Bayonetta 2 - WiiU (Director: Yusuke Hashimoto, Pub: Nintendo, Supervision:Kamiya)

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I'm not surprised to see there is port begging going on, the first was a PS3/360 game after all. I guess back when the first game came out there might have been some wii owners disappointed they didnt get a version given they also had platinum support via mad world.

But the reaction today is astounding.

Kamiya really got death threats?! Really?

That's just insane.
 
I think of it like your favorite cookie flavor stops being produced. You're sad. Then you hear that they're making it again! But the only way to get it is to purchase a variety pack of 50 flavors of cookies, 25 of which you hate and 24 of which you're indifferent towards. It's nice that the cookie is back in theory, but all the more frustrating because there's no practical/reasonable way for you to get at it for a decent price.
This is a good way of explaining why the posters angry over this news feel the way that they do but none of us really know what those othe 49 flavors of cookies are going to be. We can assume that we may not like the other 49 cookies based on past experiences but would it make sense that if the company were capable of making that one flavor of cookie fantastic that the other 49 would suck?

The point is that some people are being unreasonably close minded about this announcement. Be happy that the game exists and then wait and see if more games get announced that excite you as much as Bayo2.

And now I'm hungry for some reason...
 
I'm not surprised to see there is port begging going on, the first was a PS3/360 game after all. I guess back when the first game came out there might have been some wii owners disappointed they didnt get a version given they also had platinum support via mad world.

But the reaction today is astounding.

Kamiya really got death threats?! Really?

That's just insane.

His response: "Ok"
 
Agreed, Nintendo wasn't lying when they said they were after the enthusiast crowd again. You don't buy Bayonetta and stop there, it doesn't have the power by itself to make much of a difference, but in conjunction with a few other high profile 3rd party exclusives it could be huge. If Nintendo is willing to invest to save Bayonetta and pay for the game to be completed and publish and advertise it themselves then it is hard to imagine that they won't pursue other such deals as well, especially if they aren't so hapless sales wise as Platinums games tend to be. I think Iwata realizes that he won't get equal support from western studios other than Ubisoft, his solution? Aggressively try and corner all of the high profile Japanese core games he can, while taking what he can get from Western developers.

The Atlus's, Nippon Ichi's, SNK's, Platinum's, Marvelous's and other small to mid tier, but talented Japanese devs stand to be left in the dust by skyrocketing next gen costs, enter Nintendo with a jaws of life and an Iron Lung to save them from the rest of the industry. This is likely their reasoning for pushing pubs to revive old IP's too, exclusivity to set them apart.

That is key right here, if Nintendo plays their hands right, the console can be the home of many mid-tier and niche Japanese games along with the big franchises.

The moment the "specs" came out, I realized that this console can position itself quite well with rising development costs (hell, many development houses would still be alive had they gave Wii some games). Then when Nintendo got exclusive rights for 2 platinum games and Capcom's Monster Hunter franchise, that only tells me that Nintendo is starting to send a signal to the Japanese gaming community that they are serious.

Nintendo is in prime position if they can sustain this momentum, and developers would be stupid to ignore Nintendo again.
 
This thread just won't stop!

It basically Stickies itself.

cantstopthetrainsgpf9.gif
 
I think naturally there's a little bit of that. It would certainly make it easier to justify not getting it. It sure as heck would be easier if only one system existed and everything was on it.

My interest went to zero to on the fence based on this news. However, I'm not excited about the entry fee for another system, and the logistics of fitting it into my living room with my TV inputs maxxed out and space used up already, but there's no way around that. I would still like it to have a little more under the hood to boot though.

That's fair, and a rational response to the situation.

Personally, I would view this news more as an indication that future potential may be a lot more unpredictable than had been previously expected. There may be a lot more that ends up justifying Wii U as a multiplatform purchase for people who weren't interested previously.

I will say, that in terms of being an early adopter for multiple consoles, stuff like this makes me move away from waiting for PS4 and 720, and towards Wii U + only one of those. Depending on what kind of software Wii U gets, exactly, the horsepower issue may end up being irrelevant. Again, it's up in the air.
 
I'm just going to ask for the hell of it: what is a hardcore gamer?

That's why I put the " " on my first reply and I didn't want to start a discussion about what it takes to be one or not, because to be fair: I don't know. I just play the games heh.
 
I'm also a Shenmue fan.

The game never coming out would just be a more unfortunate reality.



Well that's what I'm hoping for anyway. Or a Bayonetta 2 Sigma situation.

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Not happening. Nintendo is publishing it, not at all a similar situation to Resident Evil 4. Even if they were allowed to I doubt that Platinum would choose to put it anywhere else after Nintendo saved all of their work from being tossed in the trash.
 
StarTropics and.. uhm. Ice Climbers?
Can't believe I actually forgot StarTropics.

Take my Nintendo fanslut card away please. I no longer deserve it.

*shame*


Every old folks home that has a wii bowling night 6 nights a week for one hour is hardcore.
I think so at least.

Wasting that amount of hours a week on something with absolutely no payoff or endgame? That's fucking hardcore.
 
I'm not surprised to see there is port begging going on, the first was a PS3/360 game after all. I guess back when the first game came out there might have been some wii owners disappointed they didnt get a version given they also had platinum support via mad world.

It wasn't technically possible for it to be on the Wii, it's more understandable.

People are pissed off that a sequel for a niche game they supported is now only attainable through a $430 (AUD) pay wall, on top of the cost of the game itself. I think it's fair to feel this way, I was certainly pissed off upon hearing about its exclusive status.

As others have pointed out (to exhaustion), B2 would probably never happen without Nintendo picking up the financial slack, but that isn't a reason to poo-poo how others, who probably had no intention to purchase a Wii U, are feeling.
 
Because exclusives never get ported to other consoles in time.....

>_>

Nobody complains that you can only play God of War on a Sony console, Halo on a MS console, Zelda on a Nintendo console...

Why is this such a big ruckus??

Its just a game... you either get the system to play it or you dont.... They might port it, they might not... its the nature of the beast

Some people need growing up to do.
 
Best part of this thread is it all goes along well listening to Bayonetta's OST. Keep up the good work people!

Try to get "Nintendo is ruining my childhood for publishing this" by the time I get to the Outrun theme, thanks.


Because exclusives never get ported to other consoles in time.....

>_>

Could use some kind of Mass fan Effect.
 
A stunningly accurate Youtube comment:

Hardcore Gamers: "The Wii sucked because it has no third-party games!"

Nintendo: "Okay, let's get the best third-party game ever! Bayonetta 2! What? It's not happening? Well we shall make it happen as a present to gamers everywhere!"

*Months Later

Nintendo: "Whew, even though that was hard, we were finally able to get the Bayonetta sequel! Gamers will be happy!"

*Nintendo announces

Hardcore Gamers: "WTF WHY IS THIS HAPPENING NINTENDO IS THE WORST FUCKING COMPANY"

Nintendo: ...

The best third-party game ever, eh? Game sold a million copies. Sales don't = quality but you'd think more than a million people played the best third-party game ever. This is a nice get for Nintendo but it isn't a system seller outside of maybe a couple hundred thousand super hardcore Bayonetta fans.
 
Can't believe I actually forgot StarTropics.

Take my Nintendo fanslut card away please. I no longer deserve it.

*shame*

There's no chance in Hell they'd ever revive StarTropics though.

Which means the chance is still better than the chances for Sony reviving Medievil, Ghosthunter or Primal.

Because exclusives never get ported to other consoles in time.....

>_>

Nobody complains that you can only play God of War on a Sony console, Halo on a MS console, Zelda on a Nintendo console...

Why is this such a big ruckus??

Those are all first-party IPs owned by their respective platform holders, while Bayonetta is a former multiplat IP.
 
The best third-party game ever, eh? Game sold a million copies. Sales don't = quality but you'd think more than a million people played the best third-party game ever. This is a nice get for Nintendo but it isn't a system seller outside of maybe a couple hundred thousand super hardcore Bayonetta fans.

It is possible to use hyperbole to describe things you enjoy immensely.
 
This, and I think the whole meme that "Nintendo = nostalgia factor" is kind of overblown, and misleading. That's not really the entire point of a Nintendo console, but perhaps it's an easy way for people who don't buy them to rationalize why others do.

Nintendo's said multiple times that their goal with Wii U is to find a balance between mainstream and 'core', or hardcore, or whatever you want to call it, players.

Now, the thing I'm thinking is that they may have a very particular spin on doing that. It's not just about getting the latest COD and Assassin's Creed on Wii U. They seem to be coming out with quite an emphasis on the kinds of games that would have formerly been considered staples of core gamer land - Japanese action and RPG titles, original IP quirky games like Wonderful 101, and perhaps more that we're going to find out about at TGS.

To me this sure looks like Nintendo may have realized there is some dissatisfaction with current gaming on the HD consoles by a particular audience, and may be fishing to see if they get some bites. The interesting part is that the audience they may be going after, if this is true, tend to be the people who are multiplatform players.

I think you're reaching a bit too far there.

I think it's just Nintendo reaching towards what they naturally see as the "core" games - "core" Japanese games from companies like Platinum, Sega, and Square Enix. I think that's what they still think of when they ask themselves the question "what do the core gamers want?"

Remember, the current environment where the core console space is ruled by western studios has really only occurred in the last console generation. It seems to me like it's almost passed Nintendo by, or something like that. A lot of the biggest console developers this past gen are companies that were almost PC exclusive before roughly 2005 and have no working relationship with Nintendo. Bethesda, Epic, id, Irrational, Arkane, Valve, Obsidian, and BioWare have collectively shipped virtually no games on Nintendo hardware. They and Nintendo are probably still pretty foreign to each other. That's why almost the only western "core" games you're seeing appear on the Wii U right now are from the big guys who've always been publishing on console like EA, Ubisoft, Activision, etc.

Honestly I think this is Nintendo's greatest weakness when it comes to 3rd party. In the last several years a whole new environment of development talent has shown up that is completely foreign to Nintendo. Thus far we haven't seen a huge amount of effort from either side to get to know the other in business terms.

From Nintendo's relationship with Platinum and how they treat Retro, I'd like to think that the people up there making the business calls recognize talent and the actual need to foster it. Iwata himself stated that Nintendo probably won't buy developers outright anymore because he fears talent leak - something few other gaming executives even acknowledge. He even talked about it as part of the reason Nintendo put Retro to work on Mario Kart 7 and Donkey Kong. What I'm saying is, it would be a shame if that "eye" for development talent at Nintendo were to completely overlook the likes of Valve, Irrational, and the like. I'd like to see one of those companies establish the relationship with Nintendo that they have with Platinum.
 
So, going by these people's logic, some would not even buy the game if it came out on the PS4/Xbox720 because that would require them buying a new console?

I don't understand. This is like saying I wouldn't buy FFX because it would require me to buy a PS2. Series span multiple generations people, get over it.
I think it has been explained rather well, so if you still don't get it you never will.
 
It wasn't technically possible for it to be on the Wii, it's more understandable.

People are pissed off that a sequel for a niche game they supported is now only attainable through a $430 (AUD) pay wall, on top of the cost of the game itself. I think it's fair to feel this way, I was certainly pissed off upon hearing about its exclusive status.

As others have pointed out (to exhaustion), B2 would probably never happen without Nintendo picking up the financial slack, but that isn't a reason to poo-poo how others, who probably had no intention to purchase a Wii U, are feeling.

Round and round we go.
 
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