Felix Lighter
Member
Does the game really go back a check point if you die too many times?
Wait what happened?
Alexis respawned on a high-up ledge while Drew was flying around, with no way to get down without dying. Drew died and spawned next to him, trapping them both.
Does the game really go back a check point if you die too many times?
If this was a Mac game this wouldn't happen
I think this was implemented in Halo games from Halo 3 (?) and onward. It only happens if you die right after the checkpoint, though. So if you die within 10 seconds (Or something like that) every time you reload the checkpoint the game sees it as you being stuck in a death loop and just goes one checkpoint back.Does the game really go back a check point if you die too many times?
Second steam is better. Got that Will Smith and Brad action going on.
Halo 2 definitely had it, but Halo 1 did not (and Anniversary doesn't either, as far as I know). I'm fairly certain it was Bungie's answer to the Jackal sniper alleys that would checkpoint you right as you were getting spotted.I think this was implemented in Halo games from Halo 3 (?) and onward. It only happens if you die right after the checkpoint, though. So if you die within 10 seconds (Or something like that) every time you reload the checkpoint the game sees it as you being stuck in a death loop and just goes one checkpoint back.
How comes they're not playing the anniversary edition?
Does the game really go back a check point if you die too many times?
Hold up, I can't tell if this is Gary or not
its notHold up, I can't tell if this is Gary or not
Hold up, I can't tell if this is Gary or not
Even though this level design was kinda boring I loved the way mowing down Flood with a shotgun felt so much I never got sick of it. Still my favorite Halo.
Yeah, except for the Covenant vehicles (which changed to the same system as UNSC vehicles in Halo 2). Shared driver/vehicle health was how it was up until Reach, where the vehicle had a separate health pool. Damage in previous games would transfer to the driver (at a reduced rate).Vehicle health was based on character health right? So no matter how it looked, if you had health the vehicles would not explode, right?
Alexis has already lost it.
Oh man that pistol. I remember being the first in my group of friends to realize how much better it was than almost any other weapon in multiplayer. Not spawning with a super effective weapon was hard to swallow when Halo 2 launched.
Don't you diss the SMG...![]()