Iwata: Thank you very much for joining me today.
Hashimoto: Thank you for having us.
Kamiya: *sucking pocky*
Iwata: I've come to know both of you quite well during the development of
Bayonetta 2,
but perhaps some of our readers have yet to make your acquaintances.
Hashimoto: I'm Yusuke Hashimoto, director of
Bayonetta 2. The man to my right is
Hideki Kamiya, the game's supervisor, and the creator of the original
Bayonetta.
Kamiya: *tweeting*
Iwata: That says it all about Kamiya-san!
*laughs*
Hashimoto: *laughs*
Iwata: Now,
Bayonetta 2 is a very special game in the library of the Wii U, but I think
that in order to understand its importance, we must first understand its history. Perhaps
one of you should tell us how the original
Bayonetta came to be.
Hashimoto: Well,
Bayonetta was the result of a partnership with Sega. Their own games...
Kamiya: Were not selling.
Iwata: *laughs*
Hashimoto: Um, yes... and they wanted a game that would appeal to Western audiences.
At first, they looked to their own teams for ideas, but...
Kamiya: Their own teams are terrible.
Iwata: *laughs, nods, and wipes eyes*
Hashimoto: Well, in any case, Sega met with Kamiya-san and they felt that he had a good
idea. What was the idea again, Kamiya-san?
Kamiya: "Sexy Guns."
Iwata: "Sexy Guns?" That was is it?
*laughs*
Hashimoto: Well that idea was just for Sega. When we began work on
Bayonetta,
Kamiya-san—and the rest of our team—we took that idea and we improved upon it.
Iwata: I'm not sure I understand. How can you improve upon "Sexy Guns?"
Hashimoto: Well, we thought of
Bayonetta as a delicacy—like the blowfish, which is a
poisonous dish that can only be prepared in an experienced kitchen.
Bayonetta, like the
blowfish, required a team of skilled chefs to prepare it. So we assembled our chefs, and we
cooked our dish with care: eliminating the poison, adding sauces and seasonings, surrounding
the plate with sushi and vegetables and miso soup. We offered the dish at the same price as
any other plate, but in the end...
Kamiya: Bayonetta sold like week-old tempura.
Iwata: *laughs* I see.
Hashimoto: Still, we were proud of our dish.
Kamiya: We ate it ourselves.
Iwata: But the diners in your restaurant would rather suck pocky.
Kamiya: Right, except the restaurant was Sega's—we were just the cooks. So while we
got fat eating our blowfish, Sega drank water from a hoofprint.
Hashimoto: Naturally, we wanted to feed them.
Iwata: But all you had was blowfish!
Kamiya: Correct, so we began work on
Bayonetta 2.
Iwata: *laughs*
Hashimoto: Sega did not laugh.
Kamiya: I spoke to the executives at Sega. I told them our blowfish was the best they'd find.
Hashimoto: Yes, and although they understood that we were skilled chefs, they didn't
want to eat our second dish. We even prepared them a sample and brought it to their offices.
Starving though they were, they still wouldn't eat it.
Iwata: I can't say I blame them!
Hashimoto: No, I can't say I blame them either; the first blowfish didn't sell. So we decided,
collectively, that there would be no more blowfish—Platinum would cook teriyaki, and Sega
would stick to hedgehogs.
Iwata: Hedgehog—a sour platter.
Everyone: *laughs*
*laughter continues*
*Iwata bends over, crying*
Iwata: My, my, where were we?
Kamiya: Blowfish is poison no matter how well it's cut.
Iwata: Wow, that's a startling thought.
Kamiya: Yes, but it's true. So I must say, it was a surprise when you arrived at our studio
months later and told us to prepare you a big plate of
Bayonetta 2.
Hashimoto: On that note, I've been meaning to ask... well, what I mean to say is that,
everyone at Platinum has been wondering... why exactly did you order this dish?
Iwata: Well, it really is very simple.
In the past six years, Nintendo has fed nearly 100 Million diners with a little plate called "Wii."
Many of these diners are—you might say—"pocky suckers."
Nevertheless, one man's pocky is another man's blowfish, and so Nintendo enjoyed—for the
first time in years—a reputation as a five-star restaurant.
But some diners don't suck pocky. Their palette is so refined that they consume nothing except
the blowfish. You might say that they love it
to the core.
These diners are a minority, but they are a vocal minority... and so they were quite vocal about
their distaste for Wii. They slandered us in food columns. They reported us to the Board of Health.
Worst of all, they began directing our customers to other establishments, telling the world
that our menu was short on fine cuisines like the blowfish.
*pauses*
It was because of these critics that we lost our five-star rating.
*long pause*
Hashimoto: I see... so, by making
Bayonetta 2 exclusive to the Wii U, you hope to
gain the favor of that final minority, and persuade them to take a seat at your table.
*
tears up*
IWATA: NO.
*laughs* I HOPE TO MAKE THEM STARVE.