Giant Bomb Thread The Third: #TeamBrad

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So I'm just listening to last week's Bombcast now, and they're talking about Jeff's copy of Magical Chase NIB. Is that game really worth upwards of $5k?
 
I really hope there's an exclusive friday TurboGrafx stream.

It seemed really interesting and it's a console I've got just about 0 experience with, so it's really cool to see.
 
Just watched the second Spookin' with Scoops. Better than the first one, mainly because I could see what was going on. But I'd really like to see Patrick analyse the games he plays with this feature. I'd love to see him talk about the aspects of the games that work and don't work when it comes to horror and common uses of themes and mechanics and how they can affect the player's experience. The current system is interesting when he plays older quirky games like Clock Tower and Friday the 13th but if I want to experience a modern horror game, playing it by myself is always going to be the better option. I think adopting an approach like that would make the feature so much more worthwhile.
 
Just watched the second Spookin' with Scoops. Better than the first one, mainly because I could see what was going on. But I'd really like to see Patrick analyse the games he plays with this feature. I'd love to see him talk about the aspects of the games that work and don't work when it comes to horror and common uses of themes and mechanics and how they can affect the player's experience. The current system is interesting when he plays older quirky games like Clock Tower and Friday the 13th but if I want to experience a modern horror game, playing it by myself is always going to be the better option. I think adopting an approach like that would make the feature so much more worthwhile.

"system systems context ostensibly."

Nah just kidding, that could be interesting despite my enjoying Spookin' in its current format.
 
Just watched the second Spookin' with Scoops. Better than the first one, mainly because I could see what was going on. But I'd really like to see Patrick analyse the games he plays with this feature. I'd love to see him talk about the aspects of the games that work and don't work when it comes to horror and common uses of themes and mechanics and how they can affect the player's experience. The current system is interesting when he plays older quirky games like Clock Tower and Friday the 13th but if I want to experience a modern horror game, playing it by myself is always going to be the better option. I think adopting an approach like that would make the feature so much more worthwhile.

What's there to break down, really? Horror in film and games basically comes down to a couple very simple Audio/Visual tricks, which combined with pacing trigger a basic animal instinct response. There's basically nothing else to the genre. It's as creatively bankrupt as a thing can possibly be.
 
What's there to break down, really? Horror in film and games basically comes down to a couple very simple Audio/Visual tricks, which combined with pacing trigger a basic animal instinct response. There's basically nothing else to the genre. It's as creatively bankrupt as a thing can possibly be.

Great horror games are much more than simple lighting and visual tricks. How the games approach combat, pacing, aesthetic choices, ambience and much more can make or break a horror game. It can be fairly easy to create a mod full of potential jump scares but to create a true sense of foreboding terror and dread, never allowing you to feel safe and never allowing the player to know what's coming next, it's an amazing experience that I feel very few have nailed.
 
Great horror games are much more than simple lighting and visual tricks. How the games approach combat, pacing, aesthetic choices, ambience and much more can make or break a horror game. It can be fairly easy to create a mod full of potential jump scares but to create a true sense of foreboding terror and dread, never allowing you to feel safe and never allowing the player to know what's coming next, it's an amazing experience that I feel very few have nailed.

Some execute the parlor tricks better than others, but that doesn't change the fact that it's still just the same tricks every time. I guess a person could sit there and dissect the usage of them, but once you've seen the man behind the curtain, there's not much left to discuss.
 
What's there to break down, really? Horror in film and games basically comes down to a couple very simple Audio/Visual tricks, which combined with pacing trigger a basic animal instinct response. There's basically nothing else to the genre. It's as creatively bankrupt as a thing can possibly be.
Really? Aren't you being a little reductionist here? Or are you saying that films like The Shining boil down to audio/visual tricks?

Also, most horror games are actually about survival, which is what games like Dark Souls are focused on. Do you not want those to be studied?
 
What's there to break down, really? Horror in film and games basically comes down to a couple very simple Audio/Visual tricks, which combined with pacing trigger a basic animal instinct response. There's basically nothing else to the genre. It's as creatively bankrupt as a thing can possibly be.
I'll give you games, but that's simply untrue in the case of film. There is so much more going on when horror is in creative hands, than is usually given credit to, that goes beyond the simple smoke and mirrors of its audio-visual design and editing.
 
evilryandavis.gif


Uncle Phil you scary!

Corrupted Ewok

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TNT was pretty good at killing the interest I had in X-Com. Characters missing shots that a blind person with no arms could hit is one of the most annoying things a game can do, so I can already imagine ALT+F4'ing out of the game and uninstalling it after a series of stupid misses.
 
I enjoyed all the previous TNTs but the dual games format has been terrible. Split screens plus dual commentaries are a mess. Not only does the shifting focus take away from the game on the smaller screen but the guys playing are also unable to get totally into it since they're split up.

Please get rid of this format. PLEASE.
 
I love dueling tnts as long as this doesn't take away a potential pc engine day/livestream.

Guess I'm the minority.

No I need my PC Engine Marathon. As much as I love XCOM that's kinda the only reason I was watching. I was sad how little PC engin we actually saw.
 
I enjoyed all the previous TNTs but the dual games format has been terrible. Split screens plus dual commentaries are a mess. Not only does the shifting focus take away from the game on the smaller screen but the guys playing are also unable to get totally into it since they're split up.

Please get rid of this format. PLEASE.

I went in expecting the dual game format to work fairly well since X-COM was a slower game, but it just made me realize that I'd much rather just watch Jeff and Patrick play TurboGrafx.
 
I went in expecting the dual game format to work fairly well since X-COM was a slower game, but it just made me realize that I'd much rather just watch Jeff and Patrick play TurboGrafx.

They're going to do it though.

For a whole day in fact.

I dunno why, but the TNT really convinced me of getting X-COM while I've been only slightly interested until now.
 
Yeah, the bombcast and quick look just made me go "hmm, sounds ok, might get it someday". TNT made me want to get it right away, but I have no game funds currently. :(

Maybe it's just me needing something to play other than Borderlands 2, and I haven't even got to the DLC yet. :P Fell into that game HARD.
 
TNT was pretty good at killing the interest I had in X-Com. Characters missing shots that a blind person with no arms could hit is one of the most annoying things a game can do, so I can already imagine ALT+F4'ing out of the game and uninstalling it after a series of stupid misses.

"People say they hate RNG, but everyone stacks Hit, Crit, Dodge, and Parry"
 
I just wish they dedicated 2 hours to Xcom versus and then had a separate feature of 2 hours of the turbograx stuff. Doing them both at the same time seems a waste.

They said they were going to be doing a lot more TG16 stuff. They also said something on the podcast about quick looking everything. Literally everything. All video games.
 
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