without venturing into the menu.
I think I read on Reddit that any .gif bigger than 128x128 would be messed up/cropped.Hey I'm hoping for some help. I'm trying to make a high res loading loop, but it bugs out after it loads first.
On the first load, it looks like this:
But the next load screen for when starting into the game, it looks like this:
I'm wondering what I'm doing wrong for this to happen. I think it's happening because the image is 4x the normal size, but I'm curious why it works great on the first load but terribly on the second.
Here's the actual texture file.
I think I read on Reddit that any .gif bigger than 128x128 would mess up the display.
Is this only with the HUD modification enabled?one very minor bug I noticed with 1.3:
when a cut-scene finishes it leaves a weird artifact on the upper left quadrant of the screen which fades a few seconds later.
Yeah, I know about this, I don't (yet) know why it happens though.I'm also crashing when I Alt+Tab on 1.3. And at 2880x1620 the HUD mod kills my performance, normally I get 30 even in Blighttown, but with the [extremely sexy] HUD I get 15 even in Firelink.
Is this only with the HUD modification enabled?
Is this only with the HUD modification enabled?
Yeah, I know about this, I don't (yet) know why it happens though.
So...I'm playing with mouse+keyb, anyone have a fix for button prompts? They're still in xbox 360 controller format. I saw something earlier that replaces the button prompts with those of PS3's. That's of no use to me. And a higher resolution (but smaller font) text?
HUD mod tanks my FPS here as well, sadly. But it's definitely promising so far.