Halo is one of the biggest console franchises available. Most of it's praise seems to be stemmed from it's multiplayer, which got me thinking..
Why haven't games like Unreal Tournament and Quake fared better this generation? Their gameplay style is basically a faster paced version of Halo. When you look at the core of both games, they are both very similar.
For a while I believed the argument that there just isn't a market for that kind of game anymore, with the rise in popularity of military shooters. If that were the case though, how has Halo become such the juggernaut that it is?
Is it developer support? Are they just not trying hard enough? Have people given up on names like UT and Quake? Is it that console gamers don't recognize names like UT and Quake, and PC players have moved onto different genres of video games?
I'm really looking forward to Halo 4, but mainly because I am an avid UT fan, and I think Halo 4 will fill that void for me. Still, I can't help but wonder why there aren't more (or any) fast paced, sci-fi, arena shooters on the market.
Why haven't games like Unreal Tournament and Quake fared better this generation? Their gameplay style is basically a faster paced version of Halo. When you look at the core of both games, they are both very similar.
For a while I believed the argument that there just isn't a market for that kind of game anymore, with the rise in popularity of military shooters. If that were the case though, how has Halo become such the juggernaut that it is?
Is it developer support? Are they just not trying hard enough? Have people given up on names like UT and Quake? Is it that console gamers don't recognize names like UT and Quake, and PC players have moved onto different genres of video games?
I'm really looking forward to Halo 4, but mainly because I am an avid UT fan, and I think Halo 4 will fill that void for me. Still, I can't help but wonder why there aren't more (or any) fast paced, sci-fi, arena shooters on the market.