%USERDIR%\Documents\my games\Dishonored\DishonoredGame\Config
Open DishonoredInput.ini
Add "m_PCBindings=(Name="F4",Command="FOV 100")" after this line "m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9 ")".
Launch your game and press F4.

%USERDIR%\Documents\my games\Dishonored\DishonoredGame\Config
Open DishonoredInput.ini
Add "m_PCBindings=(Name="F4",Command="FOV 100")" after this line "m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9 ")".
Launch your game and press F4.
That FOV tweak seems to break the spyglass. Not really a huge deal but just a word of warning if you're going to use that tweak.
Its a UE3 game, so thats pretty much a given.according to the end game credits the game uses nvidia physx to a degree
Hoping the game gets an EMB mod. The base colors are too muted for my tastes. I don't want them to go completely wild, but a little punch would do wonders.
It doesn't totally break. It's just unresponsive at times. A quick re-load usually makes it work again.
Speaking of re-loads. Every time I reload the game reverts to 85 fov. So I'm constantly pressing F4.
Hoping the game gets an EMB mod. The base colors are too muted for my tastes. I don't want them to go completely wild, but a little punch would do wonders.
What is this talk about SGSSAA muddying up the image?
I use SGSSAA with negative LOD bias and get great IQ.
You play at 1440p right?
Please do not get it on PS3. You will smoke the game and get very close to 60fps if not locked.I don't play games on PC but I just got a laptop with i7,8 GB ram, and 660M. What kind of FPS I will get with everything on max? Or I should just buy it on ps3t?
Please do not get it on PS3. You will smoke the game and get very close to 60fps if not locked.
Forcing AA through Nvidia Inspector gives me an outline above the black bars in the menu/cutscenes.
It looks nicer but that crap is annoying.
What is this talk about SGSSAA muddying up the image?
I use SGSSAA with negative LOD bias and get great IQ.
I mean an outline.I think they are part of the game. I had the black bars before I even downloaded the inspector.
%USERDIR%\Documents\my games\Dishonored\DishonoredGame\Config
Open DishonoredInput.ini
Add "m_PCBindings=(Name="F4",Command="FOV 100")" after this line "m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9 ")".
Launch your game and press F4.
Because it does. You post heavily downsampled shots so, its obvious that they are sharper.
Its a UE3 game, so thats pretty much a given.
PhysX SDK and APEX are fully integrated into the UE3 engine at this point, they have to put the credit there.
PhysX SDK is pretty much the sole physics engine for UE3 these days....when was the last time you saw the Havok logo?
Better question when was the last time you saw the Havok logo or credit for a UE3 games.....Epic pretty much abandoned Havok in favor of PhysX and i commend them for it, all the "practice" devs are getting with APEX now, means next gen cloth simulations and destruction will be legendary
Yeah I play at 2560x1440 with 4x SGSSAA, absolutely perfect IQ, just like Dennis's shots. Something's wrong on your end.
ah shit, I forgot
thanks. Also another issue wich im not sure if its happening to everyone or not:
when the game goes letterbox during "cutscenes", its like the black bars are too small for the screen, as in, I can still see a bit of environment on top and bottom of the whole thing
as seen here:
Boris already says he doesn't like the game so no ENB sadly.
He has bad taste.
Did you ever get this fixed? I've got it too. Just a white dynamically changing line during gameplay. If I go into the menu it goes, but I returns when looking in certain directions I think. I also get it during cutscenes, but that's not as bad since I can just turn the hud off then. :/
Yeah Boris is a fucking idiot.
nope, played through with it. Minor annoyance but yeah it does get in the way. Cutscenes kinda lost something with the distraction but oh well
[Engine.Engine]
AllowShadowVolumes=TRUE
bEnableVSMShadows=True
DepthBias=-2
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
DirectionalLightmaps=True
MotionBlur=(your choice on this one, I never liked it, but if you want it, set to true, if not, false)
DepthOfField=True
AmbientOcclusion=True
Bloom=True
QualityBloom=True
Distortion=True
DropParticleDistortion=True
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=True
OneFrameThreadLag=False
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=True
SkeletalMeshLODBias=-2
ParticleLODBias=-2
DetailMode=2
ShadowFilterQualityBias=-2
MaxAnisotropy=16
MaxMultisamples=(antialiasing never seems to really work on the software level, so just force it through CCC or nVidia CP, making whatever number here irrelevant)
MinShadowResolution=128
MaxShadowResolution=1024
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=2.000000
FoliageDrawRadiusMultiplier=2.000000
ShadowTexelsPerPixel=3.000000
bEnableVSMShadows=True
bEnableBranchingPCFShadows=True
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
EnableEyefinityDisplayMode=True
ShadowFilterRadius=2.500000
ShadowDepthBias=-2
Some tips:
Some of these settings don't exist in dishonored, but they're pretty good for these kinds of games.
Some tips:
Some of these settings don't exist in dishonored, but they're pretty good for these kinds of games.
Dennis, your screenshots seem to have the same washed-out look that I see in my game. Other people are posting pics with nice blacks (like the one in the post just before yours).
Dishonored has the exact same art director.I'm trying to force aa trough radeonpro, but cant seem to do it.
Anyone else having better luck?
If so could you post your settings please.
makes me think of HL2: lost coast